summaryrefslogtreecommitdiff
path: root/src/battle_anim_ghost.c
diff options
context:
space:
mode:
authorGriffinR <griffin.g.richards@gmail.com>2021-04-16 01:30:03 -0400
committerGitHub <noreply@github.com>2021-04-16 01:30:03 -0400
commitc1da6b29bc853df1a42f08adb9b141de747dae55 (patch)
tree4a29484dd11d60bb13edc449adaa2e409f444af4 /src/battle_anim_ghost.c
parent70d0b81fe08e4b3baa5c3c7f8e81909c74477eb7 (diff)
parentf94540c2b875cff0085149b95728d2f0a0c610eb (diff)
Merge pull request #1405 from GriffinRichards/constants-display
Add more usage of DISPLAY constants, misc REG constants
Diffstat (limited to 'src/battle_anim_ghost.c')
-rw-r--r--src/battle_anim_ghost.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/battle_anim_ghost.c b/src/battle_anim_ghost.c
index 4b253a7ec..e7cd4b253 100644
--- a/src/battle_anim_ghost.c
+++ b/src/battle_anim_ghost.c
@@ -950,19 +950,19 @@ void AnimTask_CurseStretchingBlackBg(u8 taskId)
SetGpuReg(REG_OFFSET_WINOUT, ((WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ) |
(WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR)));
SetGpuReg(REG_OFFSET_BLDCNT, (BLDCNT_TGT1_BG3 | BLDCNT_EFFECT_DARKEN));
- SetGpuReg(REG_OFFSET_BLDY, 0x10);
+ SetGpuReg(REG_OFFSET_BLDY, 16);
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER || IsContest())
startX = 40;
else
startX = 200;
- gBattle_WIN0H = (startX << 8) | startX;
+ gBattle_WIN0H = WIN_RANGE(startX, startX);
startY = 40;
- gBattle_WIN0V = (startY << 8) | startY;
+ gBattle_WIN0V = WIN_RANGE(startY, startY);
leftDistance = startX;
- rightDistance = 240 - startX;
+ rightDistance = DISPLAY_WIDTH - startX;
topDistance = startY;
bottomDistance = 72;
gTasks[taskId].data[1] = leftDistance;
@@ -1001,7 +1001,7 @@ static void AnimTask_CurseStretchingBlackBg_Step1(u8 taskId)
else
{
left = 0;
- right = 240;
+ right = DISPLAY_WIDTH;
top = 0;
bottom = 112;
selectedPalettes = GetBattleBgPalettesMask(1, 0, 0, 0, 0, 0, 0);
@@ -1009,8 +1009,8 @@ static void AnimTask_CurseStretchingBlackBg_Step1(u8 taskId)
gTasks[taskId].func = AnimTask_CurseStretchingBlackBg_Step2;
}
- gBattle_WIN0H = (left << 8) | right;
- gBattle_WIN0V = (top << 8) | bottom;
+ gBattle_WIN0H = WIN_RANGE(left, right);
+ gBattle_WIN0V = WIN_RANGE(top, bottom);
}
static void AnimTask_CurseStretchingBlackBg_Step2(u8 taskId)