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author | GriffinR <griffin.g.richards@gmail.com> | 2021-11-13 15:54:40 -0500 |
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committer | GitHub <noreply@github.com> | 2021-11-13 15:54:40 -0500 |
commit | b14fe9dce369b1a78c5f4f653b4c7e2e2d67d98d (patch) | |
tree | ff1f6209a92bc3a92c102bb4a18ca8a7fa907af7 /src/battle_controller_wally.c | |
parent | ef935f6f4a59a2b37c4ff870ade96853621210ae (diff) | |
parent | 57be596ce43bed86594412d598d3058c4a3d1d2d (diff) |
Merge pull request #1547 from GriffinRichards/doc-sounddata
Clean up sound, add CRY_MODE constants
Diffstat (limited to 'src/battle_controller_wally.c')
-rw-r--r-- | src/battle_controller_wally.c | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/battle_controller_wally.c b/src/battle_controller_wally.c index d018fe1c0..29e8d2b7d 100644 --- a/src/battle_controller_wally.c +++ b/src/battle_controller_wally.c @@ -1415,7 +1415,9 @@ static void WallyHandleFaintingCry(void) { u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES); - PlayCry1(species, 25); + // Seems that it doesn't bother using CRY_MODE_FAINT because + // Wally's Pokémon during the tutorial is never intended to faint. + PlayCry_Normal(species, 25); WallyBufferExecCompleted(); } |