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authorDizzyEggg <jajkodizzy@wp.pl>2017-11-04 16:11:13 +0100
committerDizzyEggg <jajkodizzy@wp.pl>2017-11-04 16:11:13 +0100
commit6c8155074b67cce4dd5a6aa01d83bc6830b9d1c8 (patch)
treec9ed4b5319276742b86b40137a2e842482731381 /src/battle_controller_opponent.c
parent5243285ab2cbf895f28e9866e3f5671326422348 (diff)
battle 7 is decompiled
Diffstat (limited to 'src/battle_controller_opponent.c')
-rw-r--r--src/battle_controller_opponent.c28
1 files changed, 14 insertions, 14 deletions
diff --git a/src/battle_controller_opponent.c b/src/battle_controller_opponent.c
index 7ffd9d64b..831f434b0 100644
--- a/src/battle_controller_opponent.c
+++ b/src/battle_controller_opponent.c
@@ -437,7 +437,7 @@ static void sub_805FB08(void)
{
FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
- sub_805EEE0(gActiveBank);
+ EnemyShadowCallbackToSetInvisible(gActiveBank);
SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]);
OpponentBufferExecCompleted();
}
@@ -473,7 +473,7 @@ static void sub_805FC10(void)
if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy)
{
if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
- DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE);
+ InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE);
gBattleBankFunc[gActiveBank] = sub_805FC80;
}
}
@@ -1152,7 +1152,7 @@ static void OpponentHandleLoadMonSprite(void)
gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C,
sub_80A5C6C(gActiveBank, 2),
- sub_80A6138(gActiveBank),
+ GetBankSpriteDefault_Y(gActiveBank),
sub_80A82E4(gActiveBank));
gSprites[gBankSpriteIds[gActiveBank]].pos2.x = -240;
@@ -1187,7 +1187,7 @@ static void sub_80613DC(u8 bank, bool8 dontClearSubstituteBit)
gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C,
sub_80A5C6C(bank, 2),
- sub_80A6138(bank),
+ GetBankSpriteDefault_Y(bank),
sub_80A82E4(bank));
gSprites[gBankSpriteIds[bank]].data0 = bank;
@@ -1217,7 +1217,7 @@ static void OpponentHandleReturnMonToBall(void)
{
FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
- sub_805EEE0(gActiveBank);
+ EnemyShadowCallbackToSetInvisible(gActiveBank);
SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]);
OpponentBufferExecCompleted();
}
@@ -1229,7 +1229,7 @@ static void DoSwitchOutAnimation(void)
{
case 0:
if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
- DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
+ InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1;
break;
@@ -1237,7 +1237,7 @@ static void DoSwitchOutAnimation(void)
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
- DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SWITCH_OUT_OPPONENT_MON);
+ InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SWITCH_OUT_OPPONENT_MON);
gBattleBankFunc[gActiveBank] = sub_805FB08;
}
break;
@@ -1415,7 +1415,7 @@ static void OpponentHandleFaintAnimation(void)
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState == 0)
{
if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
- DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
+ InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState++;
}
else
@@ -1487,7 +1487,7 @@ static void OpponentDoMoveAnimation(void)
&& !gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8)
{
gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8 = 1;
- DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
+ InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
}
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1;
break;
@@ -1506,7 +1506,7 @@ static void OpponentDoMoveAnimation(void)
sub_805EB9C(1);
if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute && multihit < 2)
{
- DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE);
+ InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE);
gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8 = 0;
}
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 3;
@@ -1515,7 +1515,7 @@ static void OpponentDoMoveAnimation(void)
case 3:
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
{
- sub_805E394();
+ CopyAllBattleSpritesInvisibilities();
TrySetBehindSubstituteSpriteBit(gActiveBank, gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
OpponentBufferExecCompleted();
@@ -1731,7 +1731,7 @@ static void OpponentHandleStatusAnimation(void)
{
if (!mplay_80342A4(gActiveBank))
{
- DoStatusAnimation(gBattleBufferA[gActiveBank][1],
+ InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBank][1],
gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8) | (gBattleBufferA[gActiveBank][4] << 16) | (gBattleBufferA[gActiveBank][5] << 24));
gBattleBankFunc[gActiveBank] = CompleteOnFinishedStatusAnimation;
}
@@ -1843,7 +1843,7 @@ static void OpponentHandlePlayFanfareOrBGM(void)
{
if (gBattleBufferA[gActiveBank][3])
{
- BattleMusicStop();
+ BattleStopLowHpSound();
PlayBGM(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
}
else
@@ -2000,7 +2000,7 @@ static void OpponentHandleBattleAnimation(void)
u8 animationId = gBattleBufferA[gActiveBank][1];
u16 argument = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
- if (DoBattleAnimationFromTable(gActiveBank, gActiveBank, gActiveBank, animationId, argument))
+ if (TryHandleLaunchBattleTableAnimation(gActiveBank, gActiveBank, gActiveBank, animationId, argument))
OpponentBufferExecCompleted();
else
gBattleBankFunc[gActiveBank] = CompleteOnFinishedBattleAnimation;