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authorDiegoisawesome <diego@domoreaweso.me>2017-11-09 19:43:30 -0600
committerDiegoisawesome <diego@domoreaweso.me>2017-11-09 20:30:56 -0600
commit09e431077af3c6fe672ad8a775b58d955596b81d (patch)
tree88d2eceb1071df85b4f73b1742885127755579c6 /src/battle_controllers.c
parent2d3044aaa645bbad85e8e60dfe23f7f0224383ca (diff)
parentaf197ccd3bd62fab813154dc4311e65f9992a676 (diff)
Merge remote-tracking branch 'pret/master' into dump_maps
Diffstat (limited to 'src/battle_controllers.c')
-rw-r--r--src/battle_controllers.c296
1 files changed, 148 insertions, 148 deletions
diff --git a/src/battle_controllers.c b/src/battle_controllers.c
index 9ac18c72f..5c874438e 100644
--- a/src/battle_controllers.c
+++ b/src/battle_controllers.c
@@ -145,30 +145,30 @@ static void SetControllersVariables(void)
if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
{
- gBattleBankFunc[0] = SetBankFuncToRecordedPlayerBufferRunCommand;
+ gBattleBankFunc[0] = SetControllerToRecordedPlayer;
gBanksByIdentity[0] = IDENTITY_PLAYER_MON1;
- gBattleBankFunc[1] = SetBankFuncToOpponentBufferRunCommand;
+ gBattleBankFunc[1] = SetControllerToOpponent;
gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1;
- gBattleBankFunc[2] = SetBankFuncToPlayerPartnerBufferRunCommand;
+ gBattleBankFunc[2] = SetControllerToPlayerPartner;
gBanksByIdentity[2] = IDENTITY_PLAYER_MON2;
- gBattleBankFunc[3] = SetBankFuncToOpponentBufferRunCommand;
+ gBattleBankFunc[3] = SetControllerToOpponent;
gBanksByIdentity[3] = IDENTITY_OPPONENT_MON2;
}
else
{
- gBattleBankFunc[0] = SetBankFuncToPlayerBufferRunCommand;
+ gBattleBankFunc[0] = SetControllerToPlayer;
gBanksByIdentity[0] = IDENTITY_PLAYER_MON1;
- gBattleBankFunc[1] = SetBankFuncToOpponentBufferRunCommand;
+ gBattleBankFunc[1] = SetControllerToOpponent;
gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1;
- gBattleBankFunc[2] = SetBankFuncToPlayerPartnerBufferRunCommand;
+ gBattleBankFunc[2] = SetControllerToPlayerPartner;
gBanksByIdentity[2] = IDENTITY_PLAYER_MON2;
- gBattleBankFunc[3] = SetBankFuncToOpponentBufferRunCommand;
+ gBattleBankFunc[3] = SetControllerToOpponent;
gBanksByIdentity[3] = IDENTITY_OPPONENT_MON2;
}
@@ -189,15 +189,15 @@ static void SetControllersVariables(void)
gBattleMainFunc = BeginBattleIntro;
if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
- gBattleBankFunc[0] = SetBankFuncToSafariBufferRunCommand;
+ gBattleBankFunc[0] = SetControllerToSafari;
else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL)
- gBattleBankFunc[0] = SetBankFuncToWallyBufferRunCommand;
+ gBattleBankFunc[0] = SetControllerToWally;
else
- gBattleBankFunc[0] = SetBankFuncToPlayerBufferRunCommand;
+ gBattleBankFunc[0] = SetControllerToPlayer;
gBanksByIdentity[0] = IDENTITY_PLAYER_MON1;
- gBattleBankFunc[1] = SetBankFuncToOpponentBufferRunCommand;
+ gBattleBankFunc[1] = SetControllerToOpponent;
gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1;
gNoOfAllBanks = 2;
@@ -210,20 +210,20 @@ static void SetControllersVariables(void)
{
gBattleMainFunc = BeginBattleIntro;
- gBattleBankFunc[0] = SetBankFuncToRecordedPlayerBufferRunCommand;
+ gBattleBankFunc[0] = SetControllerToRecordedPlayer;
gBanksByIdentity[0] = IDENTITY_PLAYER_MON1;
- gBattleBankFunc[1] = SetBankFuncToRecordedOpponentBufferRunCommand;
+ gBattleBankFunc[1] = SetControllerToRecordedOpponent;
gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1;
gNoOfAllBanks = 2;
}
else // see how the banks are switched
{
- gBattleBankFunc[1] = SetBankFuncToRecordedPlayerBufferRunCommand;
+ gBattleBankFunc[1] = SetControllerToRecordedPlayer;
gBanksByIdentity[1] = IDENTITY_PLAYER_MON1;
- gBattleBankFunc[0] = SetBankFuncToRecordedOpponentBufferRunCommand;
+ gBattleBankFunc[0] = SetControllerToRecordedOpponent;
gBanksByIdentity[0] = IDENTITY_OPPONENT_MON1;
gNoOfAllBanks = 2;
@@ -231,10 +231,10 @@ static void SetControllersVariables(void)
}
else
{
- gBattleBankFunc[0] = SetBankFuncToRecordedPlayerBufferRunCommand;
+ gBattleBankFunc[0] = SetControllerToRecordedPlayer;
gBanksByIdentity[0] = IDENTITY_PLAYER_MON1;
- gBattleBankFunc[1] = SetBankFuncToOpponentBufferRunCommand;
+ gBattleBankFunc[1] = SetControllerToOpponent;
gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1;
}
}
@@ -243,16 +243,16 @@ static void SetControllersVariables(void)
{
gBattleMainFunc = BeginBattleIntro;
- gBattleBankFunc[0] = SetBankFuncToPlayerBufferRunCommand;
+ gBattleBankFunc[0] = SetControllerToPlayer;
gBanksByIdentity[0] = IDENTITY_PLAYER_MON1;
- gBattleBankFunc[1] = SetBankFuncToOpponentBufferRunCommand;
+ gBattleBankFunc[1] = SetControllerToOpponent;
gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1;
- gBattleBankFunc[2] = SetBankFuncToPlayerBufferRunCommand;
+ gBattleBankFunc[2] = SetControllerToPlayer;
gBanksByIdentity[2] = IDENTITY_PLAYER_MON2;
- gBattleBankFunc[3] = SetBankFuncToOpponentBufferRunCommand;
+ gBattleBankFunc[3] = SetControllerToOpponent;
gBanksByIdentity[3] = IDENTITY_OPPONENT_MON2;
gNoOfAllBanks = 4;
@@ -263,16 +263,16 @@ static void SetControllersVariables(void)
{
gBattleMainFunc = BeginBattleIntro;
- gBattleBankFunc[0] = SetBankFuncToRecordedPlayerBufferRunCommand;
+ gBattleBankFunc[0] = SetControllerToRecordedPlayer;
gBanksByIdentity[0] = 0;
- gBattleBankFunc[1] = SetBankFuncToOpponentBufferRunCommand;
+ gBattleBankFunc[1] = SetControllerToOpponent;
gBanksByIdentity[1] = 1;
- gBattleBankFunc[2] = SetBankFuncToRecordedPlayerBufferRunCommand;
+ gBattleBankFunc[2] = SetControllerToRecordedPlayer;
gBanksByIdentity[2] = 2;
- gBattleBankFunc[3] = SetBankFuncToOpponentBufferRunCommand;
+ gBattleBankFunc[3] = SetControllerToOpponent;
gBanksByIdentity[3] = 3;
gNoOfAllBanks = 4;
@@ -307,7 +307,7 @@ static void SetControllersVariables(void)
if (i == var)
{
- gBattleBankFunc[gLinkPlayers[i].lp_field_18] = SetBankFuncToRecordedPlayerBufferRunCommand;
+ gBattleBankFunc[gLinkPlayers[i].lp_field_18] = SetControllerToRecordedPlayer;
switch (gLinkPlayers[i].lp_field_18)
{
case 0:
@@ -325,7 +325,7 @@ static void SetControllersVariables(void)
else if ((!(gLinkPlayers[i].lp_field_18 & 1) && !(gLinkPlayers[var].lp_field_18 & 1))
|| ((gLinkPlayers[i].lp_field_18 & 1) && (gLinkPlayers[var].lp_field_18 & 1)))
{
- gBattleBankFunc[gLinkPlayers[i].lp_field_18] = SetBankFuncToRecordedPlayerBufferRunCommand;
+ gBattleBankFunc[gLinkPlayers[i].lp_field_18] = SetControllerToRecordedPlayer;
switch (gLinkPlayers[i].lp_field_18)
{
case 0:
@@ -342,7 +342,7 @@ static void SetControllersVariables(void)
}
else
{
- gBattleBankFunc[gLinkPlayers[i].lp_field_18] = SetBankFuncToRecordedOpponentBufferRunCommand;
+ gBattleBankFunc[gLinkPlayers[i].lp_field_18] = SetControllerToRecordedOpponent;
switch (gLinkPlayers[i].lp_field_18)
{
case 0:
@@ -361,51 +361,51 @@ static void SetControllersVariables(void)
}
else if (gBattleTypeFlags & BATTLE_TYPE_WILD)
{
- gBattleBankFunc[0] = SetBankFuncToRecordedPlayerBufferRunCommand;
+ gBattleBankFunc[0] = SetControllerToRecordedPlayer;
gBanksByIdentity[0] = IDENTITY_PLAYER_MON1;
- gBattleBankFunc[2] = SetBankFuncToRecordedPlayerBufferRunCommand;
+ gBattleBankFunc[2] = SetControllerToRecordedPlayer;
gBanksByIdentity[2] = IDENTITY_PLAYER_MON2;
if (gBattleTypeFlags & BATTLE_TYPE_x2000000)
{
- gBattleBankFunc[1] = SetBankFuncToRecordedOpponentBufferRunCommand;
+ gBattleBankFunc[1] = SetControllerToRecordedOpponent;
gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1;
- gBattleBankFunc[3] = SetBankFuncToRecordedOpponentBufferRunCommand;
+ gBattleBankFunc[3] = SetControllerToRecordedOpponent;
gBanksByIdentity[3] = IDENTITY_OPPONENT_MON2;
}
else
{
- gBattleBankFunc[1] = SetBankFuncToOpponentBufferRunCommand;
+ gBattleBankFunc[1] = SetControllerToOpponent;
gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1;
- gBattleBankFunc[3] = SetBankFuncToOpponentBufferRunCommand;
+ gBattleBankFunc[3] = SetControllerToOpponent;
gBanksByIdentity[3] = IDENTITY_OPPONENT_MON2;
}
}
else
{
- gBattleBankFunc[1] = SetBankFuncToRecordedPlayerBufferRunCommand;
+ gBattleBankFunc[1] = SetControllerToRecordedPlayer;
gBanksByIdentity[1] = IDENTITY_PLAYER_MON1;
- gBattleBankFunc[3] = SetBankFuncToRecordedPlayerBufferRunCommand;
+ gBattleBankFunc[3] = SetControllerToRecordedPlayer;
gBanksByIdentity[3] = IDENTITY_PLAYER_MON2;
if (gBattleTypeFlags & BATTLE_TYPE_x2000000)
{
- gBattleBankFunc[0] = SetBankFuncToRecordedOpponentBufferRunCommand;
+ gBattleBankFunc[0] = SetControllerToRecordedOpponent;
gBanksByIdentity[0] = IDENTITY_OPPONENT_MON1;
- gBattleBankFunc[2] = SetBankFuncToRecordedOpponentBufferRunCommand;
+ gBattleBankFunc[2] = SetControllerToRecordedOpponent;
gBanksByIdentity[2] = IDENTITY_OPPONENT_MON2;
}
else
{
- gBattleBankFunc[0] = SetBankFuncToOpponentBufferRunCommand;
+ gBattleBankFunc[0] = SetControllerToOpponent;
gBanksByIdentity[0] = IDENTITY_OPPONENT_MON1;
- gBattleBankFunc[2] = SetBankFuncToOpponentBufferRunCommand;
+ gBattleBankFunc[2] = SetControllerToOpponent;
gBanksByIdentity[2] = IDENTITY_OPPONENT_MON2;
}
}
@@ -424,20 +424,20 @@ static void SetControllersVariablesInLinkBattle(void)
{
gBattleMainFunc = BeginBattleIntro;
- gBattleBankFunc[0] = SetBankFuncToPlayerBufferRunCommand;
+ gBattleBankFunc[0] = SetControllerToPlayer;
gBanksByIdentity[0] = IDENTITY_PLAYER_MON1;
- gBattleBankFunc[1] = SetBankFuncToLinkOpponentBufferRunCommand;
+ gBattleBankFunc[1] = SetControllerToLinkOpponent;
gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1;
gNoOfAllBanks = 2;
}
else
{
- gBattleBankFunc[1] = SetBankFuncToPlayerBufferRunCommand;
+ gBattleBankFunc[1] = SetControllerToPlayer;
gBanksByIdentity[1] = IDENTITY_PLAYER_MON1;
- gBattleBankFunc[0] = SetBankFuncToLinkOpponentBufferRunCommand;
+ gBattleBankFunc[0] = SetControllerToLinkOpponent;
gBanksByIdentity[0] = IDENTITY_OPPONENT_MON1;
gNoOfAllBanks = 2;
@@ -449,32 +449,32 @@ static void SetControllersVariablesInLinkBattle(void)
{
gBattleMainFunc = BeginBattleIntro;
- gBattleBankFunc[0] = SetBankFuncToPlayerBufferRunCommand;
+ gBattleBankFunc[0] = SetControllerToPlayer;
gBanksByIdentity[0] = IDENTITY_PLAYER_MON1;
- gBattleBankFunc[1] = SetBankFuncToLinkOpponentBufferRunCommand;
+ gBattleBankFunc[1] = SetControllerToLinkOpponent;
gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1;
- gBattleBankFunc[2] = SetBankFuncToPlayerBufferRunCommand;
+ gBattleBankFunc[2] = SetControllerToPlayer;
gBanksByIdentity[2] = IDENTITY_PLAYER_MON2;
- gBattleBankFunc[3] = SetBankFuncToLinkOpponentBufferRunCommand;
+ gBattleBankFunc[3] = SetControllerToLinkOpponent;
gBanksByIdentity[3] = IDENTITY_OPPONENT_MON2;
gNoOfAllBanks = 4;
}
else
{
- gBattleBankFunc[1] = SetBankFuncToPlayerBufferRunCommand;
+ gBattleBankFunc[1] = SetControllerToPlayer;
gBanksByIdentity[1] = IDENTITY_PLAYER_MON1;
- gBattleBankFunc[0] = SetBankFuncToLinkOpponentBufferRunCommand;
+ gBattleBankFunc[0] = SetControllerToLinkOpponent;
gBanksByIdentity[0] = IDENTITY_OPPONENT_MON1;
- gBattleBankFunc[3] = SetBankFuncToPlayerBufferRunCommand;
+ gBattleBankFunc[3] = SetControllerToPlayer;
gBanksByIdentity[3] = IDENTITY_PLAYER_MON2;
- gBattleBankFunc[2] = SetBankFuncToLinkOpponentBufferRunCommand;
+ gBattleBankFunc[2] = SetControllerToLinkOpponent;
gBanksByIdentity[2] = IDENTITY_OPPONENT_MON2;
gNoOfAllBanks = 4;
@@ -486,32 +486,32 @@ static void SetControllersVariablesInLinkBattle(void)
{
gBattleMainFunc = BeginBattleIntro;
- gBattleBankFunc[0] = SetBankFuncToPlayerBufferRunCommand;
+ gBattleBankFunc[0] = SetControllerToPlayer;
gBanksByIdentity[0] = IDENTITY_PLAYER_MON1;
- gBattleBankFunc[1] = SetBankFuncToOpponentBufferRunCommand;
+ gBattleBankFunc[1] = SetControllerToOpponent;
gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1;
- gBattleBankFunc[2] = SetBankFuncToLinkPartnerBufferRunCommand;
+ gBattleBankFunc[2] = SetControllerToLinkPartner;
gBanksByIdentity[2] = IDENTITY_PLAYER_MON2;
- gBattleBankFunc[3] = SetBankFuncToOpponentBufferRunCommand;
+ gBattleBankFunc[3] = SetControllerToOpponent;
gBanksByIdentity[3] = IDENTITY_OPPONENT_MON2;
gNoOfAllBanks = 4;
}
else
{
- gBattleBankFunc[0] = SetBankFuncToLinkPartnerBufferRunCommand;
+ gBattleBankFunc[0] = SetControllerToLinkPartner;
gBanksByIdentity[0] = IDENTITY_PLAYER_MON1;
- gBattleBankFunc[1] = SetBankFuncToLinkOpponentBufferRunCommand;
+ gBattleBankFunc[1] = SetControllerToLinkOpponent;
gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1;
- gBattleBankFunc[2] = SetBankFuncToPlayerBufferRunCommand;
+ gBattleBankFunc[2] = SetControllerToPlayer;
gBanksByIdentity[2] = IDENTITY_PLAYER_MON2;
- gBattleBankFunc[3] = SetBankFuncToLinkOpponentBufferRunCommand;
+ gBattleBankFunc[3] = SetControllerToLinkOpponent;
gBanksByIdentity[3] = IDENTITY_OPPONENT_MON2;
gNoOfAllBanks = 4;
@@ -549,7 +549,7 @@ static void SetControllersVariablesInLinkBattle(void)
if (i == multiplayerId)
{
- gBattleBankFunc[gLinkPlayers[i].lp_field_18] = SetBankFuncToPlayerBufferRunCommand;
+ gBattleBankFunc[gLinkPlayers[i].lp_field_18] = SetControllerToPlayer;
switch (gLinkPlayers[i].lp_field_18)
{
case 0:
@@ -569,7 +569,7 @@ static void SetControllersVariablesInLinkBattle(void)
if ((!(gLinkPlayers[i].lp_field_18 & 1) && !(gLinkPlayers[multiplayerId].lp_field_18 & 1))
|| ((gLinkPlayers[i].lp_field_18 & 1) && (gLinkPlayers[multiplayerId].lp_field_18 & 1)))
{
- gBattleBankFunc[gLinkPlayers[i].lp_field_18] = SetBankFuncToLinkPartnerBufferRunCommand;
+ gBattleBankFunc[gLinkPlayers[i].lp_field_18] = SetControllerToLinkPartner;
switch (gLinkPlayers[i].lp_field_18)
{
case 0:
@@ -586,7 +586,7 @@ static void SetControllersVariablesInLinkBattle(void)
}
else
{
- gBattleBankFunc[gLinkPlayers[i].lp_field_18] = SetBankFuncToLinkOpponentBufferRunCommand;
+ gBattleBankFunc[gLinkPlayers[i].lp_field_18] = SetControllerToLinkOpponent;
switch (gLinkPlayers[i].lp_field_18)
{
case 0:
@@ -939,11 +939,11 @@ static void Task_HandleCopyReceivedLinkBuffersData(u8 taskId)
}
}
-void EmitGetMonData(u8 bufferId, u8 arg1, u8 arg2)
+void EmitGetMonData(u8 bufferId, u8 requestId, u8 monToCheck)
{
gBattleBuffersTransferData[0] = CONTROLLER_GETMONDATA;
- gBattleBuffersTransferData[1] = arg1;
- gBattleBuffersTransferData[2] = arg2;
+ gBattleBuffersTransferData[1] = requestId;
+ gBattleBuffersTransferData[2] = monToCheck;
gBattleBuffersTransferData[3] = 0;
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
@@ -957,13 +957,13 @@ void EmitGetRawMonData(u8 bufferId, u8 monId, u8 bytes)
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
-void EmitSetMonData(u8 bufferId, u8 request, u8 c, u8 bytes, void *data)
+void EmitSetMonData(u8 bufferId, u8 requestId, u8 monToCheck, u8 bytes, void *data)
{
s32 i;
gBattleBuffersTransferData[0] = CONTROLLER_SETMONDATA;
- gBattleBuffersTransferData[1] = request;
- gBattleBuffersTransferData[2] = c;
+ gBattleBuffersTransferData[1] = requestId;
+ gBattleBuffersTransferData[2] = monToCheck;
for (i = 0; i < bytes; i++)
gBattleBuffersTransferData[3 + i] = *(u8*)(data++);
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 3 + bytes);
@@ -984,9 +984,9 @@ void EmitSetRawMonData(u8 bufferId, u8 monId, u8 bytes, void *data)
void EmitLoadMonSprite(u8 bufferId)
{
gBattleBuffersTransferData[0] = CONTROLLER_LOADMONSPRITE;
- gBattleBuffersTransferData[1] = 4;
- gBattleBuffersTransferData[2] = 4;
- gBattleBuffersTransferData[3] = 4;
+ gBattleBuffersTransferData[1] = CONTROLLER_LOADMONSPRITE;
+ gBattleBuffersTransferData[2] = CONTROLLER_LOADMONSPRITE;
+ gBattleBuffersTransferData[3] = CONTROLLER_LOADMONSPRITE;
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
@@ -1009,60 +1009,60 @@ void EmitReturnMonToBall(u8 bufferId, u8 arg1)
void EmitDrawTrainerPic(u8 bufferId)
{
gBattleBuffersTransferData[0] = CONTROLLER_DRAWTRAINERPIC;
- gBattleBuffersTransferData[1] = 7;
- gBattleBuffersTransferData[2] = 7;
- gBattleBuffersTransferData[3] = 7;
+ gBattleBuffersTransferData[1] = CONTROLLER_DRAWTRAINERPIC;
+ gBattleBuffersTransferData[2] = CONTROLLER_DRAWTRAINERPIC;
+ gBattleBuffersTransferData[3] = CONTROLLER_DRAWTRAINERPIC;
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
void EmitTrainerSlide(u8 bufferId)
{
gBattleBuffersTransferData[0] = CONTROLLER_TRAINERSLIDE;
- gBattleBuffersTransferData[1] = 8;
- gBattleBuffersTransferData[2] = 8;
- gBattleBuffersTransferData[3] = 8;
+ gBattleBuffersTransferData[1] = CONTROLLER_TRAINERSLIDE;
+ gBattleBuffersTransferData[2] = CONTROLLER_TRAINERSLIDE;
+ gBattleBuffersTransferData[3] = CONTROLLER_TRAINERSLIDE;
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
void EmitTrainerSlideBack(u8 bufferId)
{
gBattleBuffersTransferData[0] = CONTROLLER_TRAINERSLIDEBACK;
- gBattleBuffersTransferData[1] = 9;
- gBattleBuffersTransferData[2] = 9;
- gBattleBuffersTransferData[3] = 9;
+ gBattleBuffersTransferData[1] = CONTROLLER_TRAINERSLIDEBACK;
+ gBattleBuffersTransferData[2] = CONTROLLER_TRAINERSLIDEBACK;
+ gBattleBuffersTransferData[3] = CONTROLLER_TRAINERSLIDEBACK;
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
void EmitFaintAnimation(u8 bufferId)
{
gBattleBuffersTransferData[0] = CONTROLLER_FAINTANIMATION;
- gBattleBuffersTransferData[1] = 10;
- gBattleBuffersTransferData[2] = 10;
- gBattleBuffersTransferData[3] = 10;
+ gBattleBuffersTransferData[1] = CONTROLLER_FAINTANIMATION;
+ gBattleBuffersTransferData[2] = CONTROLLER_FAINTANIMATION;
+ gBattleBuffersTransferData[3] = CONTROLLER_FAINTANIMATION;
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
-void EmitCmd11(u8 bufferId)
+void EmitPaletteFade(u8 bufferId)
{
- gBattleBuffersTransferData[0] = CONTROLLER_11;
- gBattleBuffersTransferData[1] = 11;
- gBattleBuffersTransferData[2] = 11;
- gBattleBuffersTransferData[3] = 11;
+ gBattleBuffersTransferData[0] = CONTROLLER_PALETTEFADE;
+ gBattleBuffersTransferData[1] = CONTROLLER_PALETTEFADE;
+ gBattleBuffersTransferData[2] = CONTROLLER_PALETTEFADE;
+ gBattleBuffersTransferData[3] = CONTROLLER_PALETTEFADE;
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
-void EmitCmd12(u8 bufferId)
+void EmitSuccessBallThrowAnim(u8 bufferId)
{
- gBattleBuffersTransferData[0] = CONTROLLER_12;
- gBattleBuffersTransferData[1] = 12;
- gBattleBuffersTransferData[2] = 12;
- gBattleBuffersTransferData[3] = 12;
+ gBattleBuffersTransferData[0] = CONTROLLER_SUCCESSBALLTHROWANIM;
+ gBattleBuffersTransferData[1] = CONTROLLER_SUCCESSBALLTHROWANIM;
+ gBattleBuffersTransferData[2] = CONTROLLER_SUCCESSBALLTHROWANIM;
+ gBattleBuffersTransferData[3] = CONTROLLER_SUCCESSBALLTHROWANIM;
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
-void EmitBallThrow(u8 bufferId, u8 caseId)
+void EmitBallThrowAnim(u8 bufferId, u8 caseId)
{
- gBattleBuffersTransferData[0] = CONTROLLER_BALLTHROW;
+ gBattleBuffersTransferData[0] = CONTROLLER_BALLTHROWANIM;
gBattleBuffersTransferData[1] = caseId;
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 2);
}
@@ -1146,7 +1146,7 @@ void EmitPrintStringPlayerOnly(u8 bufferId, u16 stringID)
struct StringInfoBattle* stringInfo;
gBattleBuffersTransferData[0] = CONTROLLER_PRINTSTRINGPLAYERONLY;
- gBattleBuffersTransferData[1] = 17;
+ gBattleBuffersTransferData[1] = CONTROLLER_PRINTSTRINGPLAYERONLY;
gBattleBuffersTransferData[2] = stringID;
gBattleBuffersTransferData[3] = (stringID & 0xFF00) >> 8;
@@ -1178,12 +1178,12 @@ void EmitChooseAction(u8 bufferId, u8 arg1, u16 arg2)
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
-void EmitCmd19(u8 bufferId)
+void EmitUnknownYesNoBox(u8 bufferId)
{
- gBattleBuffersTransferData[0] = CONTROLLER_19;
- gBattleBuffersTransferData[1] = 19;
- gBattleBuffersTransferData[2] = 19;
- gBattleBuffersTransferData[3] = 19;
+ gBattleBuffersTransferData[0] = CONTROLLER_UNKNOWNYESNOBOX;
+ gBattleBuffersTransferData[1] = CONTROLLER_UNKNOWNYESNOBOX;
+ gBattleBuffersTransferData[2] = CONTROLLER_UNKNOWNYESNOBOX;
+ gBattleBuffersTransferData[3] = CONTROLLER_UNKNOWNYESNOBOX;
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
@@ -1200,7 +1200,7 @@ void EmitChooseMove(u8 bufferId, bool8 isDoubleBattle, bool8 NoPpNumber, struct
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, sizeof(*movePpData) + 4);
}
-void EmitOpenBag(u8 bufferId, u8 *arg1)
+void EmitChooseItem(u8 bufferId, u8 *arg1)
{
s32 i;
@@ -1226,9 +1226,9 @@ void EmitChoosePokemon(u8 bufferId, u8 caseId, u8 arg2, u8 abilityId, u8* arg4)
void EmitCmd23(u8 bufferId)
{
gBattleBuffersTransferData[0] = CONTROLLER_23;
- gBattleBuffersTransferData[1] = 23;
- gBattleBuffersTransferData[2] = 23;
- gBattleBuffersTransferData[3] = 23;
+ gBattleBuffersTransferData[1] = CONTROLLER_23;
+ gBattleBuffersTransferData[2] = CONTROLLER_23;
+ gBattleBuffersTransferData[3] = CONTROLLER_23;
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
@@ -1289,7 +1289,7 @@ void EmitDataTransfer(u8 bufferId, u16 size, void *data)
s32 i;
gBattleBuffersTransferData[0] = CONTROLLER_DATATRANSFER;
- gBattleBuffersTransferData[1] = 29;
+ gBattleBuffersTransferData[1] = CONTROLLER_DATATRANSFER;
gBattleBuffersTransferData[2] = size;
gBattleBuffersTransferData[3] = (size & 0xFF00) >> 8;
for (i = 0; i < size; i++)
@@ -1337,38 +1337,38 @@ void EmitCmd32(u8 bufferId, u16 size, void *data)
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, size + 3);
}
-void EmitCmd33(u8 bufferId, u8 arg1, u16 arg2)
+void EmitTwoReturnValues(u8 bufferId, u8 arg1, u16 arg2)
{
- gBattleBuffersTransferData[0] = CONTROLLER_33;
+ gBattleBuffersTransferData[0] = CONTROLLER_TWORETURNVALUES;
gBattleBuffersTransferData[1] = arg1;
gBattleBuffersTransferData[2] = arg2;
gBattleBuffersTransferData[3] = (arg2 & 0xFF00) >> 8;
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
-void EmitCmd34(u8 bufferId, u8 b, u8 *c)
+void EmitChosenMonReturnValue(u8 bufferId, u8 b, u8 *c)
{
s32 i;
- gBattleBuffersTransferData[0] = CONTROLLER_34;
+ gBattleBuffersTransferData[0] = CONTROLLER_CHOSENMONRETURNVALUE;
gBattleBuffersTransferData[1] = b;
for (i = 0; i < 3; i++)
gBattleBuffersTransferData[2 + i] = c[i];
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 5);
}
-void EmitCmd35(u8 bufferId, u16 b)
+void EmitOneReturnValue(u8 bufferId, u16 arg1)
{
- gBattleBuffersTransferData[0] = CONTROLLER_35;
- gBattleBuffersTransferData[1] = b;
- gBattleBuffersTransferData[2] = (b & 0xFF00) >> 8;
+ gBattleBuffersTransferData[0] = CONTROLLER_ONERETURNVALUE;
+ gBattleBuffersTransferData[1] = arg1;
+ gBattleBuffersTransferData[2] = (arg1 & 0xFF00) >> 8;
gBattleBuffersTransferData[3] = 0;
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
-void EmitCmd36(u8 bufferId, u16 b)
+void EmitOneReturnValue_Duplicate(u8 bufferId, u16 b)
{
- gBattleBuffersTransferData[0] = CONTROLLER_36;
+ gBattleBuffersTransferData[0] = CONTROLLER_ONERETURNVALUE_DUPLICATE;
gBattleBuffersTransferData[1] = b;
gBattleBuffersTransferData[2] = (b & 0xFF00) >> 8;
gBattleBuffersTransferData[3] = 0;
@@ -1378,9 +1378,9 @@ void EmitCmd36(u8 bufferId, u16 b)
void EmitCmd37(u8 bufferId)
{
gBattleBuffersTransferData[0] = CONTROLLER_37;
- gBattleBuffersTransferData[1] = 37;
- gBattleBuffersTransferData[2] = 37;
- gBattleBuffersTransferData[3] = 37;
+ gBattleBuffersTransferData[1] = CONTROLLER_37;
+ gBattleBuffersTransferData[2] = CONTROLLER_37;
+ gBattleBuffersTransferData[3] = CONTROLLER_37;
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
@@ -1394,36 +1394,36 @@ void EmitCmd38(u8 bufferId, u8 b)
void EmitCmd39(u8 bufferId)
{
gBattleBuffersTransferData[0] = CONTROLLER_39;
- gBattleBuffersTransferData[1] = 39;
- gBattleBuffersTransferData[2] = 39;
- gBattleBuffersTransferData[3] = 39;
+ gBattleBuffersTransferData[1] = CONTROLLER_39;
+ gBattleBuffersTransferData[2] = CONTROLLER_39;
+ gBattleBuffersTransferData[3] = CONTROLLER_39;
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
void EmitCmd40(u8 bufferId)
{
gBattleBuffersTransferData[0] = CONTROLLER_40;
- gBattleBuffersTransferData[1] = 40;
- gBattleBuffersTransferData[2] = 40;
- gBattleBuffersTransferData[3] = 40;
+ gBattleBuffersTransferData[1] = CONTROLLER_40;
+ gBattleBuffersTransferData[2] = CONTROLLER_40;
+ gBattleBuffersTransferData[3] = CONTROLLER_40;
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
void EmitHitAnimation(u8 bufferId)
{
gBattleBuffersTransferData[0] = CONTROLLER_HITANIMATION;
- gBattleBuffersTransferData[1] = 41;
- gBattleBuffersTransferData[2] = 41;
- gBattleBuffersTransferData[3] = 41;
+ gBattleBuffersTransferData[1] = CONTROLLER_HITANIMATION;
+ gBattleBuffersTransferData[2] = CONTROLLER_HITANIMATION;
+ gBattleBuffersTransferData[3] = CONTROLLER_HITANIMATION;
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
void EmitCmd42(u8 bufferId)
{
gBattleBuffersTransferData[0] = CONTROLLER_42;
- gBattleBuffersTransferData[1] = 42;
- gBattleBuffersTransferData[2] = 42;
- gBattleBuffersTransferData[3] = 42;
+ gBattleBuffersTransferData[1] = CONTROLLER_42;
+ gBattleBuffersTransferData[2] = CONTROLLER_42;
+ gBattleBuffersTransferData[3] = CONTROLLER_42;
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
@@ -1448,9 +1448,9 @@ void EmitPlayFanfareOrBGM(u8 bufferId, u16 songId, bool8 playBGM)
void EmitFaintingCry(u8 bufferId)
{
gBattleBuffersTransferData[0] = CONTROLLER_FAINTINGCRY;
- gBattleBuffersTransferData[1] = 45;
- gBattleBuffersTransferData[2] = 45;
- gBattleBuffersTransferData[3] = 45;
+ gBattleBuffersTransferData[1] = CONTROLLER_FAINTINGCRY;
+ gBattleBuffersTransferData[2] = CONTROLLER_FAINTINGCRY;
+ gBattleBuffersTransferData[3] = CONTROLLER_FAINTINGCRY;
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
@@ -1464,9 +1464,9 @@ void EmitIntroSlide(u8 bufferId, u8 terrainId)
void EmitIntroTrainerBallThrow(u8 bufferId)
{
gBattleBuffersTransferData[0] = CONTROLLER_INTROTRAINERBALLTHROW;
- gBattleBuffersTransferData[1] = 47;
- gBattleBuffersTransferData[2] = 47;
- gBattleBuffersTransferData[3] = 47;
+ gBattleBuffersTransferData[1] = CONTROLLER_INTROTRAINERBALLTHROW;
+ gBattleBuffersTransferData[2] = CONTROLLER_INTROTRAINERBALLTHROW;
+ gBattleBuffersTransferData[3] = CONTROLLER_INTROTRAINERBALLTHROW;
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
@@ -1477,7 +1477,7 @@ void EmitDrawPartyStatusSummary(u8 bufferId, struct HpAndStatus* hpAndStatus, u8
gBattleBuffersTransferData[0] = CONTROLLER_DRAWPARTYSTATUSSUMMARY;
gBattleBuffersTransferData[1] = arg2 & 0x7F;
gBattleBuffersTransferData[2] = (arg2 & 0x80) >> 7;
- gBattleBuffersTransferData[3] = 48;
+ gBattleBuffersTransferData[3] = CONTROLLER_DRAWPARTYSTATUSSUMMARY;
for (i = 0; i < (s32)(sizeof(struct HpAndStatus) * 6); i++)
gBattleBuffersTransferData[4 + i] = *(i + (u8*)(hpAndStatus));
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, sizeof(struct HpAndStatus) * 6 + 4);
@@ -1486,18 +1486,18 @@ void EmitDrawPartyStatusSummary(u8 bufferId, struct HpAndStatus* hpAndStatus, u8
void EmitCmd49(u8 bufferId)
{
gBattleBuffersTransferData[0] = CONTROLLER_49;
- gBattleBuffersTransferData[1] = 49;
- gBattleBuffersTransferData[2] = 49;
- gBattleBuffersTransferData[3] = 49;
+ gBattleBuffersTransferData[1] = CONTROLLER_49;
+ gBattleBuffersTransferData[2] = CONTROLLER_49;
+ gBattleBuffersTransferData[3] = CONTROLLER_49;
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
void EmitCmd50(u8 bufferId)
{
gBattleBuffersTransferData[0] = CONTROLLER_50;
- gBattleBuffersTransferData[1] = 50;
- gBattleBuffersTransferData[2] = 50;
- gBattleBuffersTransferData[3] = 50;
+ gBattleBuffersTransferData[1] = CONTROLLER_50;
+ gBattleBuffersTransferData[2] = CONTROLLER_50;
+ gBattleBuffersTransferData[3] = CONTROLLER_50;
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
@@ -1505,8 +1505,8 @@ void EmitSpriteInvisibility(u8 bufferId, bool8 isInvisible)
{
gBattleBuffersTransferData[0] = CONTROLLER_SPRITEINVISIBILITY;
gBattleBuffersTransferData[1] = isInvisible;
- gBattleBuffersTransferData[2] = 51;
- gBattleBuffersTransferData[3] = 51;
+ gBattleBuffersTransferData[2] = CONTROLLER_SPRITEINVISIBILITY;
+ gBattleBuffersTransferData[3] = CONTROLLER_SPRITEINVISIBILITY;
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}