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authorDizzyEggg <jajkodizzy@wp.pl>2018-06-30 18:55:34 +0200
committerDizzyEggg <jajkodizzy@wp.pl>2018-06-30 18:55:34 +0200
commit2d0be91217e0ea16f298bb823e954a4d6f6ff63b (patch)
treeef66209a3aa7312cde9d69a2d55f0eaecc2876fd /src/battle_controller_player_partner.c
parentbfc64c9689d4518c64ba15cd7d52b9a6149fd218 (diff)
Move all trainer defines to trainers.h and identify frontier brain trainer id
Diffstat (limited to 'src/battle_controller_player_partner.c')
-rw-r--r--src/battle_controller_player_partner.c11
1 files changed, 6 insertions, 5 deletions
diff --git a/src/battle_controller_player_partner.c b/src/battle_controller_player_partner.c
index 6a70200b6..d7878678a 100644
--- a/src/battle_controller_player_partner.c
+++ b/src/battle_controller_player_partner.c
@@ -11,6 +11,7 @@
#include "util.h"
#include "main.h"
#include "constants/songs.h"
+#include "constants/trainers.h"
#include "sound.h"
#include "window.h"
#include "m4a.h"
@@ -1308,9 +1309,9 @@ static void PlayerPartnerHandleDrawTrainerPic(void)
s16 xPos, yPos;
u32 trainerPicId;
- if (gPartnerTrainerId == STEVEN_PARTNER_ID)
+ if (gPartnerTrainerId == TRAINER_STEVEN_PARTNER)
{
- trainerPicId = BACK_PIC_STEVEN;
+ trainerPicId = TRAINER_BACK_PIC_STEVEN;
xPos = 90;
yPos = (8 - gTrainerBackPicCoords[trainerPicId].coords) * 4 + 80;
}
@@ -1322,7 +1323,7 @@ static void PlayerPartnerHandleDrawTrainerPic(void)
}
// Use back pic only if the partner is Steven
- if (gPartnerTrainerId == STEVEN_PARTNER_ID)
+ if (gPartnerTrainerId == TRAINER_STEVEN_PARTNER)
{
DecompressTrainerBackPic(trainerPicId, gActiveBattler);
sub_806A12C(trainerPicId, GetBattlerPosition(gActiveBattler));
@@ -1793,9 +1794,9 @@ static void PlayerPartnerHandleIntroTrainerBallThrow(void)
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1);
paletteNum = AllocSpritePalette(0xD6F9);
- if (gPartnerTrainerId == STEVEN_PARTNER_ID)
+ if (gPartnerTrainerId == TRAINER_STEVEN_PARTNER)
{
- u8 spriteId = BACK_PIC_STEVEN;
+ u8 spriteId = TRAINER_BACK_PIC_STEVEN;
LoadCompressedPalette(gTrainerBackPicPaletteTable[spriteId].data, 0x100 + paletteNum * 16, 32);
}
else