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authorDizzyEggg <jajkodizzy@wp.pl>2017-10-23 13:32:11 +0200
committerDizzyEggg <jajkodizzy@wp.pl>2017-10-23 13:32:11 +0200
commit918625196ed5e91999f1a244a8881fb9f8069c64 (patch)
treecdd424af6aa370aa8af7dcf2bb0f5a2ce48965ad /src/battle_controller_player.c
parentaa7e97945be693227c254b1e8664a6f7603d69de (diff)
recorded player controller is done
Diffstat (limited to 'src/battle_controller_player.c')
-rw-r--r--src/battle_controller_player.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/battle_controller_player.c b/src/battle_controller_player.c
index b9ce93a89..b022d3f87 100644
--- a/src/battle_controller_player.c
+++ b/src/battle_controller_player.c
@@ -2510,7 +2510,7 @@ static void PlayerHandleMoveAnimation(void)
gWeatherMoveAnim = gBattleBufferA[gActiveBank][12] | (gBattleBufferA[gActiveBank][13] << 8);
gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBank][16];
gTransformedPersonalities[gActiveBank] = gAnimDisableStructPtr->transformedMonPersonality;
- if (IsMoveWithoutAnimation(move, gAnimMoveTurn)) // always return FALSE
+ if (IsMoveWithoutAnimation(move, gAnimMoveTurn)) // always returns FALSE
{
PlayerBufferExecCompleted();
}