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author | Diegoisawesome <Diegoisawesome@users.noreply.github.com> | 2018-10-19 20:27:54 -0500 |
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committer | GitHub <noreply@github.com> | 2018-10-19 20:27:54 -0500 |
commit | 2a3ba78831f2dca1ff0d3fe3f03844a993597b28 (patch) | |
tree | f0f335caee0bef1b1b141ed3d2f3001dc91a8bda /src/battle_controller_recorded_player.c | |
parent | bf8fa23462990b36ff40ac4a863380a9d979bfdd (diff) | |
parent | ecd482fa2cda82887893f9eb9e02196537bc414f (diff) |
Merge pull request #369 from garakmon/pan-constants
Use sound pan constants in data/battle_anim_scripts.s
Diffstat (limited to 'src/battle_controller_recorded_player.c')
-rw-r--r-- | src/battle_controller_recorded_player.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/battle_controller_recorded_player.c b/src/battle_controller_recorded_player.c index 1a043573f..f6c19121d 100644 --- a/src/battle_controller_recorded_player.c +++ b/src/battle_controller_recorded_player.c @@ -1624,9 +1624,9 @@ static void RecordedPlayerHandlePlaySE(void) s8 pan; if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) - pan = PAN_SIDE_PLAYER; + pan = SOUND_PAN_ATTACKER; else - pan = PAN_SIDE_OPPONENT; + pan = SOUND_PAN_TARGET; PlaySE12WithPanning(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8), pan); RecordedPlayerBufferExecCompleted(); |