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authorPikalaxALT <pikalaxalt@gmail.com>2021-07-07 09:11:52 -0400
committerPikalaxALT <pikalaxalt@gmail.com>2021-07-07 09:11:52 -0400
commit810ca5f8ff79aeec6ffe8e982f4786aade616b4d (patch)
tree7732fc02ff8ced046cedcbd9643122aba7c7706a /src/battle_anim_mons.c
parent3964820a84e4819bb807d601d2c3c7b196f764e8 (diff)
Flatten pos fields in struct Sprite
Diffstat (limited to 'src/battle_anim_mons.c')
-rw-r--r--src/battle_anim_mons.c192
1 files changed, 96 insertions, 96 deletions
diff --git a/src/battle_anim_mons.c b/src/battle_anim_mons.c
index cf5ae6eb2..be409f366 100644
--- a/src/battle_anim_mons.c
+++ b/src/battle_anim_mons.c
@@ -432,8 +432,8 @@ void TranslateSpriteInCircleOverDuration(struct Sprite *sprite)
{
if (sprite->data[3])
{
- sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]);
- sprite->pos2.y = Cos(sprite->data[0], sprite->data[1]);
+ sprite->x2 = Sin(sprite->data[0], sprite->data[1]);
+ sprite->y2 = Cos(sprite->data[0], sprite->data[1]);
sprite->data[0] += sprite->data[2];
if (sprite->data[0] >= 0x100)
sprite->data[0] -= 0x100;
@@ -451,8 +451,8 @@ void TranslateSpriteInGrowingCircleOverDuration(struct Sprite *sprite)
{
if (sprite->data[3])
{
- sprite->pos2.x = Sin(sprite->data[0], (sprite->data[5] >> 8) + sprite->data[1]);
- sprite->pos2.y = Cos(sprite->data[0], (sprite->data[5] >> 8) + sprite->data[1]);
+ sprite->x2 = Sin(sprite->data[0], (sprite->data[5] >> 8) + sprite->data[1]);
+ sprite->y2 = Cos(sprite->data[0], (sprite->data[5] >> 8) + sprite->data[1]);
sprite->data[0] += sprite->data[2];
sprite->data[5] += sprite->data[4];
if (sprite->data[0] >= 0x100)
@@ -471,8 +471,8 @@ void sub_80A63C8(struct Sprite *sprite)
{
if (sprite->data[3])
{
- sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]);
- sprite->pos2.y = Cos(sprite->data[4], sprite->data[1]);
+ sprite->x2 = Sin(sprite->data[0], sprite->data[1]);
+ sprite->y2 = Cos(sprite->data[4], sprite->data[1]);
sprite->data[0] += sprite->data[2];
sprite->data[4] += sprite->data[5];
if (sprite->data[0] >= 0x100)
@@ -495,8 +495,8 @@ void TranslateSpriteInEllipseOverDuration(struct Sprite *sprite)
{
if (sprite->data[3])
{
- sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]);
- sprite->pos2.y = Cos(sprite->data[0], sprite->data[4]);
+ sprite->x2 = Sin(sprite->data[0], sprite->data[1]);
+ sprite->y2 = Cos(sprite->data[0], sprite->data[4]);
sprite->data[0] += sprite->data[2];
if (sprite->data[0] >= 0x100)
sprite->data[0] -= 0x100;
@@ -547,8 +547,8 @@ void TranslateSpriteLinear(struct Sprite *sprite)
if (sprite->data[0] > 0)
{
sprite->data[0]--;
- sprite->pos2.x += sprite->data[1];
- sprite->pos2.y += sprite->data[2];
+ sprite->x2 += sprite->data[1];
+ sprite->y2 += sprite->data[2];
}
else
{
@@ -563,8 +563,8 @@ void TranslateSpriteLinearFixedPoint(struct Sprite *sprite)
sprite->data[0]--;
sprite->data[3] += sprite->data[1];
sprite->data[4] += sprite->data[2];
- sprite->pos2.x = sprite->data[3] >> 8;
- sprite->pos2.y = sprite->data[4] >> 8;
+ sprite->x2 = sprite->data[3] >> 8;
+ sprite->y2 = sprite->data[4] >> 8;
}
else
{
@@ -579,8 +579,8 @@ static void TranslateSpriteLinearFixedPointIconFrame(struct Sprite *sprite)
sprite->data[0]--;
sprite->data[3] += sprite->data[1];
sprite->data[4] += sprite->data[2];
- sprite->pos2.x = sprite->data[3] >> 8;
- sprite->pos2.y = sprite->data[4] >> 8;
+ sprite->x2 = sprite->data[3] >> 8;
+ sprite->y2 = sprite->data[4] >> 8;
}
else
{
@@ -592,8 +592,8 @@ static void TranslateSpriteLinearFixedPointIconFrame(struct Sprite *sprite)
void sub_80A65EC(struct Sprite *sprite)
{
- sprite->data[1] = sprite->pos1.x + sprite->pos2.x;
- sprite->data[3] = sprite->pos1.y + sprite->pos2.y;
+ sprite->data[1] = sprite->x + sprite->x2;
+ sprite->data[3] = sprite->y + sprite->y2;
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
sprite->callback = sub_80A64D0;
@@ -604,8 +604,8 @@ void TranslateMonSpriteLinear(struct Sprite *sprite)
if (sprite->data[0] > 0)
{
sprite->data[0]--;
- gSprites[sprite->data[3]].pos2.x += sprite->data[1];
- gSprites[sprite->data[3]].pos2.y += sprite->data[2];
+ gSprites[sprite->data[3]].x2 += sprite->data[1];
+ gSprites[sprite->data[3]].y2 += sprite->data[2];
}
else
{
@@ -620,8 +620,8 @@ void TranslateMonSpriteLinearFixedPoint(struct Sprite *sprite)
sprite->data[0]--;
sprite->data[3] += sprite->data[1];
sprite->data[4] += sprite->data[2];
- gSprites[sprite->data[5]].pos2.x = sprite->data[3] >> 8;
- gSprites[sprite->data[5]].pos2.y = sprite->data[4] >> 8;
+ gSprites[sprite->data[5]].x2 = sprite->data[3] >> 8;
+ gSprites[sprite->data[5]].y2 = sprite->data[4] >> 8;
}
else
{
@@ -634,9 +634,9 @@ void TranslateSpriteLinearAndFlicker(struct Sprite *sprite)
if (sprite->data[0] > 0)
{
sprite->data[0]--;
- sprite->pos2.x = sprite->data[2] >> 8;
+ sprite->x2 = sprite->data[2] >> 8;
sprite->data[2] += sprite->data[1];
- sprite->pos2.y = sprite->data[4] >> 8;
+ sprite->y2 = sprite->data[4] >> 8;
sprite->data[4] += sprite->data[3];
if (sprite->data[0] % sprite->data[5] == 0)
{
@@ -658,8 +658,8 @@ void DestroySpriteAndMatrix(struct Sprite *sprite)
void sub_80A6760(struct Sprite *sprite)
{
- sprite->data[1] = sprite->pos1.x + sprite->pos2.x;
- sprite->data[3] = sprite->pos1.y + sprite->pos2.y;
+ sprite->data[1] = sprite->x + sprite->x2;
+ sprite->data[3] = sprite->y + sprite->y2;
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
sprite->callback = sub_80A64D0;
@@ -699,8 +699,8 @@ void DestroyAnimVisualTaskAndDisableBlend(u8 taskId)
void SetSpriteCoordsToAnimAttackerCoords(struct Sprite *sprite)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
}
// Sets the initial x offset of the anim sprite depending on the horizontal orientation
@@ -712,25 +712,25 @@ void SetAnimSpriteInitialXOffset(struct Sprite *sprite, s16 xOffset)
if (attackerX > targetX)
{
- sprite->pos1.x -= xOffset;
+ sprite->x -= xOffset;
}
else if (attackerX < targetX)
{
- sprite->pos1.x += xOffset;
+ sprite->x += xOffset;
}
else
{
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
- sprite->pos1.x -= xOffset;
+ sprite->x -= xOffset;
else
- sprite->pos1.x += xOffset;
+ sprite->x += xOffset;
}
}
void InitAnimArcTranslation(struct Sprite *sprite)
{
- sprite->data[1] = sprite->pos1.x;
- sprite->data[3] = sprite->pos1.y;
+ sprite->data[1] = sprite->x;
+ sprite->data[3] = sprite->y;
InitAnimLinearTranslation(sprite);
sprite->data[6] = 0x8000 / sprite->data[0];
sprite->data[7] = 0;
@@ -741,7 +741,7 @@ bool8 TranslateAnimHorizontalArc(struct Sprite *sprite)
if (AnimTranslateLinear(sprite))
return TRUE;
sprite->data[7] += sprite->data[6];
- sprite->pos2.y += Sin((u8)(sprite->data[7] >> 8), sprite->data[5]);
+ sprite->y2 += Sin((u8)(sprite->data[7] >> 8), sprite->data[5]);
return FALSE;
}
@@ -750,16 +750,16 @@ bool8 TranslateAnimVerticalArc(struct Sprite *sprite)
if (AnimTranslateLinear(sprite))
return TRUE;
sprite->data[7] += sprite->data[6];
- sprite->pos2.x += Sin((u8)(sprite->data[7] >> 8), sprite->data[5]);
+ sprite->x2 += Sin((u8)(sprite->data[7] >> 8), sprite->data[5]);
return FALSE;
}
void SetSpritePrimaryCoordsFromSecondaryCoords(struct Sprite *sprite)
{
- sprite->pos1.x += sprite->pos2.x;
- sprite->pos1.y += sprite->pos2.y;
- sprite->pos2.x = 0;
- sprite->pos2.y = 0;
+ sprite->x += sprite->x2;
+ sprite->y += sprite->y2;
+ sprite->x2 = 0;
+ sprite->y2 = 0;
}
void InitSpritePosToAnimTarget(struct Sprite *sprite, bool8 respectMonPicOffsets)
@@ -768,27 +768,27 @@ void InitSpritePosToAnimTarget(struct Sprite *sprite, bool8 respectMonPicOffsets
// is why there is no else clause for the "respectMonPicOffsets" check.
if (!respectMonPicOffsets)
{
- sprite->pos1.x = GetBattlerSpriteCoord2(gBattleAnimTarget, BATTLER_COORD_X);
- sprite->pos1.y = GetBattlerSpriteCoord2(gBattleAnimTarget, BATTLER_COORD_Y);
+ sprite->x = GetBattlerSpriteCoord2(gBattleAnimTarget, BATTLER_COORD_X);
+ sprite->y = GetBattlerSpriteCoord2(gBattleAnimTarget, BATTLER_COORD_Y);
}
SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]);
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->y += gBattleAnimArgs[1];
}
void InitSpritePosToAnimAttacker(struct Sprite *sprite, bool8 respectMonPicOffsets)
{
if (!respectMonPicOffsets)
{
- sprite->pos1.x = GetBattlerSpriteCoord2(gBattleAnimAttacker, BATTLER_COORD_X);
- sprite->pos1.y = GetBattlerSpriteCoord2(gBattleAnimAttacker, BATTLER_COORD_Y);
+ sprite->x = GetBattlerSpriteCoord2(gBattleAnimAttacker, BATTLER_COORD_X);
+ sprite->y = GetBattlerSpriteCoord2(gBattleAnimAttacker, BATTLER_COORD_Y);
}
else
{
- sprite->pos1.x = GetBattlerSpriteCoord2(gBattleAnimAttacker, BATTLER_COORD_X_2);
- sprite->pos1.y = GetBattlerSpriteCoord2(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
+ sprite->x = GetBattlerSpriteCoord2(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->y = GetBattlerSpriteCoord2(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
}
SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]);
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->y += gBattleAnimArgs[1];
}
u8 GetBattlerSide(u8 battlerId)
@@ -986,8 +986,8 @@ void UpdateAnimBg3ScreenSize(bool8 largeScreenSize)
void TradeMenuBouncePartySprites(struct Sprite *sprite)
{
- sprite->data[1] = sprite->pos1.x;
- sprite->data[3] = sprite->pos1.y;
+ sprite->data[1] = sprite->x;
+ sprite->data[3] = sprite->y;
InitSpriteDataForLinearTranslation(sprite);
sprite->callback = TranslateSpriteLinearFixedPointIconFrame;
sprite->callback(sprite);
@@ -1033,8 +1033,8 @@ void InitAnimLinearTranslation(struct Sprite *sprite)
void StartAnimLinearTranslation(struct Sprite *sprite)
{
- sprite->data[1] = sprite->pos1.x;
- sprite->data[3] = sprite->pos1.y;
+ sprite->data[1] = sprite->x;
+ sprite->data[3] = sprite->y;
InitAnimLinearTranslation(sprite);
sprite->callback = AnimTranslateLinear_WaitEnd;
sprite->callback(sprite);
@@ -1042,8 +1042,8 @@ void StartAnimLinearTranslation(struct Sprite *sprite)
void sub_80A6F14(struct Sprite *sprite)
{
- sprite->data[1] = sprite->pos1.x;
- sprite->data[3] = sprite->pos1.y;
+ sprite->data[1] = sprite->x;
+ sprite->data[3] = sprite->y;
InitAnimLinearTranslation(sprite);
sprite->callback = sub_80A6FB4;
sprite->callback(sprite);
@@ -1064,14 +1064,14 @@ bool8 AnimTranslateLinear(struct Sprite *sprite)
y += v2;
if (v1 & 1)
- sprite->pos2.x = -(x >> 8);
+ sprite->x2 = -(x >> 8);
else
- sprite->pos2.x = x >> 8;
+ sprite->x2 = x >> 8;
if (v2 & 1)
- sprite->pos2.y = -(y >> 8);
+ sprite->y2 = -(y >> 8);
else
- sprite->pos2.y = y >> 8;
+ sprite->y2 = y >> 8;
sprite->data[3] = x;
sprite->data[4] = y;
@@ -1101,8 +1101,8 @@ void InitAnimLinearTranslationWithSpeed(struct Sprite *sprite)
void InitAnimLinearTranslationWithSpeedAndPos(struct Sprite *sprite)
{
- sprite->data[1] = sprite->pos1.x;
- sprite->data[3] = sprite->pos1.y;
+ sprite->data[1] = sprite->x;
+ sprite->data[3] = sprite->y;
InitAnimLinearTranslationWithSpeed(sprite);
sprite->callback = AnimTranslateLinear_WaitEnd;
sprite->callback(sprite);
@@ -1138,8 +1138,8 @@ static void InitAnimFastLinearTranslation(struct Sprite *sprite)
void InitAndRunAnimFastLinearTranslation(struct Sprite *sprite)
{
- sprite->data[1] = sprite->pos1.x;
- sprite->data[3] = sprite->pos1.y;
+ sprite->data[1] = sprite->x;
+ sprite->data[3] = sprite->y;
InitAnimFastLinearTranslation(sprite);
sprite->callback = AnimFastTranslateLinearWaitEnd;
sprite->callback(sprite);
@@ -1160,14 +1160,14 @@ bool8 AnimFastTranslateLinear(struct Sprite *sprite)
y += v2;
if (v1 & 1)
- sprite->pos2.x = -(x >> 4);
+ sprite->x2 = -(x >> 4);
else
- sprite->pos2.x = x >> 4;
+ sprite->x2 = x >> 4;
if (v2 & 1)
- sprite->pos2.y = -(y >> 4);
+ sprite->y2 = -(y >> 4);
else
- sprite->pos2.y = y >> 4;
+ sprite->y2 = y >> 4;
sprite->data[3] = x;
sprite->data[4] = y;
@@ -1190,8 +1190,8 @@ void InitAnimFastLinearTranslationWithSpeed(struct Sprite *sprite)
void InitAnimFastLinearTranslationWithSpeedAndPos(struct Sprite *sprite)
{
- sprite->data[1] = sprite->pos1.x;
- sprite->data[3] = sprite->pos1.y;
+ sprite->data[1] = sprite->x;
+ sprite->data[3] = sprite->y;
InitAnimFastLinearTranslationWithSpeed(sprite);
sprite->callback = AnimFastTranslateLinearWaitEnd;
sprite->callback(sprite);
@@ -1264,7 +1264,7 @@ void SetBattlerSpriteYOffsetFromRotation(u8 spriteId)
if (c < 0)
c = -c;
- gSprites[spriteId].pos2.y = c >> 3;
+ gSprites[spriteId].y2 = c >> 3;
}
void TrySetSpriteRotScale(struct Sprite *sprite, bool8 recalcCenterVector, s16 xScale, s16 yScale, u16 rotation)
@@ -1801,7 +1801,7 @@ bool8 RunAffineAnimFromTaskData(struct Task *task)
task->data[7]++;
break;
case AFFINEANIMCMDTYPE_END:
- gSprites[task->data[15]].pos2.y = 0;
+ gSprites[task->data[15]].y2 = 0;
ResetSpriteRotScale(task->data[15]);
return FALSE;
}
@@ -1819,7 +1819,7 @@ void SetBattlerSpriteYOffsetFromYScale(u8 spriteId)
if (var2 > 128)
var2 = 128;
- gSprites[spriteId].pos2.y = (var - var2) / 2;
+ gSprites[spriteId].y2 = (var - var2) / 2;
}
// Sets the sprite's y offset equal to the y displacement caused by another sprite
@@ -1832,7 +1832,7 @@ void SetBattlerSpriteYOffsetFromOtherYScale(u8 spriteId, u8 otherSpriteId)
if (var2 > 128)
var2 = 128;
- gSprites[spriteId].pos2.y = (var - var2) / 2;
+ gSprites[spriteId].y2 = (var - var2) / 2;
}
static u16 GetBattlerYDeltaFromSpriteId(u8 spriteId)
@@ -1927,7 +1927,7 @@ u8 UpdateEruptAnimTask(struct Task *task)
if (task->data[8])
SetBattlerSpriteYOffsetFromYScale(task->data[15]);
else
- gSprites[task->data[15]].pos2.y = 0;
+ gSprites[task->data[15]].y2 = 0;
return task->data[8];
}
@@ -2278,15 +2278,15 @@ void AnimTranslateLinearAndFlicker_Flipped(struct Sprite *sprite)
SetSpriteCoordsToAnimAttackerCoords(sprite);
if (GetBattlerSide(gBattleAnimAttacker))
{
- sprite->pos1.x -= gBattleAnimArgs[0];
+ sprite->x -= gBattleAnimArgs[0];
gBattleAnimArgs[3] = -gBattleAnimArgs[3];
sprite->hFlip = TRUE;
}
else
{
- sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->x += gBattleAnimArgs[0];
}
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->y += gBattleAnimArgs[1];
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = gBattleAnimArgs[3];
sprite->data[3] = gBattleAnimArgs[4];
@@ -2300,14 +2300,14 @@ void AnimTranslateLinearAndFlicker(struct Sprite *sprite)
{
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
- sprite->pos1.x -= gBattleAnimArgs[0];
+ sprite->x -= gBattleAnimArgs[0];
gBattleAnimArgs[3] *= -1;
}
else
{
- sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->x += gBattleAnimArgs[0];
}
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->y += gBattleAnimArgs[1];
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = gBattleAnimArgs[3];
sprite->data[3] = gBattleAnimArgs[4];
@@ -2322,10 +2322,10 @@ void AnimSpinningSparkle(struct Sprite *sprite)
{
SetSpriteCoordsToAnimAttackerCoords(sprite);
if (GetBattlerSide(gBattleAnimAttacker))
- sprite->pos1.x -= gBattleAnimArgs[0];
+ sprite->x -= gBattleAnimArgs[0];
else
- sprite->pos1.x += gBattleAnimArgs[0];
- sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->x += gBattleAnimArgs[0];
+ sprite->y += gBattleAnimArgs[1];
sprite->callback = RunStoredCallbackWhenAnimEnds;
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}
@@ -2343,7 +2343,7 @@ void AnimTask_AttackerPunchWithTrace(u8 taskId)
task->data[1] = ((GetBattlerSide(gBattleAnimAttacker)) != B_SIDE_PLAYER) ? -8 : 8;
task->data[2] = 0;
task->data[3] = 0;
- gSprites[task->data[0]].pos2.x -= task->data[0];
+ gSprites[task->data[0]].x2 -= task->data[0];
task->data[4] = AllocSpritePalette(ANIM_TAG_BENT_SPOON);
task->data[5] = 0;
@@ -2366,7 +2366,7 @@ static void AnimTask_AttackerPunchWithTrace_Step(u8 taskId)
{
case 0:
sub_80A8D78(task, taskId);
- gSprites[task->data[0]].pos2.x += task->data[1];
+ gSprites[task->data[0]].x2 += task->data[1];
if (++task->data[3] == 5)
{
task->data[3]--;
@@ -2375,10 +2375,10 @@ static void AnimTask_AttackerPunchWithTrace_Step(u8 taskId)
break;
case 1:
sub_80A8D78(task, taskId);
- gSprites[task->data[0]].pos2.x -= task->data[1];
+ gSprites[task->data[0]].x2 -= task->data[1];
if (--task->data[3] == 0)
{
- gSprites[task->data[0]].pos2.x = 0;
+ gSprites[task->data[0]].x2 = 0;
task->data[2]++;
}
break;
@@ -2402,7 +2402,7 @@ static void sub_80A8D78(struct Task *task, u8 taskId)
gSprites[spriteId].data[0] = 8;
gSprites[spriteId].data[1] = taskId;
gSprites[spriteId].data[2] = spriteId;
- gSprites[spriteId].pos2.x = gSprites[task->data[0]].pos2.x;
+ gSprites[spriteId].x2 = gSprites[task->data[0]].x2;
gSprites[spriteId].callback = sub_80A8DFC;
task->data[5]++;
}
@@ -2419,8 +2419,8 @@ static void sub_80A8DFC(struct Sprite *sprite)
void AnimWeatherBallUp(struct Sprite *sprite)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
- sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
+ sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
if (!GetBattlerSide(gBattleAnimAttacker))
sprite->data[0] = 5;
else
@@ -2433,11 +2433,11 @@ static void AnimWeatherBallUp_Step(struct Sprite *sprite)
{
sprite->data[2] += sprite->data[0];
sprite->data[3] += sprite->data[1];
- sprite->pos2.x = sprite->data[2] / 10;
- sprite->pos2.y = sprite->data[3] / 10;
+ sprite->x2 = sprite->data[2] / 10;
+ sprite->y2 = sprite->data[3] / 10;
if (sprite->data[1] < -20)
sprite->data[1]++;
- if (sprite->pos1.y + sprite->pos2.y < -32)
+ if (sprite->y + sprite->y2 < -32)
DestroyAnimSprite(sprite);
}
@@ -2445,19 +2445,19 @@ void AnimWeatherBallDown(struct Sprite *sprite)
{
int x;
sprite->data[0] = gBattleAnimArgs[2];
- sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[4];
- sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[5];
+ sprite->data[2] = sprite->x + gBattleAnimArgs[4];
+ sprite->data[4] = sprite->y + gBattleAnimArgs[5];
if (!GetBattlerSide(gBattleAnimTarget))
{
x = (u16)gBattleAnimArgs[4] + 30;
- sprite->pos1.x += x;
- sprite->pos1.y = gBattleAnimArgs[5] - 20;
+ sprite->x += x;
+ sprite->y = gBattleAnimArgs[5] - 20;
}
else
{
x = (u16)gBattleAnimArgs[4] - 30;
- sprite->pos1.x += x;
- sprite->pos1.y = gBattleAnimArgs[5] - 80;
+ sprite->x += x;
+ sprite->y = gBattleAnimArgs[5] - 80;
}
sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);