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authorPikalaxALT <pikalaxalt@gmail.com>2021-07-07 09:11:52 -0400
committerPikalaxALT <pikalaxalt@gmail.com>2021-07-07 09:11:52 -0400
commit810ca5f8ff79aeec6ffe8e982f4786aade616b4d (patch)
tree7732fc02ff8ced046cedcbd9643122aba7c7706a /src/battle_anim_bug.c
parent3964820a84e4819bb807d601d2c3c7b196f764e8 (diff)
Flatten pos fields in struct Sprite
Diffstat (limited to 'src/battle_anim_bug.c')
-rw-r--r--src/battle_anim_bug.c46
1 files changed, 23 insertions, 23 deletions
diff --git a/src/battle_anim_bug.c b/src/battle_anim_bug.c
index 9d9952979..105cc611e 100644
--- a/src/battle_anim_bug.c
+++ b/src/battle_anim_bug.c
@@ -212,8 +212,8 @@ static void AnimMegahornHorn(struct Sprite *sprite)
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
}
- sprite->pos1.x = GetBattlerSpriteCoord2(gBattleAnimTarget, 2) + gBattleAnimArgs[0];
- sprite->pos1.y = GetBattlerSpriteCoord2(gBattleAnimTarget, 3) + gBattleAnimArgs[1];
+ sprite->x = GetBattlerSpriteCoord2(gBattleAnimTarget, 2) + gBattleAnimArgs[0];
+ sprite->y = GetBattlerSpriteCoord2(gBattleAnimTarget, 3) + gBattleAnimArgs[1];
sprite->data[0] = gBattleAnimArgs[4];
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[2];
@@ -236,8 +236,8 @@ static void AnimLeechLifeNeedle(struct Sprite *sprite)
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
}
- sprite->pos1.x = GetBattlerSpriteCoord2(gBattleAnimTarget, 2) + gBattleAnimArgs[0];
- sprite->pos1.y = GetBattlerSpriteCoord2(gBattleAnimTarget, 3) + gBattleAnimArgs[1];
+ sprite->x = GetBattlerSpriteCoord2(gBattleAnimTarget, 2) + gBattleAnimArgs[0];
+ sprite->y = GetBattlerSpriteCoord2(gBattleAnimTarget, 3) + gBattleAnimArgs[1];
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
@@ -261,8 +261,8 @@ static void AnimTranslateWebThread(struct Sprite *sprite)
InitSpritePosToAnimAttacker(sprite, TRUE);
sprite->data[0] = gBattleAnimArgs[2];
- sprite->data[1] = sprite->pos1.x;
- sprite->data[3] = sprite->pos1.y;
+ sprite->data[1] = sprite->x;
+ sprite->data[3] = sprite->y;
if (!gBattleAnimArgs[4])
{
@@ -287,22 +287,22 @@ static void AnimTranslateWebThread_Step(struct Sprite *sprite)
return;
}
- sprite->pos2.x += Sin(sprite->data[6], sprite->data[5]);
+ sprite->x2 += Sin(sprite->data[6], sprite->data[5]);
sprite->data[6] = (sprite->data[6] + 13) & 0xFF;
}
// Second stage of String Shot
static void AnimStringWrap(struct Sprite *sprite)
{
- SetAverageBattlerPositions(gBattleAnimTarget, 0, &sprite->pos1.x, &sprite->pos1.y);
+ SetAverageBattlerPositions(gBattleAnimTarget, 0, &sprite->x, &sprite->y);
if (GetBattlerSide(gBattleAnimAttacker))
- sprite->pos1.x -= gBattleAnimArgs[0];
+ sprite->x -= gBattleAnimArgs[0];
else
- sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->x += gBattleAnimArgs[0];
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->y += gBattleAnimArgs[1];
if (!GetBattlerSide(gBattleAnimTarget))
- sprite->pos1.y += 8;
+ sprite->y += 8;
sprite->callback = AnimStringWrap_Step;
}
@@ -396,7 +396,7 @@ static void AnimTranslateStinger(struct Sprite *sprite)
lVarX = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[2];
lVarY = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3];
- rot = ArcTan2Neg(lVarX - sprite->pos1.x, lVarY - sprite->pos1.y);
+ rot = ArcTan2Neg(lVarX - sprite->x, lVarY - sprite->y);
rot += 0xC000;
TrySetSpriteRotScale(sprite, FALSE, 0x100, 0x100, rot);
@@ -444,10 +444,10 @@ static void AnimMissileArc_Step(struct Sprite *sprite)
{
s16 tempData[8];
u16 *data = sprite->data;
- u16 x1 = sprite->pos1.x;
- s16 x2 = sprite->pos2.x;
- u16 y1 = sprite->pos1.y;
- s16 y2 = sprite->pos2.y;
+ u16 x1 = sprite->x;
+ s16 x2 = sprite->x2;
+ u16 y1 = sprite->y;
+ s16 y2 = sprite->y2;
int i;
for (i = 0; i < 8; i++)
@@ -458,8 +458,8 @@ static void AnimMissileArc_Step(struct Sprite *sprite)
if (!TranslateAnimHorizontalArc(sprite))
{
- u16 rotation = ArcTan2Neg(sprite->pos1.x + sprite->pos2.x - x2,
- sprite->pos1.y + sprite->pos2.y - y2);
+ u16 rotation = ArcTan2Neg(sprite->x + sprite->x2 - x2,
+ sprite->y + sprite->y2 - y2);
rotation += 0xC000;
TrySetSpriteRotScale(sprite, FALSE, 0x100, 0x100, rotation);
@@ -473,13 +473,13 @@ static void AnimTailGlowOrb(struct Sprite *sprite)
{
if (gBattleAnimArgs[0] == ANIM_ATTACKER)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + 18;
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + 18;
}
else
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + 18;
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + 18;
}
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);