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authorPikalaxALT <pikalaxalt@gmail.com>2021-07-07 09:11:52 -0400
committerPikalaxALT <pikalaxalt@gmail.com>2021-07-07 09:11:52 -0400
commit810ca5f8ff79aeec6ffe8e982f4786aade616b4d (patch)
tree7732fc02ff8ced046cedcbd9643122aba7c7706a /src/battle_anim_fire.c
parent3964820a84e4819bb807d601d2c3c7b196f764e8 (diff)
Flatten pos fields in struct Sprite
Diffstat (limited to 'src/battle_anim_fire.c')
-rw-r--r--src/battle_anim_fire.c154
1 files changed, 77 insertions, 77 deletions
diff --git a/src/battle_anim_fire.c b/src/battle_anim_fire.c
index e18d72c31..e70f31449 100644
--- a/src/battle_anim_fire.c
+++ b/src/battle_anim_fire.c
@@ -481,7 +481,7 @@ static void AnimFireSpread(struct Sprite *sprite)
{
SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]);
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->y += gBattleAnimArgs[1];
sprite->data[0] = gBattleAnimArgs[4];
sprite->data[1] = gBattleAnimArgs[2];
sprite->data[2] = gBattleAnimArgs[3];
@@ -496,14 +496,14 @@ static void AnimFirePlume(struct Sprite *sprite)
if (GetBattlerSide(gBattleAnimAttacker))
{
- sprite->pos1.x -= gBattleAnimArgs[0];
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->x -= gBattleAnimArgs[0];
+ sprite->y += gBattleAnimArgs[1];
sprite->data[2] = -gBattleAnimArgs[4];
}
else
{
- sprite->pos1.x += gBattleAnimArgs[0];
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->x += gBattleAnimArgs[0];
+ sprite->y += gBattleAnimArgs[1];
sprite->data[2] = gBattleAnimArgs[4];
}
@@ -518,14 +518,14 @@ static void AnimLargeFlame(struct Sprite *sprite)
{
if (GetBattlerSide(gBattleAnimAttacker))
{
- sprite->pos1.x -= gBattleAnimArgs[0];
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->x -= gBattleAnimArgs[0];
+ sprite->y += gBattleAnimArgs[1];
sprite->data[2] = gBattleAnimArgs[4];
}
else
{
- sprite->pos1.x += gBattleAnimArgs[0];
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->x += gBattleAnimArgs[0];
+ sprite->y += gBattleAnimArgs[1];
sprite->data[2] = -gBattleAnimArgs[4];
}
@@ -540,8 +540,8 @@ static void AnimLargeFlame_Step(struct Sprite *sprite)
{
if (++sprite->data[0] < sprite->data[4])
{
- sprite->pos2.x += sprite->data[2];
- sprite->pos2.y += sprite->data[3];
+ sprite->x2 += sprite->data[2];
+ sprite->y2 += sprite->data[3];
}
if (sprite->data[0] == sprite->data[1])
@@ -554,15 +554,15 @@ static void AnimUnusedSmallEmber(struct Sprite *sprite)
if (GetBattlerSide(gBattleAnimAttacker))
{
- sprite->pos1.x -= gBattleAnimArgs[0];
+ sprite->x -= gBattleAnimArgs[0];
}
else
{
- sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->x += gBattleAnimArgs[0];
sprite->subpriority = 8;
}
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->y += gBattleAnimArgs[1];
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = gBattleAnimArgs[3];
sprite->data[2] = gBattleAnimArgs[4];
@@ -580,8 +580,8 @@ static void AnimUnusedSmallEmber_Step(struct Sprite *sprite)
if(sprite->data[5] > 10000)
sprite->subpriority = 1;
- sprite->pos2.x = Sin(sprite->data[0], sprite->data[1] + (sprite->data[5] >> 8));
- sprite->pos2.y = Cos(sprite->data[0], sprite->data[1] + (sprite->data[5] >> 8));
+ sprite->x2 = Sin(sprite->data[0], sprite->data[1] + (sprite->data[5] >> 8));
+ sprite->y2 = Cos(sprite->data[0], sprite->data[1] + (sprite->data[5] >> 8));
sprite->data[0] += sprite->data[2];
sprite->data[5] += sprite->data[4];
@@ -602,8 +602,8 @@ static void AnimUnusedSmallEmber_Step(struct Sprite *sprite)
// Sunlight from Sunny Day / sunny weather
static void AnimSunlight(struct Sprite *sprite)
{
- sprite->pos1.x = 0;
- sprite->pos1.y = 0;
+ sprite->x = 0;
+ sprite->y = 0;
sprite->data[0] = 60;
sprite->data[2] = 140;
sprite->data[4] = 80;
@@ -664,9 +664,9 @@ static void AnimFireRing_Step1(struct Sprite *sprite)
if (++sprite->data[0] == 0x12)
{
sprite->data[0] = 0x19;
- sprite->data[1] = sprite->pos1.x;
+ sprite->data[1] = sprite->x;
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
- sprite->data[3] = sprite->pos1.y;
+ sprite->data[3] = sprite->y;
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
InitAnimLinearTranslation(sprite);
@@ -681,18 +681,18 @@ static void AnimFireRing_Step2(struct Sprite *sprite)
{
sprite->data[0] = 0;
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
- sprite->pos2.y = 0;
- sprite->pos2.x = 0;
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ sprite->y2 = 0;
+ sprite->x2 = 0;
sprite->callback = AnimFireRing_Step3;
sprite->callback(sprite);
}
else
{
- sprite->pos2.x += Sin(sprite->data[7], 28);
- sprite->pos2.y += Cos(sprite->data[7], 28);
+ sprite->x2 += Sin(sprite->data[7], 28);
+ sprite->y2 += Cos(sprite->data[7], 28);
sprite->data[7] = (sprite->data[7] + 20) & 0xFF;
}
@@ -708,8 +708,8 @@ static void AnimFireRing_Step3(struct Sprite *sprite)
static void UpdateFireRingCircleOffset(struct Sprite *sprite)
{
- sprite->pos2.x = Sin(sprite->data[7], 28);
- sprite->pos2.y = Cos(sprite->data[7], 28);
+ sprite->x2 = Sin(sprite->data[7], 28);
+ sprite->y2 = Cos(sprite->data[7], 28);
sprite->data[7] = (sprite->data[7] + 20) & 0xFF;
}
@@ -722,8 +722,8 @@ static void UpdateFireRingCircleOffset(struct Sprite *sprite)
// AnimFireCross(struct Sprite *sprite)
static void AnimFireCross(struct Sprite *sprite)
{
- sprite->pos1.x += gBattleAnimArgs[0];
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->x += gBattleAnimArgs[0];
+ sprite->y += gBattleAnimArgs[1];
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = gBattleAnimArgs[3];
@@ -760,8 +760,8 @@ static void AnimFireSpiralOutward_Step1(struct Sprite *sprite)
static void AnimFireSpiralOutward_Step2(struct Sprite *sprite)
{
- sprite->pos2.x = Sin(sprite->data[1], sprite->data[2] >> 8);
- sprite->pos2.y = Cos(sprite->data[1], sprite->data[2] >> 8);
+ sprite->x2 = Sin(sprite->data[1], sprite->data[2] >> 8);
+ sprite->y2 = Cos(sprite->data[1], sprite->data[2] >> 8);
sprite->data[1] = (sprite->data[1] + 10) & 0xFF;
sprite->data[2] += 0xD0;
@@ -781,7 +781,7 @@ void AnimTask_EruptionLaunchRocks(u8 taskId)
task->data[1] = 0;
task->data[2] = 0;
task->data[3] = 0;
- task->data[4] = gSprites[task->data[15]].pos1.y;
+ task->data[4] = gSprites[task->data[15]].y;
task->data[5] = GetBattlerSide(gBattleAnimAttacker);
task->data[6] = 0;
@@ -805,9 +805,9 @@ static void AnimTask_EruptionLaunchRocks_Step(u8 taskId)
task->data[1] = 0;
if (++task->data[2] & 0x1)
- gSprites[task->data[15]].pos2.x = 3;
+ gSprites[task->data[15]].x2 = 3;
else
- gSprites[task->data[15]].pos2.x = -3;
+ gSprites[task->data[15]].x2 = -3;
}
if (task->data[5] != B_SIDE_PLAYER)
@@ -815,14 +815,14 @@ static void AnimTask_EruptionLaunchRocks_Step(u8 taskId)
if (++task->data[3] > 4)
{
task->data[3] = 0;
- gSprites[task->data[15]].pos1.y++;
+ gSprites[task->data[15]].y++;
}
}
if(!UpdateEruptAnimTask(task))
{
SetBattlerSpriteYOffsetFromYScale(task->data[15]);
- gSprites[task->data[15]].pos2.x = 0;
+ gSprites[task->data[15]].x2 = 0;
task->data[1] = 0;
task->data[2] = 0;
@@ -855,9 +855,9 @@ static void AnimTask_EruptionLaunchRocks_Step(u8 taskId)
task->data[1] = 0;
if (++task->data[2] & 1)
- gSprites[task->data[15]].pos2.y += 3;
+ gSprites[task->data[15]].y2 += 3;
else
- gSprites[task->data[15]].pos2.y -= 3;
+ gSprites[task->data[15]].y2 -= 3;
}
if (++task->data[3] > 0x18)
@@ -868,7 +868,7 @@ static void AnimTask_EruptionLaunchRocks_Step(u8 taskId)
PrepareEruptAnimTaskData(task, task->data[15], 0x180, 0xC0, 0x100, 0x100, 8);
if (task->data[2] & 1)
- gSprites[task->data[15]].pos2.y -= 3;
+ gSprites[task->data[15]].y2 -= 3;
task->data[1] = 0;
task->data[2] = 0;
@@ -878,11 +878,11 @@ static void AnimTask_EruptionLaunchRocks_Step(u8 taskId)
break;
case 5:
if (task->data[5] != B_SIDE_PLAYER)
- gSprites[task->data[15]].pos1.y--;
+ gSprites[task->data[15]].y--;
if (!UpdateEruptAnimTask(task))
{
- gSprites[task->data[15]].pos1.y = task->data[4];
+ gSprites[task->data[15]].y = task->data[4];
ResetSpriteRotScale(task->data[15]);
task->data[2] = 0;
task->data[0]++;
@@ -903,7 +903,7 @@ static void CreateEruptionLaunchRocks(u8 spriteId, u8 taskId, u8 a3)
s8 sign;
u16 y = GetEruptionLaunchRockInitialYPos(spriteId);
- u16 x = gSprites[spriteId].pos1.x;
+ u16 x = gSprites[spriteId].x;
if(!GetBattlerSide(gBattleAnimAttacker))
{
@@ -949,7 +949,7 @@ static void AnimEruptionLaunchRock(struct Sprite *sprite)
static u16 GetEruptionLaunchRockInitialYPos(u8 spriteId)
{
- s16 y = gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y + gSprites[spriteId].centerToCornerVecY;
+ s16 y = gSprites[spriteId].y + gSprites[spriteId].y2 + gSprites[spriteId].centerToCornerVecY;
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
y += 74;
@@ -963,8 +963,8 @@ static void InitEruptionLaunchRockCoordData(struct Sprite *sprite, s16 x, s16 y)
{
sprite->data[0] = 0;
sprite->data[1] = 0;
- sprite->data[2] = (u16)sprite->pos1.x * 8;
- sprite->data[3] = (u16)sprite->pos1.y * 8;
+ sprite->data[2] = (u16)sprite->x * 8;
+ sprite->data[3] = (u16)sprite->y * 8;
sprite->data[4] = x * 8;
sprite->data[5] = y * 8;
}
@@ -981,18 +981,18 @@ static void UpdateEruptionLaunchRockPos(struct Sprite *sprite)
}
sprite->data[2] += sprite->data[4];
- sprite->pos1.x = sprite->data[2] >> 3;
+ sprite->x = sprite->data[2] >> 3;
sprite->data[3] += sprite->data[5];
- sprite->pos1.y = sprite->data[3] >> 3;
+ sprite->y = sprite->data[3] >> 3;
- if (sprite->pos1.x < -8 || sprite->pos1.x > 0xf8 || sprite->pos1.y < -8 || sprite->pos1.y > 120)
+ if (sprite->x < -8 || sprite->x > 0xf8 || sprite->y < -8 || sprite->y > 120)
sprite->invisible = TRUE;
}
static void AnimEruptionFallingRock(struct Sprite *sprite)
{
- sprite->pos1.x = gBattleAnimArgs[0];
- sprite->pos1.y = gBattleAnimArgs[1];
+ sprite->x = gBattleAnimArgs[0];
+ sprite->y = gBattleAnimArgs[1];
sprite->data[0] = 0;
sprite->data[1] = 0;
@@ -1018,10 +1018,10 @@ static void AnimEruptionFallingRock_Step(struct Sprite *sprite)
sprite->data[0]++;
// fall through
case 1:
- sprite->pos1.y += 8;
- if (sprite->pos1.y >= sprite->data[7])
+ sprite->y += 8;
+ if (sprite->y >= sprite->data[7])
{
- sprite->pos1.y = sprite->data[7];
+ sprite->y = sprite->data[7];
sprite->data[0]++;
}
break;
@@ -1031,11 +1031,11 @@ static void AnimEruptionFallingRock_Step(struct Sprite *sprite)
sprite->data[1] = 0;
if ((++sprite->data[2] & 1) != 0)
{
- sprite->pos2.y = -3;
+ sprite->y2 = -3;
}
else
{
- sprite->pos2.y = 3;
+ sprite->y2 = 3;
}
}
@@ -1072,14 +1072,14 @@ static void AnimWillOWispOrb(struct Sprite *sprite)
sprite->data[1] += 192;
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
- sprite->pos2.y = -(sprite->data[1] >> 8);
+ sprite->y2 = -(sprite->data[1] >> 8);
}
else
{
- sprite->pos2.y = sprite->data[1] >> 8;
+ sprite->y2 = sprite->data[1] >> 8;
}
- sprite->pos2.x = Sin(sprite->data[2], sprite->data[4]);
+ sprite->x2 = Sin(sprite->data[2], sprite->data[4]);
sprite->data[2] = (sprite->data[2] + 4) & 0xFF;
if (++sprite->data[3] == 1)
@@ -1089,20 +1089,20 @@ static void AnimWillOWispOrb(struct Sprite *sprite)
}
break;
case 2:
- sprite->pos2.x = Sin(sprite->data[2], sprite->data[4]);
+ sprite->x2 = Sin(sprite->data[2], sprite->data[4]);
sprite->data[2] = (sprite->data[2] + 4) & 0xFF;
if (++sprite->data[3] == 31)
{
- sprite->pos1.x += sprite->pos2.x;
- sprite->pos1.y += sprite->pos2.y;
- sprite->pos2.y = 0;
- sprite->pos2.x = 0;
+ sprite->x += sprite->x2;
+ sprite->y += sprite->y2;
+ sprite->y2 = 0;
+ sprite->x2 = 0;
sprite->data[0] = 256;
- sprite->data[1] = sprite->pos1.x;
+ sprite->data[1] = sprite->x;
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
- sprite->data[3] = sprite->pos1.y;
+ sprite->data[3] = sprite->y;
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
InitAnimLinearTranslationWithSpeed(sprite);
@@ -1119,7 +1119,7 @@ static void AnimWillOWispOrb_Step(struct Sprite *sprite)
if (!AnimTranslateLinear(sprite))
{
- sprite->pos2.x += Sin(sprite->data[5], 16);
+ sprite->x2 += Sin(sprite->data[5], 16);
initialData5 = sprite->data[5];
sprite->data[5] = (sprite->data[5] + 4) & 0xFF;
newData5 = sprite->data[5];
@@ -1146,8 +1146,8 @@ static void AnimWillOWispFire(struct Sprite *sprite)
sprite->data[3] += 0xC0 * 2;
sprite->data[4] += 0xA0;
- sprite->pos2.x = Sin(sprite->data[1], sprite->data[3] >> 8);
- sprite->pos2.y = Cos(sprite->data[1], sprite->data[4] >> 8);
+ sprite->x2 = Sin(sprite->data[1], sprite->data[3] >> 8);
+ sprite->y2 = Cos(sprite->data[1], sprite->data[4] >> 8);
sprite->data[1] = (sprite->data[1] + 7) & 0xFF;
@@ -1205,7 +1205,7 @@ static void AnimTask_MoveHeatWaveTargets_Step(u8 taskId)
for (task->data[3] = 0; task->data[3] < task->data[13]; task->data[3]++)
{
- gSprites[task->data[task->data[3] + 14]].pos2.x = task->data[10] + task->data[11];
+ gSprites[task->data[task->data[3] + 14]].x2 = task->data[10] + task->data[11];
}
if (++task->data[9] == 16)
@@ -1228,7 +1228,7 @@ static void AnimTask_MoveHeatWaveTargets_Step(u8 taskId)
for (task->data[3] = 0; task->data[3] < task->data[13]; task->data[3]++)
{
- gSprites[task->data[task->data[3] + 14]].pos2.x = task->data[10] + task->data[11];
+ gSprites[task->data[task->data[3] + 14]].x2 = task->data[10] + task->data[11];
}
if (++task->data[9] == 96)
@@ -1253,7 +1253,7 @@ static void AnimTask_MoveHeatWaveTargets_Step(u8 taskId)
for (task->data[3] = 0; task->data[3] < task->data[13]; task->data[3]++)
{
- gSprites[task->data[task->data[3] + 14]].pos2.x = task->data[10] + task->data[11];
+ gSprites[task->data[task->data[3] + 14]].x2 = task->data[10] + task->data[11];
}
if (++task->data[9] == 16)
@@ -1264,7 +1264,7 @@ static void AnimTask_MoveHeatWaveTargets_Step(u8 taskId)
case 3:
for (task->data[3] = 0; task->data[3] < task->data[13]; task->data[3]++)
{
- gSprites[task->data[task->data[3] + 14]].pos2.x = 0;
+ gSprites[task->data[task->data[3] + 14]].x2 = 0;
}
DestroyAnimVisualTask(taskId);
@@ -1312,14 +1312,14 @@ void AnimTask_ShakeTargetInPattern(u8 taskId)
dir = sShakeDirsPattern1[gTasks[taskId].tShakeNum % 10];
if (gTasks[taskId].tVertical == TRUE)
- gSprites[spriteId].pos2.y = gBattleAnimArgs[1] * dir < 0 ? -(gBattleAnimArgs[1] * dir) : gBattleAnimArgs[1] * dir;
+ gSprites[spriteId].y2 = gBattleAnimArgs[1] * dir < 0 ? -(gBattleAnimArgs[1] * dir) : gBattleAnimArgs[1] * dir;
else
- gSprites[spriteId].pos2.x = gBattleAnimArgs[1] * dir;
+ gSprites[spriteId].x2 = gBattleAnimArgs[1] * dir;
if (gTasks[taskId].tShakeNum == gTasks[taskId].tMaxShakes)
{
- gSprites[spriteId].pos2.x = 0;
- gSprites[spriteId].pos2.y = 0;
+ gSprites[spriteId].x2 = 0;
+ gSprites[spriteId].y2 = 0;
DestroyAnimVisualTask(taskId);
}
}