diff options
author | DizzyEggg <jajkodizzy@wp.pl> | 2018-07-01 15:28:57 +0200 |
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committer | DizzyEggg <jajkodizzy@wp.pl> | 2018-07-01 15:28:57 +0200 |
commit | c556358e47f7af50ba9b04fc1d7b359512c25b03 (patch) | |
tree | 4d36126957f9ce8d2d278a3adb91a26a2ed64b66 /src/battle_controller_opponent.c | |
parent | f35c0abe80ce9ec91618b2237d68463100fa4afa (diff) |
label multiuse sprite template functions
Diffstat (limited to 'src/battle_controller_opponent.c')
-rw-r--r-- | src/battle_controller_opponent.c | 21 |
1 files changed, 10 insertions, 11 deletions
diff --git a/src/battle_controller_opponent.c b/src/battle_controller_opponent.c index 2af17d32e..1eaa9da18 100644 --- a/src/battle_controller_opponent.c +++ b/src/battle_controller_opponent.c @@ -38,7 +38,6 @@ extern struct UnusedControllerStruct gUnknown_02022D0C; extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[]; extern void sub_8172EF0(u8 battlerId, struct Pokemon *mon); -extern void sub_806A068(u16, u8); extern void sub_81A57E4(u8 battlerId, u16 stringId); extern u8 GetFrontierBrainTrainerPicIndex(void); extern u8 sub_81D5588(u16 trainerId); @@ -200,7 +199,7 @@ static void OpponentBufferRunCommand(void) } } -static void CompleteOnBankSpriteCallbackDummy(void) +static void CompleteOnBattlerSpriteCallbackDummy(void) { if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) OpponentBufferExecCompleted(); @@ -1128,9 +1127,9 @@ static void OpponentHandleLoadMonSprite(void) u16 species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES); BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); - sub_806A068(species, GetBattlerPosition(gActiveBattler)); + SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(gActiveBattler)); - gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, + gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, GetBattlerSpriteCoord(gActiveBattler, 2), GetBattlerSpriteDefault_Y(gActiveBattler), sub_80A82E4(gActiveBattler)); @@ -1163,9 +1162,9 @@ static void sub_80613DC(u8 battlerId, bool8 dontClearSubstituteBit) species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES); gUnknown_03005D7C[battlerId] = CreateInvisibleSpriteWithCallback(sub_805D714); BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[battlerId]], battlerId); - sub_806A068(species, GetBattlerPosition(battlerId)); + SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(battlerId)); - gBattlerSpriteIds[battlerId] = CreateSprite(&gUnknown_0202499C, + gBattlerSpriteIds[battlerId] = CreateSprite(&gMultiuseSpriteTemplate, GetBattlerSpriteCoord(battlerId, 2), GetBattlerSpriteDefault_Y(battlerId), sub_80A82E4(battlerId)); @@ -1294,8 +1293,8 @@ static void OpponentHandleDrawTrainerPic(void) } DecompressTrainerFrontPic(trainerPicId, gActiveBattler); - sub_806A12C(trainerPicId, GetBattlerPosition(gActiveBattler)); - gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, + SetMultiuseSpriteTemplateToTrainerBack(trainerPicId, GetBattlerPosition(gActiveBattler)); + gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, xPos, (8 - gTrainerFrontPicCoords[trainerPicId].coords) * 4 + 40, sub_80A82E4(gActiveBattler)); @@ -1306,7 +1305,7 @@ static void OpponentHandleDrawTrainerPic(void) gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam = trainerPicId; gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC; - gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy; + gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy; } static void OpponentHandleTrainerSlide(void) @@ -1366,8 +1365,8 @@ static void OpponentHandleTrainerSlide(void) } DecompressTrainerFrontPic(trainerPicId, gActiveBattler); - sub_806A12C(trainerPicId, GetBattlerPosition(gActiveBattler)); - gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gUnknown_0202499C, 176, (8 - gTrainerFrontPicCoords[trainerPicId].coords) * 4 + 40, 0x1E); + SetMultiuseSpriteTemplateToTrainerBack(trainerPicId, GetBattlerPosition(gActiveBattler)); + gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, 176, (8 - gTrainerFrontPicCoords[trainerPicId].coords) * 4 + 40, 0x1E); gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 96; gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.x += 32; |