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authorDiegoisawesome <Diegoisawesome@users.noreply.github.com>2018-10-19 20:27:54 -0500
committerGitHub <noreply@github.com>2018-10-19 20:27:54 -0500
commit2a3ba78831f2dca1ff0d3fe3f03844a993597b28 (patch)
treef0f335caee0bef1b1b141ed3d2f3001dc91a8bda /src/battle_controller_recorded_player.c
parentbf8fa23462990b36ff40ac4a863380a9d979bfdd (diff)
parentecd482fa2cda82887893f9eb9e02196537bc414f (diff)
Merge pull request #369 from garakmon/pan-constants
Use sound pan constants in data/battle_anim_scripts.s
Diffstat (limited to 'src/battle_controller_recorded_player.c')
-rw-r--r--src/battle_controller_recorded_player.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/battle_controller_recorded_player.c b/src/battle_controller_recorded_player.c
index 1a043573f..f6c19121d 100644
--- a/src/battle_controller_recorded_player.c
+++ b/src/battle_controller_recorded_player.c
@@ -1624,9 +1624,9 @@ static void RecordedPlayerHandlePlaySE(void)
s8 pan;
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
- pan = PAN_SIDE_PLAYER;
+ pan = SOUND_PAN_ATTACKER;
else
- pan = PAN_SIDE_OPPONENT;
+ pan = SOUND_PAN_TARGET;
PlaySE12WithPanning(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8), pan);
RecordedPlayerBufferExecCompleted();