diff options
author | GriffinR <griffin.g.richards@gmail.com> | 2020-02-20 16:22:33 -0500 |
---|---|---|
committer | huderlem <huderlem@gmail.com> | 2020-02-25 12:54:08 -0600 |
commit | efd53d080c800a54d47b6306083b77a25865d051 (patch) | |
tree | e390b76509b7553d0dcdb0fe3c7924d2770752c7 /src/battle_anim_mon_movement.c | |
parent | afa1ae220965ea6453a9e1a21fb211de280c41c8 (diff) |
Clean up battle anim C for doc
Diffstat (limited to 'src/battle_anim_mon_movement.c')
-rw-r--r-- | src/battle_anim_mon_movement.c | 88 |
1 files changed, 44 insertions, 44 deletions
diff --git a/src/battle_anim_mon_movement.c b/src/battle_anim_mon_movement.c index 59eaaf549..e789e4680 100644 --- a/src/battle_anim_mon_movement.c +++ b/src/battle_anim_mon_movement.c @@ -6,27 +6,27 @@ #include "trig.h" // This file's functions. -void AnimTask_ShakeMonStep(u8 taskId); -void AnimTask_ShakeMon2Step(u8 taskId); -void AnimTask_ShakeMonInPlaceStep(u8 taskId); -void AnimTask_ShakeAndSinkMonStep(u8 taskId); -void sub_80D57B8(u8 taskId); +static void AnimTask_ShakeMon_Step(u8 taskId); +static void AnimTask_ShakeMon2_Step(u8 taskId); +static void AnimTask_ShakeMonInPlace_Step(u8 taskId); +static void AnimTask_ShakeAndSinkMon_Step(u8 taskId); +static void AnimTask_TranslateMonElliptical_Step(u8 taskId); static void DoHorizontalLunge(struct Sprite *sprite); static void ReverseHorizontalLungeDirection(struct Sprite *sprite); static void DoVerticalDip(struct Sprite *sprite); static void ReverseVerticalDipDirection(struct Sprite* sprite); static void SlideMonToOriginalPos(struct Sprite *sprite); -static void SlideMonToOriginalPosStep(struct Sprite *sprite); +static void SlideMonToOriginalPos_Step(struct Sprite *sprite); static void SlideMonToOffset(struct Sprite *sprite); static void SlideMonToOffsetAndBack(struct Sprite *sprite); -static void sub_80D5C20(struct Sprite *sprite); -void AnimTask_WindUpLungePart1(u8 taskId); -void AnimTask_WindUpLungePart2(u8 taskId); -void AnimTask_SwayMonStep(u8 taskId); -void AnimTask_ScaleMonAndRestoreStep(u8 taskId); -void sub_80D6308(u8 taskId); -void sub_80D646C(u8 taskId); -void sub_80A8B3C(u8 taskId); +static void SlideMonToOffsetAndBack_End(struct Sprite *sprite); +static void AnimTask_WindUpLunge_Step1(u8 taskId); +static void AnimTask_WindUpLunge_Step2(u8 taskId); +static void AnimTask_SwayMonStep(u8 taskId); +static void AnimTask_ScaleMonAndRestore_Step(u8 taskId); +static void AnimTask_RotateMonSpriteToSide_Step(u8 taskId); +static void AnimTask_ShakeTargetBasedOnMovePowerOrDmg_Step(u8 taskId); +static void AnimTask_SlideOffScreen_Step(u8 taskId); const struct SpriteTemplate gHorizontalLungeSpriteTemplate = { @@ -107,11 +107,11 @@ void AnimTask_ShakeMon(u8 taskId) gTasks[taskId].data[3] = gBattleAnimArgs[4]; gTasks[taskId].data[4] = gBattleAnimArgs[1]; gTasks[taskId].data[5] = gBattleAnimArgs[2]; - gTasks[taskId].func = AnimTask_ShakeMonStep; - AnimTask_ShakeMonStep(taskId); + gTasks[taskId].func = AnimTask_ShakeMon_Step; + AnimTask_ShakeMon_Step(taskId); } -void AnimTask_ShakeMonStep(u8 taskId) +static void AnimTask_ShakeMon_Step(u8 taskId) { if (gTasks[taskId].data[3] == 0) { @@ -211,11 +211,11 @@ void AnimTask_ShakeMon2(u8 taskId) gTasks[taskId].data[3] = gBattleAnimArgs[4]; gTasks[taskId].data[4] = gBattleAnimArgs[1]; gTasks[taskId].data[5] = gBattleAnimArgs[2]; - gTasks[taskId].func = AnimTask_ShakeMon2Step; + gTasks[taskId].func = AnimTask_ShakeMon2_Step; gTasks[taskId].func(taskId); } -void AnimTask_ShakeMon2Step(u8 taskId) +static void AnimTask_ShakeMon2_Step(u8 taskId) { if (gTasks[taskId].data[3] == 0) { @@ -270,11 +270,11 @@ void AnimTask_ShakeMonInPlace(u8 taskId) gTasks[taskId].data[4] = gBattleAnimArgs[4]; gTasks[taskId].data[5] = gBattleAnimArgs[1] * 2; gTasks[taskId].data[6] = gBattleAnimArgs[2] * 2; - gTasks[taskId].func = AnimTask_ShakeMonInPlaceStep; + gTasks[taskId].func = AnimTask_ShakeMonInPlace_Step; gTasks[taskId].func(taskId); } -void AnimTask_ShakeMonInPlaceStep(u8 taskId) +static void AnimTask_ShakeMonInPlace_Step(u8 taskId) { if (gTasks[taskId].data[3] == 0) { @@ -326,11 +326,11 @@ void AnimTask_ShakeAndSinkMon(u8 taskId) gTasks[taskId].data[2] = gBattleAnimArgs[2]; gTasks[taskId].data[3] = gBattleAnimArgs[3]; gTasks[taskId].data[4] = gBattleAnimArgs[4]; - gTasks[taskId].func = AnimTask_ShakeAndSinkMonStep; + gTasks[taskId].func = AnimTask_ShakeAndSinkMon_Step; gTasks[taskId].func(taskId); } -void AnimTask_ShakeAndSinkMonStep(u8 taskId) +static void AnimTask_ShakeAndSinkMon_Step(u8 taskId) { s16 x; u8 spriteId; @@ -383,11 +383,11 @@ void AnimTask_TranslateMonElliptical(u8 taskId) gTasks[taskId].data[2] = gBattleAnimArgs[2]; gTasks[taskId].data[3] = gBattleAnimArgs[3]; gTasks[taskId].data[4] = wavePeriod; - gTasks[taskId].func = sub_80D57B8; + gTasks[taskId].func = AnimTask_TranslateMonElliptical_Step; gTasks[taskId].func(taskId); } -void sub_80D57B8(u8 taskId) +static void AnimTask_TranslateMonElliptical_Step(u8 taskId) { u8 spriteId = gTasks[taskId].data[0]; gSprites[spriteId].pos2.x = Sin(gTasks[taskId].data[5], gTasks[taskId].data[1]); @@ -511,10 +511,10 @@ static void SlideMonToOriginalPos(struct Sprite *sprite) sprite->data[7] = gBattleAnimArgs[1]; sprite->data[7] |= monSpriteId << 8; - sprite->callback = SlideMonToOriginalPosStep; + sprite->callback = SlideMonToOriginalPos_Step; } -static void SlideMonToOriginalPosStep(struct Sprite *sprite) +static void SlideMonToOriginalPos_Step(struct Sprite *sprite) { s8 monSpriteId; u8 lo; @@ -620,13 +620,13 @@ static void SlideMonToOffsetAndBack(struct Sprite *sprite) } else { - StoreSpriteCallbackInData6(sprite, sub_80D5C20); + StoreSpriteCallbackInData6(sprite, SlideMonToOffsetAndBack_End); } sprite->callback = TranslateMonSpriteLinearFixedPoint; } -static void sub_80D5C20(struct Sprite *sprite) +static void SlideMonToOffsetAndBack_End(struct Sprite *sprite) { gSprites[sprite->data[5]].pos2.x = 0; gSprites[sprite->data[5]].pos2.y = 0; @@ -659,10 +659,10 @@ void AnimTask_WindUpLunge(u8 taskId) gTasks[taskId].data[5] = (gBattleAnimArgs[5] << 8) / gBattleAnimArgs[6]; gTasks[taskId].data[6] = gBattleAnimArgs[6]; gTasks[taskId].data[7] = wavePeriod; - gTasks[taskId].func = AnimTask_WindUpLungePart1; + gTasks[taskId].func = AnimTask_WindUpLunge_Step1; } -void AnimTask_WindUpLungePart1(u8 taskId) +static void AnimTask_WindUpLunge_Step1(u8 taskId) { u8 spriteId; spriteId = gTasks[taskId].data[0]; @@ -672,11 +672,11 @@ void AnimTask_WindUpLungePart1(u8 taskId) gTasks[taskId].data[10] += gTasks[taskId].data[7]; if (--gTasks[taskId].data[3] == 0) { - gTasks[taskId].func = AnimTask_WindUpLungePart2; + gTasks[taskId].func = AnimTask_WindUpLunge_Step2; } } -void AnimTask_WindUpLungePart2(u8 taskId) +static void AnimTask_WindUpLunge_Step2(u8 taskId) { u8 spriteId; if (gTasks[taskId].data[4] > 0) @@ -735,10 +735,10 @@ void AnimTask_SlideOffScreen(u8 taskId) { gTasks[taskId].data[1] = -gBattleAnimArgs[1]; } - gTasks[taskId].func = sub_80A8B3C; + gTasks[taskId].func = AnimTask_SlideOffScreen_Step; } -void sub_80A8B3C(u8 taskId) +static void AnimTask_SlideOffScreen_Step(u8 taskId) { u8 spriteId = gTasks[taskId].data[0]; gSprites[spriteId].pos2.x += gTasks[taskId].data[1]; @@ -779,7 +779,7 @@ void AnimTask_SwayMon(u8 taskId) gTasks[taskId].func = AnimTask_SwayMonStep; } -void AnimTask_SwayMonStep(u8 taskId) +static void AnimTask_SwayMonStep(u8 taskId) { s16 sineValue; u8 spriteId; @@ -841,10 +841,10 @@ void AnimTask_ScaleMonAndRestore(u8 taskId) gTasks[taskId].data[4] = spriteId; gTasks[taskId].data[10] = 0x100; gTasks[taskId].data[11] = 0x100; - gTasks[taskId].func = AnimTask_ScaleMonAndRestoreStep; + gTasks[taskId].func = AnimTask_ScaleMonAndRestore_Step; } -void AnimTask_ScaleMonAndRestoreStep(u8 taskId) +static void AnimTask_ScaleMonAndRestore_Step(u8 taskId) { u8 spriteId; gTasks[taskId].data[10] += gTasks[taskId].data[0]; @@ -869,7 +869,7 @@ void AnimTask_ScaleMonAndRestoreStep(u8 taskId) } } -void AminTask_DipMonSpriteToSide(u8 taskId) +void AnimTask_RotateMonSpriteToSide(u8 taskId) { u8 spriteId; spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[2]); @@ -910,7 +910,7 @@ void AminTask_DipMonSpriteToSide(u8 taskId) gTasks[taskId].data[4] *= -1; } } - gTasks[taskId].func = sub_80D6308; + gTasks[taskId].func = AnimTask_RotateMonSpriteToSide_Step; } // Rotates mon to side and back to original position. For Peck and when a held item activates @@ -949,10 +949,10 @@ void AnimTask_RotateMonToSideAndRestore(u8 taskId) gTasks[taskId].data[7] = 1; gTasks[taskId].data[3] *= -1; gTasks[taskId].data[4] *= -1; - gTasks[taskId].func = sub_80D6308; + gTasks[taskId].func = AnimTask_RotateMonSpriteToSide_Step; } -void sub_80D6308(u8 taskId) +static void AnimTask_RotateMonSpriteToSide_Step(u8 taskId) { gTasks[taskId].data[3] += gTasks[taskId].data[4]; SetSpriteRotScale(gTasks[taskId].data[5], 0x100, 0x100, gTasks[taskId].data[3]); @@ -1016,10 +1016,10 @@ void AnimTask_ShakeTargetBasedOnMovePowerOrDmg(u8 taskId) gTasks[taskId].data[0] = 0; gTasks[taskId].data[1] = gBattleAnimArgs[1]; gTasks[taskId].data[2] = gBattleAnimArgs[2]; - gTasks[taskId].func = sub_80D646C; + gTasks[taskId].func = AnimTask_ShakeTargetBasedOnMovePowerOrDmg_Step; } -void sub_80D646C(u8 taskId) +static void AnimTask_ShakeTargetBasedOnMovePowerOrDmg_Step(u8 taskId) { struct Task *task = &gTasks[taskId]; if (++task->data[0] > task->data[1]) |