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authorcamthesaxman <cameronghall@cox.net>2018-01-16 15:12:38 -0600
committercamthesaxman <cameronghall@cox.net>2018-01-16 15:12:38 -0600
commitc3c13d0acfa46a54bd05d1c7dcea2955103ac3ad (patch)
tree09bb789798614475d8f6c73c449f13385e18545a /src/battle_ai_switch_items.c
parent157b88b6dbfa7816cac9c6cf2ef20bd70a573b10 (diff)
more renaming
Diffstat (limited to 'src/battle_ai_switch_items.c')
-rw-r--r--src/battle_ai_switch_items.c78
1 files changed, 39 insertions, 39 deletions
diff --git a/src/battle_ai_switch_items.c b/src/battle_ai_switch_items.c
index 092d4a7c7..60212f849 100644
--- a/src/battle_ai_switch_items.c
+++ b/src/battle_ai_switch_items.c
@@ -19,7 +19,7 @@ extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
extern u16 gLastLandedMoves[BATTLE_BANKS_COUNT];
extern u8 gLastHitBy[BATTLE_BANKS_COUNT];
extern u16 gDynamicBasePower;
-extern u8 gBattleMoveFlags;
+extern u8 gMoveResultFlags;
extern u8 gCritMultiplier;
extern s32 gBattleMoveDamage;
@@ -48,7 +48,7 @@ static bool8 ShouldSwitchIfPerishSong(void)
static bool8 ShouldSwitchIfWonderGuard(void)
{
- u8 opposingIdentity;
+ u8 opposingPosition;
u8 opposingBank;
u8 moveFlags;
s32 i, j;
@@ -60,20 +60,20 @@ static bool8 ShouldSwitchIfWonderGuard(void)
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
return FALSE;
- opposingIdentity = GetBankPosition(gActiveBank) ^ BIT_SIDE;
+ opposingPosition = B_POSITION_OPPOSITE(GetBankPosition(gActiveBank));
- if (gBattleMons[GetBankByIdentity(opposingIdentity)].ability != ABILITY_WONDER_GUARD)
+ if (gBattleMons[GetBankByPosition(opposingPosition)].ability != ABILITY_WONDER_GUARD)
return FALSE;
// check if pokemon has a super effective move
- for (opposingBank = GetBankByIdentity(opposingIdentity), i = 0; i < 4; i++)
+ for (opposingBank = GetBankByPosition(opposingPosition), i = 0; i < 4; i++)
{
move = gBattleMons[gActiveBank].moves[i];
if (move == MOVE_NONE)
continue;
moveFlags = AI_TypeCalc(move, gBattleMons[opposingBank].species, gBattleMons[opposingBank].ability);
- if (moveFlags & MOVESTATUS_SUPEREFFECTIVE)
+ if (moveFlags & MOVE_RESULT_SUPER_EFFECTIVE)
return FALSE;
}
@@ -110,14 +110,14 @@ static bool8 ShouldSwitchIfWonderGuard(void)
GetMonData(&party[i], MON_DATA_SPECIES); // unused return value
GetMonData(&party[i], MON_DATA_ALT_ABILITY); // unused return value
- for (opposingBank = GetBankByIdentity(opposingIdentity), j = 0; j < 4; j++)
+ for (opposingBank = GetBankByPosition(opposingPosition), j = 0; j < 4; j++)
{
move = GetMonData(&party[i], MON_DATA_MOVE1 + j);
if (move == MOVE_NONE)
continue;
moveFlags = AI_TypeCalc(move, gBattleMons[opposingBank].species, gBattleMons[opposingBank].ability);
- if (moveFlags & MOVESTATUS_SUPEREFFECTIVE && Random() % 3 < 2)
+ if (moveFlags & MOVE_RESULT_SUPER_EFFECTIVE && Random() % 3 < 2)
{
// we found a mon
*(gBattleStruct->AI_monToSwitchIntoId + gActiveBank) = i;
@@ -151,10 +151,10 @@ static bool8 FindMonThatAbsorbsOpponentsMove(void)
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
bankIn1 = gActiveBank;
- if (gAbsentBankFlags & gBitTable[GetBankByIdentity(GetBankPosition(gActiveBank) ^ BIT_MON)])
+ if (gAbsentBankFlags & gBitTable[GetBankByPosition(B_POSITION_PARTNER(GetBankPosition(gActiveBank)))])
bankIn2 = gActiveBank;
else
- bankIn2 = GetBankByIdentity(GetBankPosition(gActiveBank) ^ BIT_MON);
+ bankIn2 = GetBankByPosition(B_POSITION_PARTNER(GetBankPosition(gActiveBank)));
}
else
{
@@ -231,7 +231,7 @@ static bool8 FindMonThatAbsorbsOpponentsMove(void)
static bool8 ShouldSwitchIfNaturalCure(void)
{
- if (!(gBattleMons[gActiveBank].status1 & STATUS_SLEEP))
+ if (!(gBattleMons[gActiveBank].status1 & STATUS1_SLEEP))
return FALSE;
if (gBattleMons[gActiveBank].ability != ABILITY_NATURAL_CURE)
return FALSE;
@@ -251,9 +251,9 @@ static bool8 ShouldSwitchIfNaturalCure(void)
return TRUE;
}
- if (FindMonWithFlagsAndSuperEffective(MOVESTATUS_NOTAFFECTED, 1))
+ if (FindMonWithFlagsAndSuperEffective(MOVE_RESULT_DOESNT_AFFECT_FOE, 1))
return TRUE;
- if (FindMonWithFlagsAndSuperEffective(MOVESTATUS_NOTVERYEFFECTIVE, 1))
+ if (FindMonWithFlagsAndSuperEffective(MOVE_RESULT_NOT_VERY_EFFECTIVE, 1))
return TRUE;
if (Random() & 1)
{
@@ -267,14 +267,14 @@ static bool8 ShouldSwitchIfNaturalCure(void)
static bool8 HasSuperEffectiveMoveAgainstOpponents(bool8 noRng)
{
- u8 opposingIdentity;
+ u8 opposingPosition;
u8 opposingBank;
s32 i;
u8 moveFlags;
u16 move;
- opposingIdentity = GetBankPosition(gActiveBank) ^ BIT_SIDE;
- opposingBank = GetBankByIdentity(opposingIdentity);
+ opposingPosition = B_POSITION_OPPOSITE(GetBankPosition(gActiveBank));
+ opposingBank = GetBankByPosition(opposingPosition);
if (!(gAbsentBankFlags & gBitTable[opposingBank]))
{
@@ -285,7 +285,7 @@ static bool8 HasSuperEffectiveMoveAgainstOpponents(bool8 noRng)
continue;
moveFlags = AI_TypeCalc(move, gBattleMons[opposingBank].species, gBattleMons[opposingBank].ability);
- if (moveFlags & MOVESTATUS_SUPEREFFECTIVE)
+ if (moveFlags & MOVE_RESULT_SUPER_EFFECTIVE)
{
if (noRng)
return TRUE;
@@ -297,7 +297,7 @@ static bool8 HasSuperEffectiveMoveAgainstOpponents(bool8 noRng)
if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
return FALSE;
- opposingBank = GetBankByIdentity(opposingIdentity ^ BIT_MON);
+ opposingBank = GetBankByPosition(B_POSITION_PARTNER(opposingPosition));
if (!(gAbsentBankFlags & gBitTable[opposingBank]))
{
@@ -308,7 +308,7 @@ static bool8 HasSuperEffectiveMoveAgainstOpponents(bool8 noRng)
continue;
moveFlags = AI_TypeCalc(move, gBattleMons[opposingBank].species, gBattleMons[opposingBank].ability);
- if (moveFlags & MOVESTATUS_SUPEREFFECTIVE)
+ if (moveFlags & MOVE_RESULT_SUPER_EFFECTIVE)
{
if (noRng)
return TRUE;
@@ -357,10 +357,10 @@ static bool8 FindMonWithFlagsAndSuperEffective(u8 flags, u8 moduloPercent)
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
bankIn1 = gActiveBank;
- if (gAbsentBankFlags & gBitTable[GetBankByIdentity(GetBankPosition(gActiveBank) ^ BIT_MON)])
+ if (gAbsentBankFlags & gBitTable[GetBankByPosition(B_POSITION_PARTNER(GetBankPosition(gActiveBank)))])
bankIn2 = gActiveBank;
else
- bankIn2 = GetBankByIdentity(GetBankPosition(gActiveBank) ^ BIT_MON);
+ bankIn2 = GetBankByPosition(B_POSITION_PARTNER(GetBankPosition(gActiveBank)));
}
else
{
@@ -423,7 +423,7 @@ static bool8 FindMonWithFlagsAndSuperEffective(u8 flags, u8 moduloPercent)
continue;
moveFlags = AI_TypeCalc(move, gBattleMons[bankIn1].species, gBattleMons[bankIn1].ability);
- if (moveFlags & MOVESTATUS_SUPEREFFECTIVE && Random() % moduloPercent == 0)
+ if (moveFlags & MOVE_RESULT_SUPER_EFFECTIVE && Random() % moduloPercent == 0)
{
*(gBattleStruct->AI_monToSwitchIntoId + gActiveBank) = i;
EmitTwoReturnValues(1, ACTION_SWITCH, 0);
@@ -468,10 +468,10 @@ static bool8 ShouldSwitch(void)
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
bankIn1 = *activeBankPtr;
- if (gAbsentBankFlags & gBitTable[GetBankByIdentity(GetBankPosition(*activeBankPtr) ^ BIT_MON)])
+ if (gAbsentBankFlags & gBitTable[GetBankByPosition(GetBankPosition(*activeBankPtr) ^ BIT_MON)])
bankIn2 = *activeBankPtr;
else
- bankIn2 = GetBankByIdentity(GetBankPosition(*activeBankPtr) ^ BIT_MON);
+ bankIn2 = GetBankByPosition(GetBankPosition(*activeBankPtr) ^ BIT_MON);
}
else
{
@@ -530,8 +530,8 @@ static bool8 ShouldSwitch(void)
return FALSE;
if (AreStatsRaised())
return FALSE;
- if (FindMonWithFlagsAndSuperEffective(MOVESTATUS_NOTAFFECTED, 2)
- || FindMonWithFlagsAndSuperEffective(MOVESTATUS_NOTVERYEFFECTIVE, 3))
+ if (FindMonWithFlagsAndSuperEffective(MOVE_RESULT_DOESNT_AFFECT_FOE, 2)
+ || FindMonWithFlagsAndSuperEffective(MOVE_RESULT_NOT_VERY_EFFECTIVE, 3))
return TRUE;
return FALSE;
@@ -561,13 +561,13 @@ void AI_TrySwitchOrUseItem(void)
{
if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
{
- bankIn1 = GetBankByIdentity(bankIdentity);
+ bankIn1 = GetBankByPosition(bankIdentity);
bankIn2 = bankIn1;
}
else
{
- bankIn1 = GetBankByIdentity(bankIdentity);
- bankIn2 = GetBankByIdentity(bankIdentity ^ BIT_MON);
+ bankIn1 = GetBankByPosition(bankIdentity);
+ bankIn2 = GetBankByPosition(bankIdentity ^ BIT_MON);
}
if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
@@ -659,10 +659,10 @@ u8 GetMostSuitableMonToSwitchInto(void)
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
bankIn1 = gActiveBank;
- if (gAbsentBankFlags & gBitTable[GetBankByIdentity(GetBankPosition(gActiveBank) ^ BIT_MON)])
+ if (gAbsentBankFlags & gBitTable[GetBankByPosition(GetBankPosition(gActiveBank) ^ BIT_MON)])
bankIn2 = gActiveBank;
else
- bankIn2 = GetBankByIdentity(GetBankPosition(gActiveBank) ^ BIT_MON);
+ bankIn2 = GetBankByPosition(GetBankPosition(gActiveBank) ^ BIT_MON);
// UB: It considers the opponent only player's side even though it can battle alongside player;
opposingBank = Random() & BIT_MON;
@@ -671,7 +671,7 @@ u8 GetMostSuitableMonToSwitchInto(void)
}
else
{
- opposingBank = GetBankByIdentity(GetBankPosition(gActiveBank) ^ BIT_SIDE);
+ opposingBank = GetBankByPosition(GetBankPosition(gActiveBank) ^ BIT_SIDE);
bankIn1 = gActiveBank;
bankIn2 = gActiveBank;
}
@@ -734,7 +734,7 @@ u8 GetMostSuitableMonToSwitchInto(void)
for (i = 0; i < 4; i++)
{
move = GetMonData(&party[bestMonId], MON_DATA_MOVE1 + i);
- if (move != MOVE_NONE && TypeCalc(move, gActiveBank, opposingBank) & MOVESTATUS_SUPEREFFECTIVE)
+ if (move != MOVE_NONE && TypeCalc(move, gActiveBank, opposingBank) & MOVE_RESULT_SUPER_EFFECTIVE)
break;
}
@@ -752,7 +752,7 @@ u8 GetMostSuitableMonToSwitchInto(void)
gDynamicBasePower = 0;
gBattleStruct->dynamicMoveType = 0;
gBattleScripting.dmgMultiplier = 1;
- gBattleMoveFlags = 0;
+ gMoveResultFlags = 0;
gCritMultiplier = 1;
bestDmg = 0;
bestMonId = 6;
@@ -877,27 +877,27 @@ static bool8 ShouldUseItem(void)
break;
case AI_ITEM_CURE_CONDITION:
*(gBattleStruct->AI_itemFlags + gActiveBank / 2) = 0;
- if (itemEffects[3] & 0x20 && gBattleMons[gActiveBank].status1 & STATUS_SLEEP)
+ if (itemEffects[3] & 0x20 && gBattleMons[gActiveBank].status1 & STATUS1_SLEEP)
{
*(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x20;
shouldUse = TRUE;
}
- if (itemEffects[3] & 0x10 && (gBattleMons[gActiveBank].status1 & STATUS_POISON || gBattleMons[gActiveBank].status1 & STATUS_TOXIC_POISON))
+ if (itemEffects[3] & 0x10 && (gBattleMons[gActiveBank].status1 & STATUS1_POISON || gBattleMons[gActiveBank].status1 & STATUS1_TOXIC_POISON))
{
*(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x10;
shouldUse = TRUE;
}
- if (itemEffects[3] & 0x8 && gBattleMons[gActiveBank].status1 & STATUS_BURN)
+ if (itemEffects[3] & 0x8 && gBattleMons[gActiveBank].status1 & STATUS1_BURN)
{
*(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x8;
shouldUse = TRUE;
}
- if (itemEffects[3] & 0x4 && gBattleMons[gActiveBank].status1 & STATUS_FREEZE)
+ if (itemEffects[3] & 0x4 && gBattleMons[gActiveBank].status1 & STATUS1_FREEZE)
{
*(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x4;
shouldUse = TRUE;
}
- if (itemEffects[3] & 0x2 && gBattleMons[gActiveBank].status1 & STATUS_PARALYSIS)
+ if (itemEffects[3] & 0x2 && gBattleMons[gActiveBank].status1 & STATUS1_PARALYSIS)
{
*(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x2;
shouldUse = TRUE;