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author | DizzyEggg <jajkodizzy@wp.pl> | 2018-12-03 14:49:16 +0100 |
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committer | DizzyEggg <jajkodizzy@wp.pl> | 2018-12-03 14:49:16 +0100 |
commit | a83fc52a7e393e44079abd0f616d75ad7fa230e8 (patch) | |
tree | 4fdfb6191791cf1fa054943529ba56a273c3f3c5 /src/battle_anim_80D51AC.c | |
parent | d8b952f94ccf3b1806db5733188be2249d91fe35 (diff) |
Make data easier to edit
Diffstat (limited to 'src/battle_anim_80D51AC.c')
-rw-r--r-- | src/battle_anim_80D51AC.c | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/src/battle_anim_80D51AC.c b/src/battle_anim_80D51AC.c index 6c1a2ad99..bfd0635f6 100644 --- a/src/battle_anim_80D51AC.c +++ b/src/battle_anim_80D51AC.c @@ -11,15 +11,15 @@ void AnimTask_ShakeMon2Step(u8 taskId); void AnimTask_ShakeMonInPlaceStep(u8 taskId); void AnimTask_ShakeAndSinkMonStep(u8 taskId); void sub_80D57B8(u8 taskId); -void DoHorizontalLunge(struct Sprite *sprite); -void ReverseHorizontalLungeDirection(struct Sprite *sprite); -void DoVerticalDip(struct Sprite *sprite); -void ReverseVerticalDipDirection(struct Sprite* sprite); -void SlideMonToOriginalPos(struct Sprite *sprite); -void SlideMonToOriginalPosStep(struct Sprite *sprite); -void SlideMonToOffset(struct Sprite *sprite); -void sub_80D5B48(struct Sprite *sprite); -void sub_80D5C20(struct Sprite *sprite); +static void DoHorizontalLunge(struct Sprite *sprite); +static void ReverseHorizontalLungeDirection(struct Sprite *sprite); +static void DoVerticalDip(struct Sprite *sprite); +static void ReverseVerticalDipDirection(struct Sprite* sprite); +static void SlideMonToOriginalPos(struct Sprite *sprite); +static void SlideMonToOriginalPosStep(struct Sprite *sprite); +static void SlideMonToOffset(struct Sprite *sprite); +static void sub_80D5B48(struct Sprite *sprite); +static void sub_80D5C20(struct Sprite *sprite); void AnimTask_WindUpLungePart1(u8 taskId); void AnimTask_WindUpLungePart2(u8 taskId); void AnimTask_SwayMonStep(u8 taskId); @@ -428,7 +428,7 @@ void AnimTask_TranslateMonEllipticalRespectSide(u8 taskId) // horizontally, and then moves back in the opposite direction. // arg 0: duration of single lunge direction // arg 1: x pixel delta that is applied each frame -void DoHorizontalLunge(struct Sprite *sprite) +static void DoHorizontalLunge(struct Sprite *sprite) { sprite->invisible = TRUE; if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) @@ -444,7 +444,7 @@ void DoHorizontalLunge(struct Sprite *sprite) sprite->callback = sub_80A6630; } -void ReverseHorizontalLungeDirection(struct Sprite *sprite) +static void ReverseHorizontalLungeDirection(struct Sprite *sprite) { sprite->data[0] = sprite->data[4]; sprite->data[1] = -sprite->data[1]; @@ -457,7 +457,7 @@ void ReverseHorizontalLungeDirection(struct Sprite *sprite) // arg 0: duration of single dip direction // arg 1: y pixel delta that is applied each frame // arg 2: battler -void DoVerticalDip(struct Sprite *sprite) +static void DoVerticalDip(struct Sprite *sprite) { u8 spriteId; sprite->invisible = TRUE; @@ -471,7 +471,7 @@ void DoVerticalDip(struct Sprite *sprite) sprite->callback = sub_80A6630; } -void ReverseVerticalDipDirection(struct Sprite *sprite) +static void ReverseVerticalDipDirection(struct Sprite *sprite) { sprite->data[0] = sprite->data[4]; sprite->data[2] = -sprite->data[2]; @@ -484,7 +484,7 @@ void ReverseVerticalDipDirection(struct Sprite *sprite) // arg 0: 1 = target or 0 = attacker // arg 1: direction (0 = horizontal and vertical, 1 = horizontal only, 2 = vertical only) // arg 2: duration -void SlideMonToOriginalPos(struct Sprite *sprite) +static void SlideMonToOriginalPos(struct Sprite *sprite) { u32 monSpriteId; if (!gBattleAnimArgs[0]) @@ -514,7 +514,7 @@ void SlideMonToOriginalPos(struct Sprite *sprite) sprite->callback = SlideMonToOriginalPosStep; } -void SlideMonToOriginalPosStep(struct Sprite *sprite) +static void SlideMonToOriginalPosStep(struct Sprite *sprite) { s8 monSpriteId; u8 lo; @@ -551,7 +551,7 @@ void SlideMonToOriginalPosStep(struct Sprite *sprite) // arg 2: target y pixel offset // arg 3: mirror vertical translation for opposite battle side // arg 4: duration -void SlideMonToOffset(struct Sprite *sprite) +static void SlideMonToOffset(struct Sprite *sprite) { u8 battler; u8 monSpriteId; @@ -584,7 +584,7 @@ void SlideMonToOffset(struct Sprite *sprite) sprite->callback = sub_80A6680; } -void sub_80D5B48(struct Sprite *sprite) +static void sub_80D5B48(struct Sprite *sprite) { u8 spriteId; u8 battlerId; @@ -628,7 +628,7 @@ void sub_80D5B48(struct Sprite *sprite) } -void sub_80D5C20(struct Sprite *sprite) +static void sub_80D5C20(struct Sprite *sprite) { gSprites[sprite->data[5]].pos2.x = 0; gSprites[sprite->data[5]].pos2.y = 0; |