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authorGriffinR <griffin.g.richards@gmail.com>2020-02-20 16:22:33 -0500
committerhuderlem <huderlem@gmail.com>2020-02-25 12:54:08 -0600
commitefd53d080c800a54d47b6306083b77a25865d051 (patch)
treee390b76509b7553d0dcdb0fe3c7924d2770752c7 /src/battle_anim_effects_3.c
parentafa1ae220965ea6453a9e1a21fb211de280c41c8 (diff)
Clean up battle anim C for doc
Diffstat (limited to 'src/battle_anim_effects_3.c')
-rwxr-xr-xsrc/battle_anim_effects_3.c399
1 files changed, 200 insertions, 199 deletions
diff --git a/src/battle_anim_effects_3.c b/src/battle_anim_effects_3.c
index 96f3f5364..389e9eedd 100755
--- a/src/battle_anim_effects_3.c
+++ b/src/battle_anim_effects_3.c
@@ -26,100 +26,101 @@
extern const struct SpriteTemplate gThoughtBubbleSpriteTemplate;
-void AnimBlackSmoke(struct Sprite *);
-void AnimWhiteHalo(struct Sprite *);
-void AnimTealAlert(struct Sprite *);
-void AnimMeanLookEye(struct Sprite *);
-void AnimSpikes(struct Sprite *);
-void AnimLeer(struct Sprite *);
-void AnimLetterZ(struct Sprite *);
-void AnimFang(struct Sprite *);
-void AnimSpotlight(struct Sprite *);
-void AnimClappingHand(struct Sprite *);
-void AnimClappingHand2(struct Sprite *);
-void AnimRapidSpin(struct Sprite *);
-void AnimTriAttackTriangle(struct Sprite *);
-void AnimBatonPassPokeball(struct Sprite *);
-void AnimWishStar(struct Sprite *);
-void AnimMiniTwinklingStar(struct Sprite *);
-void AnimSwallowBlueOrb(struct Sprite *);
-void AnimGreenStar(struct Sprite *);
-void AnimWeakFrustrationAngerMark(struct Sprite *);
-void AnimSweetScentPetal(struct Sprite *);
-void AnimPainSplitProjectile(struct Sprite *);
-void AnimFlatterConfetti(struct Sprite *);
-void AnimFlatterSpotlight(struct Sprite *);
-void AnimReversalOrb(struct Sprite *);
-void AnimYawnCloud(struct Sprite *);
-void AnimSmokeBallEscapeCloud(struct Sprite *);
-void AnimFacadeSweatDrop(struct Sprite *);
-void AnimRoarNoiseLine(struct Sprite *);
-void AnimGlareEyeDot(struct Sprite *);
-void AnimAssistPawprint(struct Sprite *);
-void AnimSmellingSaltsHand(struct Sprite *);
-void AnimSmellingSaltExclamation(struct Sprite *);
-void AnimHelpingHandClap(struct Sprite *);
-void AnimForesightMagnifyingGlass(struct Sprite *);
-void AnimMeteorMashStar(struct Sprite *);
-void AnimBlockX(struct Sprite *);
-void sub_815FE80(struct Sprite *);
-void AnimParticuleBurst(struct Sprite *);
-void AnimKnockOffStrike(struct Sprite *);
-void AnimRecycle(struct Sprite *);
-static void AnimBlackSmokeStep(struct Sprite *);
+static void AnimBlackSmoke(struct Sprite *);
+static void AnimBlackSmoke_Step(struct Sprite *);
+static void AnimWhiteHalo(struct Sprite *);
static void AnimWhiteHalo_Step1(struct Sprite *);
static void AnimWhiteHalo_Step2(struct Sprite *);
+static void AnimTealAlert(struct Sprite *);
+static void AnimMeanLookEye(struct Sprite *);
static void AnimMeanLookEye_Step1(struct Sprite *);
static void AnimMeanLookEye_Step2(struct Sprite *);
static void AnimMeanLookEye_Step3(struct Sprite *);
static void AnimMeanLookEye_Step4(struct Sprite *);
-static void SetPsychicBackground_Step(u8);
-static void FadeScreenToWhite_Step(u8);
+static void AnimSpikes(struct Sprite *);
static void AnimSpikes_Step1(struct Sprite *);
static void AnimSpikes_Step2(struct Sprite *);
+static void AnimLeer(struct Sprite *);
+static void AnimLetterZ(struct Sprite *);
+static void AnimFang(struct Sprite *);
+static void AnimSpotlight(struct Sprite *);
static void AnimSpotlight_Step1(struct Sprite *);
static void AnimSpotlight_Step2(struct Sprite *);
+static void AnimClappingHand(struct Sprite *);
static void AnimClappingHand_Step(struct Sprite *);
+static void AnimClappingHand2(struct Sprite *);
+static void AnimRapidSpin(struct Sprite *);
static void AnimRapidSpin_Step(struct Sprite *);
-static void RapinSpinMonElevation_Step(u8);
-static void TormentAttacker_Step(u8);
-static void TormentAttacker_Callback(struct Sprite *);
+static void AnimTriAttackTriangle(struct Sprite *);
+static void AnimBatonPassPokeball(struct Sprite *);
+static void AnimWishStar(struct Sprite *);
static void AnimWishStar_Step(struct Sprite *);
+static void AnimMiniTwinklingStar(struct Sprite *);
static void AnimMiniTwinklingStar_Step(struct Sprite *);
+static void AnimSwallowBlueOrb(struct Sprite *);
+static void AnimGreenStar(struct Sprite *);
static void AnimGreenStar_Step1(struct Sprite *);
static void AnimGreenStar_Step2(struct Sprite *);
static void AnimGreenStar_Callback(struct Sprite *);
-static void AnimTask_RockMonBackAndForthStep(u8);
-static void AnimSweetScentPetalStep(struct Sprite *);
-static void AnimTask_FlailMovementStep(u8);
-static void AnimFlatterConfettiStep(struct Sprite *);
-static void AnimFlatterSpotlightStep(struct Sprite *);
-static void AnimReversalOrbStep(struct Sprite *);
-static void AnimTask_RolePlaySilhouetteStep1(u8);
-static void AnimTask_RolePlaySilhouetteStep2(u8);
-static void AnimTask_AcidArmorStep(u8);
-static void AnimTask_DeepInhaleStep(u8);
-static void AnimYawnCloudStep(struct Sprite *);
-static void AnimTask_SquishAndSweatDropletsStep(u8);
+static void AnimWeakFrustrationAngerMark(struct Sprite *);
+static void AnimSweetScentPetal(struct Sprite *);
+static void AnimSweetScentPetal_Step(struct Sprite *);
+static void AnimPainSplitProjectile(struct Sprite *);
+static void AnimFlatterConfetti(struct Sprite *);
+static void AnimFlatterConfetti_Step(struct Sprite *);
+static void AnimFlatterSpotlight(struct Sprite *);
+static void AnimFlatterSpotlight_Step(struct Sprite *);
+static void AnimReversalOrb(struct Sprite *);
+static void AnimReversalOrb_Step(struct Sprite *);
+static void AnimYawnCloud(struct Sprite *);
+static void AnimYawnCloud_Step(struct Sprite *);
+static void AnimSmokeBallEscapeCloud(struct Sprite *);
+static void AnimFacadeSweatDrop(struct Sprite *);
+static void AnimRoarNoiseLine(struct Sprite *);
+static void AnimRoarNoiseLine_Step(struct Sprite *);
+static void AnimGlareEyeDot(struct Sprite *);
+static void AnimAssistPawprint(struct Sprite *);
+static void AnimSmellingSaltsHand(struct Sprite *);
+static void AnimSmellingSaltsHand_Step(struct Sprite *);
+static void AnimSmellingSaltExclamation(struct Sprite *);
+static void AnimSmellingSaltExclamation_Step(struct Sprite *);
+static void AnimHelpingHandClap(struct Sprite *);
+static void AnimHelpingHandClap_Step(struct Sprite *);
+static void AnimForesightMagnifyingGlass(struct Sprite *);
+static void AnimForesightMagnifyingGlass_Step(struct Sprite *);
+static void AnimMeteorMashStar(struct Sprite *);
+static void AnimMeteorMashStar_Step(struct Sprite *sprite);
+static void AnimBlockX(struct Sprite *);
+static void AnimBlockX_Step(struct Sprite *);
+static void sub_815FE80(struct Sprite *);
+static void AnimKnockOffStrike(struct Sprite *);
+static void AnimKnockOffStrike_Step(struct Sprite *sprite);
+static void AnimRecycle(struct Sprite *);
+static void AnimRecycle_Step(struct Sprite *);
+static void SetPsychicBackground_Step(u8);
+static void FadeScreenToWhite_Step(u8);
+static void RapinSpinMonElevation_Step(u8);
+static void TormentAttacker_Step(u8);
+static void TormentAttacker_Callback(struct Sprite *);
+static void AnimTask_RockMonBackAndForth_Step(u8);
+static void AnimTask_FlailMovement_Step(u8);
+static void AnimTask_RolePlaySilhouette_Step1(u8);
+static void AnimTask_RolePlaySilhouette_Step2(u8);
+static void AnimTask_AcidArmor_Step(u8);
+static void AnimTask_DeepInhale_Step(u8);
+static void AnimTask_SquishAndSweatDroplets_Step(u8);
static void CreateSweatDroplets(u8, bool8);
-static void AnimTask_FacadeColorBlendStep(u8);
-static void AnimRoarNoiseLineStep(struct Sprite *);
-static void AnimTask_GlareEyeDotsStep(u8);
+static void AnimTask_FacadeColorBlend_Step(u8);
+static void AnimTask_GlareEyeDots_Step(u8);
static void GetGlareEyeDotCoords(s16, s16, s16, s16, u8, u8, s16 *, s16 *);
-static void AnimTask_BarrageBallStep(u8);
-static void AnimSmellingSaltsHand_Step(struct Sprite *);
-static void AnimTask_SmellingSaltsSquishStep(u8);
-static void AnimSmellingSaltExclamationStep(struct Sprite *);
-static void AnimHelpingHandClapStep(struct Sprite *);
-static void AnimTask_HelpingHandAttackerMovementStep(u8);
-static void AnimForesightMagnifyingGlassStep(struct Sprite *);
+static void AnimTask_BarrageBall_Step(u8);
+static void AnimTask_SmellingSaltsSquish_Step(u8);
+static void AnimTask_HelpingHandAttackerMovement_Step(u8);
static void AnimTask_MonToSubstituteDoll(u8);
-static void AnimBlockXStep(struct Sprite *);
static void AnimTask_OdorSleuthMovementWaitFinish(u8);
static void MoveOdorSleuthClone(struct Sprite *);
-static void AnimTask_TeeterDanceMovementStep(u8);
-static void AnimRecycleStep(struct Sprite *);
-static void AnimTask_SlackOffSquishStep(u8);
+static void AnimTask_TeeterDanceMovement_Step(u8);
+static void AnimTask_SlackOffSquish_Step(u8);
const union AnimCmd gScratchAnimCmds[] =
{
@@ -1079,7 +1080,7 @@ const struct SpriteTemplate gUnknown_085CE8F4 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = AnimParticuleBurst,
+ .callback = AnimParticleBurst,
};
const struct SpriteTemplate gBlockXSpriteTemplate =
@@ -1179,7 +1180,7 @@ const union AffineAnimCmd gSlackOffSquishAffineAnimCmds[] =
AFFINEANIMCMD_END,
};
-void AnimBlackSmoke(struct Sprite *sprite)
+static void AnimBlackSmoke(struct Sprite *sprite)
{
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
@@ -1190,10 +1191,10 @@ void AnimBlackSmoke(struct Sprite *sprite)
sprite->data[0] = -gBattleAnimArgs[2];
sprite->data[1] = gBattleAnimArgs[4];
- sprite->callback = AnimBlackSmokeStep;
+ sprite->callback = AnimBlackSmoke_Step;
}
-static void AnimBlackSmokeStep(struct Sprite *sprite)
+static void AnimBlackSmoke_Step(struct Sprite *sprite)
{
if (sprite->data[1] > 0)
{
@@ -1217,7 +1218,7 @@ void AnimTask_SmokescreenImpact(u8 taskId)
DestroyAnimVisualTask(taskId);
}
-void AnimWhiteHalo(struct Sprite *sprite)
+static void AnimWhiteHalo(struct Sprite *sprite)
{
sprite->data[0] = 90;
sprite->callback = WaitAnimForDuration;
@@ -1232,7 +1233,7 @@ static void AnimWhiteHalo_Step1(struct Sprite *sprite)
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[1], 16 - sprite->data[1]));
if (--sprite->data[1] < 0)
{
- sprite->invisible = 1;
+ sprite->invisible = TRUE;
sprite->callback = AnimWhiteHalo_Step2;
}
}
@@ -1244,7 +1245,7 @@ static void AnimWhiteHalo_Step2(struct Sprite *sprite)
DestroyAnimSprite(sprite);
}
-void AnimTealAlert(struct Sprite *sprite)
+static void AnimTealAlert(struct Sprite *sprite)
{
u16 rotation;
u8 x = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
@@ -1266,7 +1267,7 @@ void AnimTealAlert(struct Sprite *sprite)
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}
-void AnimMeanLookEye(struct Sprite *sprite)
+static void AnimMeanLookEye(struct Sprite *sprite)
{
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND);
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16));
@@ -1292,7 +1293,7 @@ static void AnimMeanLookEye_Step1(struct Sprite *sprite)
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
StartSpriteAffineAnim(sprite, 1);
sprite->data[2] = 0;
- sprite->invisible = 1;
+ sprite->invisible = TRUE;
sprite->affineAnimPaused = 1;
sprite->callback = AnimMeanLookEye_Step2;
}
@@ -1302,7 +1303,7 @@ static void AnimMeanLookEye_Step2(struct Sprite *sprite)
{
if (sprite->data[2]++ > 9)
{
- sprite->invisible = 0;
+ sprite->invisible = FALSE;
sprite->affineAnimPaused = 0;
if (sprite->affineAnimEnded)
sprite->callback = AnimMeanLookEye_Step3;
@@ -1359,7 +1360,7 @@ static void AnimMeanLookEye_Step4(struct Sprite *sprite)
}
if (sprite->data[0] == 0)
- sprite->invisible = 1;
+ sprite->invisible = TRUE;
if (sprite->data[0] < 0)
{
@@ -1426,7 +1427,7 @@ static void FadeScreenToWhite_Step(u8 taskId)
DestroyTask(taskId);
}
-void AnimSpikes(struct Sprite *sprite)
+static void AnimSpikes(struct Sprite *sprite)
{
u16 x;
u16 y;
@@ -1466,7 +1467,7 @@ static void AnimSpikes_Step2(struct Sprite *sprite)
DestroyAnimSprite(sprite);
}
-void AnimLeer(struct Sprite *sprite)
+static void AnimLeer(struct Sprite *sprite)
{
SetSpriteCoordsToAnimAttackerCoords(sprite);
SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]);
@@ -1475,7 +1476,7 @@ void AnimLeer(struct Sprite *sprite)
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}
-void AnimLetterZ(struct Sprite *sprite)
+static void AnimLetterZ(struct Sprite *sprite)
{
int var0;
if (sprite->data[0] == 0)
@@ -1513,7 +1514,7 @@ void AnimLetterZ(struct Sprite *sprite)
DestroyAnimSprite(sprite);
}
-void AnimFang(struct Sprite *sprite)
+static void AnimFang(struct Sprite *sprite)
{
if (sprite->animEnded)
DestroyAnimSprite(sprite);
@@ -1539,7 +1540,7 @@ void AnimTask_IsHealingMove(u8 taskId)
DestroyAnimVisualTask(taskId);
}
-void AnimSpotlight(struct Sprite *sprite)
+static void AnimSpotlight(struct Sprite *sprite)
{
SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR | WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ);
SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_OBJWIN_ON);
@@ -1551,7 +1552,7 @@ void AnimSpotlight(struct Sprite *sprite)
InitSpritePosToAnimTarget(sprite, FALSE);
sprite->oam.objMode = ST_OAM_OBJ_WINDOW;
- sprite->invisible = 1;
+ sprite->invisible = TRUE;
sprite->callback = AnimSpotlight_Step1;
}
@@ -1560,7 +1561,7 @@ static void AnimSpotlight_Step1(struct Sprite *sprite)
switch (sprite->data[0])
{
case 0:
- sprite->invisible = 0;
+ sprite->invisible = FALSE;
if (sprite->affineAnimEnded)
sprite->data[0]++;
break;
@@ -1590,7 +1591,7 @@ static void AnimSpotlight_Step1(struct Sprite *sprite)
case 5:
if (sprite->affineAnimEnded)
{
- sprite->invisible = 1;
+ sprite->invisible = TRUE;
sprite->callback = AnimSpotlight_Step2;
}
break;
@@ -1604,7 +1605,7 @@ static void AnimSpotlight_Step2(struct Sprite *sprite)
DestroyAnimSprite(sprite);
}
-void AnimClappingHand(struct Sprite *sprite)
+static void AnimClappingHand(struct Sprite *sprite)
{
if (gBattleAnimArgs[3] == 0)
{
@@ -1665,7 +1666,7 @@ static void AnimClappingHand_Step(struct Sprite *sprite)
DestroyAnimSprite(sprite);
}
-void AnimClappingHand2(struct Sprite *sprite)
+static void AnimClappingHand2(struct Sprite *sprite)
{
sprite->oam.objMode = ST_OAM_OBJ_WINDOW;
sprite->data[3] = 255;
@@ -1706,7 +1707,7 @@ void AnimTask_RemoveSpotlight(u8 taskId)
DestroyAnimVisualTask(taskId);
}
-void AnimRapidSpin(struct Sprite *sprite)
+static void AnimRapidSpin(struct Sprite *sprite)
{
if (gBattleAnimArgs[0] == 0)
{
@@ -2013,7 +2014,7 @@ static void TormentAttacker_Callback(struct Sprite *sprite)
}
}
-void AnimTriAttackTriangle(struct Sprite *sprite)
+static void AnimTriAttackTriangle(struct Sprite *sprite)
{
if (sprite->data[0] == 0)
InitSpritePosToAnimAttacker(sprite, FALSE);
@@ -2022,13 +2023,13 @@ void AnimTriAttackTriangle(struct Sprite *sprite)
{
u16 var = sprite->data[0];
if ((var & 1) == 0)
- sprite->invisible = 1;
+ sprite->invisible = TRUE;
else
- sprite->invisible = 0;
+ sprite->invisible = FALSE;
}
if (sprite->data[0] > 30)
- sprite->invisible = 0;
+ sprite->invisible = FALSE;
if (sprite->data[0] == 61)
{
@@ -2059,7 +2060,7 @@ void AnimTask_DefenseCurlDeformMon(u8 taskId)
}
}
-void AnimBatonPassPokeball(struct Sprite *sprite)
+static void AnimBatonPassPokeball(struct Sprite *sprite)
{
u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
@@ -2089,7 +2090,7 @@ void AnimBatonPassPokeball(struct Sprite *sprite)
if (++sprite->data[3] == 9)
{
sprite->data[3] = 0;
- gSprites[spriteId].invisible = 1;
+ gSprites[spriteId].invisible = TRUE;
ResetSpriteRotScale(spriteId);
sprite->data[0]++;
}
@@ -2102,7 +2103,7 @@ void AnimBatonPassPokeball(struct Sprite *sprite)
}
}
-void AnimWishStar(struct Sprite *sprite)
+static void AnimWishStar(struct Sprite *sprite)
{
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
sprite->pos1.x = -16;
@@ -2140,7 +2141,7 @@ static void AnimWishStar_Step(struct Sprite *sprite)
DestroyAnimSprite(sprite);
}
-void AnimMiniTwinklingStar(struct Sprite *sprite)
+static void AnimMiniTwinklingStar(struct Sprite *sprite)
{
u8 rand;
s8 y;
@@ -2172,11 +2173,11 @@ static void AnimMiniTwinklingStar_Step(struct Sprite *sprite)
else
{
if (sprite->data[1] == 2)
- sprite->invisible = 0;
+ sprite->invisible = FALSE;
if (sprite->data[1] == 3)
{
- sprite->invisible = 1;
+ sprite->invisible = TRUE;
sprite->data[1] = -1;
}
@@ -2215,7 +2216,7 @@ void AnimTask_SpitUpDeformMon(u8 taskId)
}
}
-void AnimSwallowBlueOrb(struct Sprite *sprite)
+static void AnimSwallowBlueOrb(struct Sprite *sprite)
{
switch (sprite->data[0])
{
@@ -2465,7 +2466,7 @@ void AnimTask_MorningSunLightBeam(u8 taskId)
}
}
-void AnimGreenStar(struct Sprite *sprite)
+static void AnimGreenStar(struct Sprite *sprite)
{
s16 xOffset;
u8 spriteId1;
@@ -2492,8 +2493,8 @@ void AnimGreenStar(struct Sprite *sprite)
gSprites[spriteId2].data[2] = gBattleAnimArgs[1];
gSprites[spriteId1].data[7] = -1;
gSprites[spriteId2].data[7] = -1;
- gSprites[spriteId1].invisible = 1;
- gSprites[spriteId2].invisible = 1;
+ gSprites[spriteId1].invisible = TRUE;
+ gSprites[spriteId2].invisible = TRUE;
gSprites[spriteId1].callback = AnimGreenStar_Callback;
gSprites[spriteId2].callback = AnimGreenStar_Callback;
@@ -2510,19 +2511,19 @@ static void AnimGreenStar_Step1(struct Sprite *sprite)
sprite->data[3] &= 0xFF;
if (sprite->data[4] == 0 && sprite->pos2.y < -8)
{
- gSprites[sprite->data[6]].invisible = 0;
+ gSprites[sprite->data[6]].invisible = FALSE;
sprite->data[4]++;
}
if (sprite->data[4] == 1 && sprite->pos2.y < -16)
{
- gSprites[sprite->data[7]].invisible = 0;
+ gSprites[sprite->data[7]].invisible = FALSE;
sprite->data[4]++;
}
if (--sprite->data[1] == -1)
{
- sprite->invisible = 1;
+ sprite->invisible = TRUE;
sprite->callback = AnimGreenStar_Step2;
}
}
@@ -2548,7 +2549,7 @@ static void AnimGreenStar_Callback(struct Sprite *sprite)
sprite->data[3] &= 0xFF;
if (--sprite->data[1] == -1)
{
- sprite->invisible = 1;
+ sprite->invisible = TRUE;
sprite->callback = SpriteCallbackDummy;
}
}
@@ -2673,7 +2674,7 @@ void AnimTask_StrongFrustrationGrowAndShrink(u8 taskId)
// Animates an anger mark near the mon's head.
// arg 0: initial x pixel offset
// arg 1: initial y pixel offset
-void AnimWeakFrustrationAngerMark(struct Sprite *sprite)
+static void AnimWeakFrustrationAngerMark(struct Sprite *sprite)
{
if (sprite->data[0] == 0)
{
@@ -2737,10 +2738,10 @@ void AnimTask_RockMonBackAndForth(u8 taskId)
}
PrepareBattlerSpriteForRotScale(task->data[15], ST_OAM_OBJ_NORMAL);
- task->func = AnimTask_RockMonBackAndForthStep;
+ task->func = AnimTask_RockMonBackAndForth_Step;
}
-static void AnimTask_RockMonBackAndForthStep(u8 taskId)
+static void AnimTask_RockMonBackAndForth_Step(u8 taskId)
{
struct Task *task = &gTasks[taskId];
@@ -2798,7 +2799,7 @@ static void AnimTask_RockMonBackAndForthStep(u8 taskId)
// arg 0: initial y pixel offset
// arg 1: sprite anim num
// arg 2: unused
-void AnimSweetScentPetal(struct Sprite *sprite)
+static void AnimSweetScentPetal(struct Sprite *sprite)
{
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
{
@@ -2813,10 +2814,10 @@ void AnimSweetScentPetal(struct Sprite *sprite)
sprite->data[2] = gBattleAnimArgs[2];
StartSpriteAnim(sprite, gBattleAnimArgs[1]);
- sprite->callback = AnimSweetScentPetalStep;
+ sprite->callback = AnimSweetScentPetal_Step;
}
-static void AnimSweetScentPetalStep(struct Sprite *sprite)
+static void AnimSweetScentPetal_Step(struct Sprite *sprite)
{
sprite->data[0] += 3;
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
@@ -2857,10 +2858,10 @@ void AnimTask_FlailMovement(u8 taskId)
task->data[15] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
PrepareBattlerSpriteForRotScale(task->data[15], ST_OAM_OBJ_NORMAL);
- task->func = AnimTask_FlailMovementStep;
+ task->func = AnimTask_FlailMovement_Step;
}
-static void AnimTask_FlailMovementStep(u8 taskId)
+static void AnimTask_FlailMovement_Step(u8 taskId)
{
int temp;
struct Task *task = &gTasks[taskId];
@@ -2935,7 +2936,7 @@ static void AnimTask_FlailMovementStep(u8 taskId)
// arg 0: initial x pixel offset
// arg 1: initial y pixel offset
// arg 2: which battler
-void AnimPainSplitProjectile(struct Sprite *sprite)
+static void AnimPainSplitProjectile(struct Sprite *sprite)
{
if (!sprite->data[0])
{
@@ -3031,7 +3032,7 @@ void AnimTask_PainSplitMovement(u8 taskId)
// Move a piece of confetti in a slightly-random speed across the screen.
// arg 0: which battler the confetti starts from
-void AnimFlatterConfetti(struct Sprite *sprite)
+static void AnimFlatterConfetti(struct Sprite *sprite)
{
u8 tileOffset;
int rand1;
@@ -3059,10 +3060,10 @@ void AnimFlatterConfetti(struct Sprite *sprite)
sprite->pos1.x = 248;
sprite->pos1.y = 104;
- sprite->callback = AnimFlatterConfettiStep;
+ sprite->callback = AnimFlatterConfetti_Step;
}
-static void AnimFlatterConfettiStep(struct Sprite *sprite)
+static void AnimFlatterConfetti_Step(struct Sprite *sprite)
{
if (sprite->data[2] == 0)
{
@@ -3088,7 +3089,7 @@ static void AnimFlatterConfettiStep(struct Sprite *sprite)
// arg 0: initial x pixel offset
// arg 1: initial y pixel offset
// arg 2: duration of fully-opened spotlight
-void AnimFlatterSpotlight(struct Sprite *sprite)
+static void AnimFlatterSpotlight(struct Sprite *sprite)
{
SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR | WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ);
SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_OBJWIN_ON);
@@ -3100,16 +3101,16 @@ void AnimFlatterSpotlight(struct Sprite *sprite)
sprite->data[0] = gBattleAnimArgs[2];
InitSpritePosToAnimTarget(sprite, FALSE);
sprite->oam.objMode = ST_OAM_OBJ_WINDOW;
- sprite->invisible = 1;
- sprite->callback = AnimFlatterSpotlightStep;
+ sprite->invisible = TRUE;
+ sprite->callback = AnimFlatterSpotlight_Step;
}
-static void AnimFlatterSpotlightStep(struct Sprite *sprite)
+static void AnimFlatterSpotlight_Step(struct Sprite *sprite)
{
switch (sprite->data[1])
{
case 0:
- sprite->invisible = 0;
+ sprite->invisible = FALSE;
if (sprite->affineAnimEnded)
sprite->data[1]++;
break;
@@ -3123,7 +3124,7 @@ static void AnimFlatterSpotlightStep(struct Sprite *sprite)
case 2:
if (sprite->affineAnimEnded)
{
- sprite->invisible = 1;
+ sprite->invisible = TRUE;
sprite->data[1]++;
}
break;
@@ -3138,17 +3139,17 @@ static void AnimFlatterSpotlightStep(struct Sprite *sprite)
// Spins an orb around the attacking mon, while its path radius grows and shrinks.
// arg 0: duration
// arg 1: initial wave offset
-void AnimReversalOrb(struct Sprite *sprite)
+static void AnimReversalOrb(struct Sprite *sprite)
{
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
sprite->data[0] = gBattleAnimArgs[0];
sprite->data[1] = gBattleAnimArgs[1];
- sprite->callback = AnimReversalOrbStep;
+ sprite->callback = AnimReversalOrb_Step;
sprite->callback(sprite);
}
-static void AnimReversalOrbStep(struct Sprite *sprite)
+static void AnimReversalOrb_Step(struct Sprite *sprite)
{
sprite->pos2.x = Sin(sprite->data[1], sprite->data[2] >> 8);
sprite->pos2.y = Cos(sprite->data[1], sprite->data[3] >> 8);
@@ -3258,10 +3259,10 @@ void AnimTask_RolePlaySilhouette(u8 taskId)
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[1], 16 - gTasks[taskId].data[1]));
gTasks[taskId].data[0] = spriteId;
- gTasks[taskId].func = AnimTask_RolePlaySilhouetteStep1;
+ gTasks[taskId].func = AnimTask_RolePlaySilhouette_Step1;
}
-static void AnimTask_RolePlaySilhouetteStep1(u8 taskId)
+static void AnimTask_RolePlaySilhouette_Step1(u8 taskId)
{
if (gTasks[taskId].data[10]++ > 1)
{
@@ -3272,12 +3273,12 @@ static void AnimTask_RolePlaySilhouetteStep1(u8 taskId)
{
gTasks[taskId].data[10] = 256;
gTasks[taskId].data[11] = 256;
- gTasks[taskId].func = AnimTask_RolePlaySilhouetteStep2;
+ gTasks[taskId].func = AnimTask_RolePlaySilhouette_Step2;
}
}
}
-static void AnimTask_RolePlaySilhouetteStep2(u8 taskId)
+static void AnimTask_RolePlaySilhouette_Step2(u8 taskId)
{
u8 spriteId = gTasks[taskId].data[0];
gTasks[taskId].data[10] -= 16;
@@ -3353,10 +3354,10 @@ void AnimTask_AcidArmor(u8 taskId)
scanlineParams.initState = 1;
scanlineParams.unused9 = 0;
ScanlineEffect_SetParams(scanlineParams);
- task->func = AnimTask_AcidArmorStep;
+ task->func = AnimTask_AcidArmor_Step;
}
-static void AnimTask_AcidArmorStep(u8 taskId)
+static void AnimTask_AcidArmor_Step(u8 taskId)
{
struct Task *task;
s16 var1;
@@ -3478,10 +3479,10 @@ void AnimTask_DeepInhale(u8 taskId)
task->data[0] = 0;
task->data[15] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
PrepareAffineAnimInTaskData(&gTasks[taskId], task->data[15], gDeepInhaleAffineAnimCmds);
- task->func = AnimTask_DeepInhaleStep;
+ task->func = AnimTask_DeepInhale_Step;
}
-static void AnimTask_DeepInhaleStep(u8 taskId)
+static void AnimTask_DeepInhale_Step(u8 taskId)
{
u16 var0;
@@ -3530,7 +3531,7 @@ static void UpdateYawnCloudPosition(struct Sprite *sprite)
// Drifts a cloud in a wavy path towards the target mon.
// arg 0: which affine anim
-void AnimYawnCloud(struct Sprite *sprite)
+static void AnimYawnCloud(struct Sprite *sprite)
{
s16 destX = sprite->pos1.x;
s16 destY = sprite->pos1.y;
@@ -3539,10 +3540,10 @@ void AnimYawnCloud(struct Sprite *sprite)
StartSpriteAffineAnim(sprite, gBattleAnimArgs[0]);
InitYawnCloudPosition(sprite, sprite->pos1.x, sprite->pos1.y, destX, destY, 64);
sprite->data[0] = 0;
- sprite->callback = AnimYawnCloudStep;
+ sprite->callback = AnimYawnCloud_Step;
}
-static void AnimYawnCloudStep(struct Sprite *sprite)
+static void AnimYawnCloud_Step(struct Sprite *sprite)
{
int index;
@@ -3568,7 +3569,7 @@ static void AnimYawnCloudStep(struct Sprite *sprite)
// arg 1: initial x pixel offset
// arg 2: initial y pixel offset
// arg 3: ?
-void AnimSmokeBallEscapeCloud(struct Sprite *sprite)
+static void AnimSmokeBallEscapeCloud(struct Sprite *sprite)
{
sprite->data[0] = gBattleAnimArgs[3];
StartSpriteAffineAnim(sprite, gBattleAnimArgs[0]);
@@ -3742,10 +3743,10 @@ void AnimTask_SquishAndSweatDroplets(u8 taskId)
task->data[6] = GetBattlerSpriteSubpriority(battler);
task->data[15] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
PrepareAffineAnimInTaskData(task, task->data[15], gFacadeSquishAffineAnimCmds);
- task->func = AnimTask_SquishAndSweatDropletsStep;
+ task->func = AnimTask_SquishAndSweatDroplets_Step;
}
-static void AnimTask_SquishAndSweatDropletsStep(u8 taskId)
+static void AnimTask_SquishAndSweatDroplets_Step(u8 taskId)
{
struct Task *task = &gTasks[taskId];
@@ -3821,7 +3822,7 @@ static void CreateSweatDroplets(u8 taskId, bool8 arg1)
}
}
-void AnimFacadeSweatDrop(struct Sprite *sprite)
+static void AnimFacadeSweatDrop(struct Sprite *sprite)
{
sprite->pos1.x += sprite->data[1];
sprite->pos1.y += sprite->data[2];
@@ -3843,10 +3844,10 @@ void AnimTask_FacadeColorBlend(u8 taskId)
gTasks[taskId].data[1] = gBattleAnimArgs[1];
spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
gTasks[taskId].data[2] = 0x100 + gSprites[spriteId].oam.paletteNum * 16;
- gTasks[taskId].func = AnimTask_FacadeColorBlendStep;
+ gTasks[taskId].func = AnimTask_FacadeColorBlend_Step;
}
-static void AnimTask_FacadeColorBlendStep(u8 taskId)
+static void AnimTask_FacadeColorBlend_Step(u8 taskId)
{
if (gTasks[taskId].data[1])
{
@@ -3884,7 +3885,7 @@ void AnimTask_StatusClearedEffect(u8 taskId)
// arg 0: initial x pixel offset
// arg 1: initial y pixel offset
// arg 2: which direction (0 = upward, 1 = downward, 2 = horizontal)
-void AnimRoarNoiseLine(struct Sprite *sprite)
+static void AnimRoarNoiseLine(struct Sprite *sprite)
{
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT)
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
@@ -3914,10 +3915,10 @@ void AnimRoarNoiseLine(struct Sprite *sprite)
sprite->hFlip = 1;
}
- sprite->callback = AnimRoarNoiseLineStep;
+ sprite->callback = AnimRoarNoiseLine_Step;
}
-static void AnimRoarNoiseLineStep(struct Sprite *sprite)
+static void AnimRoarNoiseLine_Step(struct Sprite *sprite)
{
sprite->data[6] += sprite->data[0];
sprite->data[7] += sprite->data[1];
@@ -3954,10 +3955,10 @@ void AnimTask_GlareEyeDots(u8 taskId)
task->data[12] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET) - GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_HEIGHT) / 4;
task->data[13] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
task->data[14] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
- task->func = AnimTask_GlareEyeDotsStep;
+ task->func = AnimTask_GlareEyeDots_Step;
}
-static void AnimTask_GlareEyeDotsStep(u8 taskId)
+static void AnimTask_GlareEyeDots_Step(u8 taskId)
{
u8 i;
s16 x, y;
@@ -4051,7 +4052,7 @@ static void GetGlareEyeDotCoords(s16 arg0, s16 arg1, s16 arg2, s16 arg3, u8 arg4
*y = y2 >> 8;
}
-void AnimGlareEyeDot(struct Sprite *sprite)
+static void AnimGlareEyeDot(struct Sprite *sprite)
{
if (++sprite->data[0] > 36)
{
@@ -4066,7 +4067,7 @@ void AnimGlareEyeDot(struct Sprite *sprite)
// arg 2: destination x position
// arg 3: destination y position
// arg 4: duration
-void AnimAssistPawprint(struct Sprite *sprite)
+static void AnimAssistPawprint(struct Sprite *sprite)
{
sprite->pos1.x = gBattleAnimArgs[0];
sprite->pos1.y = gBattleAnimArgs[1];
@@ -4098,7 +4099,7 @@ void AnimTask_BarrageBall(u8 taskId)
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT)
StartSpriteAffineAnim(&gSprites[task->data[15]], 1);
- task->func = AnimTask_BarrageBallStep;
+ task->func = AnimTask_BarrageBall_Step;
}
else
{
@@ -4106,7 +4107,7 @@ void AnimTask_BarrageBall(u8 taskId)
}
}
-static void AnimTask_BarrageBallStep(u8 taskId)
+static void AnimTask_BarrageBall_Step(u8 taskId)
{
struct Task *task = &gTasks[taskId];
@@ -4153,7 +4154,7 @@ static void AnimTask_BarrageBallStep(u8 taskId)
// arg 0: which battler
// arg 1: horizontal flip
// arg 2: num squishes
-void AnimSmellingSaltsHand(struct Sprite *sprite)
+static void AnimSmellingSaltsHand(struct Sprite *sprite)
{
u8 battler;
@@ -4239,11 +4240,11 @@ void AnimTask_SmellingSaltsSquish(u8 taskId)
gTasks[taskId].data[0] = gBattleAnimArgs[1];
gTasks[taskId].data[15] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
PrepareAffineAnimInTaskData(&gTasks[taskId], gTasks[taskId].data[15], gSmellingSaltsSquishAffineAnimCmds);
- gTasks[taskId].func = AnimTask_SmellingSaltsSquishStep;
+ gTasks[taskId].func = AnimTask_SmellingSaltsSquish_Step;
}
}
-static void AnimTask_SmellingSaltsSquishStep(u8 taskId)
+static void AnimTask_SmellingSaltsSquish_Step(u8 taskId)
{
struct Task *task = &gTasks[taskId];
@@ -4276,7 +4277,7 @@ static void AnimTask_SmellingSaltsSquishStep(u8 taskId)
// arg 0: which mon
// arg 1: blink delay
// arg 2: number of blinks
-void AnimSmellingSaltExclamation(struct Sprite *sprite)
+static void AnimSmellingSaltExclamation(struct Sprite *sprite)
{
if (gBattleAnimArgs[0] == ANIM_ATTACKER)
{
@@ -4296,10 +4297,10 @@ void AnimSmellingSaltExclamation(struct Sprite *sprite)
sprite->data[1] = gBattleAnimArgs[1];
sprite->data[2] = 0;
sprite->data[3] = gBattleAnimArgs[2];
- sprite->callback = AnimSmellingSaltExclamationStep;
+ sprite->callback = AnimSmellingSaltExclamation_Step;
}
-static void AnimSmellingSaltExclamationStep(struct Sprite *sprite)
+static void AnimSmellingSaltExclamation_Step(struct Sprite *sprite)
{
if (++sprite->data[0] >= sprite->data[1])
{
@@ -4314,7 +4315,7 @@ static void AnimSmellingSaltExclamationStep(struct Sprite *sprite)
// Claps a hand several times.
// arg 0: which hand
// arg 1:
-void AnimHelpingHandClap(struct Sprite *sprite)
+static void AnimHelpingHandClap(struct Sprite *sprite)
{
if (gBattleAnimArgs[0] == 0)
{
@@ -4329,10 +4330,10 @@ void AnimHelpingHandClap(struct Sprite *sprite)
}
sprite->pos1.y = 56;
- sprite->callback = AnimHelpingHandClapStep;
+ sprite->callback = AnimHelpingHandClap_Step;
}
-static void AnimHelpingHandClapStep(struct Sprite *sprite)
+static void AnimHelpingHandClap_Step(struct Sprite *sprite)
{
switch (sprite->data[0])
{
@@ -4446,10 +4447,10 @@ void AnimTask_HelpingHandAttackerMovement(u8 taskId)
task->data[14] = 1;
}
- task->func = AnimTask_HelpingHandAttackerMovementStep;
+ task->func = AnimTask_HelpingHandAttackerMovement_Step;
}
-static void AnimTask_HelpingHandAttackerMovementStep(u8 taskId)
+static void AnimTask_HelpingHandAttackerMovement_Step(u8 taskId)
{
struct Task *task = &gTasks[taskId];
@@ -4533,7 +4534,7 @@ static void AnimTask_HelpingHandAttackerMovementStep(u8 taskId)
// Moves a magnifying glass around in straight lines.
// arg 0: magnifying glass target mon
-void AnimForesightMagnifyingGlass(struct Sprite *sprite)
+static void AnimForesightMagnifyingGlass(struct Sprite *sprite)
{
if (gBattleAnimArgs[0] == ANIM_ATTACKER)
{
@@ -4550,10 +4551,10 @@ void AnimForesightMagnifyingGlass(struct Sprite *sprite)
sprite->oam.priority = GetBattlerSpriteBGPriority(sprite->data[7]);
sprite->oam.objMode = ST_OAM_OBJ_BLEND;
- sprite->callback = AnimForesightMagnifyingGlassStep;
+ sprite->callback = AnimForesightMagnifyingGlass_Step;
}
-static void AnimForesightMagnifyingGlassStep(struct Sprite *sprite)
+static void AnimForesightMagnifyingGlass_Step(struct Sprite *sprite)
{
u16 x, y;
@@ -4645,7 +4646,7 @@ static void AnimForesightMagnifyingGlassStep(struct Sprite *sprite)
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[1], sprite->data[2]));
if (++sprite->data[0] == 32)
{
- sprite->invisible = 1;
+ sprite->invisible = TRUE;
sprite->data[5]++;
}
break;
@@ -4655,7 +4656,7 @@ static void AnimForesightMagnifyingGlassStep(struct Sprite *sprite)
}
}
-static void AnimMeteorMashStarStep(struct Sprite *sprite)
+static void AnimMeteorMashStar_Step(struct Sprite *sprite)
{
sprite->pos2.x = ((sprite->data[2] - sprite->data[0]) * sprite->data[5]) / sprite->data[4];
sprite->pos2.y = ((sprite->data[3] - sprite->data[1]) * sprite->data[5]) / sprite->data[4];
@@ -4679,7 +4680,7 @@ static void AnimMeteorMashStarStep(struct Sprite *sprite)
// arg 2: destination x pixel offset
// arg 3: destination y pixel offset
// arg 4: duration
-void AnimMeteorMashStar(struct Sprite *sprite)
+static void AnimMeteorMashStar(struct Sprite *sprite)
{
s16 y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2); // unused local variable
s16 x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET); // unused local variable
@@ -4700,7 +4701,7 @@ void AnimMeteorMashStar(struct Sprite *sprite)
sprite->data[4] = gBattleAnimArgs[4];
sprite->pos1.x = sprite->data[0];
sprite->pos1.y = sprite->data[1];
- sprite->callback = AnimMeteorMashStarStep;
+ sprite->callback = AnimMeteorMashStar_Step;
}
void AnimTask_MonToSubstitute(u8 taskId)
@@ -4724,7 +4725,7 @@ void AnimTask_MonToSubstitute(u8 taskId)
{
gTasks[taskId].data[3] = 0;
ResetSpriteRotScale(spriteId);
- gSprites[spriteId].invisible = 1;
+ gSprites[spriteId].invisible = TRUE;
gTasks[taskId].data[0]++;
}
}
@@ -4753,7 +4754,7 @@ static void AnimTask_MonToSubstituteDoll(u8 taskId)
case 0:
gSprites[spriteId].pos2.y = -200;
gSprites[spriteId].pos2.x = 200;
- gSprites[spriteId].invisible = 0;
+ gSprites[spriteId].invisible = FALSE;
gTasks[taskId].data[10] = 0;
gTasks[taskId].data[0]++;
break;
@@ -4799,7 +4800,7 @@ static void AnimTask_MonToSubstituteDoll(u8 taskId)
// Moves down an X that flickers and disappears.
// No args.
-void AnimBlockX(struct Sprite *sprite)
+static void AnimBlockX(struct Sprite *sprite)
{
s16 y;
@@ -4816,10 +4817,10 @@ void AnimBlockX(struct Sprite *sprite)
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
sprite->pos2.y = y;
- sprite->callback = AnimBlockXStep;
+ sprite->callback = AnimBlockX_Step;
}
-static void AnimBlockXStep(struct Sprite *sprite)
+static void AnimBlockX_Step(struct Sprite *sprite)
{
switch (sprite->data[0])
{
@@ -4923,13 +4924,13 @@ void AnimTask_OdorSleuthMovement(u8 taskId)
if (!gBattleSpritesDataPtr->battlerData[gBattleAnimTarget].invisible)
{
- gSprites[spriteId2].invisible = 0;
- gSprites[spriteId1].invisible = 1;
+ gSprites[spriteId2].invisible = FALSE;
+ gSprites[spriteId1].invisible = TRUE;
}
else
{
- gSprites[spriteId2].invisible = 1;
- gSprites[spriteId1].invisible = 1;
+ gSprites[spriteId2].invisible = TRUE;
+ gSprites[spriteId1].invisible = TRUE;
}
gSprites[spriteId2].oam.objMode = ST_OAM_OBJ_NORMAL;
@@ -5144,7 +5145,7 @@ void AnimTask_SnatchOpposingMonMove(u8 taskId)
}
}
-void sub_815FE80(struct Sprite *sprite)
+static void sub_815FE80(struct Sprite *sprite)
{
switch (sprite->data[7])
{
@@ -5155,13 +5156,13 @@ void sub_815FE80(struct Sprite *sprite)
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + 16;
sprite->data[0] = -32;
sprite->data[7]++;
- sprite->invisible = 0;
+ sprite->invisible = FALSE;
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT && !IsContest())
sprite->subpriority = gSprites[GetAnimBattlerSpriteId(ANIM_TARGET)].subpriority - 1;
}
else
{
- sprite->invisible = 1;
+ sprite->invisible = TRUE;
}
break;
case 1:
@@ -5261,10 +5262,10 @@ void AnimTask_TeeterDanceMovement(u8 taskId)
task->data[11] = 0;
task->data[10] = 1;
task->data[12] = 0;
- task->func = AnimTask_TeeterDanceMovementStep;
+ task->func = AnimTask_TeeterDanceMovement_Step;
}
-static void AnimTask_TeeterDanceMovementStep(u8 taskId)
+static void AnimTask_TeeterDanceMovement_Step(u8 taskId)
{
struct Task *task = &gTasks[taskId];
switch (task->data[0])
@@ -5298,7 +5299,7 @@ static void AnimTask_TeeterDanceMovementStep(u8 taskId)
}
}
-static void AnimKnockOffStrikeStep(struct Sprite *sprite)
+static void AnimKnockOffStrike_Step(struct Sprite *sprite)
{
// These two cases are identical.
if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
@@ -5323,7 +5324,7 @@ static void AnimKnockOffStrikeStep(struct Sprite *sprite)
// Animates a strike that swipes downard at the target mon.
// arg 0: initial x pixel offset
// arg 1: initial y pixel offset
-void AnimKnockOffStrike(struct Sprite *sprite)
+static void AnimKnockOffStrike(struct Sprite *sprite)
{
if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
{
@@ -5341,12 +5342,12 @@ void AnimKnockOffStrike(struct Sprite *sprite)
sprite->pos1.y += gBattleAnimArgs[1];
}
- sprite->callback = AnimKnockOffStrikeStep;
+ sprite->callback = AnimKnockOffStrike_Step;
}
// Gradually fades a rotating recyle arrow sprite in and back out.
// No args.
-void AnimRecycle(struct Sprite *sprite)
+static void AnimRecycle(struct Sprite *sprite)
{
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
sprite->pos1.y = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_TOP);
@@ -5355,11 +5356,11 @@ void AnimRecycle(struct Sprite *sprite)
sprite->data[6] = 0;
sprite->data[7] = 16;
- sprite->callback = AnimRecycleStep;
+ sprite->callback = AnimRecycle_Step;
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[6], sprite->data[7]));
}
-static void AnimRecycleStep(struct Sprite *sprite)
+static void AnimRecycle_Step(struct Sprite *sprite)
{
switch (sprite->data[2])
{
@@ -5442,10 +5443,10 @@ void AnimTask_SlackOffSquish(u8 taskId)
task->data[0] = 0;
task->data[15] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
PrepareAffineAnimInTaskData(task, task->data[15], gSlackOffSquishAffineAnimCmds);
- task->func = AnimTask_SlackOffSquishStep;
+ task->func = AnimTask_SlackOffSquish_Step;
}
-static void AnimTask_SlackOffSquishStep(u8 taskId)
+static void AnimTask_SlackOffSquish_Step(u8 taskId)
{
struct Task *task = &gTasks[taskId];