diff options
author | Marcus Huderle <huderlem@gmail.com> | 2021-02-27 11:04:45 -0600 |
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committer | Marcus Huderle <huderlem@gmail.com> | 2021-02-27 11:04:45 -0600 |
commit | c323e7f061152a732fba39cb4a7c05ffb121d63b (patch) | |
tree | 1cf721845a9bf1825d821191f6d123bc12b1bbdc /src/battle_anim_dark.c | |
parent | 06ae5a37e2671455bfb59935cf93d8f23923ce8a (diff) |
Document some battle anim funcs and data
Diffstat (limited to 'src/battle_anim_dark.c')
-rw-r--r-- | src/battle_anim_dark.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/battle_anim_dark.c b/src/battle_anim_dark.c index 7253b5247..d70d70d44 100644 --- a/src/battle_anim_dark.c +++ b/src/battle_anim_dark.c @@ -423,7 +423,7 @@ void AnimTask_MoveAttackerMementoShadow(u8 taskId) task->data[3] = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker); if (task->data[3] == 1) { - sub_80A6B30(&animBg); + GetDefaultBattleAnimBgData(&animBg); task->data[10] = gBattle_BG1_Y; SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG1); FillPalette(0, animBg.paletteId * 16, 32); @@ -564,7 +564,7 @@ void AnimTask_MoveTargetMementoShadow(u8 taskId) case 1: if (task->data[3] == 1) { - sub_80A6B30(&animBg); + GetDefaultBattleAnimBgData(&animBg); task->data[10] = gBattle_BG1_Y; FillPalette(0, animBg.paletteId * 16, 32); } @@ -860,7 +860,7 @@ void AnimTask_MetallicShine(u8 taskId) spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER); newSpriteId = sub_80A89C8(gBattleAnimAttacker, spriteId, species); - sub_80A6B30(&animBg); + GetDefaultBattleAnimBgData(&animBg); AnimLoadCompressedBgTilemap(animBg.bgId, gMetalShineTilemap); AnimLoadCompressedBgGfx(animBg.bgId, gMetalShineGfx, animBg.tilesOffset); LoadCompressedPalette(gMetalShinePalette, animBg.paletteId * 16, 32); @@ -903,7 +903,7 @@ static void AnimTask_MetallicShine_Step(u8 taskId) SetGreyscaleOrOriginalPalette(paletteNum, TRUE); DestroySprite(&gSprites[gTasks[taskId].data[0]]); - sub_80A6B30(&animBg); + GetDefaultBattleAnimBgData(&animBg); sub_80A6C68(animBg.bgId); if (gTasks[taskId].data[6] == 1) gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimAttacker)]].oam.priority++; |