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author | Slawter666 <38655737+Slawter666@users.noreply.github.com> | 2018-10-21 00:20:09 +0100 |
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committer | Slawter666 <38655737+Slawter666@users.noreply.github.com> | 2018-10-21 00:20:09 +0100 |
commit | 3d8874d9190f8904e5fc45439aa54fdf325fad48 (patch) | |
tree | caa1f1f0a2f86094cbaa36b77a69a1547bd4b105 /src/battle_controller_player_partner.c | |
parent | 7a072d4527387cf21a019142caf67ce516be861d (diff) | |
parent | 2a3ba78831f2dca1ff0d3fe3f03844a993597b28 (diff) |
Merge branch 'master' of https://github.com/pret/pokeemerald into synchronise
Diffstat (limited to 'src/battle_controller_player_partner.c')
-rw-r--r-- | src/battle_controller_player_partner.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/battle_controller_player_partner.c b/src/battle_controller_player_partner.c index 7795c5656..e893d2f3d 100644 --- a/src/battle_controller_player_partner.c +++ b/src/battle_controller_player_partner.c @@ -1382,7 +1382,7 @@ static void PlayerPartnerHandleFaintAnimation(void) { gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); - PlaySE12WithPanning(SE_POKE_DEAD, PAN_SIDE_PLAYER); + PlaySE12WithPanning(SE_POKE_DEAD, SOUND_PAN_ATTACKER); gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0; gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 5; gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8039C00; @@ -1597,7 +1597,7 @@ static void PlayerPartnerHandleExpUpdate(void) { u8 monId = gBattleBufferA[gActiveBattler][1]; - if (GetMonData(&gPlayerParty[monId], MON_DATA_LEVEL) >= MAX_MON_LEVEL) + if (GetMonData(&gPlayerParty[monId], MON_DATA_LEVEL) >= MAX_LEVEL) { PlayerPartnerBufferExecCompleted(); } @@ -1739,9 +1739,9 @@ static void PlayerPartnerHandlePlaySE(void) s8 pan; if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) - pan = PAN_SIDE_PLAYER; + pan = SOUND_PAN_ATTACKER; else - pan = PAN_SIDE_OPPONENT; + pan = SOUND_PAN_TARGET; PlaySE12WithPanning(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8), pan); PlayerPartnerBufferExecCompleted(); |