diff options
author | aaaaaa123456789 <aaaaaa123456789@acidch.at> | 2020-09-13 04:22:50 -0300 |
---|---|---|
committer | aaaaaa123456789 <aaaaaa123456789@acidch.at> | 2020-09-13 06:30:55 -0300 |
commit | 7dc95a0103af08c95c9093b6efa6c77af77a2538 (patch) | |
tree | 663537916626ab264bbdef4ea3606415457c36a3 /src/battle_anim_flying.c | |
parent | 58a2b62bae1406d2c768698ed13efcd6a5ffbeec (diff) |
Undo PokeCodec's PRs
This commit undoes most of PokeCodec's PRs after the debate in chat. Some
harmless or completely superseded PRs have been left alone, as there is not
much benefit in attempting to undo them.
Reverts #1104, #1108, #1115, #1118, #1119, #1124, #1126, #1127, #1132, #1136,
#1137, #1139, #1140, #1144, #1148, #1149, #1150, #1153, #1155, #1177, #1179,
#1180, #1181, #1182 and #1183.
Diffstat (limited to 'src/battle_anim_flying.c')
-rw-r--r-- | src/battle_anim_flying.c | 490 |
1 files changed, 261 insertions, 229 deletions
diff --git a/src/battle_anim_flying.c b/src/battle_anim_flying.c index fe94dc9a2..5179c1364 100644 --- a/src/battle_anim_flying.c +++ b/src/battle_anim_flying.c @@ -380,18 +380,21 @@ static void AnimTask_AnimateGustTornadoPalette_Step(u8 taskId) { u8 data2; u16 temp; + int i, base; if (gTasks[taskId].data[10]++ == gTasks[taskId].data[1]) { - int i, base; gTasks[taskId].data[10] = 0; data2 = gTasks[taskId].data[2]; temp = gPlttBufferFaded[16 * data2 + 0x108]; i = 7; base = data2 * 16; - for (; i > 0; --i) + do + { gPlttBufferFaded[base + 0x101 + i] = gPlttBufferFaded[base + 0x100 + i]; + i--; + } while (i > 0); gPlttBufferFaded[base + 0x101] = temp; } @@ -533,16 +536,17 @@ static void AnimFlyBallAttack_Step(struct Sprite *sprite) void DestroyAnimSpriteAfterTimer(struct Sprite *sprite) { - if (sprite->data[0]-- > 0) - return; - if (sprite->oam.affineMode & ST_OAM_AFFINE_ON_MASK) + if (sprite->data[0]-- <= 0) { - FreeOamMatrix(sprite->oam.matrixNum); - sprite->oam.affineMode = ST_OAM_AFFINE_OFF; - } + if (sprite->oam.affineMode & ST_OAM_AFFINE_ON_MASK) + { + FreeOamMatrix(sprite->oam.matrixNum); + sprite->oam.affineMode = ST_OAM_AFFINE_OFF; + } - DestroySprite(sprite); - gAnimVisualTaskCount--; + DestroySprite(sprite); + gAnimVisualTaskCount--; + } } struct FeatherDanceData @@ -563,41 +567,35 @@ struct FeatherDanceData u16 unkE_1:15; }; -#define ANIM_SWITCH(sprite) \ - { \ - (sprite)->hFlip ^= 1; \ - (sprite)->animNum = (sprite)->hFlip; \ - (sprite)->animBeginning = TRUE; \ - (sprite)->animEnded = FALSE; \ - } - static void AnimFallingFeather(struct Sprite *sprite) { - u8 battler, sinIndex; - u32 matrixNum; - s16 sinVal; + u8 battler, matrixNum, sinIndex; + s16 spriteCoord, sinVal; struct FeatherDanceData *data = (struct FeatherDanceData *)sprite->data; - battler = (gBattleAnimArgs[7] & 0x100) ? gBattleAnimAttacker : gBattleAnimTarget; + if (gBattleAnimArgs[7] & 0x100) + battler = gBattleAnimAttacker; + else + battler = gBattleAnimTarget; if (GetBattlerSide(battler) == B_SIDE_PLAYER) gBattleAnimArgs[0] = -gBattleAnimArgs[0]; sprite->pos1.x = GetBattlerSpriteCoord(battler, BATTLER_COORD_ATTR_HEIGHT) + gBattleAnimArgs[0]; - sinVal = GetBattlerSpriteCoord(battler, BATTLER_COORD_ATTR_WIDTH); - sprite->pos1.y = sinVal + gBattleAnimArgs[1]; + spriteCoord = GetBattlerSpriteCoord(battler, BATTLER_COORD_ATTR_WIDTH); + sprite->pos1.y = spriteCoord + gBattleAnimArgs[1]; - data->unk8 = (u16)(sprite->pos1.y) << 8; - data->unkE_1 = (u16)(sinVal + gBattleAnimArgs[6]); + data->unk8 = sprite->pos1.y << 8; + data->unkE_1 = spriteCoord + gBattleAnimArgs[6]; data->unk0_0c = 1; - data->unk2 = (u16)(gBattleAnimArgs[2] & 0xFF); - data->unkA = (u16)gBattleAnimArgs[2] >> 8; + data->unk2 = gBattleAnimArgs[2] & 0xFF; + data->unkA = (gBattleAnimArgs[2] >> 8) & 0xFF; data->unk4 = gBattleAnimArgs[3]; - data->unk6 = (u16)gBattleAnimArgs[4]; - *(u16 *)(data->unkC) = (u16)gBattleAnimArgs[5]; + data->unk6 = gBattleAnimArgs[4]; + *(u16*)(data->unkC) = gBattleAnimArgs[5]; - if (data->unk2 >= 64 && data->unk2 < 192) + if (data->unk2 >= 64 && data->unk2 <= 191) { if (!IsContest()) sprite->oam.priority = GetBattlerSpriteBGPriority(battler) + 1; @@ -608,7 +606,11 @@ static void AnimFallingFeather(struct Sprite *sprite) if (!(data->unk4 & 0x8000)) { - ANIM_SWITCH(sprite); + sprite->hFlip ^= 1; + sprite->animNum = sprite->hFlip; + + sprite->animBeginning = 1; + sprite->animEnded = 0; } } else @@ -618,28 +620,42 @@ static void AnimFallingFeather(struct Sprite *sprite) if (data->unk4 & 0x8000) { - ANIM_SWITCH(sprite); + sprite->hFlip ^= 1; + sprite->animNum = sprite->hFlip; + + sprite->animBeginning = 1; + sprite->animEnded = 0; } } - data->unk0_1 = data->unk2 / 64; - sprite->pos2.x = (gSineTable[data->unk2] * (s32)data->unkC[0]) >> 8; + data->unk0_1 = data->unk2 >> 6; + sprite->pos2.x = (gSineTable[data->unk2] * data->unkC[0]) >> 8; matrixNum = sprite->oam.matrixNum; sinIndex = (-sprite->pos2.x >> 1) + data->unkA; sinVal = gSineTable[sinIndex]; gOamMatrices[matrixNum].a = gOamMatrices[matrixNum].d = gSineTable[sinIndex + 64]; - gOamMatrices[matrixNum].b = sinVal; - gOamMatrices[matrixNum].c = -sinVal; + // The comparison below is completely pointless. 'sprite' is sure to be a valid pointer and + // both the 'if' and 'else' parts are exactly the same. + // The only reason for this is making sure the compiler generates the exact ASM. + if (sprite) + { + gOamMatrices[matrixNum].b = sinVal; + gOamMatrices[matrixNum].c = -sinVal; + } + else + { + gOamMatrices[matrixNum].b = sinVal; + gOamMatrices[matrixNum].c = -sinVal; + } sprite->callback = sub_810E520; } static void sub_810E520(struct Sprite *sprite) { - u8 sinIndex; - u32 matrixNum; + u8 matrixNum, sinIndex; s16 sinVal = 0; struct FeatherDanceData *data = (struct FeatherDanceData *)sprite->data; if (data->unk0_0a) @@ -649,226 +665,242 @@ static void sub_810E520(struct Sprite *sprite) data->unk0_0a = 0; data->unk1 = 0; } - return; } - - switch (data->unk2 / 64) + else { - case 0: - if ((u8)data->unk0_1 == 1) // this must be cast to u8 - { - data->unk0_0d = 1; - data->unk0_0a = 1; - data->unk1 = 0; - } - else if ((u8)data->unk0_1 == 3) - { - data->unk0_0b ^= 1; - data->unk0_0a = 1; - data->unk1 = 0; - } - else if (data->unk0_0d) + switch (data->unk2 / 64) { - ANIM_SWITCH(sprite); - if (data->unk0_0c) + case 0: + if (data->unk0_1 << 24 >> 24 == 1) // the shifts have to be here { - if (!IsContest()) - { - if (!data->unkE_0) - { - sprite->oam.priority--; - data->unkE_0 ^= 1; - } - else - { - sprite->oam.priority++; - data->unkE_0 ^= 1; - } - } - else - { - if (!data->unkE_0) - { - sprite->subpriority -= 12; - data->unkE_0 ^= 1; - } - else - { - sprite->subpriority += 12; - data->unkE_0 ^= 1; - } - } + data->unk0_0d = 1; + data->unk0_0a = 1; + data->unk1 = 0; } - data->unk0_0d = 0; - } - data->unk0_1 = 0; - break; - case 1: - if ((u8)data->unk0_1 == 0) - { - data->unk0_0d = 1; - data->unk0_0a = 1; - data->unk1 = 0; - } - else if ((u8)data->unk0_1 == 2) - { - data->unk0_0a = 1; - data->unk1 = 0; - } - else if (data->unk0_0d) - { - ANIM_SWITCH(sprite); - if (data->unk0_0c) + else if (data->unk0_1 << 24 >> 24 == 3) { - if (!IsContest()) - { - if (!data->unkE_0) - { - sprite->oam.priority--; - data->unkE_0 ^= 1; - } - else - { - sprite->oam.priority++; - data->unkE_0 ^= 1; - } - } - else - { - if (!data->unkE_0) - { - sprite->subpriority -= 12; - data->unkE_0 ^= 1; - } - else - { - sprite->subpriority += 12; - data->unkE_0 ^= 1; - } - } + data->unk0_0b ^= 1; + data->unk0_0a = 1; + data->unk1 = 0; } - data->unk0_0d = 0; - } - data->unk0_1 = 1; - break; - case 2: - if ((u8)data->unk0_1 == 3) - { - data->unk0_0d = 1; - data->unk0_0a = 1; - data->unk1 = 0; - } - else if ((u8)data->unk0_1 == 1) - { - data->unk0_0a = 1; - data->unk1 = 0; - } - else if (data->unk0_0d) - { - ANIM_SWITCH(sprite); - if (data->unk0_0c) + else if (data->unk0_0d) { - if (!IsContest()) + sprite->hFlip ^= 1; + sprite->animNum = sprite->hFlip; + sprite->animBeginning = TRUE; + sprite->animEnded = FALSE; + if (data->unk0_0c) { - if (!data->unkE_0) + if (!IsContest()) { - sprite->oam.priority--; - data->unkE_0 ^= 1; + if (!data->unkE_0) + { + sprite->oam.priority--; + data->unkE_0 ^= 1; + } + else + { + sprite->oam.priority++; + data->unkE_0 ^= 1; + } } else { - sprite->oam.priority++; - data->unkE_0 ^= 1; + if (!data->unkE_0) + { + sprite->subpriority -= 12; + data->unkE_0 ^= 1; + } + else + { + sprite->subpriority += 12; + data->unkE_0 ^= 1; + } } } - else + data->unk0_0d = 0; + data->unk2; + } + data->unk0_1 = 0; + break; + case 1: + if (data->unk0_1 << 24 >> 24 == 0) + { + data->unk0_0d = 1; + data->unk0_0a = 1; + data->unk1 = 0; + } + else if (data->unk0_1 << 24 >> 24 == 2) + { + data->unk0_0a = 1; + data->unk1 = 0; + } + else if (data->unk0_0d) + { + sprite->hFlip ^= 1; + sprite->animNum = sprite->hFlip; + sprite->animBeginning = TRUE; + sprite->animEnded = FALSE; + if (data->unk0_0c) { - if (!data->unkE_0) + if (!IsContest()) { - sprite->subpriority -= 12; - data->unkE_0 ^= 1; + if (!data->unkE_0) + { + sprite->oam.priority--; + data->unkE_0 ^= 1; + } + else + { + sprite->oam.priority++; + data->unkE_0 ^= 1; + } } else { - sprite->subpriority += 12; - data->unkE_0 ^= 1; + if (!data->unkE_0) + { + sprite->subpriority -= 12; + data->unkE_0 ^= 1; + } + else + { + sprite->subpriority += 12; + data->unkE_0 ^= 1; + } } } + data->unk0_0d = 0; } - data->unk0_0d = 0; - } - data->unk0_1 = 2; - break; - case 3: - if ((u8)data->unk0_1 == 2) - { - data->unk0_0d = 1; - } - else if ((u8)data->unk0_1 == 0) - { - data->unk0_0b ^= 1; - data->unk0_0a = 1; - data->unk1 = 0; - } - else if (data->unk0_0d) - { - ANIM_SWITCH(sprite); - if (data->unk0_0c) + data->unk0_1 = 1; + break; + case 2: + if (data->unk0_1 << 24 >> 24 == 3) + { + data->unk0_0d = 1; + data->unk0_0a = 1; + data->unk1 = 0; + } + else if (data->unk0_1 << 24 >> 24 == 1) { - if (!IsContest()) + data->unk0_0a = 1; + data->unk1 = 0; + } + else if (data->unk0_0d) + { + sprite->hFlip ^= 1; + sprite->animNum = sprite->hFlip; + sprite->animBeginning = TRUE; + sprite->animEnded = FALSE; + if (data->unk0_0c) { - if (!data->unkE_0) + if (!IsContest()) { - sprite->oam.priority--; - data->unkE_0 ^= 1; + if (!data->unkE_0) + { + sprite->oam.priority--; + data->unkE_0 ^= 1; + } + else + { + sprite->oam.priority++; + data->unkE_0 ^= 1; + } } else { - sprite->oam.priority++; - data->unkE_0 ^= 1; + if (!data->unkE_0) + { + sprite->subpriority -= 12; + data->unkE_0 ^= 1; + } + else + { + sprite->subpriority += 12; + data->unkE_0 ^= 1; + } } } - else + data->unk0_0d = 0; + } + data->unk0_1 = 2; + break; + case 3: + if (data->unk0_1 << 24 >> 24 == 2) + { + data->unk0_0d = 1; + } + else if (data->unk0_1 << 24 >> 24 == 0) + { + data->unk0_0b ^= 1; + data->unk0_0a = 1; + data->unk1 = 0; + } + else if (data->unk0_0d) + { + sprite->hFlip ^= 1; + sprite->animNum = sprite->hFlip; + sprite->animBeginning = TRUE; + sprite->animEnded = FALSE; + if (data->unk0_0c) { - if (!data->unkE_0) + if (!IsContest()) { - sprite->subpriority -= 12; - data->unkE_0 ^= 1; + if (!data->unkE_0) + { + sprite->oam.priority--; + data->unkE_0 ^= 1; + } + else + { + sprite->oam.priority++; + data->unkE_0 ^= 1; + } } else { - sprite->subpriority += 12; - data->unkE_0 ^= 1; + if (!data->unkE_0) + { + sprite->subpriority -= 12; + data->unkE_0 ^= 1; + } + else + { + sprite->subpriority += 12; + data->unkE_0 ^= 1; + } } } + data->unk0_0d = 0; } - data->unk0_0d = 0; + data->unk0_1 = 3; + break; } - data->unk0_1 = 3; - break; - } + #ifndef NONMATCHING + asm("":::"r8"); + #endif + sprite->pos2.x = (data->unkC[data->unk0_0b] * gSineTable[data->unk2]) >> 8; + matrixNum = sprite->oam.matrixNum; - sprite->pos2.x = ((s32)(data->unkC[data->unk0_0b]) * gSineTable[data->unk2]) >> 8; - matrixNum = sprite->oam.matrixNum; + sinIndex = (-sprite->pos2.x >> 1) + data->unkA; + sinVal = gSineTable[sinIndex]; - sinIndex = ((-sprite->pos2.x >> 1) + data->unkA); - sinVal = gSineTable[sinIndex]; + gOamMatrices[matrixNum].a = gOamMatrices[matrixNum].d = gSineTable[sinIndex + 64]; + gOamMatrices[matrixNum].b = sinVal; + gOamMatrices[matrixNum].c = -sinVal; - gOamMatrices[matrixNum].a = gOamMatrices[matrixNum].d = gSineTable[sinIndex + 64]; - gOamMatrices[matrixNum].b = sinVal; - gOamMatrices[matrixNum].c = -sinVal; - - data->unk8 += data->unk6; - sprite->pos1.y = (s16)(data->unk8 >> 8); - if (data->unk4 & 0x8000) - data->unk2 = (data->unk2 - (data->unk4 & 0x7FFF)) & 0xFF; - else - data->unk2 = (data->unk2 + (data->unk4 & 0x7FFF)) & 0xFF; + data->unk8 += data->unk6; + sprite->pos1.y = data->unk8 >> 8; + if (data->unk4 & 0x8000) + data->unk2 = (data->unk2 - (data->unk4 & 0x7FFF)) & 0xFF; + else + data->unk2 = (data->unk2 + (data->unk4 & 0x7FFF)) & 0xFF; - if (sprite->pos1.y + sprite->pos2.y >= data->unkE_1) - { - sprite->data[0] = 0; - sprite->callback = DestroyAnimSpriteAfterTimer; + if (sprite->pos1.y + sprite->pos2.y >= data->unkE_1) + { + sprite->data[0] = 0; + sprite->callback = DestroyAnimSpriteAfterTimer; + } } } @@ -912,20 +944,20 @@ static void sub_810EB40(struct Sprite *sprite) { sprite->pos2.x += sprite->data[1] >> 8; - if (sprite->data[0]++ == 5) + if (++sprite->data[0] == 6) { sprite->data[0] = 0; sprite->pos2.x = 0; StartSpriteAnim(sprite, 0); } - if (sprite->data[7]-- == 0) + if (--sprite->data[7] == -1) DestroyAnimSprite(sprite); } void AnimTask_DrillPeckHitSplats(u8 task) { - if ((gTasks[task].data[0] % 32) == 0) + if (!(gTasks[task].data[0] % 32)) { gAnimVisualTaskCount++; @@ -1028,8 +1060,8 @@ static void AnimDiveBall_Step2(struct Sprite *sprite) static void AnimDiveWaterSplash(struct Sprite *sprite) { - u8 matrixNum; - s32 t1, t2; + u32 matrixNum; + int t1, t2; switch (sprite->data[0]) { @@ -1051,7 +1083,7 @@ static void AnimDiveWaterSplash(struct Sprite *sprite) sprite->data[0]++; break; case 1: - if (sprite->data[2] < 12) + if (sprite->data[2] <= 11) sprite->data[1] -= 40; else sprite->data[1] += 40; @@ -1059,7 +1091,7 @@ static void AnimDiveWaterSplash(struct Sprite *sprite) sprite->data[2]++; TrySetSpriteRotScale(sprite, 0, 256, sprite->data[1], 0); - + matrixNum = sprite->oam.matrixNum; t1 = 15616; @@ -1083,8 +1115,8 @@ static void AnimDiveWaterSplash(struct Sprite *sprite) // Launches a water droplet away from the specified battler. Used by Astonish and Dive static void AnimSprayWaterDroplet(struct Sprite *sprite) { - const u16 v1 = Random2() & 0x1ff; - const u16 v2 = Random2() & 0x07f; + int v1 = 0x1ff & Random2(); + int v2 = 0x7f & Random2(); if (v1 % 2) sprite->data[0] = 736 + v1; @@ -1128,13 +1160,13 @@ static void AnimSprayWaterDroplet_Step(struct Sprite *sprite) sprite->pos2.y -= sprite->data[1] >> 8; } - sprite->data[0] -= 0; // Needed to Match + sprite->data[0] = sprite->data[0]; sprite->data[1] -= 32; if (sprite->data[0] < 0) sprite->data[0] = 0; - if (sprite->data[3]++ == 30) + if (++sprite->data[3] == 31) DestroyAnimSprite(sprite); } @@ -1180,7 +1212,7 @@ static void AnimSkyAttackBird(struct Sprite *sprite) sprite->data[7] = ((posy - sprite->pos1.y) << 4) / 12; rotation = ArcTan2Neg(posx - sprite->pos1.x, posy - sprite->pos1.y); - rotation -= 16384; + rotation += 49152; TrySetSpriteRotScale(sprite, 1, 0x100, 0x100, rotation); @@ -1204,12 +1236,12 @@ void unref_sub_810F184(u8 taskId) { if (gBattleAnimArgs[0] == 0) { - const u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER); + u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER); gSprites[spriteId].invisible = TRUE; } else { - const u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER); + u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER); gSprites[spriteId].invisible = FALSE; } DestroyAnimVisualTask(taskId); |