diff options
author | Marcus Huderle <huderlem@gmail.com> | 2018-12-30 10:58:42 -0600 |
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committer | Marcus Huderle <huderlem@gmail.com> | 2018-12-30 11:04:17 -0600 |
commit | 58f130d007b97623dd5c7a3b373800c138f75c5e (patch) | |
tree | e7a84efffa2a698deaa6fa5ae6d791699afc3af5 /src/battle_anim_effects_1.c | |
parent | 2c2554e2ae791d8e402f29b097e6bdd1a1124458 (diff) |
Document some battle anims and helpers
Diffstat (limited to 'src/battle_anim_effects_1.c')
-rw-r--r-- | src/battle_anim_effects_1.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/battle_anim_effects_1.c b/src/battle_anim_effects_1.c index e37d2b5b8..25eb14637 100644 --- a/src/battle_anim_effects_1.c +++ b/src/battle_anim_effects_1.c @@ -3297,8 +3297,8 @@ void sub_80FFFC0(u8 taskId) task->data[4] = GetBattlerSpriteSubpriority(gBattleAnimTarget) - 1; task->data[6] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); task->data[7] = GetBattlerSpriteCoord(gBattleAnimTarget, 3); - task->data[10] = sub_80A861C(gBattleAnimTarget, 1); - task->data[11] = sub_80A861C(gBattleAnimTarget, 0); + task->data[10] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_WIDTH); + task->data[11] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_HEIGHT); task->data[5] = (GetBattlerSide(gBattleAnimTarget) == B_SIDE_OPPONENT) ? 1 : -1; task->data[9] = 56 - (task->data[5] * 64); task->data[8] = task->data[7] - task->data[9] + task->data[6]; @@ -5452,11 +5452,11 @@ static void sub_81030B0(struct Sprite* sprite) void sub_810310C(u8 battler, struct Sprite* sprite) { if (GetBattlerSide(battler) == B_SIDE_PLAYER) - sprite->pos1.x = sub_80A861C(battler, 5) + 8; + sprite->pos1.x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_RIGHT) + 8; else - sprite->pos1.x = sub_80A861C(battler, 4) - 8; + sprite->pos1.x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_LEFT) - 8; - sprite->pos1.y = GetBattlerSpriteCoord(battler, 3) - (s16)sub_80A861C(battler, 0) / 4; + sprite->pos1.y = GetBattlerSpriteCoord(battler, 3) - (s16)GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_HEIGHT) / 4; } void sub_8103164(struct Sprite* sprite) @@ -5520,7 +5520,7 @@ void sub_8103284(struct Sprite* sprite) battler = gBattleAnimTarget; sprite->pos1.x = GetBattlerSpriteCoord(battler, 0); - sprite->pos1.y = sub_80A861C(battler, 2); + sprite->pos1.y = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_TOP); if (sprite->pos1.y <= 9) sprite->pos1.y = 10; |