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authorPikalaxALT <PikalaxALT@users.noreply.github.com>2020-04-10 14:02:53 -0400
committerGitHub <noreply@github.com>2020-04-10 14:02:53 -0400
commit8188615db8e1e84dbd14bc74eb2ca096c69ea14b (patch)
tree31800c539b01f87076ffd6bd6c0dbc85e3079f4b /src/battle_bg.c
parent384a7cdef8800210f734208e39b0c32320e74079 (diff)
parente485857df303cde99b16e717132945631cbdcade (diff)
Merge pull request #1018 from GriffinRichards/sync-util
Sync link game util files
Diffstat (limited to 'src/battle_bg.c')
-rw-r--r--src/battle_bg.c19
1 files changed, 19 insertions, 0 deletions
diff --git a/src/battle_bg.c b/src/battle_bg.c
index 01d05e68d..00c504bfd 100644
--- a/src/battle_bg.c
+++ b/src/battle_bg.c
@@ -691,6 +691,25 @@ static const struct BattleBackground gBattleTerrainTable[] =
},
};
+static void sub_8035648(void);
+
+// Unused
+static void sub_8035608(void)
+{
+ u8 spriteId;
+
+ ResetSpriteData();
+ spriteId = CreateSprite(&gUnknown_0831AC88, 0, 0, 0);
+ gSprites[spriteId].invisible = TRUE;
+ SetMainCallback2(sub_8035648);
+}
+
+static void sub_8035648(void)
+{
+ AnimateSprites();
+ BuildOamBuffer();
+}
+
void BattleInitBgsAndWindows(void)
{
ResetBgsAndClearDma3BusyFlags(0);