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authorGriffinR <griffin.g.richards@gmail.com>2021-11-13 23:26:46 -0500
committerGitHub <noreply@github.com>2021-11-13 23:26:46 -0500
commitf42eafc85b007cd27e90bc9a1350d589e31bda43 (patch)
tree7a09999f6ac2fc2d1b36ece5ec484ec6527a201f /src/battle_controller_wally.c
parent4c4fa1f25e55e41f469604a984a820f5a7f30e90 (diff)
parent8d18d03c791c40bad532c62f217b0f82aadec6d2 (diff)
Merge branch 'master' into doc-banim
Diffstat (limited to 'src/battle_controller_wally.c')
-rw-r--r--src/battle_controller_wally.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/battle_controller_wally.c b/src/battle_controller_wally.c
index 376f76ab6..f7c331257 100644
--- a/src/battle_controller_wally.c
+++ b/src/battle_controller_wally.c
@@ -1415,7 +1415,9 @@ static void WallyHandleFaintingCry(void)
{
u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
- PlayCry1(species, 25);
+ // Seems that it doesn't bother using CRY_MODE_FAINT because
+ // Wally's Pokémon during the tutorial is never intended to faint.
+ PlayCry_Normal(species, 25);
WallyBufferExecCompleted();
}