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author | GriffinR <griffin.g.richards@gmail.com> | 2021-02-02 00:24:16 -0500 |
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committer | GitHub <noreply@github.com> | 2021-02-02 00:24:16 -0500 |
commit | 64460e01aede2bbcaa8d1dd18dd3fab590fa4a6e (patch) | |
tree | 58be3a15322f5c0972b71525f5cd22149bb67696 /src/battle_anim_utility_funcs.c | |
parent | 7e26aa3d21f55e1375bfde6ffbc70210170fdc37 (diff) | |
parent | 3fd5e143a986334985c2c786c324663dbba2db9b (diff) |
Merge pull request #1314 from GriffinRichards/doc-controllers
Document battle controllers, misc other battle
Diffstat (limited to 'src/battle_anim_utility_funcs.c')
-rw-r--r-- | src/battle_anim_utility_funcs.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/battle_anim_utility_funcs.c b/src/battle_anim_utility_funcs.c index 9790cf9ea..598d27f09 100644 --- a/src/battle_anim_utility_funcs.c +++ b/src/battle_anim_utility_funcs.c @@ -40,10 +40,10 @@ static void AnimTask_WaitAndRestoreVisibility(u8); const u16 gUnknown_08597418 = RGB(31, 31, 31); -// These belong in battle_intro.c, but there putting them there causes 2 bytes of alignment padding +// These belong in battle_intro.c, but putting them there causes 2 bytes of alignment padding // between the two .rodata segments. Perhaps battle_intro.c actually belongs in this file, too. -const u8 gUnknown_0859741A[] = {REG_OFFSET_BG0CNT, REG_OFFSET_BG1CNT, REG_OFFSET_BG2CNT, REG_OFFSET_BG3CNT}; -const u8 gUnknown_0859741E[] = {REG_OFFSET_BG0CNT, REG_OFFSET_BG1CNT, REG_OFFSET_BG2CNT, REG_OFFSET_BG3CNT}; +const u8 gBattleAnimBgCntSet[] = {REG_OFFSET_BG0CNT, REG_OFFSET_BG1CNT, REG_OFFSET_BG2CNT, REG_OFFSET_BG3CNT}; +const u8 gBattleAnimBgCntGet[] = {REG_OFFSET_BG0CNT, REG_OFFSET_BG1CNT, REG_OFFSET_BG2CNT, REG_OFFSET_BG3CNT}; void AnimTask_BlendBattleAnimPal(u8 taskId) { @@ -97,7 +97,7 @@ void AnimTask_BlendBattleAnimPalExclude(u8 taskId) for (battler = 0; battler < MAX_BATTLERS_COUNT; battler++) { if (battler != animBattlers[0] && battler != animBattlers[1] && IsBattlerSpriteVisible(battler)) - selectedPalettes |= 0x10000 << sub_80A77AC(battler); + selectedPalettes |= 0x10000 << AnimDummyReturnArg(battler); } StartBlendAnimSpriteColor(taskId, selectedPalettes); |