diff options
author | GriffinR <griffin.g.richards@gmail.com> | 2021-02-28 10:26:49 -0500 |
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committer | GitHub <noreply@github.com> | 2021-02-28 10:26:49 -0500 |
commit | ea748ff7f51a7c119658930f878d046cc8b83c51 (patch) | |
tree | 3616ea8ad0a2b3f05482ffd3b9db929a8b5f4573 /src/battle_controller_player.c | |
parent | 70c560cc84ec4152438815a7abae673ae6f589f8 (diff) | |
parent | 293df1887f4b849e96d06530c722bd39afb7b72b (diff) |
Merge pull request #1344 from GriffinRichards/doc-ec
Document easy chat and mail, script.c cleanup, add/use some general constants
Diffstat (limited to 'src/battle_controller_player.c')
-rw-r--r-- | src/battle_controller_player.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/battle_controller_player.c b/src/battle_controller_player.c index 2717e4a28..7b5e55adb 100644 --- a/src/battle_controller_player.c +++ b/src/battle_controller_player.c @@ -2434,7 +2434,7 @@ static void PlayerHandleFaintAnimation(void) static void PlayerHandlePaletteFade(void) { - BeginNormalPaletteFade(0xFFFFFFFF, 2, 0, 16, RGB_BLACK); + BeginNormalPaletteFade(PALETTES_ALL, 2, 0, 16, RGB_BLACK); PlayerBufferExecCompleted(); } @@ -2655,7 +2655,7 @@ static void PlayerHandleChooseItem(void) { s32 i; - BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK); + BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0x10, RGB_BLACK); gBattlerControllerFuncs[gActiveBattler] = OpenBagAndChooseItem; gBattlerInMenuId = gActiveBattler; @@ -2682,7 +2682,7 @@ static void PlayerHandleChoosePokemon(void) *(&gBattleStruct->battlerPreventingSwitchout) = gBattleBufferA[gActiveBattler][1] >> 4; *(&gBattleStruct->prevSelectedPartySlot) = gBattleBufferA[gActiveBattler][2]; *(&gBattleStruct->abilityPreventingSwitchout) = gBattleBufferA[gActiveBattler][3]; - BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK); + BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0x10, RGB_BLACK); gBattlerControllerFuncs[gActiveBattler] = OpenPartyMenuToChooseMon; gBattlerInMenuId = gActiveBattler; } @@ -2691,7 +2691,7 @@ static void PlayerHandleChoosePokemon(void) static void PlayerHandleCmd23(void) { BattleStopLowHpSound(); - BeginNormalPaletteFade(0xFFFFFFFF, 2, 0, 16, RGB_BLACK); + BeginNormalPaletteFade(PALETTES_ALL, 2, 0, 16, RGB_BLACK); PlayerBufferExecCompleted(); } |