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authorDizzyEggg <jajkodizzy@wp.pl>2018-12-03 14:49:16 +0100
committerDizzyEggg <jajkodizzy@wp.pl>2018-12-03 14:49:16 +0100
commita83fc52a7e393e44079abd0f616d75ad7fa230e8 (patch)
tree4fdfb6191791cf1fa054943529ba56a273c3f3c5 /src/battle_anim_80D51AC.c
parentd8b952f94ccf3b1806db5733188be2249d91fe35 (diff)
Make data easier to edit
Diffstat (limited to 'src/battle_anim_80D51AC.c')
-rw-r--r--src/battle_anim_80D51AC.c36
1 files changed, 18 insertions, 18 deletions
diff --git a/src/battle_anim_80D51AC.c b/src/battle_anim_80D51AC.c
index 6c1a2ad99..bfd0635f6 100644
--- a/src/battle_anim_80D51AC.c
+++ b/src/battle_anim_80D51AC.c
@@ -11,15 +11,15 @@ void AnimTask_ShakeMon2Step(u8 taskId);
void AnimTask_ShakeMonInPlaceStep(u8 taskId);
void AnimTask_ShakeAndSinkMonStep(u8 taskId);
void sub_80D57B8(u8 taskId);
-void DoHorizontalLunge(struct Sprite *sprite);
-void ReverseHorizontalLungeDirection(struct Sprite *sprite);
-void DoVerticalDip(struct Sprite *sprite);
-void ReverseVerticalDipDirection(struct Sprite* sprite);
-void SlideMonToOriginalPos(struct Sprite *sprite);
-void SlideMonToOriginalPosStep(struct Sprite *sprite);
-void SlideMonToOffset(struct Sprite *sprite);
-void sub_80D5B48(struct Sprite *sprite);
-void sub_80D5C20(struct Sprite *sprite);
+static void DoHorizontalLunge(struct Sprite *sprite);
+static void ReverseHorizontalLungeDirection(struct Sprite *sprite);
+static void DoVerticalDip(struct Sprite *sprite);
+static void ReverseVerticalDipDirection(struct Sprite* sprite);
+static void SlideMonToOriginalPos(struct Sprite *sprite);
+static void SlideMonToOriginalPosStep(struct Sprite *sprite);
+static void SlideMonToOffset(struct Sprite *sprite);
+static void sub_80D5B48(struct Sprite *sprite);
+static void sub_80D5C20(struct Sprite *sprite);
void AnimTask_WindUpLungePart1(u8 taskId);
void AnimTask_WindUpLungePart2(u8 taskId);
void AnimTask_SwayMonStep(u8 taskId);
@@ -428,7 +428,7 @@ void AnimTask_TranslateMonEllipticalRespectSide(u8 taskId)
// horizontally, and then moves back in the opposite direction.
// arg 0: duration of single lunge direction
// arg 1: x pixel delta that is applied each frame
-void DoHorizontalLunge(struct Sprite *sprite)
+static void DoHorizontalLunge(struct Sprite *sprite)
{
sprite->invisible = TRUE;
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
@@ -444,7 +444,7 @@ void DoHorizontalLunge(struct Sprite *sprite)
sprite->callback = sub_80A6630;
}
-void ReverseHorizontalLungeDirection(struct Sprite *sprite)
+static void ReverseHorizontalLungeDirection(struct Sprite *sprite)
{
sprite->data[0] = sprite->data[4];
sprite->data[1] = -sprite->data[1];
@@ -457,7 +457,7 @@ void ReverseHorizontalLungeDirection(struct Sprite *sprite)
// arg 0: duration of single dip direction
// arg 1: y pixel delta that is applied each frame
// arg 2: battler
-void DoVerticalDip(struct Sprite *sprite)
+static void DoVerticalDip(struct Sprite *sprite)
{
u8 spriteId;
sprite->invisible = TRUE;
@@ -471,7 +471,7 @@ void DoVerticalDip(struct Sprite *sprite)
sprite->callback = sub_80A6630;
}
-void ReverseVerticalDipDirection(struct Sprite *sprite)
+static void ReverseVerticalDipDirection(struct Sprite *sprite)
{
sprite->data[0] = sprite->data[4];
sprite->data[2] = -sprite->data[2];
@@ -484,7 +484,7 @@ void ReverseVerticalDipDirection(struct Sprite *sprite)
// arg 0: 1 = target or 0 = attacker
// arg 1: direction (0 = horizontal and vertical, 1 = horizontal only, 2 = vertical only)
// arg 2: duration
-void SlideMonToOriginalPos(struct Sprite *sprite)
+static void SlideMonToOriginalPos(struct Sprite *sprite)
{
u32 monSpriteId;
if (!gBattleAnimArgs[0])
@@ -514,7 +514,7 @@ void SlideMonToOriginalPos(struct Sprite *sprite)
sprite->callback = SlideMonToOriginalPosStep;
}
-void SlideMonToOriginalPosStep(struct Sprite *sprite)
+static void SlideMonToOriginalPosStep(struct Sprite *sprite)
{
s8 monSpriteId;
u8 lo;
@@ -551,7 +551,7 @@ void SlideMonToOriginalPosStep(struct Sprite *sprite)
// arg 2: target y pixel offset
// arg 3: mirror vertical translation for opposite battle side
// arg 4: duration
-void SlideMonToOffset(struct Sprite *sprite)
+static void SlideMonToOffset(struct Sprite *sprite)
{
u8 battler;
u8 monSpriteId;
@@ -584,7 +584,7 @@ void SlideMonToOffset(struct Sprite *sprite)
sprite->callback = sub_80A6680;
}
-void sub_80D5B48(struct Sprite *sprite)
+static void sub_80D5B48(struct Sprite *sprite)
{
u8 spriteId;
u8 battlerId;
@@ -628,7 +628,7 @@ void sub_80D5B48(struct Sprite *sprite)
}
-void sub_80D5C20(struct Sprite *sprite)
+static void sub_80D5C20(struct Sprite *sprite)
{
gSprites[sprite->data[5]].pos2.x = 0;
gSprites[sprite->data[5]].pos2.y = 0;