diff options
author | luckytyphlosion <10688458+luckytyphlosion@users.noreply.github.com> | 2021-06-01 20:40:27 -0400 |
---|---|---|
committer | luckytyphlosion <10688458+luckytyphlosion@users.noreply.github.com> | 2021-06-01 20:40:27 -0400 |
commit | f0b41debc35c2084aad6d369eab11a2d2df4ab44 (patch) | |
tree | 9b720ab0b617fa207051efc7ff9373669f7dc47b /src/battle_anim_mons.c | |
parent | a839463c849679974c986bf9c9c260eff0e94cb7 (diff) | |
parent | 9f5bf65fb336cf7a3ba68d32267bf993f0f6a494 (diff) |
Merge branch 'master' of https://github.com/pret/pokeemerald into remove-temps
Diffstat (limited to 'src/battle_anim_mons.c')
-rw-r--r-- | src/battle_anim_mons.c | 272 |
1 files changed, 136 insertions, 136 deletions
diff --git a/src/battle_anim_mons.c b/src/battle_anim_mons.c index d626e1604..2082512ff 100644 --- a/src/battle_anim_mons.c +++ b/src/battle_anim_mons.c @@ -16,27 +16,20 @@ #include "util.h" #include "constants/battle_anim.h" -#define GET_UNOWN_LETTER(personality) (( \ - (((personality & 0x03000000) >> 24) << 6) \ - | (((personality & 0x00030000) >> 16) << 4) \ - | (((personality & 0x00000300) >> 8) << 2) \ - | (((personality & 0x00000003) >> 0) << 0) \ -) % 28) - #define IS_DOUBLE_BATTLE() ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) extern const struct OamData gOamData_AffineNormal_ObjNormal_64x64; static void sub_80A6FB4(struct Sprite *sprite); -static void sub_80A7144(struct Sprite *sprite); +static void AnimFastTranslateLinearWaitEnd(struct Sprite *sprite); static void AnimThrowProjectile_Step(struct Sprite *sprite); static void sub_80A8DFC(struct Sprite *sprite); -static void sub_80A8E88(struct Sprite *sprite); +static void AnimWeatherBallUp_Step(struct Sprite *sprite); static u16 GetBattlerYDeltaFromSpriteId(u8 spriteId); static void AnimTask_BlendPalInAndOutSetup(struct Task *task); -static void sub_80A7AFC(u8 taskId); -static void sub_80A8CAC(u8 taskId); -static void AnimTask_BlendMonInAndOutStep(u8 taskId); +static void AnimTask_AlphaFadeIn_Step(u8 taskId); +static void AnimTask_AttackerPunchWithTrace_Step(u8 taskId); +static void AnimTask_BlendMonInAndOut_Step(u8 taskId); static bool8 sub_80A7238(void); static void sub_80A8D78(struct Task *task, u8 taskId); @@ -86,11 +79,15 @@ static const u8 sCastformBackSpriteYCoords[] = 0, // HAIL }; -static const struct SpriteTemplate sUnknown_08525F90[] = +// Placeholders for pokemon sprites to be created for a move animation effect (e.g. Role Play / Snatch) +#define TAG_MOVE_EFFECT_MON_1 55125 +#define TAG_MOVE_EFFECT_MON_2 55126 + +static const struct SpriteTemplate sSpriteTemplate_MoveEffectMons[] = { { - .tileTag = 55125, - .paletteTag = 55125, + .tileTag = TAG_MOVE_EFFECT_MON_1, + .paletteTag = TAG_MOVE_EFFECT_MON_1, .oam = &gOamData_AffineNormal_ObjNormal_64x64, .anims = gDummySpriteAnimTable, .images = NULL, @@ -98,8 +95,8 @@ static const struct SpriteTemplate sUnknown_08525F90[] = .callback = SpriteCallbackDummy, }, { - .tileTag = 55126, - .paletteTag = 55126, + .tileTag = TAG_MOVE_EFFECT_MON_2, + .paletteTag = TAG_MOVE_EFFECT_MON_2, .oam = &gOamData_AffineNormal_ObjNormal_64x64, .anims = gDummySpriteAnimTable, .images = NULL, @@ -108,10 +105,10 @@ static const struct SpriteTemplate sUnknown_08525F90[] = } }; -static const struct SpriteSheet sUnknown_08525FC0[] = +static const struct SpriteSheet sSpriteSheet_MoveEffectMons[] = { - { gMiscBlank_Gfx, 0x800, 55125, }, - { gMiscBlank_Gfx, 0x800, 55126, }, + { gMiscBlank_Gfx, MON_PIC_SIZE, TAG_MOVE_EFFECT_MON_1, }, + { gMiscBlank_Gfx, MON_PIC_SIZE, TAG_MOVE_EFFECT_MON_2, }, }; u8 GetBattlerSpriteCoord(u8 battlerId, u8 coordType) @@ -852,90 +849,90 @@ bool8 IsDoubleBattle(void) return IS_DOUBLE_BATTLE(); } -void sub_80A6B30(struct BattleAnimBgData *unk) +void GetBattleAnimBg1Data(struct BattleAnimBgData *out) { if (IsContest()) { - unk->bgTiles = gUnknown_0202305C; - unk->bgTilemap = (u16 *)gUnknown_02023060; - unk->paletteId = 14; - unk->bgId = 1; - unk->tilesOffset = 0; - unk->unused = 0; + out->bgTiles = gUnknown_0202305C; + out->bgTilemap = (u16 *)gUnknown_02023060; + out->paletteId = 14; + out->bgId = 1; + out->tilesOffset = 0; + out->unused = 0; } else { - unk->bgTiles = gUnknown_0202305C; - unk->bgTilemap = (u16 *)gUnknown_02023060; - unk->paletteId = 8; - unk->bgId = 1; - unk->tilesOffset = 0x200; - unk->unused = 0; + out->bgTiles = gUnknown_0202305C; + out->bgTilemap = (u16 *)gUnknown_02023060; + out->paletteId = 8; + out->bgId = 1; + out->tilesOffset = 0x200; + out->unused = 0; } } -void sub_80A6B90(struct BattleAnimBgData *unk, u32 arg1) +void GetBattleAnimBgData(struct BattleAnimBgData *out, u32 bgId) { if (IsContest()) { - unk->bgTiles = gUnknown_0202305C; - unk->bgTilemap = (u16 *)gUnknown_02023060; - unk->paletteId = 14; - unk->bgId = 1; - unk->tilesOffset = 0; - unk->unused = 0; + out->bgTiles = gUnknown_0202305C; + out->bgTilemap = (u16 *)gUnknown_02023060; + out->paletteId = 14; + out->bgId = 1; + out->tilesOffset = 0; + out->unused = 0; } - else if (arg1 == 1) + else if (bgId == 1) { - sub_80A6B30(unk); + GetBattleAnimBg1Data(out); } else { - unk->bgTiles = gUnknown_0202305C; - unk->bgTilemap = (u16 *)gUnknown_02023060; - unk->paletteId = 9; - unk->bgId = 2; - unk->tilesOffset = 0x300; - unk->unused = 0; + out->bgTiles = gUnknown_0202305C; + out->bgTilemap = (u16 *)gUnknown_02023060; + out->paletteId = 9; + out->bgId = 2; + out->tilesOffset = 0x300; + out->unused = 0; } } -void sub_80A6BFC(struct BattleAnimBgData *unk, u8 unused) +void sub_80A6BFC(struct BattleAnimBgData *out, u8 unused) { - unk->bgTiles = gUnknown_0202305C; - unk->bgTilemap = (u16 *)gUnknown_02023060; + out->bgTiles = gUnknown_0202305C; + out->bgTilemap = (u16 *)gUnknown_02023060; if (IsContest()) { - unk->paletteId = 14; - unk->bgId = 1; - unk->tilesOffset = 0; - unk->unused = 0; + out->paletteId = 14; + out->bgId = 1; + out->tilesOffset = 0; + out->unused = 0; } else if (GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) == 1) { - unk->paletteId = 8; - unk->bgId = 1; - unk->tilesOffset = 0x200; - unk->unused = 0; + out->paletteId = 8; + out->bgId = 1; + out->tilesOffset = 0x200; + out->unused = 0; } else { - unk->paletteId = 9; - unk->bgId = 2; - unk->tilesOffset = 0x300; - unk->unused = 0; + out->paletteId = 9; + out->bgId = 2; + out->tilesOffset = 0x300; + out->unused = 0; } } -void sub_80A6C68(u32 bgId) +void ClearBattleAnimBg(u32 bgId) { - struct BattleAnimBgData unkStruct; + struct BattleAnimBgData bgAnimData; - sub_80A6B90(&unkStruct, bgId); - CpuFill32(0, unkStruct.bgTiles, 0x2000); - LoadBgTiles(unkStruct.bgId, unkStruct.bgTiles, 0x2000, unkStruct.tilesOffset); - FillBgTilemapBufferRect(unkStruct.bgId, 0, 0, 0, 32, 64, 17); - CopyBgTilemapBufferToVram(unkStruct.bgId); + GetBattleAnimBgData(&bgAnimData, bgId); + CpuFill32(0, bgAnimData.bgTiles, 0x2000); + LoadBgTiles(bgAnimData.bgId, bgAnimData.bgTiles, 0x2000, bgAnimData.tilesOffset); + FillBgTilemapBufferRect(bgAnimData.bgId, 0, 0, 0, 32, 64, 17); + CopyBgTilemapBufferToVram(bgAnimData.bgId); } void AnimLoadCompressedBgGfx(u32 bgId, const u32 *src, u32 tilesOffset) @@ -973,9 +970,9 @@ u8 GetBattleBgPaletteNum(void) return 2; } -void sub_80A6DAC(bool8 arg0) +void UpdateAnimBg3ScreenSize(bool8 largeScreenSize) { - if (!arg0 || IsContest()) + if (!largeScreenSize || IsContest()) { SetAnimBgAttribute(3, BG_ANIM_SCREEN_SIZE, 0); SetAnimBgAttribute(3, BG_ANIM_AREA_OVERFLOW_MODE, 1); @@ -1039,7 +1036,7 @@ void StartAnimLinearTranslation(struct Sprite *sprite) sprite->data[1] = sprite->pos1.x; sprite->data[3] = sprite->pos1.y; InitAnimLinearTranslation(sprite); - sprite->callback = sub_80A6F98; + sprite->callback = AnimTranslateLinear_WaitEnd; sprite->callback(sprite); } @@ -1082,7 +1079,7 @@ bool8 AnimTranslateLinear(struct Sprite *sprite) return FALSE; } -void sub_80A6F98(struct Sprite *sprite) +void AnimTranslateLinear_WaitEnd(struct Sprite *sprite) { if (AnimTranslateLinear(sprite)) SetCallbackToStoredInData6(sprite); @@ -1095,19 +1092,19 @@ static void sub_80A6FB4(struct Sprite *sprite) SetCallbackToStoredInData6(sprite); } -void sub_80A6FD4(struct Sprite *sprite) +void InitAnimLinearTranslationWithSpeed(struct Sprite *sprite) { int v1 = abs(sprite->data[2] - sprite->data[1]) << 8; sprite->data[0] = v1 / sprite->data[0]; InitAnimLinearTranslation(sprite); } -void sub_80A7000(struct Sprite *sprite) +void InitAnimLinearTranslationWithSpeedAndPos(struct Sprite *sprite) { sprite->data[1] = sprite->pos1.x; sprite->data[3] = sprite->pos1.y; - sub_80A6FD4(sprite); - sprite->callback = sub_80A6F98; + InitAnimLinearTranslationWithSpeed(sprite); + sprite->callback = AnimTranslateLinear_WaitEnd; sprite->callback(sprite); } @@ -1144,7 +1141,7 @@ void InitAndRunAnimFastLinearTranslation(struct Sprite *sprite) sprite->data[1] = sprite->pos1.x; sprite->data[3] = sprite->pos1.y; InitAnimFastLinearTranslation(sprite); - sprite->callback = sub_80A7144; + sprite->callback = AnimFastTranslateLinearWaitEnd; sprite->callback(sprite); } @@ -1178,7 +1175,7 @@ bool8 AnimFastTranslateLinear(struct Sprite *sprite) return FALSE; } -static void sub_80A7144(struct Sprite *sprite) +static void AnimFastTranslateLinearWaitEnd(struct Sprite *sprite) { if (AnimFastTranslateLinear(sprite)) SetCallbackToStoredInData6(sprite); @@ -1191,12 +1188,12 @@ void InitAnimFastLinearTranslationWithSpeed(struct Sprite *sprite) InitAnimFastLinearTranslation(sprite); } -void sub_80A718C(struct Sprite *sprite) +void InitAnimFastLinearTranslationWithSpeedAndPos(struct Sprite *sprite) { sprite->data[1] = sprite->pos1.x; sprite->data[3] = sprite->pos1.y; InitAnimFastLinearTranslationWithSpeed(sprite); - sprite->callback = sub_80A7144; + sprite->callback = AnimFastTranslateLinearWaitEnd; sprite->callback(sprite); } @@ -1295,7 +1292,7 @@ void TrySetSpriteRotScale(struct Sprite *sprite, bool8 recalcCenterVector, s16 x } } -void sub_80A749C(struct Sprite *sprite) +void ResetSpriteRotScale_PreserveAffine(struct Sprite *sprite) { TrySetSpriteRotScale(sprite, TRUE, 0x100, 0x100, 0); sprite->affineAnimPaused = FALSE; @@ -1342,7 +1339,7 @@ void SetGreyscaleOrOriginalPalette(u16 paletteNum, bool8 restoreOriginalColor) } } -u32 sub_80A75AC(u8 battleBackground, u8 attacker, u8 target, u8 attackerPartner, u8 targetPartner, u8 a6, u8 a7) +u32 GetBattleBgPalettesMask(u8 battleBackground, u8 attacker, u8 target, u8 attackerPartner, u8 targetPartner, u8 a6, u8 a7) { u32 selectedPalettes = 0; u32 shift; @@ -1395,59 +1392,60 @@ u32 sub_80A75AC(u8 battleBackground, u8 attacker, u8 target, u8 attackerPartner, return selectedPalettes; } -u32 sub_80A76C4(u8 a1, u8 a2, u8 a3, u8 a4) +u32 GetBattleMonSpritePalettesMask(u8 playerLeft, u8 playerRight, u8 opponentLeft, u8 opponentRight) { - u32 var = 0; + u32 selectedPalettes = 0; u32 shift; if (IsContest()) { - if (a1) + if (playerLeft) { - var |= 1 << 18; - return var; + selectedPalettes |= 1 << 18; + return selectedPalettes; } } else { - if (a1) + if (playerLeft) { if (IsBattlerSpriteVisible(GetBattlerAtPosition(B_POSITION_PLAYER_LEFT))) { - var |= 1 << (GetBattlerAtPosition(B_POSITION_PLAYER_LEFT) + 16); + selectedPalettes |= 1 << (GetBattlerAtPosition(B_POSITION_PLAYER_LEFT) + 16); } } - if (a2) + if (playerRight) { if (IsBattlerSpriteVisible(GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT))) { shift = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT) + 16; - var |= 1 << shift; + selectedPalettes |= 1 << shift; } } - if (a3) + if (opponentLeft) { if (IsBattlerSpriteVisible(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT))) { shift = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT) + 16; - var |= 1 << shift; + selectedPalettes |= 1 << shift; } } - if (a4) + if (opponentRight) { if (IsBattlerSpriteVisible(GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT))) { shift = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT) + 16; - var |= 1 << shift; + selectedPalettes |= 1 << shift; } } } - return var; + return selectedPalettes; } -u8 sub_80A77AC(u8 a1) +// Presumably something commented here, just returns arg +u8 AnimDummyReturnArg(u8 battler) { - return a1; + return battler; } static u8 GetBattlerAtPosition_(u8 position) @@ -1571,7 +1569,7 @@ s16 CloneBattlerSpriteWithBlend(u8 animBattler) u16 i; u8 spriteId = GetAnimBattlerSpriteId(animBattler); - if (spriteId != 0xFF) + if (spriteId != SPRITE_NONE) { for (i = 0; i < MAX_SPRITES; i++) { @@ -1618,10 +1616,10 @@ void AnimTask_AlphaFadeIn(u8 taskId) gTasks[taskId].data[7] = gBattleAnimArgs[2]; gTasks[taskId].data[8] = gBattleAnimArgs[3]; SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gBattleAnimArgs[0], gBattleAnimArgs[1])); - gTasks[taskId].func = sub_80A7AFC; + gTasks[taskId].func = AnimTask_AlphaFadeIn_Step; } -static void sub_80A7AFC(u8 taskId) +static void AnimTask_AlphaFadeIn_Step(u8 taskId) { struct Task *task = &gTasks[taskId]; @@ -1657,7 +1655,7 @@ static void sub_80A7AFC(u8 taskId) void AnimTask_BlendMonInAndOut(u8 task) { u8 spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]); - if (spriteId == 0xff) + if (spriteId == SPRITE_NONE) { DestroyAnimVisualTask(task); return; @@ -1675,10 +1673,10 @@ static void AnimTask_BlendPalInAndOutSetup(struct Task *task) task->data[5] = gBattleAnimArgs[3]; task->data[6] = 0; task->data[7] = gBattleAnimArgs[4]; - task->func = AnimTask_BlendMonInAndOutStep; + task->func = AnimTask_BlendMonInAndOut_Step; } -static void AnimTask_BlendMonInAndOutStep(u8 taskId) +static void AnimTask_BlendMonInAndOut_Step(u8 taskId) { struct Task *task = &gTasks[taskId]; @@ -1817,7 +1815,7 @@ void SetBattlerSpriteYOffsetFromYScale(u8 spriteId) { int var = 64 - GetBattlerYDeltaFromSpriteId(spriteId) * 2; u16 matrix = gSprites[spriteId].oam.matrixNum; - int var2 = (var << 8) / gOamMatrices[matrix].d; + int var2 = SAFE_DIV(var << 8, gOamMatrices[matrix].d); if (var2 > 128) var2 = 128; @@ -1830,7 +1828,7 @@ void SetBattlerSpriteYOffsetFromOtherYScale(u8 spriteId, u8 otherSpriteId) { int var = 64 - GetBattlerYDeltaFromSpriteId(otherSpriteId) * 2; u16 matrix = gSprites[spriteId].oam.matrixNum; - int var2 = (var << 8) / gOamMatrices[matrix].d; + int var2 = SAFE_DIV(var << 8, gOamMatrices[matrix].d); if (var2 > 128) var2 = 128; @@ -1898,19 +1896,19 @@ void *LoadPointerFromVars(s16 lo, s16 hi) return (void *)((u16)lo | ((u16)hi << 16)); } -void sub_80A805C(struct Task *task, u8 a2, s16 a3, s16 a4, s16 a5, s16 a6, u16 a7) +void PrepareEruptAnimTaskData(struct Task *task, u8 spriteId, s16 xScaleStart, s16 yScaleStart, s16 xScaleEnd, s16 yScaleEnd, u16 duration) { - task->data[8] = a7; - task->data[15] = a2; // spriteId - task->data[9] = a3; - task->data[10] = a4; - task->data[13] = a5; - task->data[14] = a6; - task->data[11] = (a5 - a3) / a7; - task->data[12] = (a6 - a4) / a7; + task->data[8] = duration; + task->data[15] = spriteId; + task->data[9] = xScaleStart; + task->data[10] = yScaleStart; + task->data[13] = xScaleEnd; + task->data[14] = yScaleEnd; + task->data[11] = (xScaleEnd - xScaleStart) / duration; + task->data[12] = (yScaleEnd - yScaleStart) / duration; } -u8 sub_80A80C8(struct Task *task) +u8 UpdateEruptAnimTask(struct Task *task) { if (!task->data[8]) return 0; @@ -2028,18 +2026,19 @@ u8 GetBattlerSpriteBGPriorityRank(u8 battlerId) return 1; } -u8 sub_80A8394(u16 species, bool8 isBackpic, u8 a3, s16 x, s16 y, u8 subpriority, u32 personality, u32 trainerId, u32 battlerId, u32 a10) +// Create pokemon sprite to be used for a move animation effect (e.g. Role Play / Snatch) +u8 CreateAdditionalMonSpriteForMoveAnim(u16 species, bool8 isBackpic, u8 id, s16 x, s16 y, u8 subpriority, u32 personality, u32 trainerId, u32 battlerId, bool32 ignoreDeoxysForm) { u8 spriteId; - u16 sheet = LoadSpriteSheet(&sUnknown_08525FC0[a3]); - u16 palette = AllocSpritePalette(sUnknown_08525F90[a3].paletteTag); + u16 sheet = LoadSpriteSheet(&sSpriteSheet_MoveEffectMons[id]); + u16 palette = AllocSpritePalette(sSpriteTemplate_MoveEffectMons[id].paletteTag); if (gMonSpritesGfxPtr != NULL && gMonSpritesGfxPtr->buffer == NULL) gMonSpritesGfxPtr->buffer = AllocZeroed(0x2000); if (!isBackpic) { LoadCompressedPalette(GetMonSpritePalFromSpeciesAndPersonality(species, trainerId, personality), (palette * 0x10) + 0x100, 0x20); - if (a10 == 1 || sub_80688F8(5, battlerId) == 1 || gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != 0) + if (ignoreDeoxysForm == TRUE || ShouldIgnoreDeoxysForm(5, battlerId) == TRUE || gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != 0) LoadSpecialPokePic_DontHandleDeoxys(&gMonFrontPicTable[species], gMonSpritesGfxPtr->buffer, species, @@ -2055,7 +2054,7 @@ u8 sub_80A8394(u16 species, bool8 isBackpic, u8 a3, s16 x, s16 y, u8 subpriority else { LoadCompressedPalette(GetMonSpritePalFromSpeciesAndPersonality(species, trainerId, personality), (palette * 0x10) + 0x100, 0x20); - if (a10 == 1 || sub_80688F8(5, battlerId) == 1 || gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != 0) + if (ignoreDeoxysForm == TRUE || ShouldIgnoreDeoxysForm(5, battlerId) == TRUE || gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != 0) LoadSpecialPokePic_DontHandleDeoxys(&gMonBackPicTable[species], gMonSpritesGfxPtr->buffer, species, @@ -2069,18 +2068,18 @@ u8 sub_80A8394(u16 species, bool8 isBackpic, u8 a3, s16 x, s16 y, u8 subpriority FALSE); } - RequestDma3Copy(gMonSpritesGfxPtr->buffer, (void *)(OBJ_VRAM0 + (sheet * 0x20)), 0x800, 1); + RequestDma3Copy(gMonSpritesGfxPtr->buffer, (void *)(OBJ_VRAM0 + (sheet * 0x20)), MON_PIC_SIZE, 1); FREE_AND_SET_NULL(gMonSpritesGfxPtr->buffer); if (!isBackpic) - spriteId = CreateSprite(&sUnknown_08525F90[a3], x, y + gMonFrontPicCoords[species].y_offset, subpriority); + spriteId = CreateSprite(&sSpriteTemplate_MoveEffectMons[id], x, y + gMonFrontPicCoords[species].y_offset, subpriority); else - spriteId = CreateSprite(&sUnknown_08525F90[a3], x, y + gMonBackPicCoords[species].y_offset, subpriority); + spriteId = CreateSprite(&sSpriteTemplate_MoveEffectMons[id], x, y + gMonBackPicCoords[species].y_offset, subpriority); if (IsContest()) { - gSprites[spriteId].affineAnims = gUnknown_082FF6C0; - StartSpriteAffineAnim(&gSprites[spriteId], 0); + gSprites[spriteId].affineAnims = gAffineAnims_BattleSpriteContest; + StartSpriteAffineAnim(&gSprites[spriteId], BATTLER_AFFINE_NORMAL); } return spriteId; } @@ -2262,7 +2261,7 @@ void SetAverageBattlerPositions(u8 battlerId, bool8 respectMonPicOffsets, s16 *x *y = (battlerY + partnerY) / 2; } -u8 sub_80A89C8(int battlerId, u8 spriteId, int species) +u8 CreateInvisibleSpriteCopy(int battlerId, u8 spriteId, int species) { u8 newSpriteId = CreateInvisibleSpriteWithCallback(SpriteCallbackDummy); gSprites[newSpriteId] = gSprites[spriteId]; @@ -2274,7 +2273,7 @@ u8 sub_80A89C8(int battlerId, u8 spriteId, int species) return newSpriteId; } -void sub_80A8A6C(struct Sprite *sprite) +void AnimTranslateLinearAndFlicker_Flipped(struct Sprite *sprite) { SetSpriteCoordsToAnimAttackerCoords(sprite); if (GetBattlerSide(gBattleAnimAttacker)) @@ -2296,7 +2295,8 @@ void sub_80A8A6C(struct Sprite *sprite) sprite->callback = TranslateSpriteLinearAndFlicker; } -void sub_80A8AEC(struct Sprite *sprite) +// Used by three different unused battle anim sprite templates. +void AnimTranslateLinearAndFlicker(struct Sprite *sprite) { if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) { @@ -2344,7 +2344,7 @@ void AnimTask_AttackerPunchWithTrace(u8 taskId) task->data[2] = 0; task->data[3] = 0; gSprites[task->data[0]].pos2.x -= task->data[0]; - task->data[4] = AllocSpritePalette(10097); + task->data[4] = AllocSpritePalette(ANIM_TAG_BENT_SPOON); task->data[5] = 0; dest = (task->data[4] + 0x10) * 0x10; @@ -2356,10 +2356,10 @@ void AnimTask_AttackerPunchWithTrace(u8 taskId) task->data[6] = 3; CpuCopy32(&gPlttBufferUnfaded[src], &gPlttBufferFaded[dest], 0x20); BlendPalette(dest, 16, gBattleAnimArgs[1], gBattleAnimArgs[0]); - task->func = sub_80A8CAC; + task->func = AnimTask_AttackerPunchWithTrace_Step; } -static void sub_80A8CAC(u8 taskId) +static void AnimTask_AttackerPunchWithTrace_Step(u8 taskId) { struct Task *task = &gTasks[taskId]; switch (task->data[2]) @@ -2426,10 +2426,10 @@ void AnimWeatherBallUp(struct Sprite *sprite) else sprite->data[0] = -10; sprite->data[1] = -40; - sprite->callback = sub_80A8E88; + sprite->callback = AnimWeatherBallUp_Step; } -static void sub_80A8E88(struct Sprite *sprite) +static void AnimWeatherBallUp_Step(struct Sprite *sprite) { sprite->data[2] += sprite->data[0]; sprite->data[3] += sprite->data[1]; |