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authorMarcus Huderle <huderlem@gmail.com>2021-02-27 17:41:30 -0600
committerhuderlem <huderlem@gmail.com>2021-02-28 09:54:55 -0600
commita85fada3146e5efa68e2ce259d81ad785765bedd (patch)
treef829b26431766b414d6dd8a0318973f8f23f8f27 /src/battle_anim_mons.c
parentea748ff7f51a7c119658930f878d046cc8b83c51 (diff)
Document more battle anim effects
Diffstat (limited to 'src/battle_anim_mons.c')
-rw-r--r--src/battle_anim_mons.c113
1 files changed, 57 insertions, 56 deletions
diff --git a/src/battle_anim_mons.c b/src/battle_anim_mons.c
index 24a2ef385..3f4a35475 100644
--- a/src/battle_anim_mons.c
+++ b/src/battle_anim_mons.c
@@ -849,7 +849,7 @@ bool8 IsDoubleBattle(void)
return IS_DOUBLE_BATTLE();
}
-void GetDefaultBattleAnimBgData(struct BattleAnimBgData *out)
+void GetBattleAnimBg1Data(struct BattleAnimBgData *out)
{
if (IsContest())
{
@@ -871,68 +871,68 @@ void GetDefaultBattleAnimBgData(struct BattleAnimBgData *out)
}
}
-void sub_80A6B90(struct BattleAnimBgData *unk, u32 arg1)
+void GetBattleAnimBgData(struct BattleAnimBgData *out, u32 bgId)
{
if (IsContest())
{
- unk->bgTiles = gUnknown_0202305C;
- unk->bgTilemap = (u16 *)gUnknown_02023060;
- unk->paletteId = 14;
- unk->bgId = 1;
- unk->tilesOffset = 0;
- unk->unused = 0;
+ out->bgTiles = gUnknown_0202305C;
+ out->bgTilemap = (u16 *)gUnknown_02023060;
+ out->paletteId = 14;
+ out->bgId = 1;
+ out->tilesOffset = 0;
+ out->unused = 0;
}
- else if (arg1 == 1)
+ else if (bgId == 1)
{
- GetDefaultBattleAnimBgData(unk);
+ GetBattleAnimBg1Data(out);
}
else
{
- unk->bgTiles = gUnknown_0202305C;
- unk->bgTilemap = (u16 *)gUnknown_02023060;
- unk->paletteId = 9;
- unk->bgId = 2;
- unk->tilesOffset = 0x300;
- unk->unused = 0;
+ out->bgTiles = gUnknown_0202305C;
+ out->bgTilemap = (u16 *)gUnknown_02023060;
+ out->paletteId = 9;
+ out->bgId = 2;
+ out->tilesOffset = 0x300;
+ out->unused = 0;
}
}
-void sub_80A6BFC(struct BattleAnimBgData *unk, u8 unused)
+void sub_80A6BFC(struct BattleAnimBgData *out, u8 unused)
{
- unk->bgTiles = gUnknown_0202305C;
- unk->bgTilemap = (u16 *)gUnknown_02023060;
+ out->bgTiles = gUnknown_0202305C;
+ out->bgTilemap = (u16 *)gUnknown_02023060;
if (IsContest())
{
- unk->paletteId = 14;
- unk->bgId = 1;
- unk->tilesOffset = 0;
- unk->unused = 0;
+ out->paletteId = 14;
+ out->bgId = 1;
+ out->tilesOffset = 0;
+ out->unused = 0;
}
else if (GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) == 1)
{
- unk->paletteId = 8;
- unk->bgId = 1;
- unk->tilesOffset = 0x200;
- unk->unused = 0;
+ out->paletteId = 8;
+ out->bgId = 1;
+ out->tilesOffset = 0x200;
+ out->unused = 0;
}
else
{
- unk->paletteId = 9;
- unk->bgId = 2;
- unk->tilesOffset = 0x300;
- unk->unused = 0;
+ out->paletteId = 9;
+ out->bgId = 2;
+ out->tilesOffset = 0x300;
+ out->unused = 0;
}
}
-void sub_80A6C68(u32 bgId)
+void ClearBattleAnimBg(u32 bgId)
{
- struct BattleAnimBgData unkStruct;
+ struct BattleAnimBgData bgAnimData;
- sub_80A6B90(&unkStruct, bgId);
- CpuFill32(0, unkStruct.bgTiles, 0x2000);
- LoadBgTiles(unkStruct.bgId, unkStruct.bgTiles, 0x2000, unkStruct.tilesOffset);
- FillBgTilemapBufferRect(unkStruct.bgId, 0, 0, 0, 32, 64, 17);
- CopyBgTilemapBufferToVram(unkStruct.bgId);
+ GetBattleAnimBgData(&bgAnimData, bgId);
+ CpuFill32(0, bgAnimData.bgTiles, 0x2000);
+ LoadBgTiles(bgAnimData.bgId, bgAnimData.bgTiles, 0x2000, bgAnimData.tilesOffset);
+ FillBgTilemapBufferRect(bgAnimData.bgId, 0, 0, 0, 32, 64, 17);
+ CopyBgTilemapBufferToVram(bgAnimData.bgId);
}
void AnimLoadCompressedBgGfx(u32 bgId, const u32 *src, u32 tilesOffset)
@@ -1339,7 +1339,7 @@ void SetGreyscaleOrOriginalPalette(u16 paletteNum, bool8 restoreOriginalColor)
}
}
-u32 sub_80A75AC(u8 battleBackground, u8 attacker, u8 target, u8 attackerPartner, u8 targetPartner, u8 a6, u8 a7)
+u32 GetBattleBgPalettesMask(u8 battleBackground, u8 attacker, u8 target, u8 attackerPartner, u8 targetPartner, u8 a6, u8 a7)
{
u32 selectedPalettes = 0;
u32 shift;
@@ -1392,54 +1392,54 @@ u32 sub_80A75AC(u8 battleBackground, u8 attacker, u8 target, u8 attackerPartner,
return selectedPalettes;
}
-u32 sub_80A76C4(u8 a1, u8 a2, u8 a3, u8 a4)
+u32 GetBattleMonSpritePalettesMask(u8 playerLeft, u8 playerRight, u8 opponentLeft, u8 opponentRight)
{
- u32 var = 0;
+ u32 selectedPalettes = 0;
u32 shift;
if (IsContest())
{
- if (a1)
+ if (playerLeft)
{
- var |= 1 << 18;
- return var;
+ selectedPalettes |= 1 << 18;
+ return selectedPalettes;
}
}
else
{
- if (a1)
+ if (playerLeft)
{
if (IsBattlerSpriteVisible(GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)))
{
- var |= 1 << (GetBattlerAtPosition(B_POSITION_PLAYER_LEFT) + 16);
+ selectedPalettes |= 1 << (GetBattlerAtPosition(B_POSITION_PLAYER_LEFT) + 16);
}
}
- if (a2)
+ if (playerRight)
{
if (IsBattlerSpriteVisible(GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT)))
{
shift = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT) + 16;
- var |= 1 << shift;
+ selectedPalettes |= 1 << shift;
}
}
- if (a3)
+ if (opponentLeft)
{
if (IsBattlerSpriteVisible(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT)))
{
shift = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT) + 16;
- var |= 1 << shift;
+ selectedPalettes |= 1 << shift;
}
}
- if (a4)
+ if (opponentRight)
{
if (IsBattlerSpriteVisible(GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT)))
{
shift = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT) + 16;
- var |= 1 << shift;
+ selectedPalettes |= 1 << shift;
}
}
}
- return var;
+ return selectedPalettes;
}
// Presumably something commented here, just returns arg
@@ -2261,7 +2261,7 @@ void SetAverageBattlerPositions(u8 battlerId, bool8 respectMonPicOffsets, s16 *x
*y = (battlerY + partnerY) / 2;
}
-u8 sub_80A89C8(int battlerId, u8 spriteId, int species)
+u8 CreateInvisibleSpriteCopy(int battlerId, u8 spriteId, int species)
{
u8 newSpriteId = CreateInvisibleSpriteWithCallback(SpriteCallbackDummy);
gSprites[newSpriteId] = gSprites[spriteId];
@@ -2273,7 +2273,7 @@ u8 sub_80A89C8(int battlerId, u8 spriteId, int species)
return newSpriteId;
}
-void sub_80A8A6C(struct Sprite *sprite)
+void AnimUnused_80A8A6C(struct Sprite *sprite)
{
SetSpriteCoordsToAnimAttackerCoords(sprite);
if (GetBattlerSide(gBattleAnimAttacker))
@@ -2295,7 +2295,8 @@ void sub_80A8A6C(struct Sprite *sprite)
sprite->callback = TranslateSpriteLinearAndFlicker;
}
-void sub_80A8AEC(struct Sprite *sprite)
+// Used by three different unused battle anim sprite templates.
+void AnimUnused_80A8AEC(struct Sprite *sprite)
{
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{