diff options
author | luckytyphlosion <10688458+luckytyphlosion@users.noreply.github.com> | 2021-06-01 20:40:27 -0400 |
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committer | luckytyphlosion <10688458+luckytyphlosion@users.noreply.github.com> | 2021-06-01 20:40:27 -0400 |
commit | f0b41debc35c2084aad6d369eab11a2d2df4ab44 (patch) | |
tree | 9b720ab0b617fa207051efc7ff9373669f7dc47b /src/battle_ai_script_commands.c | |
parent | a839463c849679974c986bf9c9c260eff0e94cb7 (diff) | |
parent | 9f5bf65fb336cf7a3ba68d32267bf993f0f6a494 (diff) |
Merge branch 'master' of https://github.com/pret/pokeemerald into remove-temps
Diffstat (limited to 'src/battle_ai_script_commands.c')
-rw-r--r-- | src/battle_ai_script_commands.c | 98 |
1 files changed, 54 insertions, 44 deletions
diff --git a/src/battle_ai_script_commands.c b/src/battle_ai_script_commands.c index b7679429c..b72875036 100644 --- a/src/battle_ai_script_commands.c +++ b/src/battle_ai_script_commands.c @@ -95,16 +95,16 @@ static void Cmd_if_equal_(void); static void Cmd_if_not_equal_(void); static void Cmd_if_user_goes(void); static void Cmd_if_user_doesnt_go(void); -static void Cmd_nullsub_2A(void); -static void Cmd_nullsub_2B(void); +static void Cmd_nop_2A(void); +static void Cmd_nop_2B(void); static void Cmd_count_usable_party_mons(void); static void Cmd_get_considered_move(void); static void Cmd_get_considered_move_effect(void); static void Cmd_get_ability(void); static void Cmd_get_highest_type_effectiveness(void); static void Cmd_if_type_effectiveness(void); -static void Cmd_nullsub_32(void); -static void Cmd_nullsub_33(void); +static void Cmd_nop_32(void); +static void Cmd_nop_33(void); static void Cmd_if_status_in_party(void); static void Cmd_if_status_not_in_party(void); static void Cmd_get_weather(void); @@ -135,12 +135,12 @@ static void Cmd_get_move_type_from_result(void); static void Cmd_get_move_power_from_result(void); static void Cmd_get_move_effect_from_result(void); static void Cmd_get_protect_count(void); -static void Cmd_nullsub_52(void); -static void Cmd_nullsub_53(void); -static void Cmd_nullsub_54(void); -static void Cmd_nullsub_55(void); -static void Cmd_nullsub_56(void); -static void Cmd_nullsub_57(void); +static void Cmd_nop_52(void); +static void Cmd_nop_53(void); +static void Cmd_nop_54(void); +static void Cmd_nop_55(void); +static void Cmd_nop_56(void); +static void Cmd_nop_57(void); static void Cmd_call(void); static void Cmd_goto(void); static void Cmd_end(void); @@ -204,16 +204,16 @@ static const BattleAICmdFunc sBattleAICmdTable[] = Cmd_if_not_equal_, // 0x27 Cmd_if_user_goes, // 0x28 Cmd_if_user_doesnt_go, // 0x29 - Cmd_nullsub_2A, // 0x2A - Cmd_nullsub_2B, // 0x2B + Cmd_nop_2A, // 0x2A + Cmd_nop_2B, // 0x2B Cmd_count_usable_party_mons, // 0x2C Cmd_get_considered_move, // 0x2D Cmd_get_considered_move_effect, // 0x2E Cmd_get_ability, // 0x2F Cmd_get_highest_type_effectiveness, // 0x30 Cmd_if_type_effectiveness, // 0x31 - Cmd_nullsub_32, // 0x32 - Cmd_nullsub_33, // 0x33 + Cmd_nop_32, // 0x32 + Cmd_nop_33, // 0x33 Cmd_if_status_in_party, // 0x34 Cmd_if_status_not_in_party, // 0x35 Cmd_get_weather, // 0x36 @@ -244,12 +244,12 @@ static const BattleAICmdFunc sBattleAICmdTable[] = Cmd_get_move_power_from_result, // 0x4F Cmd_get_move_effect_from_result, // 0x50 Cmd_get_protect_count, // 0x51 - Cmd_nullsub_52, // 0x52 - Cmd_nullsub_53, // 0x53 - Cmd_nullsub_54, // 0x54 - Cmd_nullsub_55, // 0x55 - Cmd_nullsub_56, // 0x56 - Cmd_nullsub_57, // 0x57 + Cmd_nop_52, // 0x52 + Cmd_nop_53, // 0x53 + Cmd_nop_54, // 0x54 + Cmd_nop_55, // 0x55 + Cmd_nop_56, // 0x56 + Cmd_nop_57, // 0x57 Cmd_call, // 0x58 Cmd_goto, // 0x59 Cmd_end, // 0x5A @@ -293,7 +293,7 @@ void BattleAI_HandleItemUseBeforeAISetup(u8 defaultScoreMoves) if ((gBattleTypeFlags & BATTLE_TYPE_TRAINER) && !(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_SAFARI | BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_SECRET_BASE | BATTLE_TYPE_FRONTIER - | BATTLE_TYPE_INGAME_PARTNER | BATTLE_TYPE_x2000000) + | BATTLE_TYPE_INGAME_PARTNER | BATTLE_TYPE_RECORDED_LINK) ) ) { @@ -1278,11 +1278,11 @@ static void Cmd_if_user_doesnt_go(void) gAIScriptPtr += 6; } -static void Cmd_nullsub_2A(void) +static void Cmd_nop_2A(void) { } -static void Cmd_nullsub_2B(void) +static void Cmd_nop_2B(void) { } @@ -1539,11 +1539,11 @@ static void Cmd_if_type_effectiveness(void) gAIScriptPtr += 6; } -static void Cmd_nullsub_32(void) +static void Cmd_nop_32(void) { } -static void Cmd_nullsub_33(void) +static void Cmd_nop_33(void) { } @@ -1761,7 +1761,11 @@ static void Cmd_if_cant_faint(void) gBattleMoveDamage = gBattleMoveDamage * AI_THINKING_STRUCT->simulatedRNG[AI_THINKING_STRUCT->movesetIndex] / 100; - // This macro is missing the damage 0 = 1 assumption. +#ifdef BUGFIX + // Moves always do at least 1 damage. + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; +#endif if (gBattleMons[gBattlerTarget].hp > gBattleMoveDamage) gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); @@ -1877,9 +1881,14 @@ static void Cmd_if_has_move_with_effect(void) case AI_TARGET_PARTNER: for (i = 0; i < MAX_MON_MOVES; i++) { - // UB: checks sBattler_AI instead of gBattlerTarget. + // BUG: checks sBattler_AI instead of gBattlerTarget. + #ifndef BUGFIX if (gBattleMons[sBattler_AI].moves[i] != 0 && gBattleMoves[BATTLE_HISTORY->usedMoves[gBattlerTarget].moves[i]].effect == gAIScriptPtr[2]) break; + #else + if (gBattleMons[gBattlerTarget].moves[i] != 0 && gBattleMoves[BATTLE_HISTORY->usedMoves[gBattlerTarget].moves[i]].effect == gAIScriptPtr[2]) + break; + #endif } if (i == MAX_MON_MOVES) gAIScriptPtr += 7; @@ -2014,18 +2023,24 @@ static void Cmd_if_holds_item(void) { u8 battlerId = BattleAI_GetWantedBattler(gAIScriptPtr[1]); u16 item; - u8 var1, var2; + u8 itemLo, itemHi; if ((battlerId & BIT_SIDE) == (sBattler_AI & BIT_SIDE)) item = gBattleMons[battlerId].item; else item = BATTLE_HISTORY->itemEffects[battlerId]; - // UB: doesn't properly read an unaligned u16 - var2 = gAIScriptPtr[2]; - var1 = gAIScriptPtr[3]; + itemHi = gAIScriptPtr[2]; + itemLo = gAIScriptPtr[3]; - if ((var1 | var2) == item) +#ifdef BUGFIX + // This bug doesn't affect the vanilla game because this script command + // is only used to check ITEM_PERSIM_BERRY, whose high byte happens to + // be 0. + if (((itemHi << 8) | itemLo) == item) +#else + if ((itemLo | itemHi) == item) +#endif gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4); else gAIScriptPtr += 8; @@ -2089,12 +2104,7 @@ static void Cmd_get_used_held_item(void) else battlerId = gBattlerTarget; - // This is likely a leftover from Ruby's code and its ugly ewram access. - #ifdef NONMATCHING - AI_THINKING_STRUCT->funcResult = gBattleStruct->usedHeldItems[battlerId]; - #else - AI_THINKING_STRUCT->funcResult = *(u8*)((u8*)(gBattleStruct) + offsetof(struct BattleStruct, usedHeldItems) + (battlerId * 2)); - #endif // NONMATCHING + AI_THINKING_STRUCT->funcResult = *(u8 *)&gBattleStruct->usedHeldItems[battlerId]; gAIScriptPtr += 2; } @@ -2134,27 +2144,27 @@ static void Cmd_get_protect_count(void) gAIScriptPtr += 2; } -static void Cmd_nullsub_52(void) +static void Cmd_nop_52(void) { } -static void Cmd_nullsub_53(void) +static void Cmd_nop_53(void) { } -static void Cmd_nullsub_54(void) +static void Cmd_nop_54(void) { } -static void Cmd_nullsub_55(void) +static void Cmd_nop_55(void) { } -static void Cmd_nullsub_56(void) +static void Cmd_nop_56(void) { } -static void Cmd_nullsub_57(void) +static void Cmd_nop_57(void) { } |