diff options
author | DizzyEggg <jajkodizzy@wp.pl> | 2018-06-30 18:55:34 +0200 |
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committer | DizzyEggg <jajkodizzy@wp.pl> | 2018-06-30 18:55:34 +0200 |
commit | 2d0be91217e0ea16f298bb823e954a4d6f6ff63b (patch) | |
tree | ef66209a3aa7312cde9d69a2d55f0eaecc2876fd /src/battle_controller_player_partner.c | |
parent | bfc64c9689d4518c64ba15cd7d52b9a6149fd218 (diff) |
Move all trainer defines to trainers.h and identify frontier brain trainer id
Diffstat (limited to 'src/battle_controller_player_partner.c')
-rw-r--r-- | src/battle_controller_player_partner.c | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/src/battle_controller_player_partner.c b/src/battle_controller_player_partner.c index 6a70200b6..d7878678a 100644 --- a/src/battle_controller_player_partner.c +++ b/src/battle_controller_player_partner.c @@ -11,6 +11,7 @@ #include "util.h" #include "main.h" #include "constants/songs.h" +#include "constants/trainers.h" #include "sound.h" #include "window.h" #include "m4a.h" @@ -1308,9 +1309,9 @@ static void PlayerPartnerHandleDrawTrainerPic(void) s16 xPos, yPos; u32 trainerPicId; - if (gPartnerTrainerId == STEVEN_PARTNER_ID) + if (gPartnerTrainerId == TRAINER_STEVEN_PARTNER) { - trainerPicId = BACK_PIC_STEVEN; + trainerPicId = TRAINER_BACK_PIC_STEVEN; xPos = 90; yPos = (8 - gTrainerBackPicCoords[trainerPicId].coords) * 4 + 80; } @@ -1322,7 +1323,7 @@ static void PlayerPartnerHandleDrawTrainerPic(void) } // Use back pic only if the partner is Steven - if (gPartnerTrainerId == STEVEN_PARTNER_ID) + if (gPartnerTrainerId == TRAINER_STEVEN_PARTNER) { DecompressTrainerBackPic(trainerPicId, gActiveBattler); sub_806A12C(trainerPicId, GetBattlerPosition(gActiveBattler)); @@ -1793,9 +1794,9 @@ static void PlayerPartnerHandleIntroTrainerBallThrow(void) StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1); paletteNum = AllocSpritePalette(0xD6F9); - if (gPartnerTrainerId == STEVEN_PARTNER_ID) + if (gPartnerTrainerId == TRAINER_STEVEN_PARTNER) { - u8 spriteId = BACK_PIC_STEVEN; + u8 spriteId = TRAINER_BACK_PIC_STEVEN; LoadCompressedPalette(gTrainerBackPicPaletteTable[spriteId].data, 0x100 + paletteNum * 16, 32); } else |