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authorGriffinR <griffin.g.richards@gmail.com>2020-02-19 13:13:28 -0500
committerhuderlem <huderlem@gmail.com>2020-02-25 12:54:08 -0600
commit0d651c7c9e2834229e14d60c00c203d7798d3890 (patch)
tree04ee7fc9e538d3b89a94c6b69299e5c117c845ef /src/battle_anim_effects_3.c
parent1ba12dc050aaeb36e0ba11160bb159280f95f28a (diff)
Some battle anim review changes
Diffstat (limited to 'src/battle_anim_effects_3.c')
-rwxr-xr-xsrc/battle_anim_effects_3.c40
1 files changed, 20 insertions, 20 deletions
diff --git a/src/battle_anim_effects_3.c b/src/battle_anim_effects_3.c
index 640eaa78f..6b4947442 100755
--- a/src/battle_anim_effects_3.c
+++ b/src/battle_anim_effects_3.c
@@ -1391,7 +1391,7 @@ static void SetPsychicBackground_Step(u8 taskId)
gTasks[taskId].data[5] = 0;
}
- if ((u16)gBattleAnimArgs[7] == 0xFFFF)
+ if ((u16)gBattleAnimArgs[ARG_RET_ID] == 0xFFFF)
DestroyTask(taskId);
}
@@ -1422,7 +1422,7 @@ static void FadeScreenToWhite_Step(u8 taskId)
gTasks[taskId].data[5] = 0;
}
- if ((u16)gBattleAnimArgs[7] == 0xFFFF)
+ if ((u16)gBattleAnimArgs[ARG_RET_ID] == 0xFFFF)
DestroyTask(taskId);
}
@@ -1522,9 +1522,9 @@ void AnimFang(struct Sprite *sprite)
void AnimTask_IsTargetPlayerSide(u8 taskId)
{
if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_OPPONENT)
- gBattleAnimArgs[7] = FALSE;
+ gBattleAnimArgs[ARG_RET_ID] = FALSE;
else
- gBattleAnimArgs[7] = TRUE;
+ gBattleAnimArgs[ARG_RET_ID] = TRUE;
DestroyAnimVisualTask(taskId);
}
@@ -1532,9 +1532,9 @@ void AnimTask_IsTargetPlayerSide(u8 taskId)
void AnimTask_IsHealingMove(u8 taskId)
{
if (gAnimMoveDmg > 0)
- gBattleAnimArgs[7] = FALSE;
+ gBattleAnimArgs[ARG_RET_ID] = FALSE;
else
- gBattleAnimArgs[7] = TRUE;
+ gBattleAnimArgs[ARG_RET_ID] = TRUE;
DestroyAnimVisualTask(taskId);
}
@@ -2363,7 +2363,7 @@ void AnimTask_TransformMon(u8 taskId)
void AnimTask_IsMonInvisible(u8 taskId)
{
- gBattleAnimArgs[7] = gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].invisible;
+ gBattleAnimArgs[ARG_RET_ID] = gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].invisible;
DestroyAnimVisualTask(taskId);
}
@@ -4984,15 +4984,15 @@ static void MoveOdorSleuthClone(struct Sprite *sprite)
void AnimTask_GetReturnPowerLevel(u8 taskId)
{
- gBattleAnimArgs[7] = 0;
+ gBattleAnimArgs[ARG_RET_ID] = 0;
if (gAnimFriendship < 60)
- gBattleAnimArgs[7] = 0;
+ gBattleAnimArgs[ARG_RET_ID] = 0;
if (gAnimFriendship > 60 && gAnimFriendship < 92)
- gBattleAnimArgs[7] = 1;
+ gBattleAnimArgs[ARG_RET_ID] = 1;
if (gAnimFriendship > 91 && gAnimFriendship < 201)
- gBattleAnimArgs[7] = 2;
+ gBattleAnimArgs[ARG_RET_ID] = 2;
if (gAnimFriendship > 200)
- gBattleAnimArgs[7] = 3;
+ gBattleAnimArgs[ARG_RET_ID] = 3;
DestroyAnimVisualTask(taskId);
}
@@ -5091,7 +5091,7 @@ void AnimTask_SnatchOpposingMonMove(u8 taskId)
if (x < GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X))
{
gTasks[taskId].data[14]++;
- gBattleAnimArgs[7] = 0xFFFF;
+ gBattleAnimArgs[ARG_RET_ID] = 0xFFFF;
}
}
else
@@ -5099,7 +5099,7 @@ void AnimTask_SnatchOpposingMonMove(u8 taskId)
if (x > GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X))
{
gTasks[taskId].data[14]++;
- gBattleAnimArgs[7] = 0xFFFF;
+ gBattleAnimArgs[ARG_RET_ID] = 0xFFFF;
}
}
}
@@ -5149,7 +5149,7 @@ void sub_815FE80(struct Sprite *sprite)
switch (sprite->data[7])
{
case 0:
- if (gBattleAnimArgs[7] == -1)
+ if (gBattleAnimArgs[ARG_RET_ID] == -1)
{
PlaySE12WithPanning(SE_W233, BattleAnimAdjustPanning(63));
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + 16;
@@ -5421,15 +5421,15 @@ static void AnimRecycleStep(struct Sprite *sprite)
void AnimTask_GetWeather(u8 taskId)
{
- gBattleAnimArgs[7] = ANIM_WEATHER_NONE;
+ gBattleAnimArgs[ARG_RET_ID] = ANIM_WEATHER_NONE;
if (gWeatherMoveAnim & WEATHER_SUN_ANY)
- gBattleAnimArgs[7] = ANIM_WEATHER_SUN;
+ gBattleAnimArgs[ARG_RET_ID] = ANIM_WEATHER_SUN;
else if (gWeatherMoveAnim & WEATHER_RAIN_ANY)
- gBattleAnimArgs[7] = ANIM_WEATHER_RAIN;
+ gBattleAnimArgs[ARG_RET_ID] = ANIM_WEATHER_RAIN;
else if (gWeatherMoveAnim & WEATHER_SANDSTORM_ANY)
- gBattleAnimArgs[7] = ANIM_WEATHER_SANDSTORM;
+ gBattleAnimArgs[ARG_RET_ID] = ANIM_WEATHER_SANDSTORM;
else if (gWeatherMoveAnim & WEATHER_HAIL_ANY)
- gBattleAnimArgs[7] = ANIM_WEATHER_HAIL;
+ gBattleAnimArgs[ARG_RET_ID] = ANIM_WEATHER_HAIL;
DestroyAnimVisualTask(taskId);
}