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authorDizzyEggg <jajkodizzy@wp.pl>2019-04-06 18:38:15 +0200
committerhuderlem <huderlem@gmail.com>2019-04-06 12:44:27 -0500
commitb85a74afc5a5dc1225e85904ab0b583f5d359d12 (patch)
tree18f9652117032992fda5c193ab43d74e126a2b08 /src/battle_bg.c
parent5183cdb35722549d6b465ccaf8c4a21422ecb254 (diff)
Give names to battle anim backgrounds
Diffstat (limited to 'src/battle_bg.c')
-rw-r--r--src/battle_bg.c21
1 files changed, 20 insertions, 1 deletions
diff --git a/src/battle_bg.c b/src/battle_bg.c
index 81e8acdf9..a08873857 100644
--- a/src/battle_bg.c
+++ b/src/battle_bg.c
@@ -598,6 +598,7 @@ const struct WindowTemplate * const gBattleWindowTemplates[] =
static const struct BattleBackground gBattleTerrainTable[] =
{
+ [BATTLE_TERRAIN_GRASS] =
{
.tileset = gBattleTerrainTiles_TallGrass,
.tilemap = gBattleTerrainTilemap_TallGrass,
@@ -605,6 +606,8 @@ static const struct BattleBackground gBattleTerrainTable[] =
.entryTilemap = gBattleTerrainAnimTilemap_TallGrass,
.palette = gBattleTerrainPalette_TallGrass,
},
+
+ [BATTLE_TERRAIN_LONG_GRASS] =
{
.tileset = gBattleTerrainTiles_LongGrass,
.tilemap = gBattleTerrainTilemap_LongGrass,
@@ -612,6 +615,8 @@ static const struct BattleBackground gBattleTerrainTable[] =
.entryTilemap = gBattleTerrainAnimTilemap_LongGrass,
.palette = gBattleTerrainPalette_LongGrass,
},
+
+ [BATTLE_TERRAIN_SAND] =
{
.tileset = gBattleTerrainTiles_Sand,
.tilemap = gBattleTerrainTilemap_Sand,
@@ -619,6 +624,8 @@ static const struct BattleBackground gBattleTerrainTable[] =
.entryTilemap = gBattleTerrainAnimTilemap_Sand,
.palette = gBattleTerrainPalette_Sand,
},
+
+ [BATTLE_TERRAIN_UNDERWATER] =
{
.tileset = gBattleTerrainTiles_Underwater,
.tilemap = gBattleTerrainTilemap_Underwater,
@@ -626,6 +633,8 @@ static const struct BattleBackground gBattleTerrainTable[] =
.entryTilemap = gBattleTerrainAnimTilemap_Underwater,
.palette = gBattleTerrainPalette_Underwater,
},
+
+ [BATTLE_TERRAIN_WATER] =
{
.tileset = gBattleTerrainTiles_Water,
.tilemap = gBattleTerrainTilemap_Water,
@@ -633,6 +642,8 @@ static const struct BattleBackground gBattleTerrainTable[] =
.entryTilemap = gBattleTerrainAnimTilemap_Water,
.palette = gBattleTerrainPalette_Water,
},
+
+ [BATTLE_TERRAIN_POND] =
{
.tileset = gBattleTerrainTiles_PondWater,
.tilemap = gBattleTerrainTilemap_PondWater,
@@ -640,6 +651,8 @@ static const struct BattleBackground gBattleTerrainTable[] =
.entryTilemap = gBattleTerrainAnimTilemap_PondWater,
.palette = gBattleTerrainPalette_PondWater,
},
+
+ [BATTLE_TERRAIN_MOUNTAIN] =
{
.tileset = gBattleTerrainTiles_Rock,
.tilemap = gBattleTerrainTilemap_Rock,
@@ -647,6 +660,8 @@ static const struct BattleBackground gBattleTerrainTable[] =
.entryTilemap = gBattleTerrainAnimTilemap_Rock,
.palette = gBattleTerrainPalette_Rock,
},
+
+ [BATTLE_TERRAIN_CAVE] =
{
.tileset = gBattleTerrainTiles_Cave,
.tilemap = gBattleTerrainTilemap_Cave,
@@ -654,6 +669,8 @@ static const struct BattleBackground gBattleTerrainTable[] =
.entryTilemap = gBattleTerrainAnimTilemap_Cave,
.palette = gBattleTerrainPalette_Cave,
},
+
+ [BATTLE_TERRAIN_BUILDING] =
{
.tileset = gBattleTerrainTiles_Building,
.tilemap = gBattleTerrainTilemap_Building,
@@ -661,7 +678,9 @@ static const struct BattleBackground gBattleTerrainTable[] =
.entryTilemap = gBattleTerrainAnimTilemap_Building,
.palette = gBattleTerrainPalette_Building,
},
- {// plain
+
+ [BATTLE_TERRAIN_PLAIN] =
+ {
.tileset = gBattleTerrainTiles_Building,
.tilemap = gBattleTerrainTilemap_Building,
.entryTileset = gBattleTerrainAnimTiles_Building,