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authorGriffinR <griffin.g.richards@gmail.com>2020-02-21 12:38:20 -0500
committerhuderlem <huderlem@gmail.com>2020-02-25 12:54:08 -0600
commit68dc68907b832e93bd1585550b5ea9cfc6991f8b (patch)
tree3342d06a51443857b6b306f0b51bafe1575884e9 /src/battle_anim_utility_funcs.c
parentefd53d080c800a54d47b6306083b77a25865d051 (diff)
Label move anim data
Diffstat (limited to 'src/battle_anim_utility_funcs.c')
-rw-r--r--src/battle_anim_utility_funcs.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/battle_anim_utility_funcs.c b/src/battle_anim_utility_funcs.c
index cb0ef660b..5eb27070a 100644
--- a/src/battle_anim_utility_funcs.c
+++ b/src/battle_anim_utility_funcs.c
@@ -331,7 +331,7 @@ void AnimTask_DrawFallingWhiteLinesOnAttacker(u8 taskId)
spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
newSpriteId = sub_80A89C8(gBattleAnimAttacker, spriteId, species);
sub_80A6B30(&unknownStruct);
- sub_80A6D60(&unknownStruct, gUnknown_08C20684, 0);
+ AnimLoadCompressedBgTilemapHandleContest(&unknownStruct, gUnknown_08C20684, 0);
AnimLoadCompressedBgGfx(unknownStruct.bgId, gUnknown_08C20668, unknownStruct.tilesOffset);
LoadPalette(&gUnknown_08597418, unknownStruct.paletteId * 16 + 1, 2);
@@ -470,9 +470,9 @@ static void sub_81170EC(u8 taskId)
sub_80A6B30(&unknownStruct);
if (sAnimStatsChangeData->data[0] == 0)
- sub_80A6D60(&unknownStruct, gBattleStatMask1_Tilemap, 0);
+ AnimLoadCompressedBgTilemapHandleContest(&unknownStruct, gBattleStatMask1_Tilemap, 0);
else
- sub_80A6D60(&unknownStruct, gBattleStatMask2_Tilemap, 0);
+ AnimLoadCompressedBgTilemapHandleContest(&unknownStruct, gBattleStatMask2_Tilemap, 0);
AnimLoadCompressedBgGfx(unknownStruct.bgId, gBattleStatMask_Gfx, unknownStruct.tilesOffset);
switch (sAnimStatsChangeData->data[1])
@@ -825,7 +825,7 @@ void sub_8117854(u8 taskId, int unused, u16 arg2, u8 battler1, u8 arg4, u8 arg5,
spriteId2 = sub_80A89C8(battler2, gBattlerSpriteIds[battler2], species);
sub_80A6B30(&unknownStruct);
- sub_80A6D60(&unknownStruct, tilemap, 0);
+ AnimLoadCompressedBgTilemapHandleContest(&unknownStruct, tilemap, 0);
AnimLoadCompressedBgGfx(unknownStruct.bgId, gfx, unknownStruct.tilesOffset);
LoadCompressedPalette(palette, unknownStruct.paletteId * 16, 32);