diff options
author | Diegoisawesome <diego@domoreaweso.me> | 2018-12-18 19:31:04 -0600 |
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committer | Diegoisawesome <diego@domoreaweso.me> | 2018-12-18 19:54:27 -0600 |
commit | 2592803460fcaeb2dd804080eb8770c85613773e (patch) | |
tree | ba53079591d9629dcf4672b544f13651f346d425 /src/battle_controller_player.c | |
parent | cd994f4935b9de81383d8e0a17d790414652a4d6 (diff) | |
parent | b2ac3b6d6f06ed4a2d64af90e97796c66bcdeb5f (diff) |
Merge branch 'master' of github.com:pret/pokeemerald into trade
Diffstat (limited to 'src/battle_controller_player.c')
-rw-r--r-- | src/battle_controller_player.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/battle_controller_player.c b/src/battle_controller_player.c index e0e618918..2d8fba63a 100644 --- a/src/battle_controller_player.c +++ b/src/battle_controller_player.c @@ -2200,7 +2200,7 @@ static void sub_805B258(u8 battlerId, bool8 dontClearSubstituteBit) &gMultiuseSpriteTemplate, GetBattlerSpriteCoord(battlerId, 2), GetBattlerSpriteDefault_Y(battlerId), - GetBattlerSubpriority(battlerId)); + GetBattlerSpriteSubpriority(battlerId)); gSprites[gUnknown_03005D7C[battlerId]].data[1] = gBattlerSpriteIds[battlerId]; gSprites[gUnknown_03005D7C[battlerId]].data[2] = battlerId; @@ -2314,7 +2314,7 @@ static void PlayerHandleDrawTrainerPic(void) trainerPicId = PlayerGenderToFrontTrainerPicId(gSaveBlock2Ptr->playerGender); DecompressTrainerFrontPic(trainerPicId, gActiveBattler); SetMultiuseSpriteTemplateToTrainerFront(trainerPicId, GetBattlerPosition(gActiveBattler)); - gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, xPos, yPos, GetBattlerSubpriority(gActiveBattler)); + gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, xPos, yPos, GetBattlerSpriteSubpriority(gActiveBattler)); gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag); gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240; @@ -2329,7 +2329,7 @@ static void PlayerHandleDrawTrainerPic(void) { DecompressTrainerBackPic(trainerPicId, gActiveBattler); SetMultiuseSpriteTemplateToTrainerBack(trainerPicId, GetBattlerPosition(gActiveBattler)); - gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, xPos, yPos, GetBattlerSubpriority(gActiveBattler)); + gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, xPos, yPos, GetBattlerSpriteSubpriority(gActiveBattler)); gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240; |