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authorMarcus Huderle <huderlem@gmail.com>2021-02-27 11:04:45 -0600
committerMarcus Huderle <huderlem@gmail.com>2021-02-27 11:04:45 -0600
commitc323e7f061152a732fba39cb4a7c05ffb121d63b (patch)
tree1cf721845a9bf1825d821191f6d123bc12b1bbdc /src/battle_anim_dark.c
parent06ae5a37e2671455bfb59935cf93d8f23923ce8a (diff)
Document some battle anim funcs and data
Diffstat (limited to 'src/battle_anim_dark.c')
-rw-r--r--src/battle_anim_dark.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/battle_anim_dark.c b/src/battle_anim_dark.c
index 7253b5247..d70d70d44 100644
--- a/src/battle_anim_dark.c
+++ b/src/battle_anim_dark.c
@@ -423,7 +423,7 @@ void AnimTask_MoveAttackerMementoShadow(u8 taskId)
task->data[3] = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker);
if (task->data[3] == 1)
{
- sub_80A6B30(&animBg);
+ GetDefaultBattleAnimBgData(&animBg);
task->data[10] = gBattle_BG1_Y;
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG1);
FillPalette(0, animBg.paletteId * 16, 32);
@@ -564,7 +564,7 @@ void AnimTask_MoveTargetMementoShadow(u8 taskId)
case 1:
if (task->data[3] == 1)
{
- sub_80A6B30(&animBg);
+ GetDefaultBattleAnimBgData(&animBg);
task->data[10] = gBattle_BG1_Y;
FillPalette(0, animBg.paletteId * 16, 32);
}
@@ -860,7 +860,7 @@ void AnimTask_MetallicShine(u8 taskId)
spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
newSpriteId = sub_80A89C8(gBattleAnimAttacker, spriteId, species);
- sub_80A6B30(&animBg);
+ GetDefaultBattleAnimBgData(&animBg);
AnimLoadCompressedBgTilemap(animBg.bgId, gMetalShineTilemap);
AnimLoadCompressedBgGfx(animBg.bgId, gMetalShineGfx, animBg.tilesOffset);
LoadCompressedPalette(gMetalShinePalette, animBg.paletteId * 16, 32);
@@ -903,7 +903,7 @@ static void AnimTask_MetallicShine_Step(u8 taskId)
SetGreyscaleOrOriginalPalette(paletteNum, TRUE);
DestroySprite(&gSprites[gTasks[taskId].data[0]]);
- sub_80A6B30(&animBg);
+ GetDefaultBattleAnimBgData(&animBg);
sub_80A6C68(animBg.bgId);
if (gTasks[taskId].data[6] == 1)
gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimAttacker)]].oam.priority++;