diff options
author | camthesaxman <cameronghall@cox.net> | 2018-01-16 15:12:38 -0600 |
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committer | camthesaxman <cameronghall@cox.net> | 2018-01-16 15:12:38 -0600 |
commit | c3c13d0acfa46a54bd05d1c7dcea2955103ac3ad (patch) | |
tree | 09bb789798614475d8f6c73c449f13385e18545a /src/battle_controller_wally.c | |
parent | 157b88b6dbfa7816cac9c6cf2ef20bd70a573b10 (diff) |
more renaming
Diffstat (limited to 'src/battle_controller_wally.c')
-rw-r--r-- | src/battle_controller_wally.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/battle_controller_wally.c b/src/battle_controller_wally.c index 8a34763f6..11fb0074f 100644 --- a/src/battle_controller_wally.c +++ b/src/battle_controller_wally.c @@ -34,7 +34,7 @@ extern u8 gBankSpriteIds[BATTLE_BANKS_COUNT]; extern u8 gActionSelectionCursor[BATTLE_BANKS_COUNT]; extern u8 gMoveSelectionCursor[BATTLE_BANKS_COUNT]; extern u8 gAbsentBankFlags; -extern u8 gNoOfAllBanks; +extern u8 gBattleBanksCount; extern bool8 gDoingBattleAnim; extern void (*gBattleBankFunc[BATTLE_BANKS_COUNT])(void); extern u16 gBattlePartyID[BATTLE_BANKS_COUNT]; @@ -1113,7 +1113,7 @@ static void WallyHandleSuccessBallThrowAnim(void) { gBattleSpritesDataPtr->animationData->ballThrowCaseId = BALL_3_SHAKES_SUCCESS; gDoingBattleAnim = TRUE; - InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, GetBankByIdentity(B_POSITION_OPPONENT_LEFT), B_ANIM_SAFARI_BALL_THROW); + InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, GetBankByPosition(B_POSITION_OPPONENT_LEFT), B_ANIM_SAFARI_BALL_THROW); gBattleBankFunc[gActiveBank] = CompleteOnFinishedAnimation; } @@ -1123,7 +1123,7 @@ static void WallyHandleBallThrowAnim(void) gBattleSpritesDataPtr->animationData->ballThrowCaseId = ballThrowCaseId; gDoingBattleAnim = TRUE; - InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, GetBankByIdentity(B_POSITION_OPPONENT_LEFT), B_ANIM_SAFARI_BALL_THROW); + InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, GetBankByPosition(B_POSITION_OPPONENT_LEFT), B_ANIM_SAFARI_BALL_THROW); gBattleBankFunc[gActiveBank] = CompleteOnFinishedAnimation; } |