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authorGriffinR <griffin.g.richards@gmail.com>2021-10-04 10:21:03 -0400
committerGriffinR <griffin.g.richards@gmail.com>2021-10-08 16:39:46 -0400
commit31b501e7eb6ba15602dd13f6a2d728fca9f04ca5 (patch)
treebbdeb215ee3e628a4c343d2e2c887e4efe5bcb63 /src/battle_anim_utility_funcs.c
parente26f9d10d7bebee5ea512fc4729ce6adafec66a0 (diff)
Start misc battle documentation
Diffstat (limited to 'src/battle_anim_utility_funcs.c')
-rw-r--r--src/battle_anim_utility_funcs.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/battle_anim_utility_funcs.c b/src/battle_anim_utility_funcs.c
index c20fbc9e2..b0eab5b74 100644
--- a/src/battle_anim_utility_funcs.c
+++ b/src/battle_anim_utility_funcs.c
@@ -331,7 +331,7 @@ void AnimTask_DrawFallingWhiteLinesOnAttacker(u8 taskId)
spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
newSpriteId = CreateInvisibleSpriteCopy(gBattleAnimAttacker, spriteId, species);
GetBattleAnimBg1Data(&animBgData);
- AnimLoadCompressedBgTilemapHandleContest(&animBgData, gBattleAnimMaskTilemap_Curse, 0);
+ AnimLoadCompressedBgTilemapHandleContest(&animBgData, gBattleAnimMaskTilemap_Curse, FALSE);
AnimLoadCompressedBgGfx(animBgData.bgId, gBattleAnimMaskImage_Curse, animBgData.tilesOffset);
LoadPalette(sCurseLinesPalette, animBgData.paletteId * 16 + 1, 2);
@@ -470,9 +470,9 @@ static void StatsChangeAnimation_Step2(u8 taskId)
GetBattleAnimBg1Data(&animBgData);
if (sAnimStatsChangeData->data[0] == 0)
- AnimLoadCompressedBgTilemapHandleContest(&animBgData, gBattleStatMask1_Tilemap, 0);
+ AnimLoadCompressedBgTilemapHandleContest(&animBgData, gBattleStatMask1_Tilemap, FALSE);
else
- AnimLoadCompressedBgTilemapHandleContest(&animBgData, gBattleStatMask2_Tilemap, 0);
+ AnimLoadCompressedBgTilemapHandleContest(&animBgData, gBattleStatMask2_Tilemap, FALSE);
AnimLoadCompressedBgGfx(animBgData.bgId, gBattleStatMask_Gfx, animBgData.tilesOffset);
switch (sAnimStatsChangeData->data[1])
@@ -821,7 +821,7 @@ void StartMonScrollingBgMask(u8 taskId, int unused, u16 scrollSpeed, u8 battler,
spriteId2 = CreateInvisibleSpriteCopy(battler2, gBattlerSpriteIds[battler2], species);
GetBattleAnimBg1Data(&animBgData);
- AnimLoadCompressedBgTilemapHandleContest(&animBgData, tilemap, 0);
+ AnimLoadCompressedBgTilemapHandleContest(&animBgData, tilemap, FALSE);
AnimLoadCompressedBgGfx(animBgData.bgId, gfx, animBgData.tilesOffset);
LoadCompressedPalette(palette, animBgData.paletteId * 16, 32);