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authorGriffinR <griffin.g.richards@gmail.com>2020-02-20 16:22:33 -0500
committerhuderlem <huderlem@gmail.com>2020-02-25 12:54:08 -0600
commitefd53d080c800a54d47b6306083b77a25865d051 (patch)
treee390b76509b7553d0dcdb0fe3c7924d2770752c7 /src/battle_anim_mon_movement.c
parentafa1ae220965ea6453a9e1a21fb211de280c41c8 (diff)
Clean up battle anim C for doc
Diffstat (limited to 'src/battle_anim_mon_movement.c')
-rw-r--r--src/battle_anim_mon_movement.c88
1 files changed, 44 insertions, 44 deletions
diff --git a/src/battle_anim_mon_movement.c b/src/battle_anim_mon_movement.c
index 59eaaf549..e789e4680 100644
--- a/src/battle_anim_mon_movement.c
+++ b/src/battle_anim_mon_movement.c
@@ -6,27 +6,27 @@
#include "trig.h"
// This file's functions.
-void AnimTask_ShakeMonStep(u8 taskId);
-void AnimTask_ShakeMon2Step(u8 taskId);
-void AnimTask_ShakeMonInPlaceStep(u8 taskId);
-void AnimTask_ShakeAndSinkMonStep(u8 taskId);
-void sub_80D57B8(u8 taskId);
+static void AnimTask_ShakeMon_Step(u8 taskId);
+static void AnimTask_ShakeMon2_Step(u8 taskId);
+static void AnimTask_ShakeMonInPlace_Step(u8 taskId);
+static void AnimTask_ShakeAndSinkMon_Step(u8 taskId);
+static void AnimTask_TranslateMonElliptical_Step(u8 taskId);
static void DoHorizontalLunge(struct Sprite *sprite);
static void ReverseHorizontalLungeDirection(struct Sprite *sprite);
static void DoVerticalDip(struct Sprite *sprite);
static void ReverseVerticalDipDirection(struct Sprite* sprite);
static void SlideMonToOriginalPos(struct Sprite *sprite);
-static void SlideMonToOriginalPosStep(struct Sprite *sprite);
+static void SlideMonToOriginalPos_Step(struct Sprite *sprite);
static void SlideMonToOffset(struct Sprite *sprite);
static void SlideMonToOffsetAndBack(struct Sprite *sprite);
-static void sub_80D5C20(struct Sprite *sprite);
-void AnimTask_WindUpLungePart1(u8 taskId);
-void AnimTask_WindUpLungePart2(u8 taskId);
-void AnimTask_SwayMonStep(u8 taskId);
-void AnimTask_ScaleMonAndRestoreStep(u8 taskId);
-void sub_80D6308(u8 taskId);
-void sub_80D646C(u8 taskId);
-void sub_80A8B3C(u8 taskId);
+static void SlideMonToOffsetAndBack_End(struct Sprite *sprite);
+static void AnimTask_WindUpLunge_Step1(u8 taskId);
+static void AnimTask_WindUpLunge_Step2(u8 taskId);
+static void AnimTask_SwayMonStep(u8 taskId);
+static void AnimTask_ScaleMonAndRestore_Step(u8 taskId);
+static void AnimTask_RotateMonSpriteToSide_Step(u8 taskId);
+static void AnimTask_ShakeTargetBasedOnMovePowerOrDmg_Step(u8 taskId);
+static void AnimTask_SlideOffScreen_Step(u8 taskId);
const struct SpriteTemplate gHorizontalLungeSpriteTemplate =
{
@@ -107,11 +107,11 @@ void AnimTask_ShakeMon(u8 taskId)
gTasks[taskId].data[3] = gBattleAnimArgs[4];
gTasks[taskId].data[4] = gBattleAnimArgs[1];
gTasks[taskId].data[5] = gBattleAnimArgs[2];
- gTasks[taskId].func = AnimTask_ShakeMonStep;
- AnimTask_ShakeMonStep(taskId);
+ gTasks[taskId].func = AnimTask_ShakeMon_Step;
+ AnimTask_ShakeMon_Step(taskId);
}
-void AnimTask_ShakeMonStep(u8 taskId)
+static void AnimTask_ShakeMon_Step(u8 taskId)
{
if (gTasks[taskId].data[3] == 0)
{
@@ -211,11 +211,11 @@ void AnimTask_ShakeMon2(u8 taskId)
gTasks[taskId].data[3] = gBattleAnimArgs[4];
gTasks[taskId].data[4] = gBattleAnimArgs[1];
gTasks[taskId].data[5] = gBattleAnimArgs[2];
- gTasks[taskId].func = AnimTask_ShakeMon2Step;
+ gTasks[taskId].func = AnimTask_ShakeMon2_Step;
gTasks[taskId].func(taskId);
}
-void AnimTask_ShakeMon2Step(u8 taskId)
+static void AnimTask_ShakeMon2_Step(u8 taskId)
{
if (gTasks[taskId].data[3] == 0)
{
@@ -270,11 +270,11 @@ void AnimTask_ShakeMonInPlace(u8 taskId)
gTasks[taskId].data[4] = gBattleAnimArgs[4];
gTasks[taskId].data[5] = gBattleAnimArgs[1] * 2;
gTasks[taskId].data[6] = gBattleAnimArgs[2] * 2;
- gTasks[taskId].func = AnimTask_ShakeMonInPlaceStep;
+ gTasks[taskId].func = AnimTask_ShakeMonInPlace_Step;
gTasks[taskId].func(taskId);
}
-void AnimTask_ShakeMonInPlaceStep(u8 taskId)
+static void AnimTask_ShakeMonInPlace_Step(u8 taskId)
{
if (gTasks[taskId].data[3] == 0)
{
@@ -326,11 +326,11 @@ void AnimTask_ShakeAndSinkMon(u8 taskId)
gTasks[taskId].data[2] = gBattleAnimArgs[2];
gTasks[taskId].data[3] = gBattleAnimArgs[3];
gTasks[taskId].data[4] = gBattleAnimArgs[4];
- gTasks[taskId].func = AnimTask_ShakeAndSinkMonStep;
+ gTasks[taskId].func = AnimTask_ShakeAndSinkMon_Step;
gTasks[taskId].func(taskId);
}
-void AnimTask_ShakeAndSinkMonStep(u8 taskId)
+static void AnimTask_ShakeAndSinkMon_Step(u8 taskId)
{
s16 x;
u8 spriteId;
@@ -383,11 +383,11 @@ void AnimTask_TranslateMonElliptical(u8 taskId)
gTasks[taskId].data[2] = gBattleAnimArgs[2];
gTasks[taskId].data[3] = gBattleAnimArgs[3];
gTasks[taskId].data[4] = wavePeriod;
- gTasks[taskId].func = sub_80D57B8;
+ gTasks[taskId].func = AnimTask_TranslateMonElliptical_Step;
gTasks[taskId].func(taskId);
}
-void sub_80D57B8(u8 taskId)
+static void AnimTask_TranslateMonElliptical_Step(u8 taskId)
{
u8 spriteId = gTasks[taskId].data[0];
gSprites[spriteId].pos2.x = Sin(gTasks[taskId].data[5], gTasks[taskId].data[1]);
@@ -511,10 +511,10 @@ static void SlideMonToOriginalPos(struct Sprite *sprite)
sprite->data[7] = gBattleAnimArgs[1];
sprite->data[7] |= monSpriteId << 8;
- sprite->callback = SlideMonToOriginalPosStep;
+ sprite->callback = SlideMonToOriginalPos_Step;
}
-static void SlideMonToOriginalPosStep(struct Sprite *sprite)
+static void SlideMonToOriginalPos_Step(struct Sprite *sprite)
{
s8 monSpriteId;
u8 lo;
@@ -620,13 +620,13 @@ static void SlideMonToOffsetAndBack(struct Sprite *sprite)
}
else
{
- StoreSpriteCallbackInData6(sprite, sub_80D5C20);
+ StoreSpriteCallbackInData6(sprite, SlideMonToOffsetAndBack_End);
}
sprite->callback = TranslateMonSpriteLinearFixedPoint;
}
-static void sub_80D5C20(struct Sprite *sprite)
+static void SlideMonToOffsetAndBack_End(struct Sprite *sprite)
{
gSprites[sprite->data[5]].pos2.x = 0;
gSprites[sprite->data[5]].pos2.y = 0;
@@ -659,10 +659,10 @@ void AnimTask_WindUpLunge(u8 taskId)
gTasks[taskId].data[5] = (gBattleAnimArgs[5] << 8) / gBattleAnimArgs[6];
gTasks[taskId].data[6] = gBattleAnimArgs[6];
gTasks[taskId].data[7] = wavePeriod;
- gTasks[taskId].func = AnimTask_WindUpLungePart1;
+ gTasks[taskId].func = AnimTask_WindUpLunge_Step1;
}
-void AnimTask_WindUpLungePart1(u8 taskId)
+static void AnimTask_WindUpLunge_Step1(u8 taskId)
{
u8 spriteId;
spriteId = gTasks[taskId].data[0];
@@ -672,11 +672,11 @@ void AnimTask_WindUpLungePart1(u8 taskId)
gTasks[taskId].data[10] += gTasks[taskId].data[7];
if (--gTasks[taskId].data[3] == 0)
{
- gTasks[taskId].func = AnimTask_WindUpLungePart2;
+ gTasks[taskId].func = AnimTask_WindUpLunge_Step2;
}
}
-void AnimTask_WindUpLungePart2(u8 taskId)
+static void AnimTask_WindUpLunge_Step2(u8 taskId)
{
u8 spriteId;
if (gTasks[taskId].data[4] > 0)
@@ -735,10 +735,10 @@ void AnimTask_SlideOffScreen(u8 taskId)
{
gTasks[taskId].data[1] = -gBattleAnimArgs[1];
}
- gTasks[taskId].func = sub_80A8B3C;
+ gTasks[taskId].func = AnimTask_SlideOffScreen_Step;
}
-void sub_80A8B3C(u8 taskId)
+static void AnimTask_SlideOffScreen_Step(u8 taskId)
{
u8 spriteId = gTasks[taskId].data[0];
gSprites[spriteId].pos2.x += gTasks[taskId].data[1];
@@ -779,7 +779,7 @@ void AnimTask_SwayMon(u8 taskId)
gTasks[taskId].func = AnimTask_SwayMonStep;
}
-void AnimTask_SwayMonStep(u8 taskId)
+static void AnimTask_SwayMonStep(u8 taskId)
{
s16 sineValue;
u8 spriteId;
@@ -841,10 +841,10 @@ void AnimTask_ScaleMonAndRestore(u8 taskId)
gTasks[taskId].data[4] = spriteId;
gTasks[taskId].data[10] = 0x100;
gTasks[taskId].data[11] = 0x100;
- gTasks[taskId].func = AnimTask_ScaleMonAndRestoreStep;
+ gTasks[taskId].func = AnimTask_ScaleMonAndRestore_Step;
}
-void AnimTask_ScaleMonAndRestoreStep(u8 taskId)
+static void AnimTask_ScaleMonAndRestore_Step(u8 taskId)
{
u8 spriteId;
gTasks[taskId].data[10] += gTasks[taskId].data[0];
@@ -869,7 +869,7 @@ void AnimTask_ScaleMonAndRestoreStep(u8 taskId)
}
}
-void AminTask_DipMonSpriteToSide(u8 taskId)
+void AnimTask_RotateMonSpriteToSide(u8 taskId)
{
u8 spriteId;
spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[2]);
@@ -910,7 +910,7 @@ void AminTask_DipMonSpriteToSide(u8 taskId)
gTasks[taskId].data[4] *= -1;
}
}
- gTasks[taskId].func = sub_80D6308;
+ gTasks[taskId].func = AnimTask_RotateMonSpriteToSide_Step;
}
// Rotates mon to side and back to original position. For Peck and when a held item activates
@@ -949,10 +949,10 @@ void AnimTask_RotateMonToSideAndRestore(u8 taskId)
gTasks[taskId].data[7] = 1;
gTasks[taskId].data[3] *= -1;
gTasks[taskId].data[4] *= -1;
- gTasks[taskId].func = sub_80D6308;
+ gTasks[taskId].func = AnimTask_RotateMonSpriteToSide_Step;
}
-void sub_80D6308(u8 taskId)
+static void AnimTask_RotateMonSpriteToSide_Step(u8 taskId)
{
gTasks[taskId].data[3] += gTasks[taskId].data[4];
SetSpriteRotScale(gTasks[taskId].data[5], 0x100, 0x100, gTasks[taskId].data[3]);
@@ -1016,10 +1016,10 @@ void AnimTask_ShakeTargetBasedOnMovePowerOrDmg(u8 taskId)
gTasks[taskId].data[0] = 0;
gTasks[taskId].data[1] = gBattleAnimArgs[1];
gTasks[taskId].data[2] = gBattleAnimArgs[2];
- gTasks[taskId].func = sub_80D646C;
+ gTasks[taskId].func = AnimTask_ShakeTargetBasedOnMovePowerOrDmg_Step;
}
-void sub_80D646C(u8 taskId)
+static void AnimTask_ShakeTargetBasedOnMovePowerOrDmg_Step(u8 taskId)
{
struct Task *task = &gTasks[taskId];
if (++task->data[0] > task->data[1])