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author | GriffinR <griffin.g.richards@gmail.com> | 2021-11-13 23:26:46 -0500 |
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committer | GitHub <noreply@github.com> | 2021-11-13 23:26:46 -0500 |
commit | f42eafc85b007cd27e90bc9a1350d589e31bda43 (patch) | |
tree | 7a09999f6ac2fc2d1b36ece5ec484ec6527a201f /src/battle_controller_wally.c | |
parent | 4c4fa1f25e55e41f469604a984a820f5a7f30e90 (diff) | |
parent | 8d18d03c791c40bad532c62f217b0f82aadec6d2 (diff) |
Merge branch 'master' into doc-banim
Diffstat (limited to 'src/battle_controller_wally.c')
-rw-r--r-- | src/battle_controller_wally.c | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/battle_controller_wally.c b/src/battle_controller_wally.c index 376f76ab6..f7c331257 100644 --- a/src/battle_controller_wally.c +++ b/src/battle_controller_wally.c @@ -1415,7 +1415,9 @@ static void WallyHandleFaintingCry(void) { u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES); - PlayCry1(species, 25); + // Seems that it doesn't bother using CRY_MODE_FAINT because + // Wally's Pokémon during the tutorial is never intended to faint. + PlayCry_Normal(species, 25); WallyBufferExecCompleted(); } |