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authorGriffinR <griffin.g.richards@gmail.com>2021-07-31 13:30:40 -0400
committerGitHub <noreply@github.com>2021-07-31 13:30:40 -0400
commit3e60a7840653e50845abf10bb02cd1b519dcd80f (patch)
treecb4a0d227a238ebdeb3b6cb9fdb92781bcc4f5e7 /src/battle_bg.c
parent602855ea99d8015ef5b7709f6fb1e9fd167239e2 (diff)
parentd391486247cc9f29d85787d6711f7cb993cf6585 (diff)
Merge branch 'master' into doc-frontierpass2
Diffstat (limited to 'src/battle_bg.c')
-rw-r--r--src/battle_bg.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/battle_bg.c b/src/battle_bg.c
index af0e374e2..0ad126509 100644
--- a/src/battle_bg.c
+++ b/src/battle_bg.c
@@ -1112,8 +1112,8 @@ void InitLinkBattleVsScreen(u8 taskId)
gSprites[gBattleStruct->linkBattleVsSpriteId_S].oam.tileNum += 0x40;
gSprites[gBattleStruct->linkBattleVsSpriteId_V].data[0] = 0;
gSprites[gBattleStruct->linkBattleVsSpriteId_S].data[0] = 1;
- gSprites[gBattleStruct->linkBattleVsSpriteId_V].data[1] = gSprites[gBattleStruct->linkBattleVsSpriteId_V].pos1.x;
- gSprites[gBattleStruct->linkBattleVsSpriteId_S].data[1] = gSprites[gBattleStruct->linkBattleVsSpriteId_S].pos1.x;
+ gSprites[gBattleStruct->linkBattleVsSpriteId_V].data[1] = gSprites[gBattleStruct->linkBattleVsSpriteId_V].x;
+ gSprites[gBattleStruct->linkBattleVsSpriteId_S].data[1] = gSprites[gBattleStruct->linkBattleVsSpriteId_S].x;
gSprites[gBattleStruct->linkBattleVsSpriteId_V].data[2] = 0;
gSprites[gBattleStruct->linkBattleVsSpriteId_S].data[2] = 0;
}
@@ -1126,7 +1126,7 @@ void DrawBattleEntryBackground(void)
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
LZDecompressVram(gUnknown_08D778F0, (void*)(BG_CHAR_ADDR(1)));
- LZDecompressVram(gVsLettersGfx, (void*)(VRAM + 0x10000));
+ LZDecompressVram(gVsLettersGfx, (void*)OBJ_VRAM0);
LoadCompressedPalette(gUnknown_08D77AE4, 0x60, 0x20);
SetBgAttribute(1, BG_ATTR_SCREENSIZE, 1);
SetGpuReg(REG_OFFSET_BG1CNT, 0x5C04);
@@ -1134,8 +1134,8 @@ void DrawBattleEntryBackground(void)
CopyToBgTilemapBuffer(2, gUnknown_08D779D8, 0, 0);
CopyBgTilemapBufferToVram(1);
CopyBgTilemapBufferToVram(2);
- SetGpuReg(REG_OFFSET_WININ, 0x36);
- SetGpuReg(REG_OFFSET_WINOUT, 0x36);
+ SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG1 | WININ_WIN0_BG2 | WININ_WIN0_OBJ | WININ_WIN0_CLR);
+ SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG1 | WINOUT_WIN01_BG2 | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR);
gBattle_BG1_Y = 0xFF5C;
gBattle_BG2_Y = 0xFF5C;
LoadCompressedSpriteSheetUsingHeap(&sVsLettersSpriteSheet);