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authorGriffinR <griffin.g.richards@gmail.com>2021-02-02 00:24:16 -0500
committerGitHub <noreply@github.com>2021-02-02 00:24:16 -0500
commit64460e01aede2bbcaa8d1dd18dd3fab590fa4a6e (patch)
tree58be3a15322f5c0972b71525f5cd22149bb67696 /src/battle_anim_effects_3.c
parent7e26aa3d21f55e1375bfde6ffbc70210170fdc37 (diff)
parent3fd5e143a986334985c2c786c324663dbba2db9b (diff)
Merge pull request #1314 from GriffinRichards/doc-controllers
Document battle controllers, misc other battle
Diffstat (limited to 'src/battle_anim_effects_3.c')
-rwxr-xr-xsrc/battle_anim_effects_3.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/battle_anim_effects_3.c b/src/battle_anim_effects_3.c
index f73a2dee7..7be5fa31c 100755
--- a/src/battle_anim_effects_3.c
+++ b/src/battle_anim_effects_3.c
@@ -2321,7 +2321,7 @@ void AnimTask_TransformMon(u8 taskId)
if (IsSpeciesNotUnown(gContestResources->moveAnim->targetSpecies))
gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].affineAnims = gUnknown_082FF6C0;
else
- gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].affineAnims = gUnknown_082FF694;
+ gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].affineAnims = gAffineAnims_BattleSpriteOpponentSide;
StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[gBattleAnimAttacker]], 0);
}
@@ -3248,7 +3248,7 @@ void AnimTask_RolePlaySilhouette(u8 taskId)
coord1 = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
coord2 = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
- spriteId = sub_80A8394(species, isBackPic, 0, coord1 + xOffset, coord2, 5, personality, otId, gBattleAnimTarget, 1);
+ spriteId = CreateAdditionalMonSpriteForMoveAnim(species, isBackPic, 0, coord1 + xOffset, coord2, 5, personality, otId, gBattleAnimTarget, TRUE);
gSprites[spriteId].oam.priority = priority;
gSprites[spriteId].oam.objMode = ST_OAM_OBJ_BLEND;
@@ -5066,7 +5066,7 @@ void AnimTask_SnatchOpposingMonMove(u8 taskId)
}
}
- spriteId2 = sub_80A8394(species, isBackPic, 0, x, GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y), subpriority, personality, otId, gBattleAnimAttacker, 0);
+ spriteId2 = CreateAdditionalMonSpriteForMoveAnim(species, isBackPic, 0, x, GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y), subpriority, personality, otId, gBattleAnimAttacker, FALSE);
if (gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].transformSpecies != SPECIES_NONE)
BlendPalette((gSprites[spriteId2].oam.paletteNum * 16) | 0x100, 16, 6, RGB_WHITE);