diff options
author | Diegoisawesome <diego@domoreaweso.me> | 2019-02-12 00:40:42 -0600 |
---|---|---|
committer | Diegoisawesome <diego@domoreaweso.me> | 2019-02-12 00:40:42 -0600 |
commit | dfb896356cf46fd1679814c7d5cf8f1e31e34dee (patch) | |
tree | 0c38e9dc94b1ef531b7a740cd1a08c4a2d5e091c /src/battle_anim_utility_funcs.c | |
parent | 449fb25f2372c8d51fc156d0eeeffa4023ec38b8 (diff) | |
parent | 16eff049a14be4f826edb8bc07929e6d5e4e4e0d (diff) |
Merge branch 'master' of github.com:pret/pokeemerald
Diffstat (limited to 'src/battle_anim_utility_funcs.c')
-rw-r--r-- | src/battle_anim_utility_funcs.c | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/src/battle_anim_utility_funcs.c b/src/battle_anim_utility_funcs.c index ba7cbd3aa..efe35e1b4 100644 --- a/src/battle_anim_utility_funcs.c +++ b/src/battle_anim_utility_funcs.c @@ -276,7 +276,7 @@ void sub_8116B14(u8 taskId) int spriteId, newSpriteId; u16 var0; u16 bg1Cnt; - struct UnknownAnimStruct2 unknownStruct; + struct BattleAnimBgData unknownStruct; var0 = 0; gBattle_WIN0H = 0; @@ -330,8 +330,8 @@ void sub_8116B14(u8 taskId) newSpriteId = sub_80A89C8(gBattleAnimAttacker, spriteId, species); sub_80A6B30(&unknownStruct); sub_80A6D60(&unknownStruct, gUnknown_08C20684, 0); - sub_80A6CC0(unknownStruct.bgId, gUnknown_08C20668, unknownStruct.tilesOffset); - LoadPalette(&gUnknown_08597418, unknownStruct.unk8 * 16 + 1, 2); + AnimLoadCompressedBgGfx(unknownStruct.bgId, gUnknown_08C20668, unknownStruct.tilesOffset); + LoadPalette(&gUnknown_08597418, unknownStruct.paletteId * 16 + 1, 2); gBattle_BG1_X = -gSprites[spriteId].pos1.x + 32; gBattle_BG1_Y = -gSprites[spriteId].pos1.y + 32; @@ -342,7 +342,7 @@ void sub_8116B14(u8 taskId) static void sub_8116D64(u8 taskId) { - struct UnknownAnimStruct2 unknownStruct; + struct BattleAnimBgData unknownStruct; struct Sprite *sprite; u16 bg1Cnt; @@ -453,7 +453,7 @@ static void sub_8116F04(u8 taskId) static void sub_81170EC(u8 taskId) { - struct UnknownAnimStruct2 unknownStruct; + struct BattleAnimBgData unknownStruct; u8 spriteId, spriteId2; u8 battlerSpriteId; @@ -472,32 +472,32 @@ static void sub_81170EC(u8 taskId) else sub_80A6D60(&unknownStruct, gBattleStatMask2_Tilemap, 0); - sub_80A6CC0(unknownStruct.bgId, gBattleStatMask_Gfx, unknownStruct.tilesOffset); + AnimLoadCompressedBgGfx(unknownStruct.bgId, gBattleStatMask_Gfx, unknownStruct.tilesOffset); switch (sAnimStatsChangeData->data[1]) { case 0: - LoadCompressedPalette(gBattleStatMask2_Pal, unknownStruct.unk8 << 4, 32); + LoadCompressedPalette(gBattleStatMask2_Pal, unknownStruct.paletteId * 16, 32); break; case 1: - LoadCompressedPalette(gBattleStatMask1_Pal, unknownStruct.unk8 << 4, 32); + LoadCompressedPalette(gBattleStatMask1_Pal, unknownStruct.paletteId * 16, 32); break; case 2: - LoadCompressedPalette(gBattleStatMask3_Pal, unknownStruct.unk8 << 4, 32); + LoadCompressedPalette(gBattleStatMask3_Pal, unknownStruct.paletteId * 16, 32); break; case 3: - LoadCompressedPalette(gBattleStatMask4_Pal, unknownStruct.unk8 << 4, 32); + LoadCompressedPalette(gBattleStatMask4_Pal, unknownStruct.paletteId * 16, 32); break; case 4: - LoadCompressedPalette(gBattleStatMask6_Pal, unknownStruct.unk8 << 4, 32); + LoadCompressedPalette(gBattleStatMask6_Pal, unknownStruct.paletteId * 16, 32); break; case 5: - LoadCompressedPalette(gBattleStatMask7_Pal, unknownStruct.unk8 << 4, 32); + LoadCompressedPalette(gBattleStatMask7_Pal, unknownStruct.paletteId * 16, 32); break; case 6: - LoadCompressedPalette(gBattleStatMask8_Pal, unknownStruct.unk8 << 4, 32); + LoadCompressedPalette(gBattleStatMask8_Pal, unknownStruct.paletteId * 16, 32); break; default: - LoadCompressedPalette(gBattleStatMask5_Pal, unknownStruct.unk8 << 4, 32); + LoadCompressedPalette(gBattleStatMask5_Pal, unknownStruct.paletteId * 16, 32); break; } @@ -773,7 +773,7 @@ void sub_8117854(u8 taskId, int unused, u16 arg2, u8 battler1, u8 arg4, u8 arg5, u16 species; u8 spriteId, spriteId2; u16 bg1Cnt; - struct UnknownAnimStruct2 unknownStruct; + struct BattleAnimBgData unknownStruct; u8 battler2; spriteId2 = 0; @@ -820,8 +820,8 @@ void sub_8117854(u8 taskId, int unused, u16 arg2, u8 battler1, u8 arg4, u8 arg5, sub_80A6B30(&unknownStruct); sub_80A6D60(&unknownStruct, tilemap, 0); - sub_80A6CC0(unknownStruct.bgId, gfx, unknownStruct.tilesOffset); - LoadCompressedPalette(palette, unknownStruct.unk8 << 4, 32); + AnimLoadCompressedBgGfx(unknownStruct.bgId, gfx, unknownStruct.tilesOffset); + LoadCompressedPalette(palette, unknownStruct.paletteId * 16, 32); gBattle_BG1_X = 0; gBattle_BG1_Y = 0; |