diff options
author | golem galvanize <golemgalvanize@github.com> | 2018-12-18 05:31:39 -0500 |
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committer | golem galvanize <golemgalvanize@github.com> | 2018-12-18 05:31:39 -0500 |
commit | c259ee46d3e0b0fc7e9a43e6448ef74247fedbf0 (patch) | |
tree | 7a4e53444248dd49aacbbf23a3af9f91cca8ef24 /src/battle_anim_effects_1.c | |
parent | 076d07f6fe24691d6d9d8872c049b18e2e16fa57 (diff) | |
parent | c74468fd11b551e1babf18a4d320e114fe495bd8 (diff) |
Merge branch 'master' of https://github.com/pret/pokeemerald into decompile_party_menu
Diffstat (limited to 'src/battle_anim_effects_1.c')
-rw-r--r-- | src/battle_anim_effects_1.c | 126 |
1 files changed, 64 insertions, 62 deletions
diff --git a/src/battle_anim_effects_1.c b/src/battle_anim_effects_1.c index 0f56c05d8..3b1b49e34 100644 --- a/src/battle_anim_effects_1.c +++ b/src/battle_anim_effects_1.c @@ -1,9 +1,15 @@ #include "global.h" +#include "alloc.h" #include "battle_anim.h" #include "battle_interface.h" +#include "decompress.h" #include "gpu_regs.h" +#include "graphics.h" +#include "main.h" +#include "math_util.h" #include "palette.h" #include "random.h" +#include "scanline_effect.h" #include "sound.h" #include "trig.h" #include "util.h" @@ -2220,7 +2226,7 @@ void sub_80FE8E0(struct Sprite* sprite) sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); sprite->callback = StartAnimLinearTranslation; - StoreSpriteCallbackInData6(sprite, move_anim_8074EE0); + StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix); } void sub_80FE930(struct Sprite* sprite) @@ -2257,9 +2263,9 @@ static void sub_80FE9E4(struct Sprite* sprite) else { if (sprite->data[5] > 0x7F) - sprite->subpriority = sub_80A82E4(gBattleAnimTarget) + 1; + sprite->subpriority = GetBattlerSpriteSubpriority(gBattleAnimTarget) + 1; else - sprite->subpriority = sub_80A82E4(gBattleAnimTarget) + 6; + sprite->subpriority = GetBattlerSpriteSubpriority(gBattleAnimTarget) + 6; sprite->pos2.x += Sin(sprite->data[5], 5); sprite->pos2.y += Cos(sprite->data[5], 14); @@ -2278,7 +2284,7 @@ void sub_80FEA58(u8 taskId) gBattleAnimArgs[1] = 0; gBattleAnimArgs[2] = 80; gBattleAnimArgs[3] = 0; - CreateSpriteAndAnimate(&gUnknown_08592210, 0, 0, sub_80A82E4(gBattleAnimTarget) + 1); + CreateSpriteAndAnimate(&gUnknown_08592210, 0, 0, GetBattlerSpriteSubpriority(gBattleAnimTarget) + 1); } if (gTasks[taskId].data[1] == 15) @@ -2465,9 +2471,9 @@ static void sub_80FEECC(struct Sprite* sprite) sprite->pos2.x += Sin(sprite->data[5], 32); sprite->pos2.y += Cos(sprite->data[5], -5); if ((u16)(sprite->data[5] - 0x40) < 0x80) - sprite->subpriority = sub_80A82E4(gBattleAnimAttacker) - 1; + sprite->subpriority = GetBattlerSpriteSubpriority(gBattleAnimAttacker) - 1; else - sprite->subpriority = sub_80A82E4(gBattleAnimAttacker) + 1; + sprite->subpriority = GetBattlerSpriteSubpriority(gBattleAnimAttacker) + 1; sprite->data[5] = (sprite->data[5] + 5) & 0xFF; } @@ -2731,7 +2737,7 @@ void sub_80FF458(u8 taskId) } else { - sub_80A7270(spriteId, 1); + PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_BLEND); gTasks[taskId].data[14] = gSprites[spriteId].oam.priority; gSprites[spriteId].oam.priority = sub_80A8328(gBattleAnimTarget); spriteId = GetAnimBattlerSpriteId(ANIM_DEF_PARTNER); @@ -2753,8 +2759,8 @@ static void sub_80FF53C(u8 taskId) gSprites[spriteId].pos2.x = -gSprites[spriteId].pos2.x; gTasks[taskId].data[11] += 16; - obj_id_set_rotscale(spriteId, gTasks[taskId].data[11], gTasks[taskId].data[11], 0); - sub_80A7E6C(spriteId); + SetSpriteRotScale(spriteId, gTasks[taskId].data[11], gTasks[taskId].data[11], 0); + SetBattlerSpriteYOffsetFromYScale(spriteId); if (--gTasks[taskId].data[1] == 0) { gTasks[taskId].data[0] = 0; @@ -2769,7 +2775,7 @@ static void sub_80FF5CC(u8 taskId) if (gTasks[taskId].data[0] == 0) { u8 spriteId = GetAnimBattlerSpriteId(ANIM_TARGET); - sub_80A7344(spriteId); + ResetSpriteRotScale(spriteId); gSprites[spriteId].pos2.x = 0; gSprites[spriteId].pos2.y = 0; gSprites[spriteId].oam.priority = gTasks[taskId].data[14]; @@ -2795,7 +2801,6 @@ void sub_80FF698(struct Sprite* sprite) switch (sprite->data[0]) { case 0: - { if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER) gBattleAnimArgs[0] *= -1; @@ -2804,9 +2809,7 @@ void sub_80FF698(struct Sprite* sprite) sprite->invisible = 1; sprite->data[0]++; break; - } case 1: - { sprite->invisible = 0; if (sprite->affineAnimEnded) { @@ -2819,7 +2822,6 @@ void sub_80FF698(struct Sprite* sprite) break; } } - } } void sub_80FF768(struct Sprite* sprite) @@ -3205,7 +3207,7 @@ void sub_80FFFC0(u8 taskId) { struct Task *task = &gTasks[taskId]; - task->data[4] = sub_80A82E4(gBattleAnimTarget) - 1; + task->data[4] = GetBattlerSpriteSubpriority(gBattleAnimTarget) - 1; task->data[6] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); task->data[7] = GetBattlerSpriteCoord(gBattleAnimTarget, 3); task->data[10] = sub_80A861C(gBattleAnimTarget, 1); @@ -3529,7 +3531,7 @@ static void sub_810074C(struct Sprite* sprite) return; } - move_anim_8074EE0(sprite); + DestroySpriteAndMatrix(sprite); } void sub_81007C4(u8 taskId) @@ -3613,7 +3615,7 @@ void sub_8100898(struct Sprite* sprite) if (IsContest()) c -= 0x8000; - sub_80A73E0(sprite, 0, 0x100, 0x100, c); + TrySetSpriteRotScale(sprite, 0, 0x100, 0x100, c); sprite->callback = sub_81009A0; } } @@ -3630,7 +3632,7 @@ static void sub_81009A0(struct Sprite* sprite) } else { - move_anim_8074EE0(sprite); + DestroySpriteAndMatrix(sprite); } } @@ -3653,7 +3655,7 @@ void sub_81009F8(struct Sprite* sprite) sprite->pos1.y += gBattleAnimArgs[1]; } - sprite->callback = sub_80A67D8; + sprite->callback = RunStoredCallbackWhenAnimEnds; StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); } @@ -3676,7 +3678,7 @@ void sub_8100A94(struct Sprite* sprite) sprite->data[3] = gBattleAnimArgs[4]; sprite->data[5] = gBattleAnimArgs[5]; StartSpriteAffineAnim(sprite, gBattleAnimArgs[6]); - StoreSpriteCallbackInData6(sprite, move_anim_8074EE0); + StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix); sprite->callback = sub_80A66DC; } @@ -4024,7 +4026,7 @@ static void sub_8101298(struct Sprite* sprite, int unk1, int unk2) void sub_810130C(struct Sprite* sprite) { if (!gBattleAnimArgs[2]) - sub_80A6838(sprite); + SetSpriteCoordsToAnimAttackerCoords(sprite); sub_80A6864(sprite, gBattleAnimArgs[0]); sprite->pos1.y += gBattleAnimArgs[1]; @@ -4032,7 +4034,7 @@ void sub_810130C(struct Sprite* sprite) sprite->data[1] = gBattleAnimArgs[3]; sprite->data[2] = gBattleAnimArgs[4]; StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); - sprite->callback = sub_80A656C; + sprite->callback = TranslateAnimLinearSimple; } void sub_810135C(struct Sprite* sprite) @@ -4069,13 +4071,13 @@ void sub_810135C(struct Sprite* sprite) sprite->data[1] = gBattleAnimArgs[3]; sprite->data[2] = gBattleAnimArgs[4]; StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); - sprite->callback = sub_80A656C; + sprite->callback = TranslateAnimLinearSimple; } void sub_8101440(struct Sprite* sprite) { - sub_80A6838(sprite); - if (GetBattlerSide(gBattleAnimAttacker) == 0) + SetSpriteCoordsToAnimAttackerCoords(sprite); + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) { sprite->pos1.x += gBattleAnimArgs[0]; sprite->pos1.y += gBattleAnimArgs[1]; @@ -4105,7 +4107,7 @@ static void sub_81014A0(struct Sprite* sprite) void sub_81014F4(struct Sprite* sprite) { - sub_80A6838(sprite); + SetSpriteCoordsToAnimAttackerCoords(sprite); if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) { sprite->pos1.x += gBattleAnimArgs[0]; @@ -4130,7 +4132,7 @@ static void sub_8101560(struct Sprite* sprite) sprite->data[4] += sprite->data[3] * 2; sprite->data[0] += sprite->data[1]; if (++sprite->data[1] > 60) - move_anim_8074EE0(sprite); + DestroySpriteAndMatrix(sprite); } void sub_81015AC(struct Sprite* sprite) @@ -4347,14 +4349,14 @@ static void sub_81019E8(struct Sprite* sprite) if (sprite->data[0] == 0) { sprite->data[3] = gBattlerSpriteIds[gBattleAnimAttacker]; - sub_80A7270(sprite->data[3], 0); + PrepareBattlerSpriteForRotScale(sprite->data[3], ST_OAM_OBJ_NORMAL); sprite->data[4] = (sprite->data[6] = GetBattlerSide(gBattleAnimAttacker)) ? 0x300 : 0xFFFFFD00; sprite->data[5] = 0; } sprite->data[5] += sprite->data[4]; - obj_id_set_rotscale(sprite->data[3], 0x100, 0x100, sprite->data[5]); - sub_80A73A0(sprite->data[3]); + SetSpriteRotScale(sprite->data[3], 0x100, 0x100, sprite->data[5]); + SetBattlerSpriteYOffsetFromRotation(sprite->data[3]); if (++sprite->data[0] > 3) { sprite->data[0] = 0; @@ -4400,11 +4402,11 @@ static void sub_8101AE8(struct Sprite* sprite) } sprite->data[5] += sprite->data[4]; - obj_id_set_rotscale(sprite->data[3], 0x100, 0x100, sprite->data[5]); - sub_80A73A0(sprite->data[3]); + SetSpriteRotScale(sprite->data[3], 0x100, 0x100, sprite->data[5]); + SetBattlerSpriteYOffsetFromRotation(sprite->data[3]); if (++sprite->data[0] > 2) { - sub_80A7344(sprite->data[3]); + ResetSpriteRotScale(sprite->data[3]); sprite->callback = sub_8101B84; } } @@ -4430,13 +4432,13 @@ static void sub_8101BA0(struct Sprite *sprite) sprite->data[3] = GetBattlerSide(gBattleAnimAttacker); sprite->data[4] = (sprite->data[3] != B_SIDE_PLAYER) ? 0x200 : -0x200; sprite->data[5] = 0; - sub_80A7270(sprite->data[2], 0); + PrepareBattlerSpriteForRotScale(sprite->data[2], ST_OAM_OBJ_NORMAL); sprite->data[0]++; // fall through case 1: sprite->data[5] += sprite->data[4]; - obj_id_set_rotscale(sprite->data[2], 0x100, 0x100, sprite->data[5]); - sub_80A73A0(sprite->data[2]); + SetSpriteRotScale(sprite->data[2], 0x100, 0x100, sprite->data[5]); + SetBattlerSpriteYOffsetFromRotation(sprite->data[2]); if (++sprite->data[1] > 3) { sprite->data[1] = 0; @@ -4446,11 +4448,11 @@ static void sub_8101BA0(struct Sprite *sprite) break; case 2: sprite->data[5] += sprite->data[4]; - obj_id_set_rotscale(sprite->data[2], 0x100, 0x100, sprite->data[5]); - sub_80A73A0(sprite->data[2]); + SetSpriteRotScale(sprite->data[2], 0x100, 0x100, sprite->data[5]); + SetBattlerSpriteYOffsetFromRotation(sprite->data[2]); if (++sprite->data[1] > 3) { - sub_80A7344(sprite->data[2]); + ResetSpriteRotScale(sprite->data[2]); DestroyAnimSprite(sprite); } break; @@ -4512,7 +4514,7 @@ static void sub_8101D2C(u8 taskId) task->data[3] = 8; task->data[4] = 0; task->data[5] = (task->data[1] == 0) ? -0xC0 : 0xC0; - sub_80A7270(task->data[0], 0); + PrepareBattlerSpriteForRotScale(task->data[0], ST_OAM_OBJ_NORMAL); task->data[2]++; } break; @@ -4520,8 +4522,8 @@ static void sub_8101D2C(u8 taskId) if (task->data[3]) { task->data[4] += task->data[5]; - obj_id_set_rotscale(task->data[0], 0x100, 0x100, task->data[4]); - sub_80A73A0(task->data[0]); + SetSpriteRotScale(task->data[0], 0x100, 0x100, task->data[4]); + SetBattlerSpriteYOffsetFromRotation(task->data[0]); task->data[3]--; } else @@ -4592,13 +4594,13 @@ static void sub_8101EEC(u8 taskId) if (task->data[3]) { task->data[4] -= task->data[5]; - obj_id_set_rotscale(task->data[0], 0x100, 0x100, task->data[4]); - sub_80A73A0(task->data[0]); + SetSpriteRotScale(task->data[0], 0x100, 0x100, task->data[4]); + SetBattlerSpriteYOffsetFromRotation(task->data[0]); task->data[3]--; } else { - sub_80A7344(task->data[0]); + ResetSpriteRotScale(task->data[0]); DestroyAnimVisualTask(taskId); } } @@ -4619,7 +4621,7 @@ void sub_8101F40(struct Sprite* sprite) sprite->data[0] = 0; sprite->data[1] = 0; StoreSpriteCallbackInData6(sprite, sub_810208C); - sprite->callback = sub_80A67D8; + sprite->callback = RunStoredCallbackWhenAnimEnds; } void sub_8101FA8(struct Sprite* sprite) @@ -4627,7 +4629,7 @@ void sub_8101FA8(struct Sprite* sprite) sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + 0xFFD0; sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3); StoreSpriteCallbackInData6(sprite, sub_8102044); - sprite->callback = sub_80A67D8; + sprite->callback = RunStoredCallbackWhenAnimEnds; } void sub_8101FF0(struct Sprite* sprite) @@ -4914,7 +4916,7 @@ void sub_81025C0(u8 taskId) gTasks[taskId].data[9] = 15; b = sub_80A76C4(1, 1, 1, 1); c = a | b; - sub_80A8048(&gTasks[taskId].data[14], &gTasks[taskId].data[15], (void*)c); + StorePointerInVars(&gTasks[taskId].data[14], &gTasks[taskId].data[15], (void*)c); b = b | (0x10000 << IndexOfSpritePaletteTag(ANIM_TAG_MOON)); d = IndexOfSpritePaletteTag(ANIM_TAG_GREEN_SPARKLE); BeginNormalPaletteFade((0x10000 << d) | b, 0, 0, 16, RGB(27, 29, 31)); @@ -4989,7 +4991,7 @@ void sub_81026A8(u8 taskId) case 2: if (++task->data[1] > 30) { - BeginNormalPaletteFade((u32)sub_80A8050(task->data[14], task->data[15]), 0, 16, 0, RGB(27, 29, 31)); + BeginNormalPaletteFade((u32)LoadPointerFromVars(task->data[14], task->data[15]), 0, 16, 0, RGB(27, 29, 31)); task->data[0]++; } break; @@ -5080,7 +5082,7 @@ void sub_81029B4(u8 taskId) BlendPalette(r3, 16, 11, RGB(0, 0, 0)); task->data[3] = 0; i = 0; - while (i < 2 && (obj = duplicate_obj_of_side_rel2move_in_transparent_mode(0)) >= 0) + while (i < 2 && (obj = CloneBattlerSpriteWithBlend(0)) >= 0) { gSprites[obj].oam.paletteNum = task->data[1]; gSprites[obj].data[0] = 0; @@ -5138,7 +5140,7 @@ static void sub_8102B3C(struct Sprite* sprite) void sub_8102BCC(struct Sprite* sprite) { StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); - sprite->callback = sub_80A67D8; + sprite->callback = RunStoredCallbackWhenAnimEnds; } void sub_8102BE8(u8 taskId) @@ -5183,7 +5185,7 @@ void sub_8102CD4(struct Sprite* sprite) u8 index; u8 a; u8 b; - sub_80A6838(sprite); + SetSpriteCoordsToAnimAttackerCoords(sprite); StartSpriteAnim(sprite, gBattleAnimArgs[0]); if ((index = IndexOfSpritePaletteTag(gUnknown_08593020[gBattleAnimArgs[1]][0])) != 0xFF) sprite->oam.paletteNum = index; @@ -5242,7 +5244,7 @@ static void sub_8102DE4(struct Sprite* sprite) if ((u32)((c + 16) << 16) > (0x110) << 16 || a < -16 || a > 0x80) { - move_anim_8074EE0(sprite); + DestroySpriteAndMatrix(sprite); } else { @@ -5296,7 +5298,7 @@ static void sub_8102F40(struct Sprite* sprite) } if (++sprite->data[0] == 48) - move_anim_8074EE0(sprite); + DestroySpriteAndMatrix(sprite); } void sub_8102FB8(struct Sprite* sprite) @@ -5323,7 +5325,7 @@ void sub_8103028(struct Sprite* sprite) { s16 xDiff; u8 index; - sub_80A6838(sprite); + SetSpriteCoordsToAnimAttackerCoords(sprite); sprite->pos1.y += 8; StartSpriteAnim(sprite, gBattleAnimArgs[1]); index = IndexOfSpritePaletteTag(gUnknown_08593020[gBattleAnimArgs[2]][0]); @@ -5385,7 +5387,7 @@ void sub_8103164(struct Sprite* sprite) sprite->data[1] = a + 2; StartSpriteAnim(sprite, a); StoreSpriteCallbackInData6(sprite, sub_81031D0); - sprite->callback = sub_80A67D8; + sprite->callback = RunStoredCallbackWhenAnimEnds; } static void sub_81031D0(struct Sprite* sprite) @@ -5394,7 +5396,7 @@ static void sub_81031D0(struct Sprite* sprite) { StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); StartSpriteAnim(sprite, sprite->data[1]); - sprite->callback = sub_80A67D8; + sprite->callback = RunStoredCallbackWhenAnimEnds; } } @@ -5409,7 +5411,7 @@ void sub_8103208(struct Sprite* sprite) sub_810310C(battler, sprite); sprite->data[0] = 0; StoreSpriteCallbackInData6(sprite, sub_8103250); - sprite->callback = sub_80A67BC; + sprite->callback = RunStoredCallbackWhenAffineAnimEnds; } static void sub_8103250(struct Sprite* sprite) @@ -5417,8 +5419,8 @@ static void sub_8103250(struct Sprite* sprite) if (++sprite->data[0] > 16) { StartSpriteAffineAnim(sprite, 1); - StoreSpriteCallbackInData6(sprite, move_anim_8074EE0); - sprite->callback = sub_80A67BC; + StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix); + sprite->callback = RunStoredCallbackWhenAffineAnimEnds; } } @@ -5441,7 +5443,7 @@ void sub_8103284(struct Sprite* sprite) sprite->data[3] = sprite->subpriority + 4; sprite->data[4] = 0; StoreSpriteCallbackInData6(sprite, sub_8103300); - sprite->callback = sub_80A67BC; + sprite->callback = RunStoredCallbackWhenAffineAnimEnds; } static void sub_8103300(struct Sprite* sprite) @@ -5509,7 +5511,7 @@ static void sub_81033F0(struct Sprite* sprite) sprite->data[1] = 0; StartSpriteAnim(sprite, sprite->data[0]); StoreSpriteCallbackInData6(sprite, sub_810342C); - sprite->callback = sub_80A67D8; + sprite->callback = RunStoredCallbackWhenAnimEnds; } } |