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authoraaaaaa123456789 <aaaaaa123456789@acidch.at>2020-09-13 04:22:50 -0300
committeraaaaaa123456789 <aaaaaa123456789@acidch.at>2020-09-13 06:30:55 -0300
commit7dc95a0103af08c95c9093b6efa6c77af77a2538 (patch)
tree663537916626ab264bbdef4ea3606415457c36a3 /src/battle_controller_safari.c
parent58a2b62bae1406d2c768698ed13efcd6a5ffbeec (diff)
Undo PokeCodec's PRs
This commit undoes most of PokeCodec's PRs after the debate in chat. Some harmless or completely superseded PRs have been left alone, as there is not much benefit in attempting to undo them. Reverts #1104, #1108, #1115, #1118, #1119, #1124, #1126, #1127, #1132, #1136, #1137, #1139, #1140, #1144, #1148, #1149, #1150, #1153, #1155, #1177, #1179, #1180, #1181, #1182 and #1183.
Diffstat (limited to 'src/battle_controller_safari.c')
-rw-r--r--src/battle_controller_safari.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/battle_controller_safari.c b/src/battle_controller_safari.c
index 9cb427e12..70e41cf8d 100644
--- a/src/battle_controller_safari.c
+++ b/src/battle_controller_safari.c
@@ -170,7 +170,7 @@ static void SafariBufferRunCommand(void)
static void HandleInputChooseAction(void)
{
- if (JOY_NEW(A_BUTTON))
+ if (gMain.newKeys & A_BUTTON)
{
PlaySE(SE_SELECT);
@@ -191,7 +191,7 @@ static void HandleInputChooseAction(void)
}
SafariBufferExecCompleted();
}
- else if (JOY_NEW(DPAD_LEFT))
+ else if (gMain.newKeys & DPAD_LEFT)
{
if (gActionSelectionCursor[gActiveBattler] & 1)
{
@@ -201,7 +201,7 @@ static void HandleInputChooseAction(void)
ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
}
}
- else if (JOY_NEW(DPAD_RIGHT))
+ else if (gMain.newKeys & DPAD_RIGHT)
{
if (!(gActionSelectionCursor[gActiveBattler] & 1))
{
@@ -211,7 +211,7 @@ static void HandleInputChooseAction(void)
ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
}
}
- else if (JOY_NEW(DPAD_UP))
+ else if (gMain.newKeys & DPAD_UP)
{
if (gActionSelectionCursor[gActiveBattler] & 2)
{
@@ -221,7 +221,7 @@ static void HandleInputChooseAction(void)
ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
}
}
- else if (JOY_NEW(DPAD_DOWN))
+ else if (gMain.newKeys & DPAD_DOWN)
{
if (!(gActionSelectionCursor[gActiveBattler] & 2))
{