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author | Diegoisawesome <Diegoisawesome@users.noreply.github.com> | 2018-09-10 10:43:32 -0500 |
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committer | GitHub <noreply@github.com> | 2018-09-10 10:43:32 -0500 |
commit | 943861329157ea1bd5ddeef5cdfb0ab1e3dad6fe (patch) | |
tree | 433715bf5b4c94658ddf7c9d2aa56a3cb7b8850a /src/battle_controller_player.c | |
parent | cb053b3a15cf342ab520d234f6dbae27a6199d45 (diff) | |
parent | d9941cd1a8614cef012696e6549a2fda336fa8c8 (diff) |
Merge pull request #318 from Diegoisawesome/master
Standardize sprite visibility to boolean
Diffstat (limited to 'src/battle_controller_player.c')
-rw-r--r-- | src/battle_controller_player.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/battle_controller_player.c b/src/battle_controller_player.c index 7f038a0c3..57a4efa9f 100644 --- a/src/battle_controller_player.c +++ b/src/battle_controller_player.c @@ -1398,7 +1398,7 @@ static void DoHitAnimBlinkSpriteEffect(void) if (gSprites[spriteId].data[1] == 32) { gSprites[spriteId].data[1] = 0; - gSprites[spriteId].invisible = 0; + gSprites[spriteId].invisible = FALSE; gDoingBattleAnim = FALSE; PlayerBufferExecCompleted(); } |