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authorGriffinR <griffin.g.richards@gmail.com>2021-11-13 15:54:40 -0500
committerGitHub <noreply@github.com>2021-11-13 15:54:40 -0500
commitb14fe9dce369b1a78c5f4f653b4c7e2e2d67d98d (patch)
treeff1f6209a92bc3a92c102bb4a18ca8a7fa907af7 /src/battle_controller_wally.c
parentef935f6f4a59a2b37c4ff870ade96853621210ae (diff)
parent57be596ce43bed86594412d598d3058c4a3d1d2d (diff)
Merge pull request #1547 from GriffinRichards/doc-sounddata
Clean up sound, add CRY_MODE constants
Diffstat (limited to 'src/battle_controller_wally.c')
-rw-r--r--src/battle_controller_wally.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/battle_controller_wally.c b/src/battle_controller_wally.c
index d018fe1c0..29e8d2b7d 100644
--- a/src/battle_controller_wally.c
+++ b/src/battle_controller_wally.c
@@ -1415,7 +1415,9 @@ static void WallyHandleFaintingCry(void)
{
u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
- PlayCry1(species, 25);
+ // Seems that it doesn't bother using CRY_MODE_FAINT because
+ // Wally's Pokémon during the tutorial is never intended to faint.
+ PlayCry_Normal(species, 25);
WallyBufferExecCompleted();
}