diff options
author | camthesaxman <cameronghall@cox.net> | 2018-02-06 16:09:39 -0600 |
---|---|---|
committer | camthesaxman <cameronghall@cox.net> | 2018-02-06 16:09:39 -0600 |
commit | c3dc14ba66b31c8f2556e9a19b6be7a5e860a376 (patch) | |
tree | 1b4f5a3d21e1ef3825c1167b01aa14dd2d188755 /src/battle_ai_script_commands.c | |
parent | aba388d3322806467a5ef1adb4e3159cf1793db1 (diff) |
more renaming
Diffstat (limited to 'src/battle_ai_script_commands.c')
-rw-r--r-- | src/battle_ai_script_commands.c | 252 |
1 files changed, 126 insertions, 126 deletions
diff --git a/src/battle_ai_script_commands.c b/src/battle_ai_script_commands.c index 3e8d8d40e..355d81d2c 100644 --- a/src/battle_ai_script_commands.c +++ b/src/battle_ai_script_commands.c @@ -48,7 +48,7 @@ extern u32 gBattleTypeFlags; extern u8 gActiveBattler; extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT]; extern u16 gCurrentMove; -extern u8 gBattleMoveTarget; +extern u8 gBattlerTarget; extern u8 gAbsentBattlerFlags; extern u16 gLastMoves[MAX_BATTLERS_COUNT]; extern u16 gTrainerBattleOpponent_A; @@ -179,7 +179,7 @@ static void BattleAICmd_if_holds_item(void); // ewram EWRAM_DATA const u8 *gAIScriptPtr = NULL; -EWRAM_DATA static u8 sBank_AI = 0; +EWRAM_DATA static u8 sBattler_AI = 0; // const rom data @@ -363,18 +363,18 @@ void BattleAI_SetupAIData(u8 defaultScoreMoves) AI_THINKING_STRUCT->simulatedRNG[i] = 100 - (Random() % 16); } gBattleResources->AI_ScriptsStack->size = 0; - sBank_AI = gActiveBattler; + sBattler_AI = gActiveBattler; // decide a random target bank in doubles if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) { - gBattleMoveTarget = (Random() & BIT_FLANK) + (GetBattlerSide(gActiveBattler) ^ BIT_SIDE); - if (gAbsentBattlerFlags & gBitTable[gBattleMoveTarget]) - gBattleMoveTarget ^= BIT_FLANK; + gBattlerTarget = (Random() & BIT_FLANK) + (GetBattlerSide(gActiveBattler) ^ BIT_SIDE); + if (gAbsentBattlerFlags & gBitTable[gBattlerTarget]) + gBattlerTarget ^= BIT_FLANK; } // in singles there's only one choice else { - gBattleMoveTarget = sBank_AI ^ BIT_SIDE; + gBattlerTarget = sBattler_AI ^ BIT_SIDE; } if (gBattleTypeFlags & BATTLE_TYPE_RECORDED) @@ -444,7 +444,7 @@ static u8 BattleAI_ChooseMoveOrAction_Singles(void) for (i = 1; i < 4; i++) { - if (gBattleMons[sBank_AI].moves[i] != 0) // emerald adds an extra move ID check for some reason. + if (gBattleMons[sBattler_AI].moves[i] != 0) // emerald adds an extra move ID check for some reason. { // in ruby, the order of these if statements are reversed. if (currentMoveArray[0] == AI_THINKING_STRUCT->score[i]) @@ -479,7 +479,7 @@ static u8 BattleAI_ChooseMoveOrAction_Doubles(void) for (i = 0; i < 4; i++) { - if (i == sBank_AI || gBattleMons[i].hp == 0) + if (i == sBattler_AI || gBattleMons[i].hp == 0) { actionOrMoveIndex[i] = -1; bestMovePointsForTarget[i] = -1; @@ -491,9 +491,9 @@ static u8 BattleAI_ChooseMoveOrAction_Doubles(void) else BattleAI_SetupAIData(0xF); - gBattleMoveTarget = i; + gBattlerTarget = i; - if ((i & BIT_SIDE) != (sBank_AI & BIT_SIDE)) + if ((i & BIT_SIDE) != (sBattler_AI & BIT_SIDE)) RecordLastUsedMoveByTarget(); AI_THINKING_STRUCT->aiLogicId = 0; @@ -521,7 +521,7 @@ static u8 BattleAI_ChooseMoveOrAction_Doubles(void) mostViableMovesNo = 1; for (j = 1; j < 4; j++) { - if (gBattleMons[sBank_AI].moves[j] != 0) + if (gBattleMons[sBattler_AI].moves[j] != 0) { if (mostViableMovesScores[0] == AI_THINKING_STRUCT->score[j]) { @@ -542,7 +542,7 @@ static u8 BattleAI_ChooseMoveOrAction_Doubles(void) bestMovePointsForTarget[i] = mostViableMovesScores[0]; // don't use a move against ally if it has less than 100 pts - if (i == (sBank_AI ^ BIT_FLANK) && bestMovePointsForTarget[i] < 100) + if (i == (sBattler_AI ^ BIT_FLANK) && bestMovePointsForTarget[i] < 100) { bestMovePointsForTarget[i] = -1; mostViableMovesScores[0] = mostViableMovesScores[0]; // needed to match @@ -573,8 +573,8 @@ static u8 BattleAI_ChooseMoveOrAction_Doubles(void) } } - gBattleMoveTarget = mostViableTargetsArray[Random() % mostViableTargetsNo]; - return actionOrMoveIndex[gBattleMoveTarget]; + gBattlerTarget = mostViableTargetsArray[Random() % mostViableTargetsNo]; + return actionOrMoveIndex[gBattlerTarget]; } static void BattleAI_DoAIProcessing(void) @@ -587,13 +587,13 @@ static void BattleAI_DoAIProcessing(void) break; case AIState_SettingUp: gAIScriptPtr = gBattleAI_ScriptsTable[AI_THINKING_STRUCT->aiLogicId]; // set AI ptr to logic ID. - if (gBattleMons[sBank_AI].pp[AI_THINKING_STRUCT->movesetIndex] == 0) + if (gBattleMons[sBattler_AI].pp[AI_THINKING_STRUCT->movesetIndex] == 0) { AI_THINKING_STRUCT->moveConsidered = 0; } else { - AI_THINKING_STRUCT->moveConsidered = gBattleMons[sBank_AI].moves[AI_THINKING_STRUCT->movesetIndex]; + AI_THINKING_STRUCT->moveConsidered = gBattleMons[sBattler_AI].moves[AI_THINKING_STRUCT->movesetIndex]; } AI_THINKING_STRUCT->aiState++; break; @@ -627,18 +627,18 @@ static void RecordLastUsedMoveByTarget(void) for (i = 0; i < 4; i++) { - if (gBattleResources->battleHistory->usedMoves[gBattleMoveTarget].moves[i] == gLastMoves[gBattleMoveTarget]) + if (gBattleResources->battleHistory->usedMoves[gBattlerTarget].moves[i] == gLastMoves[gBattlerTarget]) break; - if (gBattleResources->battleHistory->usedMoves[gBattleMoveTarget].moves[i] != gLastMoves[gBattleMoveTarget] // HACK: This redundant condition is a hack to make the asm match. - && gBattleResources->battleHistory->usedMoves[gBattleMoveTarget].moves[i] == 0) + if (gBattleResources->battleHistory->usedMoves[gBattlerTarget].moves[i] != gLastMoves[gBattlerTarget] // HACK: This redundant condition is a hack to make the asm match. + && gBattleResources->battleHistory->usedMoves[gBattlerTarget].moves[i] == 0) { - gBattleResources->battleHistory->usedMoves[gBattleMoveTarget].moves[i] = gLastMoves[gBattleMoveTarget]; + gBattleResources->battleHistory->usedMoves[gBattlerTarget].moves[i] = gLastMoves[gBattlerTarget]; break; } } } -void ClearBankMoveHistory(u8 bank) +void ClearBattlerMoveHistory(u8 bank) { s32 i; @@ -651,7 +651,7 @@ void RecordAbilityBattle(u8 bank, u8 abilityId) gBattleResources->battleHistory->abilities[bank] = abilityId; } -void ClearBankAbilityHistory(u8 bank) +void ClearBattlerAbilityHistory(u8 bank) { gBattleResources->battleHistory->abilities[bank] = 0; } @@ -721,9 +721,9 @@ static void BattleAICmd_if_hp_less_than(void) u16 bank; if (gAIScriptPtr[1] == AI_USER) - bank = sBank_AI; + bank = sBattler_AI; else - bank = gBattleMoveTarget; + bank = gBattlerTarget; if ((u32)(100 * gBattleMons[bank].hp / gBattleMons[bank].maxHP) < gAIScriptPtr[2]) gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3); @@ -736,9 +736,9 @@ static void BattleAICmd_if_hp_more_than(void) u16 bank; if (gAIScriptPtr[1] == AI_USER) - bank = sBank_AI; + bank = sBattler_AI; else - bank = gBattleMoveTarget; + bank = gBattlerTarget; if ((u32)(100 * gBattleMons[bank].hp / gBattleMons[bank].maxHP) > gAIScriptPtr[2]) gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3); @@ -751,9 +751,9 @@ static void BattleAICmd_if_hp_equal(void) u16 bank; if (gAIScriptPtr[1] == AI_USER) - bank = sBank_AI; + bank = sBattler_AI; else - bank = gBattleMoveTarget; + bank = gBattlerTarget; if ((u32)(100 * gBattleMons[bank].hp / gBattleMons[bank].maxHP) == gAIScriptPtr[2]) gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3); @@ -766,9 +766,9 @@ static void BattleAICmd_if_hp_not_equal(void) u16 bank; if (gAIScriptPtr[1] == AI_USER) - bank = sBank_AI; + bank = sBattler_AI; else - bank = gBattleMoveTarget; + bank = gBattlerTarget; if ((u32)(100 * gBattleMons[bank].hp / gBattleMons[bank].maxHP) != gAIScriptPtr[2]) gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3); @@ -782,9 +782,9 @@ static void BattleAICmd_if_status(void) u32 status; if (gAIScriptPtr[1] == AI_USER) - bank = sBank_AI; + bank = sBattler_AI; else - bank = gBattleMoveTarget; + bank = gBattlerTarget; status = AIScriptRead32(gAIScriptPtr + 2); @@ -800,9 +800,9 @@ static void BattleAICmd_if_not_status(void) u32 status; if (gAIScriptPtr[1] == AI_USER) - bank = sBank_AI; + bank = sBattler_AI; else - bank = gBattleMoveTarget; + bank = gBattlerTarget; status = AIScriptRead32(gAIScriptPtr + 2); @@ -818,9 +818,9 @@ static void BattleAICmd_if_status2(void) u32 status; if (gAIScriptPtr[1] == AI_USER) - bank = sBank_AI; + bank = sBattler_AI; else - bank = gBattleMoveTarget; + bank = gBattlerTarget; status = AIScriptRead32(gAIScriptPtr + 2); @@ -836,9 +836,9 @@ static void BattleAICmd_if_not_status2(void) u32 status; if (gAIScriptPtr[1] == AI_USER) - bank = sBank_AI; + bank = sBattler_AI; else - bank = gBattleMoveTarget; + bank = gBattlerTarget; status = AIScriptRead32(gAIScriptPtr + 2); @@ -854,9 +854,9 @@ static void BattleAICmd_if_status3(void) u32 status; if (gAIScriptPtr[1] == AI_USER) - bank = sBank_AI; + bank = sBattler_AI; else - bank = gBattleMoveTarget; + bank = gBattlerTarget; status = AIScriptRead32(gAIScriptPtr + 2); @@ -872,9 +872,9 @@ static void BattleAICmd_if_not_status3(void) u32 status; if (gAIScriptPtr[1] == AI_USER) - bank = sBank_AI; + bank = sBattler_AI; else - bank = gBattleMoveTarget; + bank = gBattlerTarget; status = AIScriptRead32(gAIScriptPtr + 2); @@ -890,9 +890,9 @@ static void BattleAICmd_if_side_affecting(void) u32 side, status; if (gAIScriptPtr[1] == AI_USER) - bank = sBank_AI; + bank = sBattler_AI; else - bank = gBattleMoveTarget; + bank = gBattlerTarget; side = GET_BATTLER_SIDE(bank); status = AIScriptRead32(gAIScriptPtr + 2); @@ -909,9 +909,9 @@ static void BattleAICmd_if_not_side_affecting(void) u32 side, status; if (gAIScriptPtr[1] == AI_USER) - bank = sBank_AI; + bank = sBattler_AI; else - bank = gBattleMoveTarget; + bank = gBattlerTarget; side = GET_BATTLER_SIDE(bank); status = AIScriptRead32(gAIScriptPtr + 2); @@ -1084,8 +1084,8 @@ static void BattleAICmd_if_user_has_attacking_move(void) for (i = 0; i < 4; i++) { - if (gBattleMons[sBank_AI].moves[i] != 0 - && gBattleMoves[gBattleMons[sBank_AI].moves[i]].power != 0) + if (gBattleMons[sBattler_AI].moves[i] != 0 + && gBattleMoves[gBattleMons[sBattler_AI].moves[i]].power != 0) break; } if (i == 4) @@ -1100,8 +1100,8 @@ static void BattleAICmd_if_user_has_no_attacking_moves(void) for (i = 0; i < 4; i++) { - if (gBattleMons[sBank_AI].moves[i] != 0 - && gBattleMoves[gBattleMons[sBank_AI].moves[i]].power != 0) + if (gBattleMons[sBattler_AI].moves[i] != 0 + && gBattleMoves[gBattleMons[sBattler_AI].moves[i]].power != 0) break; } if (i != 4) @@ -1123,16 +1123,16 @@ static void BattleAICmd_get_type(void) switch (typeVar) { case AI_TYPE1_USER: // AI user primary type - AI_THINKING_STRUCT->funcResult = gBattleMons[sBank_AI].type1; + AI_THINKING_STRUCT->funcResult = gBattleMons[sBattler_AI].type1; break; case AI_TYPE1_TARGET: // target primary type - AI_THINKING_STRUCT->funcResult = gBattleMons[gBattleMoveTarget].type1; + AI_THINKING_STRUCT->funcResult = gBattleMons[gBattlerTarget].type1; break; case AI_TYPE2_USER: // AI user secondary type - AI_THINKING_STRUCT->funcResult = gBattleMons[sBank_AI].type2; + AI_THINKING_STRUCT->funcResult = gBattleMons[sBattler_AI].type2; break; case AI_TYPE2_TARGET: // target secondary type - AI_THINKING_STRUCT->funcResult = gBattleMons[gBattleMoveTarget].type2; + AI_THINKING_STRUCT->funcResult = gBattleMons[gBattlerTarget].type2; break; case AI_TYPE_MOVE: // type of move being pointed to AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->moveConsidered].type; @@ -1146,14 +1146,14 @@ static u8 BattleAI_GetWantedBank(u8 bank) switch (bank) { case AI_USER: - return sBank_AI; + return sBattler_AI; case AI_TARGET: default: - return gBattleMoveTarget; + return gBattlerTarget; case AI_USER_PARTNER: - return sBank_AI ^ BIT_FLANK; + return sBattler_AI ^ BIT_FLANK; case AI_TARGET_PARTNER: - return gBattleMoveTarget ^ BIT_FLANK; + return gBattlerTarget ^ BIT_FLANK; } } @@ -1203,17 +1203,17 @@ static void BattleAICmd_get_how_powerful_move_is(void) { for (i = 0; sDiscouragedPowerfulMoveEffects[i] != 0xFFFF; i++) { - if (gBattleMoves[gBattleMons[sBank_AI].moves[checkedMove]].effect == sDiscouragedPowerfulMoveEffects[i]) + if (gBattleMoves[gBattleMons[sBattler_AI].moves[checkedMove]].effect == sDiscouragedPowerfulMoveEffects[i]) break; } - if (gBattleMons[sBank_AI].moves[checkedMove] != MOVE_NONE + if (gBattleMons[sBattler_AI].moves[checkedMove] != MOVE_NONE && sDiscouragedPowerfulMoveEffects[i] == 0xFFFF - && gBattleMoves[gBattleMons[sBank_AI].moves[checkedMove]].power > 1) + && gBattleMoves[gBattleMons[sBattler_AI].moves[checkedMove]].power > 1) { - gCurrentMove = gBattleMons[sBank_AI].moves[checkedMove]; - AI_CalcDmg(sBank_AI, gBattleMoveTarget); - TypeCalc(gCurrentMove, sBank_AI, gBattleMoveTarget); + gCurrentMove = gBattleMons[sBattler_AI].moves[checkedMove]; + AI_CalcDmg(sBattler_AI, gBattlerTarget); + TypeCalc(gCurrentMove, sBattler_AI, gBattlerTarget); moveDmgs[checkedMove] = gBattleMoveDamage * AI_THINKING_STRUCT->simulatedRNG[checkedMove] / 100; if (moveDmgs[checkedMove] == 0) moveDmgs[checkedMove] = 1; @@ -1246,9 +1246,9 @@ static void BattleAICmd_get_how_powerful_move_is(void) static void BattleAICmd_get_last_used_bank_move(void) { if (gAIScriptPtr[1] == AI_USER) - AI_THINKING_STRUCT->funcResult = gLastMoves[sBank_AI]; + AI_THINKING_STRUCT->funcResult = gLastMoves[sBattler_AI]; else - AI_THINKING_STRUCT->funcResult = gLastMoves[gBattleMoveTarget]; + AI_THINKING_STRUCT->funcResult = gLastMoves[gBattlerTarget]; gAIScriptPtr += 2; } @@ -1271,7 +1271,7 @@ static void BattleAICmd_if_not_equal_(void) // same as if_not_equal static void BattleAICmd_if_user_goes(void) { - if (GetWhoStrikesFirst(sBank_AI, gBattleMoveTarget, TRUE) == gAIScriptPtr[1]) + if (GetWhoStrikesFirst(sBattler_AI, gBattlerTarget, TRUE) == gAIScriptPtr[1]) gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); else gAIScriptPtr += 6; @@ -1279,7 +1279,7 @@ static void BattleAICmd_if_user_goes(void) static void BattleAICmd_if_user_doesnt_go(void) { - if (GetWhoStrikesFirst(sBank_AI, gBattleMoveTarget, TRUE) != gAIScriptPtr[1]) + if (GetWhoStrikesFirst(sBattler_AI, gBattlerTarget, TRUE) != gAIScriptPtr[1]) gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); else gAIScriptPtr += 6; @@ -1303,9 +1303,9 @@ static void BattleAICmd_count_usable_party_mons(void) AI_THINKING_STRUCT->funcResult = 0; if (gAIScriptPtr[1] == AI_USER) - bank = sBank_AI; + bank = sBattler_AI; else - bank = gBattleMoveTarget; + bank = gBattlerTarget; if (GetBattlerSide(bank) == B_SIDE_PLAYER) party = gPlayerParty; @@ -1356,9 +1356,9 @@ static void BattleAICmd_get_ability(void) u8 bank; if (gAIScriptPtr[1] == AI_USER) - bank = sBank_AI; + bank = sBattler_AI; else - bank = gBattleMoveTarget; + bank = gBattlerTarget; if (gActiveBattler != bank) { @@ -1489,11 +1489,11 @@ static void BattleAICmd_get_highest_type_effectiveness(void) for (i = 0; i < 4; i++) { gBattleMoveDamage = AI_EFFECTIVENESS_x1; - gCurrentMove = gBattleMons[sBank_AI].moves[i]; + gCurrentMove = gBattleMons[sBattler_AI].moves[i]; if (gCurrentMove) { - TypeCalc(gCurrentMove, sBank_AI, gBattleMoveTarget); + TypeCalc(gCurrentMove, sBattler_AI, gBattlerTarget); // reduce by 1/3. if (gBattleMoveDamage == 120) @@ -1528,7 +1528,7 @@ static void BattleAICmd_if_type_effectiveness(void) gBattleMoveDamage = AI_EFFECTIVENESS_x1; gCurrentMove = AI_THINKING_STRUCT->moveConsidered; - TypeCalc(gCurrentMove, sBank_AI, gBattleMoveTarget); + TypeCalc(gCurrentMove, sBattler_AI, gBattlerTarget); if (gBattleMoveDamage == 120) gBattleMoveDamage = AI_EFFECTIVENESS_x2; @@ -1569,10 +1569,10 @@ static void BattleAICmd_if_status_in_party(void) switch(gAIScriptPtr[1]) { case AI_USER: - bank = sBank_AI; + bank = sBattler_AI; break; default: - bank = gBattleMoveTarget; + bank = gBattlerTarget; break; } @@ -1606,10 +1606,10 @@ static void BattleAICmd_if_status_not_in_party(void) switch(gAIScriptPtr[1]) { case 1: - bank = sBank_AI; + bank = sBattler_AI; break; default: - bank = gBattleMoveTarget; + bank = gBattlerTarget; break; } @@ -1667,9 +1667,9 @@ static void BattleAICmd_if_stat_level_less_than(void) u32 bank; if (gAIScriptPtr[1] == AI_USER) - bank = sBank_AI; + bank = sBattler_AI; else - bank = gBattleMoveTarget; + bank = gBattlerTarget; if (gBattleMons[bank].statStages[gAIScriptPtr[2]] < gAIScriptPtr[3]) gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4); @@ -1682,9 +1682,9 @@ static void BattleAICmd_if_stat_level_more_than(void) u32 bank; if (gAIScriptPtr[1] == AI_USER) - bank = sBank_AI; + bank = sBattler_AI; else - bank = gBattleMoveTarget; + bank = gBattlerTarget; if (gBattleMons[bank].statStages[gAIScriptPtr[2]] > gAIScriptPtr[3]) gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4); @@ -1697,9 +1697,9 @@ static void BattleAICmd_if_stat_level_equal(void) u32 bank; if (gAIScriptPtr[1] == AI_USER) - bank = sBank_AI; + bank = sBattler_AI; else - bank = gBattleMoveTarget; + bank = gBattlerTarget; if (gBattleMons[bank].statStages[gAIScriptPtr[2]] == gAIScriptPtr[3]) gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4); @@ -1712,9 +1712,9 @@ static void BattleAICmd_if_stat_level_not_equal(void) u32 bank; if (gAIScriptPtr[1] == AI_USER) - bank = sBank_AI; + bank = sBattler_AI; else - bank = gBattleMoveTarget; + bank = gBattlerTarget; if (gBattleMons[bank].statStages[gAIScriptPtr[2]] != gAIScriptPtr[3]) gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 4); @@ -1736,8 +1736,8 @@ static void BattleAICmd_if_can_faint(void) gMoveResultFlags = 0; gCritMultiplier = 1; gCurrentMove = AI_THINKING_STRUCT->moveConsidered; - AI_CalcDmg(sBank_AI, gBattleMoveTarget); - TypeCalc(gCurrentMove, sBank_AI, gBattleMoveTarget); + AI_CalcDmg(sBattler_AI, gBattlerTarget); + TypeCalc(gCurrentMove, sBattler_AI, gBattlerTarget); gBattleMoveDamage = gBattleMoveDamage * AI_THINKING_STRUCT->simulatedRNG[AI_THINKING_STRUCT->movesetIndex] / 100; @@ -1745,7 +1745,7 @@ static void BattleAICmd_if_can_faint(void) if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; - if (gBattleMons[gBattleMoveTarget].hp <= gBattleMoveDamage) + if (gBattleMons[gBattlerTarget].hp <= gBattleMoveDamage) gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1); else gAIScriptPtr += 5; @@ -1765,14 +1765,14 @@ static void BattleAICmd_if_cant_faint(void) gMoveResultFlags = 0; gCritMultiplier = 1; gCurrentMove = AI_THINKING_STRUCT->moveConsidered; - AI_CalcDmg(sBank_AI, gBattleMoveTarget); - TypeCalc(gCurrentMove, sBank_AI, gBattleMoveTarget); + AI_CalcDmg(sBattler_AI, gBattlerTarget); + TypeCalc(gCurrentMove, sBattler_AI, gBattlerTarget); gBattleMoveDamage = gBattleMoveDamage * AI_THINKING_STRUCT->simulatedRNG[AI_THINKING_STRUCT->movesetIndex] / 100; // this macro is missing the damage 0 = 1 assumption. - if (gBattleMons[gBattleMoveTarget].hp > gBattleMoveDamage) + if (gBattleMons[gBattlerTarget].hp > gBattleMoveDamage) gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1); else gAIScriptPtr += 5; @@ -1788,7 +1788,7 @@ static void BattleAICmd_if_has_move(void) case AI_USER: for (i = 0; i < 4; i++) { - if (gBattleMons[sBank_AI].moves[i] == *movePtr) + if (gBattleMons[sBattler_AI].moves[i] == *movePtr) break; } if (i == 4) @@ -1802,7 +1802,7 @@ static void BattleAICmd_if_has_move(void) return; } case AI_USER_PARTNER: - if (gBattleMons[sBank_AI ^ BIT_FLANK].hp == 0) + if (gBattleMons[sBattler_AI ^ BIT_FLANK].hp == 0) { gAIScriptPtr += 8; return; @@ -1811,7 +1811,7 @@ static void BattleAICmd_if_has_move(void) { for (i = 0; i < 4; i++) { - if (gBattleMons[sBank_AI ^ BIT_FLANK].moves[i] == *movePtr) + if (gBattleMons[sBattler_AI ^ BIT_FLANK].moves[i] == *movePtr) break; } } @@ -1829,7 +1829,7 @@ static void BattleAICmd_if_has_move(void) case AI_TARGET_PARTNER: for (i = 0; i < 4; i++) { - if (BATTLE_HISTORY->usedMoves[gBattleMoveTarget].moves[i] == *movePtr) + if (BATTLE_HISTORY->usedMoves[gBattlerTarget].moves[i] == *movePtr) break; } if (i == 4) @@ -1856,7 +1856,7 @@ static void BattleAICmd_if_doesnt_have_move(void) case AI_USER_PARTNER: // UB: no separate check for user partner for (i = 0; i < 4; i++) { - if (gBattleMons[sBank_AI].moves[i] == *movePtr) + if (gBattleMons[sBattler_AI].moves[i] == *movePtr) break; } if (i != 4) @@ -1873,7 +1873,7 @@ static void BattleAICmd_if_doesnt_have_move(void) case AI_TARGET_PARTNER: for (i = 0; i < 4; i++) { - if (BATTLE_HISTORY->usedMoves[gBattleMoveTarget].moves[i] == *movePtr) + if (BATTLE_HISTORY->usedMoves[gBattlerTarget].moves[i] == *movePtr) break; } if (i != 4) @@ -1899,7 +1899,7 @@ static void BattleAICmd_if_has_move_with_effect(void) case AI_USER_PARTNER: for (i = 0; i < 4; i++) { - if (gBattleMons[sBank_AI].moves[i] != 0 && gBattleMoves[gBattleMons[sBank_AI].moves[i]].effect == gAIScriptPtr[2]) + if (gBattleMons[sBattler_AI].moves[i] != 0 && gBattleMoves[gBattleMons[sBattler_AI].moves[i]].effect == gAIScriptPtr[2]) break; } if (i == 4) @@ -1911,8 +1911,8 @@ static void BattleAICmd_if_has_move_with_effect(void) case AI_TARGET_PARTNER: for (i = 0; i < 4; i++) { - // UB: checks sBank_AI instead of gBattleMoveTarget - if (gBattleMons[sBank_AI].moves[i] != 0 && gBattleMoves[BATTLE_HISTORY->usedMoves[gBattleMoveTarget].moves[i]].effect == gAIScriptPtr[2]) + // UB: checks sBattler_AI instead of gBattlerTarget + if (gBattleMons[sBattler_AI].moves[i] != 0 && gBattleMoves[BATTLE_HISTORY->usedMoves[gBattlerTarget].moves[i]].effect == gAIScriptPtr[2]) break; } if (i == 4) @@ -1933,7 +1933,7 @@ static void BattleAICmd_if_doesnt_have_move_with_effect(void) case AI_USER_PARTNER: for (i = 0; i < 4; i++) { - if(gBattleMons[sBank_AI].moves[i] != 0 && gBattleMoves[gBattleMons[sBank_AI].moves[i]].effect == gAIScriptPtr[2]) + if(gBattleMons[sBattler_AI].moves[i] != 0 && gBattleMoves[gBattleMons[sBattler_AI].moves[i]].effect == gAIScriptPtr[2]) break; } if (i != 4) @@ -1945,7 +1945,7 @@ static void BattleAICmd_if_doesnt_have_move_with_effect(void) case AI_TARGET_PARTNER: for (i = 0; i < 4; i++) { - if (BATTLE_HISTORY->usedMoves[gBattleMoveTarget].moves[i] && gBattleMoves[BATTLE_HISTORY->usedMoves[gBattleMoveTarget].moves[i]].effect == gAIScriptPtr[2]) + if (BATTLE_HISTORY->usedMoves[gBattlerTarget].moves[i] && gBattleMoves[BATTLE_HISTORY->usedMoves[gBattlerTarget].moves[i]].effect == gAIScriptPtr[2]) break; } if (i != 4) @@ -1961,9 +1961,9 @@ static void BattleAICmd_if_any_move_disabled_or_encored(void) u8 bank; if (gAIScriptPtr[1] == AI_USER) - bank = sBank_AI; + bank = sBattler_AI; else - bank = gBattleMoveTarget; + bank = gBattlerTarget; if (gAIScriptPtr[2] == 0) { @@ -2039,9 +2039,9 @@ static void BattleAICmd_get_hold_effect(void) u8 bank; if (gAIScriptPtr[1] == AI_USER) - bank = sBank_AI; + bank = sBattler_AI; else - bank = gBattleMoveTarget; + bank = gBattlerTarget; if (gActiveBattler != bank) AI_THINKING_STRUCT->funcResult = ItemId_GetHoldEffect(BATTLE_HISTORY->itemEffects[bank]); @@ -2057,7 +2057,7 @@ static void BattleAICmd_if_holds_item(void) u16 item; u8 var1, var2; - if ((bank & BIT_SIDE) == (sBank_AI & BIT_SIDE)) + if ((bank & BIT_SIDE) == (sBattler_AI & BIT_SIDE)) item = gBattleMons[bank].item; else item = BATTLE_HISTORY->itemEffects[bank]; @@ -2077,9 +2077,9 @@ static void BattleAICmd_get_gender(void) u8 bank; if (gAIScriptPtr[1] == AI_USER) - bank = sBank_AI; + bank = sBattler_AI; else - bank = gBattleMoveTarget; + bank = gBattlerTarget; AI_THINKING_STRUCT->funcResult = GetGenderFromSpeciesAndPersonality(gBattleMons[bank].species, gBattleMons[bank].personality); @@ -2091,9 +2091,9 @@ static void BattleAICmd_is_first_turn_for(void) u8 bank; if (gAIScriptPtr[1] == AI_USER) - bank = sBank_AI; + bank = sBattler_AI; else - bank = gBattleMoveTarget; + bank = gBattlerTarget; AI_THINKING_STRUCT->funcResult = gDisableStructs[bank].isFirstTurn; @@ -2105,9 +2105,9 @@ static void BattleAICmd_get_stockpile_count(void) u8 bank; if (gAIScriptPtr[1] == AI_USER) - bank = sBank_AI; + bank = sBattler_AI; else - bank = gBattleMoveTarget; + bank = gBattlerTarget; AI_THINKING_STRUCT->funcResult = gDisableStructs[bank].stockpileCounter; @@ -2126,9 +2126,9 @@ static void BattleAICmd_get_used_held_item(void) u8 bank; if (gAIScriptPtr[1] == AI_USER) - bank = sBank_AI; + bank = sBattler_AI; else - bank = gBattleMoveTarget; + bank = gBattlerTarget; // This is likely a leftover from Ruby's code and its ugly ewram access #ifdef NONMATCHING @@ -2166,9 +2166,9 @@ static void BattleAICmd_get_protect_count(void) u8 bank; if (gAIScriptPtr[1] == AI_USER) - bank = sBank_AI; + bank = sBattler_AI; else - bank = gBattleMoveTarget; + bank = gBattlerTarget; AI_THINKING_STRUCT->funcResult = gDisableStructs[bank].protectUses; @@ -2221,7 +2221,7 @@ static void BattleAICmd_if_level_cond(void) switch (gAIScriptPtr[1]) { case 0: // greater than - if (gBattleMons[sBank_AI].level > gBattleMons[gBattleMoveTarget].level) + if (gBattleMons[sBattler_AI].level > gBattleMons[gBattlerTarget].level) { gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); return; @@ -2229,7 +2229,7 @@ static void BattleAICmd_if_level_cond(void) gAIScriptPtr += 6; return; case 1: // less than - if (gBattleMons[sBank_AI].level < gBattleMons[gBattleMoveTarget].level) + if (gBattleMons[sBattler_AI].level < gBattleMons[gBattlerTarget].level) { gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); return; @@ -2237,7 +2237,7 @@ static void BattleAICmd_if_level_cond(void) gAIScriptPtr += 6; return; case 2: // equal - if (gBattleMons[sBank_AI].level == gBattleMons[gBattleMoveTarget].level) + if (gBattleMons[sBattler_AI].level == gBattleMons[gBattlerTarget].level) { gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); return; @@ -2249,7 +2249,7 @@ static void BattleAICmd_if_level_cond(void) static void BattleAICmd_if_target_taunted(void) { - if (gDisableStructs[gBattleMoveTarget].tauntTimer1 != 0) + if (gDisableStructs[gBattlerTarget].tauntTimer1 != 0) gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1); else gAIScriptPtr += 5; @@ -2257,7 +2257,7 @@ static void BattleAICmd_if_target_taunted(void) static void BattleAICmd_if_target_not_taunted(void) { - if (gDisableStructs[gBattleMoveTarget].tauntTimer1 == 0) + if (gDisableStructs[gBattlerTarget].tauntTimer1 == 0) gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1); else gAIScriptPtr += 5; @@ -2265,7 +2265,7 @@ static void BattleAICmd_if_target_not_taunted(void) static void BattleAICmd_if_target_is_ally(void) { - if ((sBank_AI & BIT_SIDE) == (gBattleMoveTarget & BIT_SIDE)) + if ((sBattler_AI & BIT_SIDE) == (gBattlerTarget & BIT_SIDE)) gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1); else gAIScriptPtr += 5; |