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authorDizzyEggg <jajkodizzy@wp.pl>2018-02-28 23:58:29 +0100
committerDizzyEggg <jajkodizzy@wp.pl>2018-02-28 23:58:29 +0100
commita28dfd6da4d74e093297c998a887741d1562e64d (patch)
tree8155f4ce85e1ba928b0a4bcf69d6bf07bf74a6c7 /src/battle_ai_script_commands.c
parentfed5f03097aef2dd39e33abdece1daaaf27da39f (diff)
parentbcef4e7d1c20bad3d4631c5a8314a8de8da80e49 (diff)
Merge branch 'master' into clear_battle_files
Diffstat (limited to 'src/battle_ai_script_commands.c')
-rw-r--r--src/battle_ai_script_commands.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/battle_ai_script_commands.c b/src/battle_ai_script_commands.c
index cb23a5380..46fe7a89c 100644
--- a/src/battle_ai_script_commands.c
+++ b/src/battle_ai_script_commands.c
@@ -45,7 +45,6 @@ in order to read the next command correctly. refer to battle_ai_scripts.s for th
AI scripts.
*/
-extern const struct BattleMove gBattleMoves[];
extern const u8 * const gBattleAI_ScriptsTable[];
extern u32 GetAiScriptsInRecordedBattle();