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authorPikalaxALT <pikalaxalt@gmail.com>2019-09-27 09:11:22 -0400
committerPikalaxALT <pikalaxalt@gmail.com>2019-09-27 09:11:22 -0400
commit7b8b5b5c8c02156d7cdaa76212ad68f01b1600c9 (patch)
tree32b1c3ce14f272708fdc4b5b944a8dc9c14d07e3 /src/battle_ai_script_commands.c
parent27aae9da9a570b6787171e33fa29c43c507187c1 (diff)
parent208e1c968959c781562f0b94c03368385ce7012c (diff)
Merge branch 'master' into gflib
Diffstat (limited to 'src/battle_ai_script_commands.c')
-rw-r--r--src/battle_ai_script_commands.c20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/battle_ai_script_commands.c b/src/battle_ai_script_commands.c
index 3c07cc227..b581a8bbc 100644
--- a/src/battle_ai_script_commands.c
+++ b/src/battle_ai_script_commands.c
@@ -298,7 +298,7 @@ void BattleAI_HandleItemUseBeforeAISetup(u8 defaultScoreMoves)
)
)
{
- for (i = 0; i < 4; i++)
+ for (i = 0; i < MAX_TRAINER_ITEMS; i++)
{
if (gTrainers[gTrainerBattleOpponent_A].items[i] != 0)
{
@@ -397,8 +397,8 @@ u8 BattleAI_ChooseMoveOrAction(void)
static u8 ChooseMoveOrAction_Singles(void)
{
- u8 currentMoveArray[4];
- u8 consideredMoveArray[4];
+ u8 currentMoveArray[MAX_MON_MOVES];
+ u8 consideredMoveArray[MAX_MON_MOVES];
u8 numOfBestMoves;
s32 i;
@@ -452,11 +452,11 @@ static u8 ChooseMoveOrAction_Doubles(void)
s32 i;
s32 j;
s32 scriptsToRun;
- s16 bestMovePointsForTarget[4];
- s8 mostViableTargetsArray[4];
- u8 actionOrMoveIndex[4];
- u8 mostViableMovesScores[4];
- u8 mostViableMovesIndices[4];
+ s16 bestMovePointsForTarget[MAX_BATTLERS_COUNT];
+ s8 mostViableTargetsArray[MAX_BATTLERS_COUNT];
+ u8 actionOrMoveIndex[MAX_BATTLERS_COUNT];
+ u8 mostViableMovesScores[MAX_MON_MOVES];
+ u8 mostViableMovesIndices[MAX_MON_MOVES];
s32 mostViableTargetsNo;
s32 mostViableMovesNo;
s16 mostMovePoints;
@@ -543,7 +543,7 @@ static u8 ChooseMoveOrAction_Doubles(void)
mostViableTargetsArray[0] = 0;
mostViableTargetsNo = 1;
- for (i = 1; i < MAX_MON_MOVES; i++)
+ for (i = 1; i < MAX_BATTLERS_COUNT; i++)
{
if (mostMovePoints == bestMovePointsForTarget[i])
{
@@ -1167,7 +1167,7 @@ static void BattleAICmd_get_considered_move_power(void)
static void BattleAICmd_get_how_powerful_move_is(void)
{
s32 i, checkedMove;
- s32 moveDmgs[4];
+ s32 moveDmgs[MAX_MON_MOVES];
for (i = 0; sDiscouragedPowerfulMoveEffects[i] != 0xFFFF; i++)
{