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authorMarcus Huderle <huderlem@gmail.com>2018-11-19 09:28:55 -0600
committerMarcus Huderle <huderlem@gmail.com>2018-11-19 09:37:25 -0600
commit72f0a079a9221e314e7eecf0e920313bf83d32ac (patch)
tree222397efa311c2d881c205b2b149dc2e465c47c1 /src/battle_anim_utility_funcs.c
parent963989d760a09eab46607efe1cbc1029f00e1842 (diff)
Decompile all of battle_anim_utility_funcs
Diffstat (limited to 'src/battle_anim_utility_funcs.c')
-rw-r--r--src/battle_anim_utility_funcs.c1050
1 files changed, 1050 insertions, 0 deletions
diff --git a/src/battle_anim_utility_funcs.c b/src/battle_anim_utility_funcs.c
index d9c574e73..11cf46ab5 100644
--- a/src/battle_anim_utility_funcs.c
+++ b/src/battle_anim_utility_funcs.c
@@ -1,6 +1,42 @@
#include "global.h"
#include "battle_anim.h"
+#include "contest.h"
+#include "gpu_regs.h"
+#include "graphics.h"
+#include "malloc.h"
+#include "palette.h"
+#include "sound.h"
+#include "sprite.h"
+#include "task.h"
+#include "util.h"
#include "constants/rgb.h"
+#include "constants/songs.h"
+
+struct AnimStatsChangeData
+{
+ u8 battler1;
+ u8 battler2;
+ u8 higherPriority;
+ s16 data[8];
+ u16 species;
+};
+
+static EWRAM_DATA struct AnimStatsChangeData *sAnimStatsChangeData = {0};
+
+static void StartBlendAnimSpriteColor(u8, u32);
+static void AnimTask_BlendSpriteColor_Step2(u8);
+static void sub_81169A0(u8);
+static void sub_81169F8(u8);
+static void sub_8116AD0(struct Sprite*);
+static void sub_8116D64(u8);
+static void sub_8116F04(u8);
+static void sub_81170EC(u8);
+static void sub_81172EC(u8);
+static void sub_8117500(u8);
+static void sub_81175C4(u32, u16);
+static void sub_81176D8(u8);
+static void sub_8117A60(u8);
+static void sub_8117FD0(u8);
const u16 gUnknown_08597418 = RGB(31, 31, 31);
@@ -8,3 +44,1017 @@ const u16 gUnknown_08597418 = RGB(31, 31, 31);
// possibly some register offsets
const u8 gUnknown_0859741A[] = {0x08, 0x0a, 0x0c, 0x0e};
const u8 gUnknown_0859741E[] = {0x08, 0x0a, 0x0c, 0x0e};
+
+void sub_8116620(u8 taskId)
+{
+ u32 selectedPalettes = sub_811583C(gBattleAnimArgs[0]);
+ selectedPalettes |= sub_80A76C4((gBattleAnimArgs[0] >> 7) & 1,
+ (gBattleAnimArgs[0] >> 8) & 1,
+ (gBattleAnimArgs[0] >> 9) & 1,
+ (gBattleAnimArgs[0] >> 10) & 1);
+ StartBlendAnimSpriteColor(taskId, selectedPalettes);
+}
+
+void sub_8116664(u8 taskId)
+{
+ u8 battler;
+ u32 selectedPalettes;
+ u8 animBattlers[2];
+
+ animBattlers[1] = 0xFF;
+ selectedPalettes = sub_811583C(1);
+ switch (gBattleAnimArgs[0])
+ {
+ case 2:
+ selectedPalettes = 0;
+ // fall through
+ case 0:
+ animBattlers[0] = gBattleAnimAttacker;
+ break;
+ case 3:
+ selectedPalettes = 0;
+ // fall through
+ case 1:
+ animBattlers[0] = gBattleAnimTarget;
+ break;
+ case 4:
+ animBattlers[0] = gBattleAnimAttacker;
+ animBattlers[1] = gBattleAnimTarget;
+ break;
+ case 5:
+ animBattlers[0] = 0xFF;
+ break;
+ case 6:
+ selectedPalettes = 0;
+ animBattlers[0] = BATTLE_PARTNER(gBattleAnimAttacker);
+ break;
+ case 7:
+ selectedPalettes = 0;
+ animBattlers[0] = BATTLE_PARTNER(gBattleAnimTarget);
+ break;
+ }
+
+ for (battler = 0; battler < MAX_BATTLERS_COUNT; battler++)
+ {
+ if (battler != animBattlers[0] && battler != animBattlers[1] && IsBattlerSpriteVisible(battler))
+ selectedPalettes |= 0x10000 << sub_80A77AC(battler);
+ }
+
+ StartBlendAnimSpriteColor(taskId, selectedPalettes);
+}
+
+void AnimTask_SetCamouflageBlend(u8 taskId)
+{
+ u32 selectedPalettes = sub_811583C(gBattleAnimArgs[0]);
+ switch (gBattleTerrain)
+ {
+ case BATTLE_TERRAIN_GRASS:
+ gBattleAnimArgs[4] = RGB(12, 24, 2);
+ break;
+ case BATTLE_TERRAIN_LONG_GRASS:
+ gBattleAnimArgs[4] = RGB(0, 15, 2);
+ break;
+ case BATTLE_TERRAIN_SAND:
+ gBattleAnimArgs[4] = RGB(30, 24, 11);
+ break;
+ case BATTLE_TERRAIN_UNDERWATER:
+ gBattleAnimArgs[4] = RGB(0, 0, 18);
+ break;
+ case BATTLE_TERRAIN_WATER:
+ gBattleAnimArgs[4] = RGB(11, 22, 31);
+ break;
+ case BATTLE_TERRAIN_POND:
+ gBattleAnimArgs[4] = RGB(11, 22, 31);
+ break;
+ case BATTLE_TERRAIN_MOUNTAIN:
+ gBattleAnimArgs[4] = RGB(22, 16, 10);
+ break;
+ case BATTLE_TERRAIN_CAVE:
+ gBattleAnimArgs[4] = RGB(14, 9, 3);
+ break;
+ case BATTLE_TERRAIN_BUILDING:
+ gBattleAnimArgs[4] = RGB(31, 31, 31);
+ break;
+ case BATTLE_TERRAIN_PLAIN:
+ gBattleAnimArgs[4] = RGB(31, 31, 31);
+ break;
+ }
+
+ StartBlendAnimSpriteColor(taskId, selectedPalettes);
+}
+
+void AnimTask_BlendParticle(u8 taskId)
+{
+ u8 paletteIndex = IndexOfSpritePaletteTag(gBattleAnimArgs[0]);
+ u32 selectedPalettes = 1 << (paletteIndex + 16);
+ StartBlendAnimSpriteColor(taskId, selectedPalettes);
+}
+
+void StartBlendAnimSpriteColor(u8 taskId, u32 selectedPalettes)
+{
+ gTasks[taskId].data[0] = selectedPalettes;
+ gTasks[taskId].data[1] = selectedPalettes >> 16;
+ gTasks[taskId].data[2] = gBattleAnimArgs[1];
+ gTasks[taskId].data[3] = gBattleAnimArgs[2];
+ gTasks[taskId].data[4] = gBattleAnimArgs[3];
+ gTasks[taskId].data[5] = gBattleAnimArgs[4];
+ gTasks[taskId].data[10] = gBattleAnimArgs[2];
+ gTasks[taskId].func = AnimTask_BlendSpriteColor_Step2;
+ gTasks[taskId].func(taskId);
+}
+
+static void AnimTask_BlendSpriteColor_Step2(u8 taskId)
+{
+ u32 selectedPalettes;
+ u16 singlePaletteMask = 0;
+
+ if (gTasks[taskId].data[9] == gTasks[taskId].data[2])
+ {
+ gTasks[taskId].data[9] = 0;
+ selectedPalettes = gTasks[taskId].data[0] | (gTasks[taskId].data[1] << 16);
+ while (selectedPalettes != 0)
+ {
+ if (selectedPalettes & 1)
+ BlendPalette(singlePaletteMask, 16, gTasks[taskId].data[10], gTasks[taskId].data[5]);
+ singlePaletteMask += 0x10;
+ selectedPalettes >>= 1;
+ }
+
+ if (gTasks[taskId].data[10] < gTasks[taskId].data[4])
+ gTasks[taskId].data[10]++;
+ else if (gTasks[taskId].data[10] > gTasks[taskId].data[4])
+ gTasks[taskId].data[10]--;
+ else
+ DestroyAnimVisualTask(taskId);
+ }
+ else
+ {
+ gTasks[taskId].data[9]++;
+ }
+}
+
+void sub_8116960(u8 taskId)
+{
+ BeginHardwarePaletteFade(
+ gBattleAnimArgs[0],
+ gBattleAnimArgs[1],
+ gBattleAnimArgs[2],
+ gBattleAnimArgs[3],
+ gBattleAnimArgs[4]);
+
+ gTasks[taskId].func = sub_81169A0;
+}
+
+static void sub_81169A0(u8 taskId)
+{
+ if (!gPaletteFade.active)
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_81169C0(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ task->data[0] = gBattleAnimArgs[0];
+ task->data[1] = 0;
+ task->data[2] = gBattleAnimArgs[1];
+ task->data[3] = gBattleAnimArgs[2];
+ task->data[4] = gBattleAnimArgs[3];
+ task->data[5] = 0;
+ task->func = sub_81169F8;
+}
+
+static void sub_81169F8(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ if (task->data[4])
+ {
+ if (task->data[1])
+ {
+ task->data[1]--;
+ }
+ else
+ {
+ task->data[6] = duplicate_obj_of_side_rel2move_in_transparent_mode(task->data[0]);
+ if (task->data[6] >= 0)
+ {
+ gSprites[task->data[6]].oam.priority = task->data[0] ? 1 : 2;
+ gSprites[task->data[6]].data[0] = task->data[3];
+ gSprites[task->data[6]].data[1] = taskId;
+ gSprites[task->data[6]].data[2] = 5;
+ gSprites[task->data[6]].callback = sub_8116AD0;
+ task->data[5]++;
+ }
+
+ task->data[4]--;
+ task->data[1] = task->data[2];
+ }
+ }
+ else if (task->data[5] == 0)
+ {
+ DestroyAnimVisualTask(taskId);
+ }
+}
+
+static void sub_8116AD0(struct Sprite *sprite)
+{
+ if (sprite->data[0])
+ {
+ sprite->data[0]--;
+ }
+ else
+ {
+ gTasks[sprite->data[1]].data[sprite->data[2]]--;
+ obj_delete_but_dont_free_vram(sprite);
+ }
+}
+
+void sub_8116B14(u8 taskId)
+{
+ u16 species;
+ int spriteId, newSpriteId;
+ u16 var0;
+ u16 bg1Cnt;
+ struct UnknownAnimStruct2 unknownStruct;
+
+ var0 = 0;
+ gBattle_WIN0H = 0;
+ gBattle_WIN0V = 0;
+ SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR
+ | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
+ SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG0 | WINOUT_WIN01_BG2 | WINOUT_WIN01_BG3 | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR
+ | WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR);
+ SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_OBJWIN_ON);
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND);
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(8, 12));
+ bg1Cnt = GetGpuReg(REG_OFFSET_BG1CNT);
+ ((struct BgCnt *)&bg1Cnt)->priority = 0;
+ ((struct BgCnt *)&bg1Cnt)->screenSize = 0;
+ SetGpuReg(REG_OFFSET_BG1CNT, bg1Cnt);
+
+ if (!IsContest())
+ {
+ ((struct BgCnt *)&bg1Cnt)->charBaseBlock = 1;
+ SetGpuReg(REG_OFFSET_BG1CNT, bg1Cnt);
+ }
+
+ if (IsDoubleBattle() && !IsContest())
+ {
+ if (GetBattlerPosition(gBattleAnimAttacker) == B_POSITION_OPPONENT_RIGHT
+ || GetBattlerPosition(gBattleAnimAttacker) == B_POSITION_PLAYER_LEFT)
+ {
+ if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker)) == TRUE)
+ {
+ gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimAttacker)]].oam.priority -= 1;
+ ((struct BgCnt *)&bg1Cnt)->priority = 1;
+ SetGpuReg(REG_OFFSET_BG1CNT, bg1Cnt);
+ var0 = 1;
+ }
+ }
+ }
+
+ if (IsContest())
+ {
+ species = gContestResources->field_18->species;
+ }
+ else
+ {
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES);
+ else
+ species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES);
+ }
+
+ spriteId = GetAnimBattlerSpriteId(0);
+ newSpriteId = sub_80A89C8(gBattleAnimAttacker, spriteId, species);
+ sub_80A6B30(&unknownStruct);
+ sub_80A6D60(&unknownStruct, gUnknown_08C20684, 0);
+ sub_80A6CC0(unknownStruct.bgId, gUnknown_08C20668, unknownStruct.tilesOffset);
+ LoadPalette(&gUnknown_08597418, unknownStruct.unk8 * 16 + 1, 2);
+
+ gBattle_BG1_X = -gSprites[spriteId].pos1.x + 32;
+ gBattle_BG1_Y = -gSprites[spriteId].pos1.y + 32;
+ gTasks[taskId].data[0] = newSpriteId;
+ gTasks[taskId].data[6] = var0;
+ gTasks[taskId].func = sub_8116D64;
+}
+
+static void sub_8116D64(u8 taskId)
+{
+ struct UnknownAnimStruct2 unknownStruct;
+ struct Sprite *sprite;
+ u16 bg1Cnt;
+
+ gTasks[taskId].data[10] += 4;
+ gBattle_BG1_Y -= 4;
+ if (gTasks[taskId].data[10] == 64)
+ {
+ gTasks[taskId].data[10] = 0;
+ gBattle_BG1_Y += 64;
+ if (++gTasks[taskId].data[11] == 4)
+ {
+ sub_80A477C(0);
+ gBattle_WIN0H = 0;
+ gBattle_WIN0V = 0;
+ SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR
+ | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
+ SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR
+ | WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR);
+ if (!IsContest())
+ {
+ bg1Cnt = GetGpuReg(REG_OFFSET_BG1CNT);
+ ((struct BgCnt *)&bg1Cnt)->charBaseBlock = 0;
+ SetGpuReg(REG_OFFSET_BG1CNT, bg1Cnt);
+ }
+
+ SetGpuReg(REG_OFFSET_DISPCNT, GetGpuReg(REG_OFFSET_DISPCNT) ^ DISPCNT_OBJWIN_ON);
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0);
+ sprite = &gSprites[GetAnimBattlerSpriteId(0)]; // unused
+ sprite = &gSprites[gTasks[taskId].data[0]];
+ DestroySprite(sprite);
+
+ sub_80A6B30(&unknownStruct);
+ sub_80A6C68(unknownStruct.bgId);
+ if (gTasks[taskId].data[6] == 1)
+ gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimAttacker)]].oam.priority++;
+
+ gBattle_BG1_Y = 0;
+ DestroyAnimVisualTask(taskId);
+ }
+ }
+}
+
+void sub_8116EB4(u8 taskId)
+{
+ u8 i;
+
+ sAnimStatsChangeData = AllocZeroed(sizeof(struct AnimStatsChangeData));
+ for (i = 0; i < 8; i++)
+ sAnimStatsChangeData->data[i] = gBattleAnimArgs[i];
+
+ gTasks[taskId].func = sub_8116F04;
+}
+
+static void sub_8116F04(u8 taskId)
+{
+ if (sAnimStatsChangeData->data[2] == 0)
+ sAnimStatsChangeData->battler1 = gBattleAnimAttacker;
+ else
+ sAnimStatsChangeData->battler1 = gBattleAnimTarget;
+
+ sAnimStatsChangeData->battler2 = BATTLE_PARTNER(sAnimStatsChangeData->battler1);
+ if (IsContest() || (sAnimStatsChangeData->data[3] && !IsBattlerSpriteVisible(sAnimStatsChangeData->battler2)))
+ sAnimStatsChangeData->data[3] = 0;
+
+ gBattle_WIN0H = 0;
+ gBattle_WIN0V = 0;
+ SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR
+ | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
+ SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG0 | WINOUT_WIN01_BG2 | WINOUT_WIN01_BG3 | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR
+ | WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR);
+ SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_OBJWIN_ON);
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND);
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16));
+ SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 0);
+ SetAnimBgAttribute(1, BG_ANIM_SCREEN_SIZE, 0);
+ if (!IsContest())
+ SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1);
+
+ if (IsDoubleBattle() && sAnimStatsChangeData->data[3] == 0)
+ {
+ if (GetBattlerPosition(sAnimStatsChangeData->battler1) == B_POSITION_OPPONENT_RIGHT
+ || GetBattlerPosition(sAnimStatsChangeData->battler1) == B_POSITION_PLAYER_LEFT)
+ {
+ if (IsBattlerSpriteVisible(sAnimStatsChangeData->battler2) == TRUE)
+ {
+ gSprites[gBattlerSpriteIds[sAnimStatsChangeData->battler2]].oam.priority -= 1;
+ SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
+ sAnimStatsChangeData->higherPriority = 1;
+ }
+ }
+ }
+
+ if (IsContest())
+ {
+ sAnimStatsChangeData->species = gContestResources->field_18->species;
+ }
+ else
+ {
+ if (GetBattlerSide(sAnimStatsChangeData->battler1) != B_SIDE_PLAYER)
+ sAnimStatsChangeData->species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[sAnimStatsChangeData->battler1]], MON_DATA_SPECIES);
+ else
+ sAnimStatsChangeData->species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[sAnimStatsChangeData->battler1]], MON_DATA_SPECIES);
+ }
+
+ gTasks[taskId].func = sub_81170EC;
+}
+
+static void sub_81170EC(u8 taskId)
+{
+ struct UnknownAnimStruct2 unknownStruct;
+ u8 spriteId, spriteId2;
+ u8 battlerSpriteId;
+
+ spriteId2 = 0;
+ battlerSpriteId = gBattlerSpriteIds[sAnimStatsChangeData->battler1];
+ spriteId = sub_80A89C8(sAnimStatsChangeData->battler1, battlerSpriteId, sAnimStatsChangeData->species);
+ if (sAnimStatsChangeData->data[3])
+ {
+ battlerSpriteId = gBattlerSpriteIds[sAnimStatsChangeData->battler2];
+ spriteId2 = sub_80A89C8(sAnimStatsChangeData->battler2, battlerSpriteId, sAnimStatsChangeData->species);
+ }
+
+ sub_80A6B30(&unknownStruct);
+ if (sAnimStatsChangeData->data[0] == 0)
+ sub_80A6D60(&unknownStruct, gBattleStatMask1_Tilemap, 0);
+ else
+ sub_80A6D60(&unknownStruct, gBattleStatMask2_Tilemap, 0);
+
+ sub_80A6CC0(unknownStruct.bgId, gBattleStatMask_Gfx, unknownStruct.tilesOffset);
+ switch (sAnimStatsChangeData->data[1])
+ {
+ case 0:
+ LoadCompressedPalette(gBattleStatMask2_Pal, unknownStruct.unk8 << 4, 32);
+ break;
+ case 1:
+ LoadCompressedPalette(gBattleStatMask1_Pal, unknownStruct.unk8 << 4, 32);
+ break;
+ case 2:
+ LoadCompressedPalette(gBattleStatMask3_Pal, unknownStruct.unk8 << 4, 32);
+ break;
+ case 3:
+ LoadCompressedPalette(gBattleStatMask4_Pal, unknownStruct.unk8 << 4, 32);
+ break;
+ case 4:
+ LoadCompressedPalette(gBattleStatMask6_Pal, unknownStruct.unk8 << 4, 32);
+ break;
+ case 5:
+ LoadCompressedPalette(gBattleStatMask7_Pal, unknownStruct.unk8 << 4, 32);
+ break;
+ case 6:
+ LoadCompressedPalette(gBattleStatMask8_Pal, unknownStruct.unk8 << 4, 32);
+ break;
+ default:
+ LoadCompressedPalette(gBattleStatMask5_Pal, unknownStruct.unk8 << 4, 32);
+ break;
+ }
+
+ gBattle_BG1_X = 0;
+ gBattle_BG1_Y = 0;
+
+ if (sAnimStatsChangeData->data[0] == 1)
+ {
+ gBattle_BG1_X = 64;
+ gTasks[taskId].data[1] = -3;
+ }
+ else
+ {
+ gTasks[taskId].data[1] = 3;
+ }
+
+ if (sAnimStatsChangeData->data[4] == 0)
+ {
+ gTasks[taskId].data[4] = 10;
+ gTasks[taskId].data[5] = 20;
+ }
+ else
+ {
+ gTasks[taskId].data[4] = 13;
+ gTasks[taskId].data[5] = 30;
+ }
+
+ gTasks[taskId].data[0] = spriteId;
+ gTasks[taskId].data[2] = sAnimStatsChangeData->data[3];
+ gTasks[taskId].data[3] = spriteId2;
+ gTasks[taskId].data[6] = sAnimStatsChangeData->higherPriority;
+ gTasks[taskId].data[7] = gBattlerSpriteIds[sAnimStatsChangeData->battler2];
+ gTasks[taskId].func = sub_81172EC;
+
+ if (sAnimStatsChangeData->data[0] == 0)
+ PlaySE12WithPanning(SE_W287, BattleAnimAdjustPanning2(-64));
+ else
+ PlaySE12WithPanning(SE_W287B, BattleAnimAdjustPanning2(-64));
+}
+
+static void sub_81172EC(u8 taskId)
+{
+ gBattle_BG1_Y += gTasks[taskId].data[1];
+
+ switch (gTasks[taskId].data[15])
+ {
+ case 0:
+ if (gTasks[taskId].data[11]++ > 0)
+ {
+ gTasks[taskId].data[11] = 0;
+ gTasks[taskId].data[12]++;
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[12], 16 - gTasks[taskId].data[12]));
+ if (gTasks[taskId].data[12] == gTasks[taskId].data[4])
+ gTasks[taskId].data[15]++;
+ }
+ break;
+ case 1:
+ if (++gTasks[taskId].data[10] == gTasks[taskId].data[5])
+ gTasks[taskId].data[15]++;
+ break;
+ case 2:
+ if (gTasks[taskId].data[11]++ > 0)
+ {
+ gTasks[taskId].data[11] = 0;
+ gTasks[taskId].data[12]--;
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[12], 16 - gTasks[taskId].data[12]));
+ if (gTasks[taskId].data[12] == 0)
+ {
+ sub_80A477C(0);
+ gTasks[taskId].data[15]++;;
+ }
+ }
+ break;
+ case 3:
+ gBattle_WIN0H = 0;
+ gBattle_WIN0V = 0;
+ SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR
+ | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
+ SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR
+ | WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR);
+
+ if (!IsContest())
+ SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 0);
+
+ SetGpuReg(REG_OFFSET_DISPCNT, GetGpuReg(REG_OFFSET_DISPCNT) ^ DISPCNT_OBJWIN_ON);
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0);
+ DestroySprite(&gSprites[gTasks[taskId].data[0]]);
+ if (gTasks[taskId].data[2])
+ DestroySprite(&gSprites[gTasks[taskId].data[3]]);
+
+ if (gTasks[taskId].data[6] == 1)
+ gSprites[gTasks[taskId].data[7]].oam.priority++;
+
+ Free(sAnimStatsChangeData);
+ sAnimStatsChangeData = NULL;
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+void sub_8117494(u8 taskId)
+{
+ u32 selectedPalettes = sub_80A76C4(1, 1, 1, 1);
+ sub_81175C4(selectedPalettes, 0);
+ gTasks[taskId].data[14] = selectedPalettes >> 16;
+
+ selectedPalettes = sub_80A75AC(1, 0, 0, 0, 0, 0, 0) & 0xFFFF;
+ sub_81175C4(selectedPalettes, 0xFFFF);
+ gTasks[taskId].data[15] = selectedPalettes;
+
+ gTasks[taskId].data[0] = 0;
+ gTasks[taskId].data[1] = 0;
+ gTasks[taskId].func = sub_8117500;
+}
+
+static void sub_8117500(u8 taskId)
+{
+ u16 i;
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ if (++task->data[1] > 6)
+ {
+ task->data[1] = 0;
+ task->data[2] = 16;
+ task->data[0]++;
+ }
+ break;
+ case 1:
+ if (++task->data[1] > 1)
+ {
+ task->data[1] = 0;
+ task->data[2]--;
+
+ for (i = 0; i < 16; i++)
+ {
+ if ((task->data[15] >> i) & 1)
+ {
+ u16 paletteOffset = i * 16;
+ BlendPalette(paletteOffset, 16, task->data[2], 0xFFFF);
+ }
+
+ if ((task->data[14] >> i) & 1)
+ {
+ u16 paletteOffset = i * 16 + 0x100;
+ BlendPalette(paletteOffset, 16, task->data[2], 0);
+ }
+ }
+
+ if (task->data[2] == 0)
+ task->data[0]++;
+ }
+ break;
+ case 2:
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+static void sub_81175C4(u32 selectedPalettes, u16 color)
+{
+ u16 i;
+
+ for (i = 0; i < 32; i++)
+ {
+ if (selectedPalettes & 1)
+ {
+ u16 curOffset = i * 16;
+ u16 paletteOffset = curOffset;
+ while (curOffset < paletteOffset + 16)
+ {
+ gPlttBufferFaded[curOffset] = color;
+ curOffset++;
+ }
+ }
+
+ selectedPalettes >>= 1;
+ }
+}
+
+void sub_8117610(u8 taskId)
+{
+ u32 battler;
+ int j;
+ u32 selectedPalettes = 0;
+
+ for (battler = 0; battler < MAX_BATTLERS_COUNT; battler++)
+ {
+ if (gBattleAnimAttacker != battler)
+ selectedPalettes |= 1 << (battler + 16);
+ }
+
+ for (j = 5; j != 0; j--)
+ gBattleAnimArgs[j] = gBattleAnimArgs[j - 1];
+
+ StartBlendAnimSpriteColor(taskId, selectedPalettes);
+}
+
+void sub_8117660(u8 taskId)
+{
+ u8 newTaskId;
+
+ sub_80A6DAC(0);
+ newTaskId = CreateTask(sub_81176D8, 5);
+ if (gBattleAnimArgs[2] && GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ {
+ gBattleAnimArgs[0] = -gBattleAnimArgs[0];
+ gBattleAnimArgs[1] = -gBattleAnimArgs[1];
+ }
+
+ gTasks[newTaskId].data[1] = gBattleAnimArgs[0];
+ gTasks[newTaskId].data[2] = gBattleAnimArgs[1];
+ gTasks[newTaskId].data[3] = gBattleAnimArgs[3];
+ gTasks[newTaskId].data[0]++;
+ DestroyAnimVisualTask(taskId);
+}
+
+static void sub_81176D8(u8 taskId)
+{
+ gTasks[taskId].data[10] += gTasks[taskId].data[1];
+ gTasks[taskId].data[11] += gTasks[taskId].data[2];
+ gBattle_BG3_X += gTasks[taskId].data[10] >> 8;
+ gBattle_BG3_Y += gTasks[taskId].data[11] >> 8;
+ gTasks[taskId].data[10] &= 0xFF;
+ gTasks[taskId].data[11] &= 0xFF;
+
+ if (gBattleAnimArgs[7] == gTasks[taskId].data[3])
+ {
+ gBattle_BG3_X = 0;
+ gBattle_BG3_Y = 0;
+ sub_80A6DAC(1);
+ DestroyTask(taskId);
+ }
+}
+
+void AnimTask_GetAttackerSide(u8 taskId)
+{
+ gBattleAnimArgs[7] = GetBattlerSide(gBattleAnimAttacker);
+ DestroyAnimVisualTask(taskId);
+}
+
+void AnimTask_GetTargetSide(u8 taskId)
+{
+ gBattleAnimArgs[7] = GetBattlerSide(gBattleAnimTarget);
+ DestroyAnimVisualTask(taskId);
+}
+
+void AnimTask_GetTargetIsAttackerPartner(u8 taskId)
+{
+ gBattleAnimArgs[7] = BATTLE_PARTNER(gBattleAnimAttacker) == gBattleAnimTarget;
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_81177E4(u8 taskId)
+{
+ u16 battler;
+
+ for (battler = 0; battler < MAX_BATTLERS_COUNT; battler++)
+ {
+ if (battler != gBattleAnimAttacker && IsBattlerSpriteVisible(battler))
+ gSprites[gBattlerSpriteIds[battler]].invisible = gBattleAnimArgs[0];
+ }
+
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_8117854(u8 taskId, int unused, u16 arg2, u8 battler1, u8 arg4, u8 arg5, u8 arg6, u8 arg7, const u8 *arg8, const u8 *arg9, const u16 *palette)
+{
+ u16 species;
+ u8 spriteId, spriteId2;
+ u16 bg1Cnt;
+ struct UnknownAnimStruct2 unknownStruct;
+ u8 battler2;
+
+ spriteId2 = 0;
+ battler2 = BATTLE_PARTNER(battler1);
+
+ if (IsContest() || (arg4 && !IsBattlerSpriteVisible(battler2)))
+ arg4 = 0;
+
+ gBattle_WIN0H = 0;
+ gBattle_WIN0V = 0;
+ SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR
+ | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
+ SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG0 | WINOUT_WIN01_BG2 | WINOUT_WIN01_BG3 | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR
+ | WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR);
+ SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_OBJWIN_ON);
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND);
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16));
+ bg1Cnt = GetGpuReg(REG_OFFSET_BG1CNT);
+ ((vBgCnt *)&bg1Cnt)->priority = 0;
+ ((vBgCnt *)&bg1Cnt)->screenSize = 0;
+ ((vBgCnt *)&bg1Cnt)->areaOverflowMode = 1;
+ if (!IsContest())
+ {
+ ((vBgCnt *)&bg1Cnt)->charBaseBlock = 1;
+ }
+
+ SetGpuReg(REG_OFFSET_BG1CNT, bg1Cnt);
+
+ if (IsContest())
+ {
+ species = gContestResources->field_18->species;
+ }
+ else
+ {
+ if (GetBattlerSide(battler1) != B_SIDE_PLAYER)
+ species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler1]], MON_DATA_SPECIES);
+ else
+ species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler1]], MON_DATA_SPECIES);
+ }
+
+ spriteId = sub_80A89C8(battler1, gBattlerSpriteIds[battler1], species);
+ if (arg4)
+ spriteId2 = sub_80A89C8(battler2, gBattlerSpriteIds[battler2], species);
+
+ sub_80A6B30(&unknownStruct);
+ sub_80A6D60(&unknownStruct, arg9, 0);
+ sub_80A6CC0(unknownStruct.bgId, arg8, unknownStruct.tilesOffset);
+ LoadCompressedPalette(palette, unknownStruct.unk8 << 4, 32);
+
+ gBattle_BG1_X = 0;
+ gBattle_BG1_Y = 0;
+ gTasks[taskId].data[1] = arg2;
+ gTasks[taskId].data[4] = arg5;
+ gTasks[taskId].data[5] = arg7;
+ gTasks[taskId].data[6] = arg6;
+ gTasks[taskId].data[0] = spriteId;
+ gTasks[taskId].data[2] = arg4;
+ gTasks[taskId].data[3] = spriteId2;
+ gTasks[taskId].func = sub_8117A60;
+}
+
+static void sub_8117A60(u8 taskId)
+{
+ gTasks[taskId].data[13] += gTasks[taskId].data[1] < 0 ? -gTasks[taskId].data[1] : gTasks[taskId].data[1];
+ if (gTasks[taskId].data[1] < 0)
+ gBattle_BG1_Y -= gTasks[taskId].data[13] >> 8;
+ else
+ gBattle_BG1_Y += gTasks[taskId].data[13] >> 8;
+
+ gTasks[taskId].data[13] &= 0xFF;
+ switch (gTasks[taskId].data[15])
+ {
+ case 0:
+ if (gTasks[taskId].data[11]++ >= gTasks[taskId].data[6])
+ {
+ gTasks[taskId].data[11] = 0;
+ gTasks[taskId].data[12]++;
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[12], 16 - gTasks[taskId].data[12]));
+ if (gTasks[taskId].data[12] == gTasks[taskId].data[4])
+ gTasks[taskId].data[15]++;
+ }
+ break;
+ case 1:
+ if (++gTasks[taskId].data[10] == gTasks[taskId].data[5])
+ gTasks[taskId].data[15]++;
+ break;
+ case 2:
+ if (gTasks[taskId].data[11]++ >= gTasks[taskId].data[6])
+ {
+ gTasks[taskId].data[11] = 0;
+ gTasks[taskId].data[12]--;
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[12], 16 - gTasks[taskId].data[12]));
+ if (gTasks[taskId].data[12] == 0)
+ {
+ sub_80A477C(0);
+ gBattle_WIN0H = 0;
+ gBattle_WIN0V = 0;
+ SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR
+ | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
+ SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR
+ | WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR);
+ if (!IsContest())
+ {
+ u16 bg1Cnt = GetGpuReg(REG_OFFSET_BG1CNT);
+ ((vBgCnt *)&bg1Cnt)->charBaseBlock = 0;
+ SetGpuReg(REG_OFFSET_BG1CNT, bg1Cnt);
+ }
+
+ SetGpuReg(REG_OFFSET_DISPCNT, GetGpuReg(REG_OFFSET_DISPCNT) ^ DISPCNT_OBJWIN_ON);
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0);
+ DestroySprite(&gSprites[gTasks[taskId].data[0]]);
+ if (gTasks[taskId].data[2])
+ DestroySprite(&gSprites[gTasks[taskId].data[3]]);
+
+ DestroyAnimVisualTask(taskId);
+ }
+ }
+ break;
+ }
+}
+
+void AnimTask_GetBattleTerrain(u8 taskId)
+{
+ gBattleAnimArgs[0] = gBattleTerrain;
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_8117C44(u8 taskId)
+{
+ gMonSpritesGfxPtr->field_17C = AllocZeroed(0x2000);
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_8117C70(u8 taskId)
+{
+ Free(gMonSpritesGfxPtr->field_17C);
+ gMonSpritesGfxPtr->field_17C = NULL;
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_8117CA0(u8 taskId)
+{
+ u32 selectedPalettes;
+ int paletteIndex = 0;
+
+ if (gBattleAnimArgs[0] == 0)
+ {
+ selectedPalettes = sub_80A75AC(1, 0, 0, 0, 0, 0, 0);
+ while ((selectedPalettes & 1) == 0)
+ {
+ selectedPalettes >>= 1;
+ paletteIndex++;
+ }
+ }
+ else if (gBattleAnimArgs[0] == 1)
+ {
+ paletteIndex = gBattleAnimAttacker + 16;
+ }
+ else if (gBattleAnimArgs[0] == 2)
+ {
+ paletteIndex = gBattleAnimTarget + 16;
+ }
+
+ memcpy(&gMonSpritesGfxPtr->field_17C[gBattleAnimArgs[1] * 16], &gPlttBufferUnfaded[paletteIndex * 16], 32);
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_8117D3C(u8 taskId)
+{
+ u32 selectedPalettes;
+ int paletteIndex = 0;
+
+ if (gBattleAnimArgs[0] == 0)
+ {
+ selectedPalettes = sub_80A75AC(1, 0, 0, 0, 0, 0, 0);
+ while ((selectedPalettes & 1) == 0)
+ {
+ selectedPalettes >>= 1;
+ paletteIndex++;
+ }
+ }
+ else if (gBattleAnimArgs[0] == 1)
+ {
+ paletteIndex = gBattleAnimAttacker + 16;
+ }
+ else if (gBattleAnimArgs[0] == 2)
+ {
+ paletteIndex = gBattleAnimTarget + 16;
+ }
+
+ memcpy(&gPlttBufferUnfaded[paletteIndex * 16], &gMonSpritesGfxPtr->field_17C[gBattleAnimArgs[1] * 16], 32);
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_8117DD8(u8 taskId)
+{
+ u32 selectedPalettes;
+ int paletteIndex = 0;
+
+ if (gBattleAnimArgs[0] == 0)
+ {
+ selectedPalettes = sub_80A75AC(1, 0, 0, 0, 0, 0, 0);
+ while ((selectedPalettes & 1) == 0)
+ {
+ selectedPalettes >>= 1;
+ paletteIndex++;
+ }
+ }
+ else if (gBattleAnimArgs[0] == 1)
+ {
+ paletteIndex = gBattleAnimAttacker + 16;
+ }
+ else if (gBattleAnimArgs[0] == 2)
+ {
+ paletteIndex = gBattleAnimTarget + 16;
+ }
+
+ memcpy(&gPlttBufferUnfaded[paletteIndex * 16], &gPlttBufferFaded[paletteIndex * 16], 32);
+ DestroyAnimVisualTask(taskId);
+}
+
+void AnimTask_IsContest(u8 taskId)
+{
+ if (IsContest())
+ gBattleAnimArgs[7] = 1;
+ else
+ gBattleAnimArgs[7] = 0;
+
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_8117E94(u8 taskId)
+{
+ gBattleAnimAttacker = gBattlerTarget;
+ gBattleAnimTarget = gEffectBattler;
+ DestroyAnimVisualTask(taskId);
+}
+
+void AnimTask_IsTargetSameSide(u8 taskId)
+{
+ if (GetBattlerSide(gBattleAnimAttacker) == GetBattlerSide(gBattleAnimTarget))
+ gBattleAnimArgs[7] = 1;
+ else
+ gBattleAnimArgs[7] = 0;
+
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_8117F10(u8 taskId)
+{
+ gBattleAnimTarget = gBattlerTarget;
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_8117F30(u8 taskId)
+{
+ gBattleAnimAttacker = gBattlerAttacker;
+ gBattleAnimTarget = gEffectBattler;
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_8117F60(u8 taskId)
+{
+ if (IsContest())
+ {
+ DestroyAnimVisualTask(taskId);
+ }
+ else
+ {
+ gTasks[taskId].data[0] = gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].invisible;
+ gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].invisible = 1;
+ gTasks[taskId].func = sub_8117FD0;
+ gAnimVisualTaskCount--;
+ }
+}
+
+static void sub_8117FD0(u8 taskId)
+{
+ if (gBattleAnimArgs[7] == 0x1000)
+ {
+ gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].invisible = (u8)gTasks[taskId].data[0] & 1;
+ DestroyTask(taskId);
+ }
+}