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authorGriffinR <griffin.g.richards@gmail.com>2021-11-08 11:46:38 -0500
committerGriffinR <griffin.g.richards@gmail.com>2021-11-08 11:54:29 -0500
commitae2602b5a576c2bcbea1c978b7943ce3c747e329 (patch)
tree100e48061dc2448a0fd4315de879afeab1242e88 /src/battle_anim_poison.c
parentd20341646a2ddf40ec4f8bfde235ba442093abb0 (diff)
Add missing BATTLER_COORD usage
Diffstat (limited to 'src/battle_anim_poison.c')
-rw-r--r--src/battle_anim_poison.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/battle_anim_poison.c b/src/battle_anim_poison.c
index 6dedbd955..664df389d 100644
--- a/src/battle_anim_poison.c
+++ b/src/battle_anim_poison.c
@@ -193,8 +193,8 @@ static void AnimSludgeProjectile(struct Sprite *sprite)
InitSpritePosToAnimAttacker(sprite, 1);
sprite->data[0] = gBattleAnimArgs[2];
- sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
- sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
sprite->data[5] = -30;
InitAnimArcTranslation(sprite);