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authorGriffinR <griffin.g.richards@gmail.com>2021-01-22 20:03:21 -0500
committerGriffinR <griffin.g.richards@gmail.com>2021-01-22 20:03:27 -0500
commit63a78287725167a9c048b2eac5e92b4da4b339d1 (patch)
tree84911089de7164a4a05677160e85fd4bbd7f34b5 /src/battle_controller_player_partner.c
parent4eca05ccf5cce480e8018527798d3632ee43e551 (diff)
Document battle_controller_player.c
Diffstat (limited to 'src/battle_controller_player_partner.c')
-rw-r--r--src/battle_controller_player_partner.c110
1 files changed, 60 insertions, 50 deletions
diff --git a/src/battle_controller_player_partner.c b/src/battle_controller_player_partner.c
index 5ebd64164..de5767ae4 100644
--- a/src/battle_controller_player_partner.c
+++ b/src/battle_controller_player_partner.c
@@ -101,7 +101,7 @@ static void sub_81BD0E4(u8 battlerId, bool8 dontClearSubstituteBit);
static void DoSwitchOutAnimation(void);
static void PlayerPartnerDoMoveAnimation(void);
static void sub_81BE2C8(u8 taskId);
-static void sub_81BE498(void);
+static void EndDrawPartyStatusSummary(void);
static void (*const sPlayerPartnerBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
{
@@ -203,7 +203,7 @@ static void sub_81BAE98(void)
{
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
- nullsub_25(0);
+ BattleGfxSfxDummy3(MALE);
FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
PlayerPartnerBufferExecCompleted();
@@ -212,9 +212,9 @@ static void sub_81BAE98(void)
static void sub_81BAF00(void)
{
- if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 == 0xFF)
+ if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay == (u8)-1)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay = 0;
PlayerPartnerBufferExecCompleted();
}
}
@@ -242,7 +242,7 @@ static void sub_81BAF48(void)
if (r6)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 3;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay = 3;
gBattlerControllerFuncs[gActiveBattler] = sub_81BAF00;
}
}
@@ -251,26 +251,26 @@ static void sub_81BB02C(void)
{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive
- && gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy
+ && gSprites[gBattleControllerData[gActiveBattler]].callback == SpriteCallbackDummy
&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
- && ++gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 != 1)
+ && ++gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay != 1)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay = 0;
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
- DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler ^ BIT_FLANK]]);
+ DestroySprite(&gSprites[gBattleControllerData[gActiveBattler ^ BIT_FLANK]]);
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL);
- sub_8076918(gActiveBattler ^ BIT_FLANK);
+ StartHealthboxSlideIn(gActiveBattler ^ BIT_FLANK);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]);
}
- DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]);
+ DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]);
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
- sub_8076918(gActiveBattler);
+ StartHealthboxSlideIn(gActiveBattler);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
- gBattleSpritesDataPtr->animationData->field_9_x1 = 0;
+ gBattleSpritesDataPtr->animationData->introAnimActive = FALSE;
gBattlerControllerFuncs[gActiveBattler] = sub_81BAF48;
}
@@ -471,13 +471,13 @@ static void DestroyExpTaskAndCompleteOnInactiveTextPrinter(u8 taskId)
DestroyTask(taskId);
}
-static void sub_81BB78C(void)
+static void FreeMonSpriteAfterFaintAnim(void)
{
if (gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.y > DISPLAY_HEIGHT)
{
u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
- nullsub_24(species);
+ BattleGfxSfxDummy2(species);
FreeOamMatrix(gSprites[gBattlerSpriteIds[gActiveBattler]].oam.matrixNum);
DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
@@ -549,14 +549,14 @@ static void sub_81BB9F4(void)
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = FALSE;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = FALSE;
- FreeSpriteTilesByTag(0x27F9);
- FreeSpritePaletteByTag(0x27F9);
+ FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
+ FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
- CreateTask(c3_0802FDF4, 10);
+ CreateTask(Task_PlayerController_RestoreBgmAfterCry, 10);
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 0);
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
- sub_8076918(gActiveBattler);
+ StartHealthboxSlideIn(gActiveBattler);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
gBattlerControllerFuncs[gActiveBattler] = sub_81BB92C;
@@ -571,10 +571,10 @@ static void sub_81BBAE8(void)
TryShinyAnimation(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
}
- if (gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy
+ if (gSprites[gBattleControllerData[gActiveBattler]].callback == SpriteCallbackDummy
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
{
- DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBattler]]);
+ DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]);
gBattlerControllerFuncs[gActiveBattler] = sub_81BB9F4;
}
}
@@ -1229,7 +1229,7 @@ static void sub_81BD0E4(u8 battlerId, bool8 dontClearSubstituteBit)
ClearTemporarySpeciesSpriteData(battlerId, dontClearSubstituteBit);
gBattlerPartyIndexes[battlerId] = gBattleBufferA[battlerId][1];
species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
- gUnknown_03005D7C[battlerId] = CreateInvisibleSpriteWithCallback(sub_805D714);
+ gBattleControllerData[battlerId] = CreateInvisibleSpriteWithCallback(SpriteCB_WaitForBattlerBallReleaseAnim);
SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(battlerId));
gBattlerSpriteIds[battlerId] = CreateSprite(
@@ -1238,8 +1238,8 @@ static void sub_81BD0E4(u8 battlerId, bool8 dontClearSubstituteBit)
GetBattlerSpriteDefault_Y(battlerId),
GetBattlerSpriteSubpriority(battlerId));
- gSprites[gUnknown_03005D7C[battlerId]].data[1] = gBattlerSpriteIds[battlerId];
- gSprites[gUnknown_03005D7C[battlerId]].data[2] = battlerId;
+ gSprites[gBattleControllerData[battlerId]].data[1] = gBattlerSpriteIds[battlerId];
+ gSprites[gBattleControllerData[battlerId]].data[2] = battlerId;
gSprites[gBattlerSpriteIds[battlerId]].data[0] = battlerId;
gSprites[gBattlerSpriteIds[battlerId]].data[2] = species;
@@ -1250,7 +1250,7 @@ static void sub_81BD0E4(u8 battlerId, bool8 dontClearSubstituteBit)
gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE;
gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy;
- gSprites[gUnknown_03005D7C[battlerId]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT);
+ gSprites[gBattleControllerData[battlerId]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT);
}
static void PlayerPartnerHandleReturnMonToBall(void)
@@ -1290,6 +1290,8 @@ static void DoSwitchOutAnimation(void)
}
}
+#define sSpeedX data[0]
+
// some explanation here
// in emerald it's possible to have a tag battle in the battle frontier facilities with AI
// which use the front sprite for both the player and the partner as opposed to any other battles (including the one with Steven) that use the back pic as well as animate it
@@ -1319,9 +1321,9 @@ static void PlayerPartnerHandleDrawTrainerPic(void)
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, xPos, yPos, GetBattlerSpriteSubpriority(gActiveBattler));
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
- gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240;
- gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2;
- gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = DISPLAY_WIDTH;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].sSpeedX = -2;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_TrainerSlideIn;
}
else // otherwise use front sprite
{
@@ -1330,10 +1332,10 @@ static void PlayerPartnerHandleDrawTrainerPic(void)
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, xPos, yPos, GetBattlerSpriteSubpriority(gActiveBattler));
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
- gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = DISPLAY_WIDTH;
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.y = 48;
- gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2;
- gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_805D7AC;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].sSpeedX = -2;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_TrainerSlideIn;
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineMode = ST_OAM_AFFINE_OFF;
gSprites[gBattlerSpriteIds[gActiveBattler]].hFlip = 1;
}
@@ -1341,6 +1343,8 @@ static void PlayerPartnerHandleDrawTrainerPic(void)
gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy;
}
+#undef sSpeedX
+
static void PlayerPartnerHandleTrainerSlide(void)
{
PlayerPartnerBufferExecCompleted();
@@ -1357,6 +1361,9 @@ static void PlayerPartnerHandleTrainerSlideBack(void)
gBattlerControllerFuncs[gActiveBattler] = sub_81BAE98;
}
+#define sSpeedX data[1]
+#define sSpeedY data[2]
+
static void PlayerPartnerHandleFaintAnimation(void)
{
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState == 0)
@@ -1372,14 +1379,17 @@ static void PlayerPartnerHandleFaintAnimation(void)
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
PlaySE12WithPanning(SE_FAINT, SOUND_PAN_ATTACKER);
- gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
- gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 5;
- gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8039C00;
- gBattlerControllerFuncs[gActiveBattler] = sub_81BB78C;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].sSpeedX = 0;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].sSpeedY = 5;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_FaintSlideAnim;
+ gBattlerControllerFuncs[gActiveBattler] = FreeMonSpriteAfterFaintAnim;
}
}
}
+#undef sSpeedX
+#undef sSpeedY
+
static void PlayerPartnerHandlePaletteFade(void)
{
PlayerPartnerBufferExecCompleted();
@@ -1402,7 +1412,7 @@ static void PlayerPartnerHandlePause(void)
static void PlayerPartnerHandleMoveAnimation(void)
{
- if (!mplay_80342A4(gActiveBattler))
+ if (!IsBattleSEPlaying(gActiveBattler))
{
u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8);
@@ -1444,7 +1454,7 @@ static void PlayerPartnerDoMoveAnimation(void)
case 1:
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
- sub_805EB9C(ST_OAM_AFFINE_OFF);
+ SetBattlerSpriteAffineMode(ST_OAM_AFFINE_OFF);
DoMoveAnim(move);
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 2;
}
@@ -1453,7 +1463,7 @@ static void PlayerPartnerDoMoveAnimation(void)
gAnimScriptCallback();
if (!gAnimScriptActive)
{
- sub_805EB9C(ST_OAM_AFFINE_NORMAL);
+ SetBattlerSpriteAffineMode(ST_OAM_AFFINE_NORMAL);
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute && multihit < 2)
{
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
@@ -1613,7 +1623,7 @@ static void PlayerPartnerHandleExpUpdate(void)
static void PlayerPartnerHandleStatusIconUpdate(void)
{
- if (!mplay_80342A4(gActiveBattler))
+ if (!IsBattleSEPlaying(gActiveBattler))
{
u8 battlerId;
@@ -1626,7 +1636,7 @@ static void PlayerPartnerHandleStatusIconUpdate(void)
static void PlayerPartnerHandleStatusAnimation(void)
{
- if (!mplay_80342A4(gActiveBattler))
+ if (!IsBattleSEPlaying(gActiveBattler))
{
InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBattler][1],
gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8) | (gBattleBufferA[gActiveBattler][4] << 16) | (gBattleBufferA[gActiveBattler][5] << 24));
@@ -1779,7 +1789,7 @@ static void PlayerPartnerHandleIntroTrainerBallThrow(void)
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gActiveBattler;
- StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_805CC00);
+ StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCB_FreePlayerSpriteLoadMonSprite);
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1);
paletteNum = AllocSpritePalette(0xD6F9);
@@ -1803,7 +1813,7 @@ static void PlayerPartnerHandleIntroTrainerBallThrow(void)
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown)
gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary;
- gBattleSpritesDataPtr->animationData->field_9_x1 = 1;
+ gBattleSpritesDataPtr->animationData->introAnimActive = TRUE;
gBattlerControllerFuncs[gActiveBattler] = nullsub_77;
}
@@ -1849,20 +1859,20 @@ static void PlayerPartnerHandleDrawPartyStatusSummary(void)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown = 1;
gBattlerStatusSummaryTaskId[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]);
- gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer = 0;
if (gBattleBufferA[gActiveBattler][2] != 0)
- gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0x5D;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer = 93;
- gBattlerControllerFuncs[gActiveBattler] = sub_81BE498;
+ gBattlerControllerFuncs[gActiveBattler] = EndDrawPartyStatusSummary;
}
}
-static void sub_81BE498(void)
+static void EndDrawPartyStatusSummary(void)
{
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5++ > 0x5C)
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer++ > 92)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer = 0;
PlayerPartnerBufferExecCompleted();
}
}
@@ -1891,7 +1901,7 @@ static void PlayerPartnerHandleSpriteInvisibility(void)
static void PlayerPartnerHandleBattleAnimation(void)
{
- if (!mplay_80342A4(gActiveBattler))
+ if (!IsBattleSEPlaying(gActiveBattler))
{
u8 animationId = gBattleBufferA[gActiveBattler][1];
u16 argument = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
@@ -1919,7 +1929,7 @@ static void PlayerPartnerHandleEndLinkBattle(void)
FadeOutMapMusic(5);
BeginFastPaletteFade(3);
PlayerPartnerBufferExecCompleted();
- gBattlerControllerFuncs[gActiveBattler] = sub_80587B0;
+ gBattlerControllerFuncs[gActiveBattler] = SetBattleEndCallbacks;
}
static void PlayerPartnerCmdEnd(void)