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authorGriffinR <griffin.richards@comcast.net>2020-01-05 10:50:32 -0500
committerGriffinR <griffin.g.richards@gmail.com>2020-01-07 22:30:37 -0500
commitfb5bea98ce28044917451d83695991693fb0b64a (patch)
tree95d2f85fc852fa0b00ba23022f8bd7732ff30c59 /include
parentbb692a03eb6ac886524e917ed3548d769ac2f6d8 (diff)
More battle_dome.c doc
Diffstat (limited to 'include')
-rw-r--r--include/battle_tower.h14
-rw-r--r--include/constants/battle_dome.h111
-rw-r--r--include/constants/battle_frontier_mons.h2
-rw-r--r--include/constants/pokemon.h3
-rw-r--r--include/graphics.h29
-rw-r--r--include/pokemon_icon.h2
-rw-r--r--include/strings.h114
7 files changed, 162 insertions, 113 deletions
diff --git a/include/battle_tower.h b/include/battle_tower.h
index fe4cd938a..0cc4d7025 100644
--- a/include/battle_tower.h
+++ b/include/battle_tower.h
@@ -8,8 +8,8 @@ struct RSBattleTowerRecord
/*0x02*/ u16 winStreak;
/*0x04*/ u8 name[PLAYER_NAME_LENGTH + 1];
/*0x0C*/ u8 trainerId[TRAINER_ID_LENGTH];
- /*0x10*/ u16 greeting[6];
- /*0x1C*/ struct BattleTowerPokemon party[3];
+ /*0x10*/ u16 greeting[EASY_CHAT_BATTLE_WORDS_COUNT];
+ /*0x1C*/ struct BattleTowerPokemon party[FRONTIER_PARTY_SIZE];
/*0xA0*/ u32 checksum;
};
@@ -18,10 +18,10 @@ struct BattleFrontierTrainer
u8 facilityClass;
u8 filler1[3];
u8 trainerName[PLAYER_NAME_LENGTH + 1];
- u16 speechBefore[6];
- u16 speechWin[6];
- u16 speechLose[6];
- const u16 *monSets;
+ u16 speechBefore[EASY_CHAT_BATTLE_WORDS_COUNT];
+ u16 speechWin[EASY_CHAT_BATTLE_WORDS_COUNT];
+ u16 speechLose[EASY_CHAT_BATTLE_WORDS_COUNT];
+ const u16 *monSet;
};
struct FacilityMon
@@ -59,7 +59,7 @@ u8 GetFrontierOpponentClass(u16 trainerId);
void GetFrontierTrainerName(u8 *dst, u16 trainerId);
void FillFrontierTrainerParty(u8 monsCount);
void FillFrontierTrainersParties(u8 monsCount);
-u16 RandomizeFacilityTrainerMonSet(u16 trainerId);
+u16 GetRandomFrontierMonFromSet(u16 trainerId);
void FrontierSpeechToString(const u16 *words);
void DoSpecialTrainerBattle(void);
void CalcEmeraldBattleTowerChecksum(struct EmeraldBattleTowerRecord *record);
diff --git a/include/constants/battle_dome.h b/include/constants/battle_dome.h
index 46310c6ce..ea7310e55 100644
--- a/include/constants/battle_dome.h
+++ b/include/constants/battle_dome.h
@@ -7,7 +7,7 @@
#define DOME_FINAL 3
#define DOME_ROUNDS_COUNT 4
-//#define DOME_TOURNAMENT_TRAINERS_COUNT 16 : defined in global
+//#define DOME_TOURNAMENT_TRAINERS_COUNT 16 -- defined in global
#define DOME_TOURNAMENT_MATCHES_COUNT DOME_TOURNAMENT_TRAINERS_COUNT - 1
#define DOME_BATTLE_PARTY_SIZE 2
@@ -24,7 +24,7 @@
#define BATTLE_DOME_FUNC_INIT_OPPONENT_PARTY 5
#define BATTLE_DOME_FUNC_SHOW_OPPONENT_INFO 6
#define BATTLE_DOME_FUNC_SHOW_TOURNEY_TREE 7
-#define BATTLE_DOME_FUNC_SHOW_PREV_RESULTS_TREE 8
+#define BATTLE_DOME_FUNC_SHOW_PREV_TOURNEY_TREE 8
#define BATTLE_DOME_FUNC_SET_OPPONENT_ID 9
#define BATTLE_DOME_FUNC_SET_OPPONENT_GFX 10
#define BATTLE_DOME_FUNC_SHOW_STATIC_TOURNEY_TREE 11
@@ -49,37 +49,82 @@
#define DOME_DATA_ATTEMPTED_CHALLENGE 6
#define DOME_DATA_HAS_WON_CHALLENGE 7
#define DOME_DATA_SELECTED_MONS 8
-#define DOME_DATA_LAST_TOURNEY_TYPE 9
-
-//TODO:
-#define DOME_WINTEXT_NO_WINNER_YET 0
-#define DOME_WINTEXT_USED_MOVE 1
-#define DOME_WINTEXT_CHAMP 2
-#define DOME_WINTEXT_FORFEIT 3
-
-#define DOME_STATTEXT_GOOD_DOUBLE_STAT 0
-#define DOME_STATTEXT_GOOD_SINGLE_STAT 15
-#define DOME_STATTEXT_WELL_BALANCED 42
-
-// Move quality indexes, to determine Battle Dome trainers battle styles
-#define MOVE_QUALITY_COMBO 0 // Moves that work well in combination (e.g. Rain Dance + Hydro Pump)
-#define MOVE_QUALITY_STAT_RAISE 1
-#define MOVE_QUALITY_STAT_LOWER 2
-#define MOVE_QUALITY_RARE 3 // Uncommon moves. Mostly arbitrary
-#define MOVE_QUALITY_HEAL 4
-#define MOVE_QUALITY_RISKY 5
-#define MOVE_QUALITY_STATUS 6
-#define MOVE_QUALITY_DMG 7
-#define MOVE_QUALITY_DEF 8 // Defensive moves, like Amnesia, Light Screen, or accuracy-lowers
-#define MOVE_QUALITY_ACCURATE 9
-#define MOVE_QUALITY_POWERFUL 10 // Most of the moves that are >= 100 power
-#define MOVE_QUALITY_POPULAR 11 // Group seems arbitrary. All using it are TM/HMs, but its only 11/58
-#define MOVE_QUALITY_LUCK 12
-#define MOVE_QUALITY_STRONG 13 // Most of the moves that are >= 90 power
-#define MOVE_QUALITY_LOW_PP 14
-#define MOVE_QUALITY_EFFECT 15 // Moves with additional effects
-#define NUM_MOVE_QUALITIES 16
+#define DOME_DATA_PREV_TOURNEY_TYPE 9
+// ID for Exit/Cancel on the tourney tree
+#define TOURNEY_TREE_CLOSE_BUTTON 31
+
+// Input IDs on the tourney tree
+#define TOURNEY_TREE_SELECTED_CLOSE 0
+#define TOURNEY_TREE_NO_SELECTION 1
+#define TOURNEY_TREE_SELECTED_TRAINER 2
+#define TOURNEY_TREE_SELECTED_MATCH 3
+
+// Modes for showing the tourney tree info card
+#define INFOCARD_NEXT_OPPONENT 0
+#define INFOCARD_TRAINER 1
+#define INFOCARD_MATCH 2
+
+// Input IDs for the info cards
+#define INFOCARD_INPUT_NONE 0
+#define TRAINERCARD_INPUT_UP 1
+#define TRAINERCARD_INPUT_DOWN 2
+#define TRAINERCARD_INPUT_LEFT 3
+#define TRAINERCARD_INPUT_RIGHT 4
+#define MATCHCARD_INPUT_UP 5
+#define MATCHCARD_INPUT_DOWN 6
+#define MATCHCARD_INPUT_LEFT 7
+#define MATCHCARD_INPUT_RIGHT 8
+#define INFOCARD_INPUT_AB 9
+
+#define CARD_ALTERNATE_SLOT (1 << 0) // When set, uses an alternate slot to store the incoming card sprites
+#define MOVE_CARD_RIGHT (1 << 1)
+#define MOVE_CARD_DOWN (1 << 2)
+#define MOVE_CARD_LEFT (1 << 3)
+#define MOVE_CARD_UP (1 << 4)
+#define MOVE_CARD (MOVE_CARD_RIGHT | MOVE_CARD_DOWN | MOVE_CARD_LEFT | MOVE_CARD_UP)
+
+// Text IDs for sBattleDomeWinTexts
+#define DOME_TEXT_NO_WINNER_YET 0
+#define DOME_TEXT_WON_USING_MOVE 1
+#define DOME_TEXT_CHAMP_USING_MOVE 2
+#define DOME_TEXT_WON_ON_FORFEIT 3
+#define DOME_TEXT_CHAMP_ON_FORFEIT 4
+#define DOME_TEXT_WON_NO_MOVES 5
+#define DOME_TEXT_CHAMP_NO_MOVES 6
+
+// Offsets/start positions within sBattleDomeOpponentStatsTexts
+#define DOME_TEXT_TWO_GOOD_STATS 0
+#define DOME_TEXT_ONE_GOOD_STAT 15
+#define DOME_TEXT_TWO_BAD_STATS 21
+#define DOME_TEXT_ONE_BAD_STAT 36
+#define DOME_TEXT_WELL_BALANCED 42
+#define DOME_TEXT_HP 0
+#define DOME_TEXT_ATK 5
+#define DOME_TEXT_DEF 9
+#define DOME_TEXT_SPEED 12
+#define DOME_TEXT_SPATK 14
+
+// Move point indexes for sBattleStyleMovePoints[][], to determine Battle Dome trainers battle styles
+#define MOVE_POINTS_COMBO 0 // Moves that work well in combination (e.g. Rain Dance + Hydro Pump)
+#define MOVE_POINTS_STAT_RAISE 1
+#define MOVE_POINTS_STAT_LOWER 2
+#define MOVE_POINTS_RARE 3 // Uncommon moves. Mostly arbitrary
+#define MOVE_POINTS_HEAL 4
+#define MOVE_POINTS_RISKY 5
+#define MOVE_POINTS_STATUS 6
+#define MOVE_POINTS_DMG 7
+#define MOVE_POINTS_DEF 8 // Defensive moves, like Amnesia, Light Screen, or accuracy-lowers
+#define MOVE_POINTS_ACCURATE 9
+#define MOVE_POINTS_POWERFUL 10 // Most of the moves that are >= 100 power
+#define MOVE_POINTS_POPULAR 11 // Group seems arbitrary. All using it are TM/HMs, but its only 11/58
+#define MOVE_POINTS_LUCK 12
+#define MOVE_POINTS_STRONG 13 // Most of the moves that are >= 90 power
+#define MOVE_POINTS_LOW_PP 14
+#define MOVE_POINTS_EFFECT 15 // Moves with additional effects
+#define NUM_MOVE_POINT_TYPES 16
+
+// Battle style IDs for sBattleDomeOpponentStyleTexts
#define DOME_BATTLE_STYLE_RISKY 0
#define DOME_BATTLE_STYLE_STALL 1
#define DOME_BATTLE_STYLE_VARIED 2
@@ -90,7 +135,7 @@
#define DOME_BATTLE_STYLE_STORE_POWER 7
#define DOME_BATTLE_STYLE_ENFEEBLE_LOW 8
#define DOME_BATTLE_STYLE_LUCK 9
-#define DOME_BATTLE_STYLE_10 10
+#define DOME_BATTLE_STYLE_REGAL 10
#define DOME_BATTLE_STYLE_LOW_PP 11
#define DOME_BATTLE_STYLE_STATUS_ATK 12
#define DOME_BATTLE_STYLE_ENDURE 13
diff --git a/include/constants/battle_frontier_mons.h b/include/constants/battle_frontier_mons.h
index 64367272d..10e68980a 100644
--- a/include/constants/battle_frontier_mons.h
+++ b/include/constants/battle_frontier_mons.h
@@ -859,6 +859,8 @@
#define FRONTIER_MON_LATIOS_7 848
#define FRONTIER_MON_LATIOS_8 849
+#define FRONTIER_MONS_HIGH_TIER 849 // Mons above this point can only appear > level 50
+
#define FRONTIER_MON_DRAGONITE_1 850
#define FRONTIER_MON_DRAGONITE_2 851
#define FRONTIER_MON_DRAGONITE_3 852
diff --git a/include/constants/pokemon.h b/include/constants/pokemon.h
index 181a84023..97e3f0686 100644
--- a/include/constants/pokemon.h
+++ b/include/constants/pokemon.h
@@ -80,7 +80,8 @@
#define STAT_ACC 6 // Only in battles.
#define STAT_EVASION 7 // Only in battles.
-#define NUM_BATTLE_STATS 8
+#define NUM_EV_STATS NUM_STATS - 1 // excludes HP
+#define NUM_BATTLE_STATS NUM_STATS + 2 // includes Accuracy and Evasion
// Shiny odds
#define SHINY_ODDS 8 // Actual probability is SHINY_ODDS/65536
diff --git a/include/graphics.h b/include/graphics.h
index 146803cfa..a8d4453b0 100644
--- a/include/graphics.h
+++ b/include/graphics.h
@@ -4117,19 +4117,19 @@ extern const u16 gTitleScreenBgPalettes[];
extern const u16 gTitleScreenPressStartPal[];
extern const u16 gTitleScreenEmeraldVersionPal[];
-extern const u32 gUnknown_08D83D50[];
-extern const u32 gUnknown_08D84970[];
-extern const u32 gUnknown_08D84F00[];
-extern const u32 gUnknown_08D85444[];
-extern const u32 gUnknown_08D85358[];
-extern const u32 gBattleWindowTextPalette[];
-extern const u32 gUnknown_08D854C8[];
-extern const u32 gUnknown_08D82F10[];
-extern const u32 gUnknown_08D834FC[];
-extern const u32 gUnknown_08D83B2C[];
-extern const u32 gUnknown_08D83C3C[];
-extern const u32 gUnknown_08D83900[];
-extern const u32 gBattleFrontierGfx_DomeOptions[];
+// Battle Dome
+extern const u32 gDomeTourneyInfoCard_Gfx[];
+extern const u32 gDomeTourneyInfoCard_Tilemap[];
+extern const u32 gDomeTourneyInfoCardBg_Tilemap[];
+extern const u32 gDomeTourneyTree_Pal[];
+extern const u32 gDomeTourneyTreeButtons_Pal[];
+extern const u32 gDomeTourneyMatchCardBg_Pal[];
+extern const u32 gDomeTourneyBg_Gfx[];
+extern const u32 gDomeTourneyLine_Gfx[];
+extern const u32 gDomeTourneyLineDown_Tilemap[];
+extern const u32 gDomeTourneyLineUp_Tilemap[];
+extern const u32 gDomeTourneyLineMask_Tilemap[];
+extern const u32 gDomeTourneyTreeButtons_Gfx[];
extern const u16 gTilesetAnims_BattleDomePals0_0[];
extern const u16 gTilesetAnims_BattleDomePals0_1[];
extern const u16 gTilesetAnims_BattleDomePals0_2[];
@@ -4137,6 +4137,9 @@ extern const u16 gTilesetAnims_BattleDomePals0_3[];
extern const u32 gBattleArenaJudgementSymbolsGfx[];
extern const u32 gBattleArenaJudgementSymbolsPalette[];
+
+extern const u32 gBattleWindowTextPalette[];
+
extern const u32 gContest2Pal[];
extern const u32 gBattleAnimSpriteGfx_Bone[];
diff --git a/include/pokemon_icon.h b/include/pokemon_icon.h
index 9d56aebcb..dbd7f2895 100644
--- a/include/pokemon_icon.h
+++ b/include/pokemon_icon.h
@@ -16,7 +16,7 @@ void LoadMonIconPalette(u16 species);
void FreeMonIconPalettes(void);
u8 sub_80D2D78(u16 species, void (*callback)(struct Sprite *), s16 x, s16 y, u8 subpriority, bool32 extra);
void FreeMonIconPalette(u16 species);
-void sub_80D2EF8(struct Sprite *sprite);
+void FreeAndDestroyMonIconSprite(struct Sprite *sprite);
u8 CreateMonIcon(u16 species, void (*callback)(struct Sprite *), s16 x, s16 y, u8 subpriority, u32 personality, bool32 extra);
u8 UpdateMonIconFrame(struct Sprite *sprite);
void LoadMonIconPalette(u16 species);
diff --git a/include/strings.h b/include/strings.h
index f3d9aed98..c56940bbe 100644
--- a/include/strings.h
+++ b/include/strings.h
@@ -1759,66 +1759,66 @@ extern const u8 BattleDome_Text_EmphasizesHPAndDef[];
extern const u8 BattleDome_Text_EmphasizesHPAndSpeed[];
extern const u8 BattleDome_Text_EmphasizesHPAndSpAtk[];
extern const u8 BattleDome_Text_EmphasizesHPAndSpDef[];
-extern const u8 gBattleDomeOpponentStatsText6[];
-extern const u8 gBattleDomeOpponentStatsText7[];
-extern const u8 gBattleDomeOpponentStatsText8[];
-extern const u8 gBattleDomeOpponentStatsText9[];
-extern const u8 gBattleDomeOpponentStatsText10[];
-extern const u8 gBattleDomeOpponentStatsText11[];
-extern const u8 gBattleDomeOpponentStatsText12[];
-extern const u8 gBattleDomeOpponentStatsText13[];
-extern const u8 gBattleDomeOpponentStatsText14[];
-extern const u8 gBattleDomeOpponentStatsText15[];
+extern const u8 BattleDome_Text_EmphasizesAtkAndDef[];
+extern const u8 BattleDome_Text_EmphasizesAtkAndSpeed[];
+extern const u8 BattleDome_Text_EmphasizesAtkAndSpAtk[];
+extern const u8 BattleDome_Text_EmphasizesAtkAndSpDef[];
+extern const u8 BattleDome_Text_EmphasizesDefAndSpeed[];
+extern const u8 BattleDome_Text_EmphasizesDefAndSpAtk[];
+extern const u8 BattleDome_Text_EmphasizesDefAndSpDef[];
+extern const u8 BattleDome_Text_EmphasizesSpeedAndSpAtk[];
+extern const u8 BattleDome_Text_EmphasizesSpeedAndSpDef[];
+extern const u8 BattleDome_Text_EmphasizesSpAtkAndSpDef[];
extern const u8 BattleDome_Text_EmphasizesHP[];
-extern const u8 gBattleDomeOpponentStatsText17[];
-extern const u8 gBattleDomeOpponentStatsText18[];
-extern const u8 gBattleDomeOpponentStatsText19[];
-extern const u8 gBattleDomeOpponentStatsText20[];
-extern const u8 gBattleDomeOpponentStatsText21[];
+extern const u8 BattleDome_Text_EmphasizesAtk[];
+extern const u8 BattleDome_Text_EmphasizesDef[];
+extern const u8 BattleDome_Text_EmphasizesSpeed[];
+extern const u8 BattleDome_Text_EmphasizesSpAtk[];
+extern const u8 BattleDome_Text_EmphasizesSpDef[];
extern const u8 BattleDome_Text_NeglectsHPAndAtk[];
-extern const u8 gBattleDomeOpponentStatsText23[];
-extern const u8 gBattleDomeOpponentStatsText24[];
-extern const u8 gBattleDomeOpponentStatsText25[];
-extern const u8 gBattleDomeOpponentStatsText26[];
-extern const u8 gBattleDomeOpponentStatsText27[];
-extern const u8 gBattleDomeOpponentStatsText28[];
-extern const u8 gBattleDomeOpponentStatsText29[];
-extern const u8 gBattleDomeOpponentStatsText30[];
-extern const u8 gBattleDomeOpponentStatsText31[];
-extern const u8 gBattleDomeOpponentStatsText32[];
-extern const u8 gBattleDomeOpponentStatsText33[];
-extern const u8 gBattleDomeOpponentStatsText34[];
-extern const u8 gBattleDomeOpponentStatsText35[];
-extern const u8 gBattleDomeOpponentStatsText36[];
+extern const u8 BattleDome_Text_NeglectsHPAndDef[];
+extern const u8 BattleDome_Text_NeglectsHPAndSpeed[];
+extern const u8 BattleDome_Text_NeglectsHPAndSpAtk[];
+extern const u8 BattleDome_Text_NeglectsHPAndSpDef[];
+extern const u8 BattleDome_Text_NeglectsAtkAndDef[];
+extern const u8 BattleDome_Text_NeglectsAtkAndSpeed[];
+extern const u8 BattleDome_Text_NeglectsAtkAndSpAtk[];
+extern const u8 BattleDome_Text_NeglectsAtkAndSpDef[];
+extern const u8 BattleDome_Text_NeglectsDefAndSpeed[];
+extern const u8 BattleDome_Text_NeglectsDefAndSpAtk[];
+extern const u8 BattleDome_Text_NeglectsDefAndSpDef[];
+extern const u8 BattleDome_Text_NeglectsSpeedAndSpAtk[];
+extern const u8 BattleDome_Text_NeglectsSpeedAndSpDef[];
+extern const u8 BattleDome_Text_NeglectsSpAtkAndSpDef[];
extern const u8 BattleDome_Text_NeglectsHP[];
-extern const u8 gBattleDomeOpponentStatsText38[];
-extern const u8 gBattleDomeOpponentStatsText39[];
-extern const u8 gBattleDomeOpponentStatsText40[];
-extern const u8 gBattleDomeOpponentStatsText41[];
-extern const u8 gBattleDomeOpponentStatsText42[];
+extern const u8 BattleDome_Text_NeglectsAtk[];
+extern const u8 BattleDome_Text_NeglectsDef[];
+extern const u8 BattleDome_Text_NeglectsSpeed[];
+extern const u8 BattleDome_Text_NeglectsSpAtk[];
+extern const u8 BattleDome_Text_NeglectsSpDef[];
extern const u8 BattleDome_Text_RaisesMonsWellBalanced[];
-extern const u8 gBattleDomeMatchNumberText1[];
-extern const u8 gBattleDomeMatchNumberText2[];
-extern const u8 gBattleDomeMatchNumberText3[];
-extern const u8 gBattleDomeMatchNumberText4[];
-extern const u8 gBattleDomeMatchNumberText5[];
-extern const u8 gBattleDomeMatchNumberText6[];
-extern const u8 gBattleDomeMatchNumberText7[];
-extern const u8 gBattleDomeMatchNumberText8[];
-extern const u8 gBattleDomeMatchNumberText9[];
-extern const u8 gBattleDomeMatchNumberText10[];
-extern const u8 gBattleDomeMatchNumberText11[];
-extern const u8 gBattleDomeMatchNumberText12[];
-extern const u8 gBattleDomeMatchNumberText13[];
-extern const u8 gBattleDomeMatchNumberText14[];
-extern const u8 gBattleDomeMatchNumberText15[];
-extern const u8 gBattleDomeWinText1[];
-extern const u8 gBattleDomeWinText2[];
-extern const u8 gBattleDomeWinText3[];
-extern const u8 gBattleDomeWinText4[];
-extern const u8 gBattleDomeWinText5[];
-extern const u8 gBattleDomeWinText6[];
-extern const u8 gBattleDomeWinText7[];
+extern const u8 BattleDome_Text_Round1Match1[];
+extern const u8 BattleDome_Text_Round1Match2[];
+extern const u8 BattleDome_Text_Round1Match3[];
+extern const u8 BattleDome_Text_Round1Match4[];
+extern const u8 BattleDome_Text_Round1Match5[];
+extern const u8 BattleDome_Text_Round1Match6[];
+extern const u8 BattleDome_Text_Round1Match7[];
+extern const u8 BattleDome_Text_Round1Match8[];
+extern const u8 BattleDome_Text_Round2Match1[];
+extern const u8 BattleDome_Text_Round2Match2[];
+extern const u8 BattleDome_Text_Round2Match3[];
+extern const u8 BattleDome_Text_Round2Match4[];
+extern const u8 BattleDome_Text_SemifinalMatch1[];
+extern const u8 BattleDome_Text_SemifinalMatch2[];
+extern const u8 BattleDome_Text_FinalMatch[];
+extern const u8 BattleDome_Text_LetTheBattleBegin[];
+extern const u8 BattleDome_Text_TrainerWonUsingMove[];
+extern const u8 BattleDome_Text_TrainerBecameChamp[];
+extern const u8 BattleDome_Text_TrainerWonByDefault[];
+extern const u8 BattleDome_Text_TrainerWonOutrightByDefault[];
+extern const u8 BattleDome_Text_TrainerWonNoMoves[];
+extern const u8 BattleDome_Text_TrainerWonOutrightNoMoves[];
// Battle Pyramid.
extern const u8 BattlePyramid_Text_ExitHintUp1[];
@@ -1948,8 +1948,6 @@ extern const u8 BattlePyramid_Text_FiveTrainersRemaining6[];
extern const u8 BattlePyramid_Text_SixTrainersRemaining6[];
extern const u8 BattlePyramid_Text_SevenTrainersRemaining6[];
-
-
// PC strings
extern const u8 gText_ExitFromBox[];
extern const u8 gText_WhatDoYouWantToDo[];