diff options
author | froggestspirit <froggestspirit@gmail.com> | 2021-09-06 10:32:14 -0400 |
---|---|---|
committer | froggestspirit <froggestspirit@gmail.com> | 2021-09-06 10:32:14 -0400 |
commit | 73554ec88d4f269b6146f6d1ab5d2742cb0a6f89 (patch) | |
tree | fac5bee8a4ce4757816dbbe42265523478b78781 /src/battle_controller_player.c | |
parent | ec6b1ea3735ff98a9714b219e4a999894ecc6010 (diff) | |
parent | 63e6b914e4d9b9bdb0a8d621b2ed233990f2ef66 (diff) |
Merge remote-tracking branch 'pret/master'
Diffstat (limited to 'src/battle_controller_player.c')
-rw-r--r-- | src/battle_controller_player.c | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/src/battle_controller_player.c b/src/battle_controller_player.c index e7801d0e4..a85283745 100644 --- a/src/battle_controller_player.c +++ b/src/battle_controller_player.c @@ -229,7 +229,7 @@ static void PlayerBufferRunCommand(void) static void CompleteOnBankSpritePosX_0(void) { - if (gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x == 0) + if (gSprites[gBattlerSpriteIds[gActiveBattler]].x2 == 0) PlayerBufferExecCompleted(); } @@ -630,7 +630,7 @@ static u32 HandleMoveInputUnused(void) { PlaySE(SE_SELECT); gBattle_BG0_X = 0; - gBattle_BG0_Y = 0x140; + gBattle_BG0_Y = DISPLAY_HEIGHT * 2; var = 0xFF; } if (JOY_NEW(DPAD_LEFT) && gMoveSelectionCursor[gActiveBattler] & 1) @@ -1316,7 +1316,7 @@ static void DestroyExpTaskAndCompleteOnInactiveTextPrinter(u8 taskId) static void FreeMonSpriteAfterFaintAnim(void) { - if (gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.y > DISPLAY_HEIGHT) + if (gSprites[gBattlerSpriteIds[gActiveBattler]].y + gSprites[gBattlerSpriteIds[gActiveBattler]].y2 > DISPLAY_HEIGHT) { u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES); @@ -2328,8 +2328,8 @@ static void PlayerHandleDrawTrainerPic(void) gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, xPos, yPos, GetBattlerSpriteSubpriority(gActiveBattler)); gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag); - gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = DISPLAY_WIDTH; - gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.y = 48; + gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = DISPLAY_WIDTH; + gSprites[gBattlerSpriteIds[gActiveBattler]].y2 = 48; gSprites[gBattlerSpriteIds[gActiveBattler]].sSpeedX = -2; gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_TrainerSlideIn; gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineMode = ST_OAM_AFFINE_OFF; @@ -2343,7 +2343,7 @@ static void PlayerHandleDrawTrainerPic(void) gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, xPos, yPos, GetBattlerSpriteSubpriority(gActiveBattler)); gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; - gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = DISPLAY_WIDTH; + gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = DISPLAY_WIDTH; gSprites[gBattlerSpriteIds[gActiveBattler]].sSpeedX = -2; gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_TrainerSlideIn; } @@ -2382,7 +2382,7 @@ static void PlayerHandleTrainerSlide(void) gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, 80, (8 - gTrainerBackPicCoords[trainerPicId].size) * 4 + 80, 30); gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; - gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -96; + gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = -96; gSprites[gBattlerSpriteIds[gActiveBattler]].sSpeedX = 2; gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_TrainerSlideIn; @@ -2396,7 +2396,7 @@ static void PlayerHandleTrainerSlideBack(void) SetSpritePrimaryCoordsFromSecondaryCoords(&gSprites[gBattlerSpriteIds[gActiveBattler]]); gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 50; gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40; - gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].y; gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation; StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy); StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1); @@ -2568,7 +2568,7 @@ static void HandleChooseActionAfterDma3(void) if (!IsDma3ManagerBusyWithBgCopy()) { gBattle_BG0_X = 0; - gBattle_BG0_Y = 160; + gBattle_BG0_Y = DISPLAY_HEIGHT; gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseAction; } } @@ -2610,7 +2610,7 @@ static void HandleChooseMoveAfterDma3(void) if (!IsDma3ManagerBusyWithBgCopy()) { gBattle_BG0_X = 0; - gBattle_BG0_Y = 320; + gBattle_BG0_Y = DISPLAY_HEIGHT * 2; gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseMove; } } @@ -2953,7 +2953,7 @@ static void PlayerHandleIntroTrainerBallThrow(void) gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 50; gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40; - gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].y; gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation; gSprites[gBattlerSpriteIds[gActiveBattler]].sBattlerId = gActiveBattler; |