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authorDizzyEggg <jajkodizzy@wp.pl>2017-12-24 19:08:55 +0100
committerDizzyEggg <jajkodizzy@wp.pl>2017-12-24 19:08:55 +0100
commit9ee677d5674f49a116e48d32f74cd5a84dfa26ed (patch)
treea713bdd10a18c2e2736c94fa1be05c7644f3d5b0 /src/battle_ai_script_commands.c
parentf209cbd7a0519b49fcf3f1b7a3fca27d6dcaacd8 (diff)
commit
Diffstat (limited to 'src/battle_ai_script_commands.c')
-rw-r--r--src/battle_ai_script_commands.c206
1 files changed, 103 insertions, 103 deletions
diff --git a/src/battle_ai_script_commands.c b/src/battle_ai_script_commands.c
index 44be0a4d9..7a30de75b 100644
--- a/src/battle_ai_script_commands.c
+++ b/src/battle_ai_script_commands.c
@@ -723,14 +723,14 @@ static void BattleAICmd_score(void)
static void BattleAICmd_if_hp_less_than(void)
{
- u16 index;
+ u16 bank;
if (gAIScriptPtr[1] == AI_USER)
- index = sBank_AI;
+ bank = sBank_AI;
else
- index = gBankTarget;
+ bank = gBankTarget;
- if ((u32)(100 * gBattleMons[index].hp / gBattleMons[index].maxHP) < gAIScriptPtr[2])
+ if ((u32)(100 * gBattleMons[bank].hp / gBattleMons[bank].maxHP) < gAIScriptPtr[2])
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
else
gAIScriptPtr += 7;
@@ -738,14 +738,14 @@ static void BattleAICmd_if_hp_less_than(void)
static void BattleAICmd_if_hp_more_than(void)
{
- u16 index;
+ u16 bank;
if (gAIScriptPtr[1] == AI_USER)
- index = sBank_AI;
+ bank = sBank_AI;
else
- index = gBankTarget;
+ bank = gBankTarget;
- if ((u32)(100 * gBattleMons[index].hp / gBattleMons[index].maxHP) > gAIScriptPtr[2])
+ if ((u32)(100 * gBattleMons[bank].hp / gBattleMons[bank].maxHP) > gAIScriptPtr[2])
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
else
gAIScriptPtr += 7;
@@ -753,14 +753,14 @@ static void BattleAICmd_if_hp_more_than(void)
static void BattleAICmd_if_hp_equal(void)
{
- u16 index;
+ u16 bank;
if (gAIScriptPtr[1] == AI_USER)
- index = sBank_AI;
+ bank = sBank_AI;
else
- index = gBankTarget;
+ bank = gBankTarget;
- if ((u32)(100 * gBattleMons[index].hp / gBattleMons[index].maxHP) == gAIScriptPtr[2])
+ if ((u32)(100 * gBattleMons[bank].hp / gBattleMons[bank].maxHP) == gAIScriptPtr[2])
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
else
gAIScriptPtr += 7;
@@ -768,14 +768,14 @@ static void BattleAICmd_if_hp_equal(void)
static void BattleAICmd_if_hp_not_equal(void)
{
- u16 index;
+ u16 bank;
if (gAIScriptPtr[1] == AI_USER)
- index = sBank_AI;
+ bank = sBank_AI;
else
- index = gBankTarget;
+ bank = gBankTarget;
- if ((u32)(100 * gBattleMons[index].hp / gBattleMons[index].maxHP) != gAIScriptPtr[2])
+ if ((u32)(100 * gBattleMons[bank].hp / gBattleMons[bank].maxHP) != gAIScriptPtr[2])
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
else
gAIScriptPtr += 7;
@@ -783,17 +783,17 @@ static void BattleAICmd_if_hp_not_equal(void)
static void BattleAICmd_if_status(void)
{
- u16 index;
- u32 arg;
+ u16 bank;
+ u32 status;
if (gAIScriptPtr[1] == AI_USER)
- index = sBank_AI;
+ bank = sBank_AI;
else
- index = gBankTarget;
+ bank = gBankTarget;
- arg = AIScriptRead32(gAIScriptPtr + 2);
+ status = AIScriptRead32(gAIScriptPtr + 2);
- if ((gBattleMons[index].status1 & arg) != 0)
+ if ((gBattleMons[bank].status1 & status) != 0)
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
else
gAIScriptPtr += 10;
@@ -801,17 +801,17 @@ static void BattleAICmd_if_status(void)
static void BattleAICmd_if_not_status(void)
{
- u16 index;
- u32 arg;
+ u16 bank;
+ u32 status;
if (gAIScriptPtr[1] == AI_USER)
- index = sBank_AI;
+ bank = sBank_AI;
else
- index = gBankTarget;
+ bank = gBankTarget;
- arg = AIScriptRead32(gAIScriptPtr + 2);
+ status = AIScriptRead32(gAIScriptPtr + 2);
- if ((gBattleMons[index].status1 & arg) == 0)
+ if ((gBattleMons[bank].status1 & status) == 0)
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
else
gAIScriptPtr += 10;
@@ -819,17 +819,17 @@ static void BattleAICmd_if_not_status(void)
static void BattleAICmd_if_status2(void)
{
- u16 index;
- u32 arg;
+ u16 bank;
+ u32 status;
if (gAIScriptPtr[1] == AI_USER)
- index = sBank_AI;
+ bank = sBank_AI;
else
- index = gBankTarget;
+ bank = gBankTarget;
- arg = AIScriptRead32(gAIScriptPtr + 2);
+ status = AIScriptRead32(gAIScriptPtr + 2);
- if ((gBattleMons[index].status2 & arg) != 0)
+ if ((gBattleMons[bank].status2 & status) != 0)
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
else
gAIScriptPtr += 10;
@@ -837,17 +837,17 @@ static void BattleAICmd_if_status2(void)
static void BattleAICmd_if_not_status2(void)
{
- u16 index;
- u32 arg;
+ u16 bank;
+ u32 status;
if (gAIScriptPtr[1] == AI_USER)
- index = sBank_AI;
+ bank = sBank_AI;
else
- index = gBankTarget;
+ bank = gBankTarget;
- arg = AIScriptRead32(gAIScriptPtr + 2);
+ status = AIScriptRead32(gAIScriptPtr + 2);
- if ((gBattleMons[index].status2 & arg) == 0)
+ if ((gBattleMons[bank].status2 & status) == 0)
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
else
gAIScriptPtr += 10;
@@ -855,17 +855,17 @@ static void BattleAICmd_if_not_status2(void)
static void BattleAICmd_if_status3(void)
{
- u16 index;
- u32 arg;
+ u16 bank;
+ u32 status;
if (gAIScriptPtr[1] == AI_USER)
- index = sBank_AI;
+ bank = sBank_AI;
else
- index = gBankTarget;
+ bank = gBankTarget;
- arg = AIScriptRead32(gAIScriptPtr + 2);
+ status = AIScriptRead32(gAIScriptPtr + 2);
- if ((gStatuses3[index] & arg) != 0)
+ if ((gStatuses3[bank] & status) != 0)
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
else
gAIScriptPtr += 10;
@@ -873,17 +873,17 @@ static void BattleAICmd_if_status3(void)
static void BattleAICmd_if_not_status3(void)
{
- u16 index;
- u32 arg;
+ u16 bank;
+ u32 status;
if (gAIScriptPtr[1] == AI_USER)
- index = sBank_AI;
+ bank = sBank_AI;
else
- index = gBankTarget;
+ bank = gBankTarget;
- arg = AIScriptRead32(gAIScriptPtr + 2);
+ status = AIScriptRead32(gAIScriptPtr + 2);
- if ((gStatuses3[index] & arg) == 0)
+ if ((gStatuses3[bank] & status) == 0)
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
else
gAIScriptPtr += 10;
@@ -891,18 +891,18 @@ static void BattleAICmd_if_not_status3(void)
static void BattleAICmd_if_side_affecting(void)
{
- u16 index;
- u32 arg1, arg2;
+ u16 bank;
+ u32 side, status;
if (gAIScriptPtr[1] == AI_USER)
- index = sBank_AI;
+ bank = sBank_AI;
else
- index = gBankTarget;
+ bank = gBankTarget;
- arg1 = GetBankIdentity(index) & 1;
- arg2 = AIScriptRead32(gAIScriptPtr + 2);
+ side = GET_BANK_SIDE(bank);
+ status = AIScriptRead32(gAIScriptPtr + 2);
- if ((gSideAffecting[arg1] & arg2) != 0)
+ if ((gSideAffecting[side] & status) != 0)
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
else
gAIScriptPtr += 10;
@@ -910,18 +910,18 @@ static void BattleAICmd_if_side_affecting(void)
static void BattleAICmd_if_not_side_affecting(void)
{
- u16 index;
- u32 arg1, arg2;
+ u16 bank;
+ u32 side, status;
if (gAIScriptPtr[1] == AI_USER)
- index = sBank_AI;
+ bank = sBank_AI;
else
- index = gBankTarget;
+ bank = gBankTarget;
- arg1 = GetBankIdentity(index) & 1;
- arg2 = AIScriptRead32(gAIScriptPtr + 2);
+ side = GET_BANK_SIDE(bank);
+ status = AIScriptRead32(gAIScriptPtr + 2);
- if ((gSideAffecting[arg1] & arg2) == 0)
+ if ((gSideAffecting[side] & status) == 0)
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 6);
else
gAIScriptPtr += 10;
@@ -1146,9 +1146,9 @@ static void BattleAICmd_get_type(void)
gAIScriptPtr += 2;
}
-static u8 BattleAI_GetWantedBank(u8 index)
+static u8 BattleAI_GetWantedBank(u8 bank)
{
- switch (index)
+ switch (bank)
{
case AI_USER:
return sBank_AI;
@@ -1300,7 +1300,7 @@ static void BattleAICmd_nullsub_2B(void)
static void BattleAICmd_count_alive_pokemon(void)
{
- u8 index;
+ u8 bank;
u8 bankOnField1, bankOnField2;
struct Pokemon *party;
int i;
@@ -1308,11 +1308,11 @@ static void BattleAICmd_count_alive_pokemon(void)
AI_THINKING_STRUCT->funcResult = 0;
if (gAIScriptPtr[1] == AI_USER)
- index = sBank_AI;
+ bank = sBank_AI;
else
- index = gBankTarget;
+ bank = gBankTarget;
- if (GetBankSide(index) == SIDE_PLAYER)
+ if (GetBankSide(bank) == SIDE_PLAYER)
party = gPlayerParty;
else
party = gEnemyParty;
@@ -1320,14 +1320,14 @@ static void BattleAICmd_count_alive_pokemon(void)
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
u32 status;
- bankOnField1 = gBattlePartyID[index];
- status = GetBankIdentity(index) ^ 2;
+ bankOnField1 = gBattlePartyID[bank];
+ status = GetBankIdentity(bank) ^ 2;
bankOnField2 = gBattlePartyID[GetBankByIdentity(status)];
}
else // in singles there's only one bank by side
{
- bankOnField1 = gBattlePartyID[index];
- bankOnField2 = gBattlePartyID[index];
+ bankOnField1 = gBattlePartyID[bank];
+ bankOnField2 = gBattlePartyID[bank];
}
for (i = 0; i < 6; i++)
@@ -1358,60 +1358,60 @@ static void BattleAICmd_get_considered_move_effect(void)
static void BattleAICmd_get_ability(void)
{
- u8 index;
+ u8 bank;
if (gAIScriptPtr[1] == AI_USER)
- index = sBank_AI;
+ bank = sBank_AI;
else
- index = gBankTarget;
+ bank = gBankTarget;
- if(gActiveBank != index)
+ if(gActiveBank != bank)
{
- if(BATTLE_HISTORY->abilities[index] != 0)
+ if(BATTLE_HISTORY->abilities[bank] != 0)
{
- AI_THINKING_STRUCT->funcResult = BATTLE_HISTORY->abilities[index];
+ AI_THINKING_STRUCT->funcResult = BATTLE_HISTORY->abilities[bank];
gAIScriptPtr += 2;
return;
}
// abilities that prevent fleeing.
- if (gBattleMons[index].ability == ABILITY_SHADOW_TAG
- || gBattleMons[index].ability == ABILITY_MAGNET_PULL
- || gBattleMons[index].ability == ABILITY_ARENA_TRAP)
+ if (gBattleMons[bank].ability == ABILITY_SHADOW_TAG
+ || gBattleMons[bank].ability == ABILITY_MAGNET_PULL
+ || gBattleMons[bank].ability == ABILITY_ARENA_TRAP)
{
- AI_THINKING_STRUCT->funcResult = gBattleMons[index].ability;
+ AI_THINKING_STRUCT->funcResult = gBattleMons[bank].ability;
gAIScriptPtr += 2;
return;
}
- if (gBaseStats[gBattleMons[index].species].ability1 != ABILITY_NONE)
+ if (gBaseStats[gBattleMons[bank].species].ability1 != ABILITY_NONE)
{
- if (gBaseStats[gBattleMons[index].species].ability2 != ABILITY_NONE)
+ if (gBaseStats[gBattleMons[bank].species].ability2 != ABILITY_NONE)
{
// AI has no knowledge of opponent, so it guesses which ability.
if (Random() & 1)
{
- AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[index].species].ability1;
+ AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[bank].species].ability1;
}
else
{
- AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[index].species].ability2;
+ AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[bank].species].ability2;
}
}
else
{
- AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[index].species].ability1; // it's definitely ability 1.
+ AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[bank].species].ability1; // it's definitely ability 1.
}
}
else
{
- AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[index].species].ability2; // AI cant actually reach this part since every mon has at least 1 ability.
+ AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[bank].species].ability2; // AI cant actually reach this part since every mon has at least 1 ability.
}
}
else
{
// The AI knows its own ability.
- AI_THINKING_STRUCT->funcResult = gBattleMons[index].ability;
+ AI_THINKING_STRUCT->funcResult = gBattleMons[bank].ability;
}
gAIScriptPtr += 2;
}
@@ -1569,19 +1569,19 @@ static void BattleAICmd_if_status_in_party(void)
struct Pokemon *party;
int i;
u32 statusToCompareTo;
- u8 index;
+ u8 bank;
switch(gAIScriptPtr[1])
{
case AI_USER:
- index = sBank_AI;
+ bank = sBank_AI;
break;
default:
- index = gBankTarget;
+ bank = gBankTarget;
break;
}
- party = (GetBankSide(index) == 0) ? gPlayerParty : gEnemyParty;
+ party = (GetBankSide(bank) == 0) ? gPlayerParty : gEnemyParty;
statusToCompareTo = AIScriptRead32(gAIScriptPtr + 2);
@@ -1606,19 +1606,19 @@ static void BattleAICmd_if_status_not_in_party(void)
struct Pokemon *party;
int i;
u32 statusToCompareTo;
- u8 index;
+ u8 bank;
switch(gAIScriptPtr[1])
{
case 1:
- index = sBank_AI;
+ bank = sBank_AI;
break;
default:
- index = gBankTarget;
+ bank = gBankTarget;
break;
}
- party = (GetBankSide(index) == 0) ? gPlayerParty : gEnemyParty;
+ party = (GetBankSide(bank) == 0) ? gPlayerParty : gEnemyParty;
statusToCompareTo = AIScriptRead32(gAIScriptPtr + 2);
@@ -2280,9 +2280,9 @@ static void BattleAICmd_if_target_is_ally(void)
static void BattleAICmd_if_flash_fired(void)
{
- u8 index = BattleAI_GetWantedBank(gAIScriptPtr[1]);
+ u8 bank = BattleAI_GetWantedBank(gAIScriptPtr[1]);
- if(gBattleResources->flags->flags[index] & UNKNOWN_FLAG_FLASH_FIRE)
+ if(gBattleResources->flags->flags[bank] & UNKNOWN_FLAG_FLASH_FIRE)
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
else
gAIScriptPtr += 6;