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authorPikalaxALT <pikalaxalt@gmail.com>2017-11-10 20:27:02 -0500
committerPikalaxALT <pikalaxalt@gmail.com>2017-11-10 20:27:02 -0500
commit3503444d3ba8e0f987e9f48457e832fa270a02bf (patch)
tree601919fcf630be828db586635531c3f7b22927f6 /src/battle_controllers.c
parent263fbdb2c1500aac078c9b36883bb39eefb77acf (diff)
Some EWRAM offsets abstracted away
Diffstat (limited to 'src/battle_controllers.c')
-rw-r--r--src/battle_controllers.c600
1 files changed, 299 insertions, 301 deletions
diff --git a/src/battle_controllers.c b/src/battle_controllers.c
index 5c874438e..d3653d0b3 100644
--- a/src/battle_controllers.c
+++ b/src/battle_controllers.c
@@ -12,7 +12,6 @@
#include "abilities.h"
#include "battle_message.h"
-extern u32 gBattleTypeFlags;
extern u32 gBattleExecBuffer;
extern void (*gBattleMainFunc)(void);
extern void (*gBattleBankFunc[BATTLE_BANKS_COUNT])(void);
@@ -27,7 +26,6 @@ extern u8 gUnknown_0203C7B4;
extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
extern u8 gBattleBufferA[BATTLE_BANKS_COUNT][0x200];
extern u8 gBattleBufferB[BATTLE_BANKS_COUNT][0x200];
-extern u8 gBattleBuffersTransferData[0x100];
extern u8 gUnknown_02022D08;
extern u8 gUnknown_02022D09;
extern u8 gUnknown_02022D0A;
@@ -39,11 +37,11 @@ extern u16 gBattleWeather;
extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT];
extern u16 gCurrentMove;
extern u16 gLastUsedMove;
-extern u16 gLastUsedItem;
-extern u8 gBattleOutcome;
extern u8 gLastUsedAbility;
extern u8 gStringBank;
+static EWRAM_DATA u8 sBattleBuffersTransferData[0x100] = {};
+
extern const struct BattleMove gBattleMoves[];
extern void task00_08081A90(u8 taskId); // cable_club
@@ -941,171 +939,171 @@ static void Task_HandleCopyReceivedLinkBuffersData(u8 taskId)
void EmitGetMonData(u8 bufferId, u8 requestId, u8 monToCheck)
{
- gBattleBuffersTransferData[0] = CONTROLLER_GETMONDATA;
- gBattleBuffersTransferData[1] = requestId;
- gBattleBuffersTransferData[2] = monToCheck;
- gBattleBuffersTransferData[3] = 0;
- PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
+ sBattleBuffersTransferData[0] = CONTROLLER_GETMONDATA;
+ sBattleBuffersTransferData[1] = requestId;
+ sBattleBuffersTransferData[2] = monToCheck;
+ sBattleBuffersTransferData[3] = 0;
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
}
void EmitGetRawMonData(u8 bufferId, u8 monId, u8 bytes)
{
- gBattleBuffersTransferData[0] = CONTROLLER_GETRAWMONDATA;
- gBattleBuffersTransferData[1] = monId;
- gBattleBuffersTransferData[2] = bytes;
- gBattleBuffersTransferData[3] = 0;
- PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
+ sBattleBuffersTransferData[0] = CONTROLLER_GETRAWMONDATA;
+ sBattleBuffersTransferData[1] = monId;
+ sBattleBuffersTransferData[2] = bytes;
+ sBattleBuffersTransferData[3] = 0;
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
}
void EmitSetMonData(u8 bufferId, u8 requestId, u8 monToCheck, u8 bytes, void *data)
{
s32 i;
- gBattleBuffersTransferData[0] = CONTROLLER_SETMONDATA;
- gBattleBuffersTransferData[1] = requestId;
- gBattleBuffersTransferData[2] = monToCheck;
+ sBattleBuffersTransferData[0] = CONTROLLER_SETMONDATA;
+ sBattleBuffersTransferData[1] = requestId;
+ sBattleBuffersTransferData[2] = monToCheck;
for (i = 0; i < bytes; i++)
- gBattleBuffersTransferData[3 + i] = *(u8*)(data++);
- PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 3 + bytes);
+ sBattleBuffersTransferData[3 + i] = *(u8*)(data++);
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 3 + bytes);
}
void EmitSetRawMonData(u8 bufferId, u8 monId, u8 bytes, void *data)
{
s32 i;
- gBattleBuffersTransferData[0] = CONTROLLER_SETRAWMONDATA;
- gBattleBuffersTransferData[1] = monId;
- gBattleBuffersTransferData[2] = bytes;
+ sBattleBuffersTransferData[0] = CONTROLLER_SETRAWMONDATA;
+ sBattleBuffersTransferData[1] = monId;
+ sBattleBuffersTransferData[2] = bytes;
for (i = 0; i < bytes; i++)
- gBattleBuffersTransferData[3 + i] = *(u8*)(data++);
- PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, bytes + 3);
+ sBattleBuffersTransferData[3 + i] = *(u8*)(data++);
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, bytes + 3);
}
void EmitLoadMonSprite(u8 bufferId)
{
- gBattleBuffersTransferData[0] = CONTROLLER_LOADMONSPRITE;
- gBattleBuffersTransferData[1] = CONTROLLER_LOADMONSPRITE;
- gBattleBuffersTransferData[2] = CONTROLLER_LOADMONSPRITE;
- gBattleBuffersTransferData[3] = CONTROLLER_LOADMONSPRITE;
- PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
+ sBattleBuffersTransferData[0] = CONTROLLER_LOADMONSPRITE;
+ sBattleBuffersTransferData[1] = CONTROLLER_LOADMONSPRITE;
+ sBattleBuffersTransferData[2] = CONTROLLER_LOADMONSPRITE;
+ sBattleBuffersTransferData[3] = CONTROLLER_LOADMONSPRITE;
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
}
void EmitSwitchInAnim(u8 bufferId, u8 partyId, bool8 dontClearSubstituteBit)
{
- gBattleBuffersTransferData[0] = CONTROLLER_SWITCHINANIM;
- gBattleBuffersTransferData[1] = partyId;
- gBattleBuffersTransferData[2] = dontClearSubstituteBit;
- gBattleBuffersTransferData[3] = 5;
- PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
+ sBattleBuffersTransferData[0] = CONTROLLER_SWITCHINANIM;
+ sBattleBuffersTransferData[1] = partyId;
+ sBattleBuffersTransferData[2] = dontClearSubstituteBit;
+ sBattleBuffersTransferData[3] = 5;
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
}
void EmitReturnMonToBall(u8 bufferId, u8 arg1)
{
- gBattleBuffersTransferData[0] = CONTROLLER_RETURNMONTOBALL;
- gBattleBuffersTransferData[1] = arg1;
- PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 2);
+ sBattleBuffersTransferData[0] = CONTROLLER_RETURNMONTOBALL;
+ sBattleBuffersTransferData[1] = arg1;
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 2);
}
void EmitDrawTrainerPic(u8 bufferId)
{
- gBattleBuffersTransferData[0] = CONTROLLER_DRAWTRAINERPIC;
- gBattleBuffersTransferData[1] = CONTROLLER_DRAWTRAINERPIC;
- gBattleBuffersTransferData[2] = CONTROLLER_DRAWTRAINERPIC;
- gBattleBuffersTransferData[3] = CONTROLLER_DRAWTRAINERPIC;
- PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
+ sBattleBuffersTransferData[0] = CONTROLLER_DRAWTRAINERPIC;
+ sBattleBuffersTransferData[1] = CONTROLLER_DRAWTRAINERPIC;
+ sBattleBuffersTransferData[2] = CONTROLLER_DRAWTRAINERPIC;
+ sBattleBuffersTransferData[3] = CONTROLLER_DRAWTRAINERPIC;
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
}
void EmitTrainerSlide(u8 bufferId)
{
- gBattleBuffersTransferData[0] = CONTROLLER_TRAINERSLIDE;
- gBattleBuffersTransferData[1] = CONTROLLER_TRAINERSLIDE;
- gBattleBuffersTransferData[2] = CONTROLLER_TRAINERSLIDE;
- gBattleBuffersTransferData[3] = CONTROLLER_TRAINERSLIDE;
- PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
+ sBattleBuffersTransferData[0] = CONTROLLER_TRAINERSLIDE;
+ sBattleBuffersTransferData[1] = CONTROLLER_TRAINERSLIDE;
+ sBattleBuffersTransferData[2] = CONTROLLER_TRAINERSLIDE;
+ sBattleBuffersTransferData[3] = CONTROLLER_TRAINERSLIDE;
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
}
void EmitTrainerSlideBack(u8 bufferId)
{
- gBattleBuffersTransferData[0] = CONTROLLER_TRAINERSLIDEBACK;
- gBattleBuffersTransferData[1] = CONTROLLER_TRAINERSLIDEBACK;
- gBattleBuffersTransferData[2] = CONTROLLER_TRAINERSLIDEBACK;
- gBattleBuffersTransferData[3] = CONTROLLER_TRAINERSLIDEBACK;
- PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
+ sBattleBuffersTransferData[0] = CONTROLLER_TRAINERSLIDEBACK;
+ sBattleBuffersTransferData[1] = CONTROLLER_TRAINERSLIDEBACK;
+ sBattleBuffersTransferData[2] = CONTROLLER_TRAINERSLIDEBACK;
+ sBattleBuffersTransferData[3] = CONTROLLER_TRAINERSLIDEBACK;
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
}
void EmitFaintAnimation(u8 bufferId)
{
- gBattleBuffersTransferData[0] = CONTROLLER_FAINTANIMATION;
- gBattleBuffersTransferData[1] = CONTROLLER_FAINTANIMATION;
- gBattleBuffersTransferData[2] = CONTROLLER_FAINTANIMATION;
- gBattleBuffersTransferData[3] = CONTROLLER_FAINTANIMATION;
- PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
+ sBattleBuffersTransferData[0] = CONTROLLER_FAINTANIMATION;
+ sBattleBuffersTransferData[1] = CONTROLLER_FAINTANIMATION;
+ sBattleBuffersTransferData[2] = CONTROLLER_FAINTANIMATION;
+ sBattleBuffersTransferData[3] = CONTROLLER_FAINTANIMATION;
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
}
void EmitPaletteFade(u8 bufferId)
{
- gBattleBuffersTransferData[0] = CONTROLLER_PALETTEFADE;
- gBattleBuffersTransferData[1] = CONTROLLER_PALETTEFADE;
- gBattleBuffersTransferData[2] = CONTROLLER_PALETTEFADE;
- gBattleBuffersTransferData[3] = CONTROLLER_PALETTEFADE;
- PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
+ sBattleBuffersTransferData[0] = CONTROLLER_PALETTEFADE;
+ sBattleBuffersTransferData[1] = CONTROLLER_PALETTEFADE;
+ sBattleBuffersTransferData[2] = CONTROLLER_PALETTEFADE;
+ sBattleBuffersTransferData[3] = CONTROLLER_PALETTEFADE;
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
}
void EmitSuccessBallThrowAnim(u8 bufferId)
{
- gBattleBuffersTransferData[0] = CONTROLLER_SUCCESSBALLTHROWANIM;
- gBattleBuffersTransferData[1] = CONTROLLER_SUCCESSBALLTHROWANIM;
- gBattleBuffersTransferData[2] = CONTROLLER_SUCCESSBALLTHROWANIM;
- gBattleBuffersTransferData[3] = CONTROLLER_SUCCESSBALLTHROWANIM;
- PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
+ sBattleBuffersTransferData[0] = CONTROLLER_SUCCESSBALLTHROWANIM;
+ sBattleBuffersTransferData[1] = CONTROLLER_SUCCESSBALLTHROWANIM;
+ sBattleBuffersTransferData[2] = CONTROLLER_SUCCESSBALLTHROWANIM;
+ sBattleBuffersTransferData[3] = CONTROLLER_SUCCESSBALLTHROWANIM;
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
}
void EmitBallThrowAnim(u8 bufferId, u8 caseId)
{
- gBattleBuffersTransferData[0] = CONTROLLER_BALLTHROWANIM;
- gBattleBuffersTransferData[1] = caseId;
- PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 2);
+ sBattleBuffersTransferData[0] = CONTROLLER_BALLTHROWANIM;
+ sBattleBuffersTransferData[1] = caseId;
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 2);
}
void EmitPause(u8 bufferId, u8 toWait, void *data)
{
s32 i;
- gBattleBuffersTransferData[0] = CONTROLLER_PAUSE;
- gBattleBuffersTransferData[1] = toWait;
+ sBattleBuffersTransferData[0] = CONTROLLER_PAUSE;
+ sBattleBuffersTransferData[1] = toWait;
for (i = 0; i < toWait * 3; i++)
- gBattleBuffersTransferData[2 + i] = *(u8*)(data++);
- PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, toWait * 3 + 2);
+ sBattleBuffersTransferData[2 + i] = *(u8*)(data++);
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, toWait * 3 + 2);
}
void EmitMoveAnimation(u8 bufferId, u16 move, u8 turnOfMove, u16 movePower, s32 dmg, u8 friendship, struct DisableStruct *disableStructPtr, u8 multihit)
{
- gBattleBuffersTransferData[0] = CONTROLLER_MOVEANIMATION;
- gBattleBuffersTransferData[1] = move;
- gBattleBuffersTransferData[2] = (move & 0xFF00) >> 8;
- gBattleBuffersTransferData[3] = turnOfMove;
- gBattleBuffersTransferData[4] = movePower;
- gBattleBuffersTransferData[5] = (movePower & 0xFF00) >> 8;
- gBattleBuffersTransferData[6] = dmg;
- gBattleBuffersTransferData[7] = (dmg & 0x0000FF00) >> 8;
- gBattleBuffersTransferData[8] = (dmg & 0x00FF0000) >> 16;
- gBattleBuffersTransferData[9] = (dmg & 0xFF000000) >> 24;
- gBattleBuffersTransferData[10] = friendship;
- gBattleBuffersTransferData[11] = multihit;
+ sBattleBuffersTransferData[0] = CONTROLLER_MOVEANIMATION;
+ sBattleBuffersTransferData[1] = move;
+ sBattleBuffersTransferData[2] = (move & 0xFF00) >> 8;
+ sBattleBuffersTransferData[3] = turnOfMove;
+ sBattleBuffersTransferData[4] = movePower;
+ sBattleBuffersTransferData[5] = (movePower & 0xFF00) >> 8;
+ sBattleBuffersTransferData[6] = dmg;
+ sBattleBuffersTransferData[7] = (dmg & 0x0000FF00) >> 8;
+ sBattleBuffersTransferData[8] = (dmg & 0x00FF0000) >> 16;
+ sBattleBuffersTransferData[9] = (dmg & 0xFF000000) >> 24;
+ sBattleBuffersTransferData[10] = friendship;
+ sBattleBuffersTransferData[11] = multihit;
if (WEATHER_HAS_EFFECT2)
{
- gBattleBuffersTransferData[12] = gBattleWeather;
- gBattleBuffersTransferData[13] = (gBattleWeather & 0xFF00) >> 8;
+ sBattleBuffersTransferData[12] = gBattleWeather;
+ sBattleBuffersTransferData[13] = (gBattleWeather & 0xFF00) >> 8;
}
else
{
- gBattleBuffersTransferData[12] = 0;
- gBattleBuffersTransferData[13] = 0;
+ sBattleBuffersTransferData[12] = 0;
+ sBattleBuffersTransferData[13] = 0;
}
- gBattleBuffersTransferData[14] = 0;
- gBattleBuffersTransferData[15] = 0;
- memcpy(&gBattleBuffersTransferData[16], disableStructPtr, sizeof(struct DisableStruct));
- PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 16 + sizeof(struct DisableStruct));
+ sBattleBuffersTransferData[14] = 0;
+ sBattleBuffersTransferData[15] = 0;
+ memcpy(&sBattleBuffersTransferData[16], disableStructPtr, sizeof(struct DisableStruct));
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 16 + sizeof(struct DisableStruct));
}
void EmitPrintString(u8 bufferId, u16 stringID)
@@ -1113,12 +1111,12 @@ void EmitPrintString(u8 bufferId, u16 stringID)
s32 i;
struct StringInfoBattle* stringInfo;
- gBattleBuffersTransferData[0] = CONTROLLER_PRINTSTRING;
- gBattleBuffersTransferData[1] = gBattleOutcome;
- gBattleBuffersTransferData[2] = stringID;
- gBattleBuffersTransferData[3] = (stringID & 0xFF00) >> 8;
+ sBattleBuffersTransferData[0] = CONTROLLER_PRINTSTRING;
+ sBattleBuffersTransferData[1] = gBattleOutcome;
+ sBattleBuffersTransferData[2] = stringID;
+ sBattleBuffersTransferData[3] = (stringID & 0xFF00) >> 8;
- stringInfo = (struct StringInfoBattle*)(&gBattleBuffersTransferData[4]);
+ stringInfo = (struct StringInfoBattle*)(&sBattleBuffersTransferData[4]);
stringInfo->currentMove = gCurrentMove;
stringInfo->lastMove = gLastUsedMove;
stringInfo->lastItem = gLastUsedItem;
@@ -1137,7 +1135,7 @@ void EmitPrintString(u8 bufferId, u16 stringID)
stringInfo->textBuffs[1][i] = gBattleTextBuff2[i];
stringInfo->textBuffs[2][i] = gBattleTextBuff3[i];
}
- PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, sizeof(struct StringInfoBattle) + 4);
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, sizeof(struct StringInfoBattle) + 4);
}
void EmitPrintStringPlayerOnly(u8 bufferId, u16 stringID)
@@ -1145,12 +1143,12 @@ void EmitPrintStringPlayerOnly(u8 bufferId, u16 stringID)
s32 i;
struct StringInfoBattle* stringInfo;
- gBattleBuffersTransferData[0] = CONTROLLER_PRINTSTRINGPLAYERONLY;
- gBattleBuffersTransferData[1] = CONTROLLER_PRINTSTRINGPLAYERONLY;
- gBattleBuffersTransferData[2] = stringID;
- gBattleBuffersTransferData[3] = (stringID & 0xFF00) >> 8;
+ sBattleBuffersTransferData[0] = CONTROLLER_PRINTSTRINGPLAYERONLY;
+ sBattleBuffersTransferData[1] = CONTROLLER_PRINTSTRINGPLAYERONLY;
+ sBattleBuffersTransferData[2] = stringID;
+ sBattleBuffersTransferData[3] = (stringID & 0xFF00) >> 8;
- stringInfo = (struct StringInfoBattle*)(&gBattleBuffersTransferData[4]);
+ stringInfo = (struct StringInfoBattle*)(&sBattleBuffersTransferData[4]);
stringInfo->currentMove = gCurrentMove;
stringInfo->lastMove = gLastUsedMove;
stringInfo->lastItem = gLastUsedItem;
@@ -1166,386 +1164,386 @@ void EmitPrintStringPlayerOnly(u8 bufferId, u16 stringID)
stringInfo->textBuffs[1][i] = gBattleTextBuff2[i];
stringInfo->textBuffs[2][i] = gBattleTextBuff3[i];
}
- PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, sizeof(struct StringInfoBattle) + 4);
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, sizeof(struct StringInfoBattle) + 4);
}
void EmitChooseAction(u8 bufferId, u8 arg1, u16 arg2)
{
- gBattleBuffersTransferData[0] = CONTROLLER_CHOOSEACTION;
- gBattleBuffersTransferData[1] = arg1;
- gBattleBuffersTransferData[2] = arg2;
- gBattleBuffersTransferData[3] = (arg2 & 0xFF00) >> 8;
- PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
+ sBattleBuffersTransferData[0] = CONTROLLER_CHOOSEACTION;
+ sBattleBuffersTransferData[1] = arg1;
+ sBattleBuffersTransferData[2] = arg2;
+ sBattleBuffersTransferData[3] = (arg2 & 0xFF00) >> 8;
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
}
void EmitUnknownYesNoBox(u8 bufferId)
{
- gBattleBuffersTransferData[0] = CONTROLLER_UNKNOWNYESNOBOX;
- gBattleBuffersTransferData[1] = CONTROLLER_UNKNOWNYESNOBOX;
- gBattleBuffersTransferData[2] = CONTROLLER_UNKNOWNYESNOBOX;
- gBattleBuffersTransferData[3] = CONTROLLER_UNKNOWNYESNOBOX;
- PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
+ sBattleBuffersTransferData[0] = CONTROLLER_UNKNOWNYESNOBOX;
+ sBattleBuffersTransferData[1] = CONTROLLER_UNKNOWNYESNOBOX;
+ sBattleBuffersTransferData[2] = CONTROLLER_UNKNOWNYESNOBOX;
+ sBattleBuffersTransferData[3] = CONTROLLER_UNKNOWNYESNOBOX;
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
}
void EmitChooseMove(u8 bufferId, bool8 isDoubleBattle, bool8 NoPpNumber, struct ChooseMoveStruct *movePpData)
{
s32 i;
- gBattleBuffersTransferData[0] = CONTROLLER_CHOOSEMOVE;
- gBattleBuffersTransferData[1] = isDoubleBattle;
- gBattleBuffersTransferData[2] = NoPpNumber;
- gBattleBuffersTransferData[3] = 0;
+ sBattleBuffersTransferData[0] = CONTROLLER_CHOOSEMOVE;
+ sBattleBuffersTransferData[1] = isDoubleBattle;
+ sBattleBuffersTransferData[2] = NoPpNumber;
+ sBattleBuffersTransferData[3] = 0;
for (i = 0; i < sizeof(*movePpData); i++)
- gBattleBuffersTransferData[4 + i] = *((u8*)(movePpData) + i);
- PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, sizeof(*movePpData) + 4);
+ sBattleBuffersTransferData[4 + i] = *((u8*)(movePpData) + i);
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, sizeof(*movePpData) + 4);
}
void EmitChooseItem(u8 bufferId, u8 *arg1)
{
s32 i;
- gBattleBuffersTransferData[0] = CONTROLLER_OPENBAG;
+ sBattleBuffersTransferData[0] = CONTROLLER_OPENBAG;
for (i = 0; i < 3; i++)
- gBattleBuffersTransferData[1 + i] = arg1[i];
- PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
+ sBattleBuffersTransferData[1 + i] = arg1[i];
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
}
void EmitChoosePokemon(u8 bufferId, u8 caseId, u8 arg2, u8 abilityId, u8* arg4)
{
s32 i;
- gBattleBuffersTransferData[0] = CONTROLLER_CHOOSEPOKEMON;
- gBattleBuffersTransferData[1] = caseId;
- gBattleBuffersTransferData[2] = arg2;
- gBattleBuffersTransferData[3] = abilityId;
+ sBattleBuffersTransferData[0] = CONTROLLER_CHOOSEPOKEMON;
+ sBattleBuffersTransferData[1] = caseId;
+ sBattleBuffersTransferData[2] = arg2;
+ sBattleBuffersTransferData[3] = abilityId;
for (i = 0; i < 3; i++)
- gBattleBuffersTransferData[4 + i] = arg4[i];
- PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 8); // but only 7 bytes were written
+ sBattleBuffersTransferData[4 + i] = arg4[i];
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 8); // but only 7 bytes were written
}
void EmitCmd23(u8 bufferId)
{
- gBattleBuffersTransferData[0] = CONTROLLER_23;
- gBattleBuffersTransferData[1] = CONTROLLER_23;
- gBattleBuffersTransferData[2] = CONTROLLER_23;
- gBattleBuffersTransferData[3] = CONTROLLER_23;
- PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
+ sBattleBuffersTransferData[0] = CONTROLLER_23;
+ sBattleBuffersTransferData[1] = CONTROLLER_23;
+ sBattleBuffersTransferData[2] = CONTROLLER_23;
+ sBattleBuffersTransferData[3] = CONTROLLER_23;
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
}
// why is the argument u16 if it's being cast to s16 anyway?
void EmitHealthBarUpdate(u8 bufferId, u16 hpValue)
{
- gBattleBuffersTransferData[0] = CONTROLLER_HEALTHBARUPDATE;
- gBattleBuffersTransferData[1] = 0;
- gBattleBuffersTransferData[2] = (s16)hpValue;
- gBattleBuffersTransferData[3] = ((s16)hpValue & 0xFF00) >> 8;
- PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
+ sBattleBuffersTransferData[0] = CONTROLLER_HEALTHBARUPDATE;
+ sBattleBuffersTransferData[1] = 0;
+ sBattleBuffersTransferData[2] = (s16)hpValue;
+ sBattleBuffersTransferData[3] = ((s16)hpValue & 0xFF00) >> 8;
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
}
// why is the argument u16 if it's being cast to s16 anyway?
void EmitExpUpdate(u8 bufferId, u8 partyId, u16 expPoints)
{
- gBattleBuffersTransferData[0] = CONTROLLER_EXPUPDATE;
- gBattleBuffersTransferData[1] = partyId;
- gBattleBuffersTransferData[2] = (s16)expPoints;
- gBattleBuffersTransferData[3] = ((s16)expPoints & 0xFF00) >> 8;
- PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
+ sBattleBuffersTransferData[0] = CONTROLLER_EXPUPDATE;
+ sBattleBuffersTransferData[1] = partyId;
+ sBattleBuffersTransferData[2] = (s16)expPoints;
+ sBattleBuffersTransferData[3] = ((s16)expPoints & 0xFF00) >> 8;
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
}
void EmitStatusIconUpdate(u8 bufferId, u32 status1, u32 status2)
{
- gBattleBuffersTransferData[0] = CONTROLLER_STATUSICONUPDATE;
- gBattleBuffersTransferData[1] = status1;
- gBattleBuffersTransferData[2] = (status1 & 0x0000FF00) >> 8;
- gBattleBuffersTransferData[3] = (status1 & 0x00FF0000) >> 16;
- gBattleBuffersTransferData[4] = (status1 & 0xFF000000) >> 24;
- gBattleBuffersTransferData[5] = status2;
- gBattleBuffersTransferData[6] = (status2 & 0x0000FF00) >> 8;
- gBattleBuffersTransferData[7] = (status2 & 0x00FF0000) >> 16;
- gBattleBuffersTransferData[8] = (status2 & 0xFF000000) >> 24;
- PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 9);
+ sBattleBuffersTransferData[0] = CONTROLLER_STATUSICONUPDATE;
+ sBattleBuffersTransferData[1] = status1;
+ sBattleBuffersTransferData[2] = (status1 & 0x0000FF00) >> 8;
+ sBattleBuffersTransferData[3] = (status1 & 0x00FF0000) >> 16;
+ sBattleBuffersTransferData[4] = (status1 & 0xFF000000) >> 24;
+ sBattleBuffersTransferData[5] = status2;
+ sBattleBuffersTransferData[6] = (status2 & 0x0000FF00) >> 8;
+ sBattleBuffersTransferData[7] = (status2 & 0x00FF0000) >> 16;
+ sBattleBuffersTransferData[8] = (status2 & 0xFF000000) >> 24;
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 9);
}
void EmitStatusAnimation(u8 bufferId, bool8 status2, u32 status)
{
- gBattleBuffersTransferData[0] = CONTROLLER_STATUSANIMATION;
- gBattleBuffersTransferData[1] = status2;
- gBattleBuffersTransferData[2] = status;
- gBattleBuffersTransferData[3] = (status & 0x0000FF00) >> 8;
- gBattleBuffersTransferData[4] = (status & 0x00FF0000) >> 16;
- gBattleBuffersTransferData[5] = (status & 0xFF000000) >> 24;
- PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 6);
+ sBattleBuffersTransferData[0] = CONTROLLER_STATUSANIMATION;
+ sBattleBuffersTransferData[1] = status2;
+ sBattleBuffersTransferData[2] = status;
+ sBattleBuffersTransferData[3] = (status & 0x0000FF00) >> 8;
+ sBattleBuffersTransferData[4] = (status & 0x00FF0000) >> 16;
+ sBattleBuffersTransferData[5] = (status & 0xFF000000) >> 24;
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 6);
}
void EmitStatusXor(u8 bufferId, u8 b)
{
- gBattleBuffersTransferData[0] = CONTROLLER_STATUSXOR;
- gBattleBuffersTransferData[1] = b;
- PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 2);
+ sBattleBuffersTransferData[0] = CONTROLLER_STATUSXOR;
+ sBattleBuffersTransferData[1] = b;
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 2);
}
void EmitDataTransfer(u8 bufferId, u16 size, void *data)
{
s32 i;
- gBattleBuffersTransferData[0] = CONTROLLER_DATATRANSFER;
- gBattleBuffersTransferData[1] = CONTROLLER_DATATRANSFER;
- gBattleBuffersTransferData[2] = size;
- gBattleBuffersTransferData[3] = (size & 0xFF00) >> 8;
+ sBattleBuffersTransferData[0] = CONTROLLER_DATATRANSFER;
+ sBattleBuffersTransferData[1] = CONTROLLER_DATATRANSFER;
+ sBattleBuffersTransferData[2] = size;
+ sBattleBuffersTransferData[3] = (size & 0xFF00) >> 8;
for (i = 0; i < size; i++)
- gBattleBuffersTransferData[4 + i] = *(u8*)(data++);
- PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, size + 4);
+ sBattleBuffersTransferData[4 + i] = *(u8*)(data++);
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, size + 4);
}
void EmitDMA3Transfer(u8 bufferId, void *dst, u16 size, void *data)
{
s32 i;
- gBattleBuffersTransferData[0] = CONTROLLER_DMA3TRANSFER;
- gBattleBuffersTransferData[1] = (u32)(dst);
- gBattleBuffersTransferData[2] = ((u32)(dst) & 0x0000FF00) >> 8;
- gBattleBuffersTransferData[3] = ((u32)(dst) & 0x00FF0000) >> 16;
- gBattleBuffersTransferData[4] = ((u32)(dst) & 0xFF000000) >> 24;
- gBattleBuffersTransferData[5] = size;
- gBattleBuffersTransferData[6] = (size & 0xFF00) >> 8;
+ sBattleBuffersTransferData[0] = CONTROLLER_DMA3TRANSFER;
+ sBattleBuffersTransferData[1] = (u32)(dst);
+ sBattleBuffersTransferData[2] = ((u32)(dst) & 0x0000FF00) >> 8;
+ sBattleBuffersTransferData[3] = ((u32)(dst) & 0x00FF0000) >> 16;
+ sBattleBuffersTransferData[4] = ((u32)(dst) & 0xFF000000) >> 24;
+ sBattleBuffersTransferData[5] = size;
+ sBattleBuffersTransferData[6] = (size & 0xFF00) >> 8;
for (i = 0; i < size; i++)
- gBattleBuffersTransferData[7 + i] = *(u8*)(data++);
- PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, size + 7);
+ sBattleBuffersTransferData[7 + i] = *(u8*)(data++);
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, size + 7);
}
void EmitPlayBGM(u8 bufferId, u16 songId, void *unusedDumbDataParameter)
{
s32 i;
- gBattleBuffersTransferData[0] = CONTROLLER_31;
- gBattleBuffersTransferData[1] = songId;
- gBattleBuffersTransferData[2] = (songId & 0xFF00) >> 8;
+ sBattleBuffersTransferData[0] = CONTROLLER_31;
+ sBattleBuffersTransferData[1] = songId;
+ sBattleBuffersTransferData[2] = (songId & 0xFF00) >> 8;
for (i = 0; i < songId; i++) // ????
- gBattleBuffersTransferData[3 + i] = *(u8*)(unusedDumbDataParameter++);
- PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, songId + 3);
+ sBattleBuffersTransferData[3 + i] = *(u8*)(unusedDumbDataParameter++);
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, songId + 3);
}
void EmitCmd32(u8 bufferId, u16 size, void *data)
{
s32 i;
- gBattleBuffersTransferData[0] = CONTROLLER_32;
- gBattleBuffersTransferData[1] = size;
- gBattleBuffersTransferData[2] = (size & 0xFF00) >> 8;
+ sBattleBuffersTransferData[0] = CONTROLLER_32;
+ sBattleBuffersTransferData[1] = size;
+ sBattleBuffersTransferData[2] = (size & 0xFF00) >> 8;
for (i = 0; i < size; i++)
- gBattleBuffersTransferData[3 + i] = *(u8*)(data++);
- PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, size + 3);
+ sBattleBuffersTransferData[3 + i] = *(u8*)(data++);
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, size + 3);
}
void EmitTwoReturnValues(u8 bufferId, u8 arg1, u16 arg2)
{
- gBattleBuffersTransferData[0] = CONTROLLER_TWORETURNVALUES;
- gBattleBuffersTransferData[1] = arg1;
- gBattleBuffersTransferData[2] = arg2;
- gBattleBuffersTransferData[3] = (arg2 & 0xFF00) >> 8;
- PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
+ sBattleBuffersTransferData[0] = CONTROLLER_TWORETURNVALUES;
+ sBattleBuffersTransferData[1] = arg1;
+ sBattleBuffersTransferData[2] = arg2;
+ sBattleBuffersTransferData[3] = (arg2 & 0xFF00) >> 8;
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
}
void EmitChosenMonReturnValue(u8 bufferId, u8 b, u8 *c)
{
s32 i;
- gBattleBuffersTransferData[0] = CONTROLLER_CHOSENMONRETURNVALUE;
- gBattleBuffersTransferData[1] = b;
+ sBattleBuffersTransferData[0] = CONTROLLER_CHOSENMONRETURNVALUE;
+ sBattleBuffersTransferData[1] = b;
for (i = 0; i < 3; i++)
- gBattleBuffersTransferData[2 + i] = c[i];
- PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 5);
+ sBattleBuffersTransferData[2 + i] = c[i];
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 5);
}
void EmitOneReturnValue(u8 bufferId, u16 arg1)
{
- gBattleBuffersTransferData[0] = CONTROLLER_ONERETURNVALUE;
- gBattleBuffersTransferData[1] = arg1;
- gBattleBuffersTransferData[2] = (arg1 & 0xFF00) >> 8;
- gBattleBuffersTransferData[3] = 0;
- PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
+ sBattleBuffersTransferData[0] = CONTROLLER_ONERETURNVALUE;
+ sBattleBuffersTransferData[1] = arg1;
+ sBattleBuffersTransferData[2] = (arg1 & 0xFF00) >> 8;
+ sBattleBuffersTransferData[3] = 0;
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
}
void EmitOneReturnValue_Duplicate(u8 bufferId, u16 b)
{
- gBattleBuffersTransferData[0] = CONTROLLER_ONERETURNVALUE_DUPLICATE;
- gBattleBuffersTransferData[1] = b;
- gBattleBuffersTransferData[2] = (b & 0xFF00) >> 8;
- gBattleBuffersTransferData[3] = 0;
- PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
+ sBattleBuffersTransferData[0] = CONTROLLER_ONERETURNVALUE_DUPLICATE;
+ sBattleBuffersTransferData[1] = b;
+ sBattleBuffersTransferData[2] = (b & 0xFF00) >> 8;
+ sBattleBuffersTransferData[3] = 0;
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
}
void EmitCmd37(u8 bufferId)
{
- gBattleBuffersTransferData[0] = CONTROLLER_37;
- gBattleBuffersTransferData[1] = CONTROLLER_37;
- gBattleBuffersTransferData[2] = CONTROLLER_37;
- gBattleBuffersTransferData[3] = CONTROLLER_37;
- PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
+ sBattleBuffersTransferData[0] = CONTROLLER_37;
+ sBattleBuffersTransferData[1] = CONTROLLER_37;
+ sBattleBuffersTransferData[2] = CONTROLLER_37;
+ sBattleBuffersTransferData[3] = CONTROLLER_37;
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
}
void EmitCmd38(u8 bufferId, u8 b)
{
- gBattleBuffersTransferData[0] = CONTROLLER_38;
- gBattleBuffersTransferData[1] = b;
- PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 2);
+ sBattleBuffersTransferData[0] = CONTROLLER_38;
+ sBattleBuffersTransferData[1] = b;
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 2);
}
void EmitCmd39(u8 bufferId)
{
- gBattleBuffersTransferData[0] = CONTROLLER_39;
- gBattleBuffersTransferData[1] = CONTROLLER_39;
- gBattleBuffersTransferData[2] = CONTROLLER_39;
- gBattleBuffersTransferData[3] = CONTROLLER_39;
- PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
+ sBattleBuffersTransferData[0] = CONTROLLER_39;
+ sBattleBuffersTransferData[1] = CONTROLLER_39;
+ sBattleBuffersTransferData[2] = CONTROLLER_39;
+ sBattleBuffersTransferData[3] = CONTROLLER_39;
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
}
void EmitCmd40(u8 bufferId)
{
- gBattleBuffersTransferData[0] = CONTROLLER_40;
- gBattleBuffersTransferData[1] = CONTROLLER_40;
- gBattleBuffersTransferData[2] = CONTROLLER_40;
- gBattleBuffersTransferData[3] = CONTROLLER_40;
- PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
+ sBattleBuffersTransferData[0] = CONTROLLER_40;
+ sBattleBuffersTransferData[1] = CONTROLLER_40;
+ sBattleBuffersTransferData[2] = CONTROLLER_40;
+ sBattleBuffersTransferData[3] = CONTROLLER_40;
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
}
void EmitHitAnimation(u8 bufferId)
{
- gBattleBuffersTransferData[0] = CONTROLLER_HITANIMATION;
- gBattleBuffersTransferData[1] = CONTROLLER_HITANIMATION;
- gBattleBuffersTransferData[2] = CONTROLLER_HITANIMATION;
- gBattleBuffersTransferData[3] = CONTROLLER_HITANIMATION;
- PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
+ sBattleBuffersTransferData[0] = CONTROLLER_HITANIMATION;
+ sBattleBuffersTransferData[1] = CONTROLLER_HITANIMATION;
+ sBattleBuffersTransferData[2] = CONTROLLER_HITANIMATION;
+ sBattleBuffersTransferData[3] = CONTROLLER_HITANIMATION;
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
}
void EmitCmd42(u8 bufferId)
{
- gBattleBuffersTransferData[0] = CONTROLLER_42;
- gBattleBuffersTransferData[1] = CONTROLLER_42;
- gBattleBuffersTransferData[2] = CONTROLLER_42;
- gBattleBuffersTransferData[3] = CONTROLLER_42;
- PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
+ sBattleBuffersTransferData[0] = CONTROLLER_42;
+ sBattleBuffersTransferData[1] = CONTROLLER_42;
+ sBattleBuffersTransferData[2] = CONTROLLER_42;
+ sBattleBuffersTransferData[3] = CONTROLLER_42;
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
}
void EmitEffectivenessSound(u8 bufferId, u16 songId)
{
- gBattleBuffersTransferData[0] = CONTROLLER_EFFECTIVENESSSOUND;
- gBattleBuffersTransferData[1] = songId;
- gBattleBuffersTransferData[2] = (songId & 0xFF00) >> 8;
- gBattleBuffersTransferData[3] = 0;
- PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
+ sBattleBuffersTransferData[0] = CONTROLLER_EFFECTIVENESSSOUND;
+ sBattleBuffersTransferData[1] = songId;
+ sBattleBuffersTransferData[2] = (songId & 0xFF00) >> 8;
+ sBattleBuffersTransferData[3] = 0;
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
}
void EmitPlayFanfareOrBGM(u8 bufferId, u16 songId, bool8 playBGM)
{
- gBattleBuffersTransferData[0] = CONTROLLER_PLAYFANFAREORBGM;
- gBattleBuffersTransferData[1] = songId;
- gBattleBuffersTransferData[2] = (songId & 0xFF00) >> 8;
- gBattleBuffersTransferData[3] = playBGM;
- PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
+ sBattleBuffersTransferData[0] = CONTROLLER_PLAYFANFAREORBGM;
+ sBattleBuffersTransferData[1] = songId;
+ sBattleBuffersTransferData[2] = (songId & 0xFF00) >> 8;
+ sBattleBuffersTransferData[3] = playBGM;
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
}
void EmitFaintingCry(u8 bufferId)
{
- gBattleBuffersTransferData[0] = CONTROLLER_FAINTINGCRY;
- gBattleBuffersTransferData[1] = CONTROLLER_FAINTINGCRY;
- gBattleBuffersTransferData[2] = CONTROLLER_FAINTINGCRY;
- gBattleBuffersTransferData[3] = CONTROLLER_FAINTINGCRY;
- PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
+ sBattleBuffersTransferData[0] = CONTROLLER_FAINTINGCRY;
+ sBattleBuffersTransferData[1] = CONTROLLER_FAINTINGCRY;
+ sBattleBuffersTransferData[2] = CONTROLLER_FAINTINGCRY;
+ sBattleBuffersTransferData[3] = CONTROLLER_FAINTINGCRY;
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
}
void EmitIntroSlide(u8 bufferId, u8 terrainId)
{
- gBattleBuffersTransferData[0] = CONTROLLER_INTROSLIDE;
- gBattleBuffersTransferData[1] = terrainId;
- PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 2);
+ sBattleBuffersTransferData[0] = CONTROLLER_INTROSLIDE;
+ sBattleBuffersTransferData[1] = terrainId;
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 2);
}
void EmitIntroTrainerBallThrow(u8 bufferId)
{
- gBattleBuffersTransferData[0] = CONTROLLER_INTROTRAINERBALLTHROW;
- gBattleBuffersTransferData[1] = CONTROLLER_INTROTRAINERBALLTHROW;
- gBattleBuffersTransferData[2] = CONTROLLER_INTROTRAINERBALLTHROW;
- gBattleBuffersTransferData[3] = CONTROLLER_INTROTRAINERBALLTHROW;
- PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
+ sBattleBuffersTransferData[0] = CONTROLLER_INTROTRAINERBALLTHROW;
+ sBattleBuffersTransferData[1] = CONTROLLER_INTROTRAINERBALLTHROW;
+ sBattleBuffersTransferData[2] = CONTROLLER_INTROTRAINERBALLTHROW;
+ sBattleBuffersTransferData[3] = CONTROLLER_INTROTRAINERBALLTHROW;
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
}
void EmitDrawPartyStatusSummary(u8 bufferId, struct HpAndStatus* hpAndStatus, u8 arg2)
{
s32 i;
- gBattleBuffersTransferData[0] = CONTROLLER_DRAWPARTYSTATUSSUMMARY;
- gBattleBuffersTransferData[1] = arg2 & 0x7F;
- gBattleBuffersTransferData[2] = (arg2 & 0x80) >> 7;
- gBattleBuffersTransferData[3] = CONTROLLER_DRAWPARTYSTATUSSUMMARY;
+ sBattleBuffersTransferData[0] = CONTROLLER_DRAWPARTYSTATUSSUMMARY;
+ sBattleBuffersTransferData[1] = arg2 & 0x7F;
+ sBattleBuffersTransferData[2] = (arg2 & 0x80) >> 7;
+ sBattleBuffersTransferData[3] = CONTROLLER_DRAWPARTYSTATUSSUMMARY;
for (i = 0; i < (s32)(sizeof(struct HpAndStatus) * 6); i++)
- gBattleBuffersTransferData[4 + i] = *(i + (u8*)(hpAndStatus));
- PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, sizeof(struct HpAndStatus) * 6 + 4);
+ sBattleBuffersTransferData[4 + i] = *(i + (u8*)(hpAndStatus));
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, sizeof(struct HpAndStatus) * 6 + 4);
}
void EmitCmd49(u8 bufferId)
{
- gBattleBuffersTransferData[0] = CONTROLLER_49;
- gBattleBuffersTransferData[1] = CONTROLLER_49;
- gBattleBuffersTransferData[2] = CONTROLLER_49;
- gBattleBuffersTransferData[3] = CONTROLLER_49;
- PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
+ sBattleBuffersTransferData[0] = CONTROLLER_49;
+ sBattleBuffersTransferData[1] = CONTROLLER_49;
+ sBattleBuffersTransferData[2] = CONTROLLER_49;
+ sBattleBuffersTransferData[3] = CONTROLLER_49;
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
}
void EmitCmd50(u8 bufferId)
{
- gBattleBuffersTransferData[0] = CONTROLLER_50;
- gBattleBuffersTransferData[1] = CONTROLLER_50;
- gBattleBuffersTransferData[2] = CONTROLLER_50;
- gBattleBuffersTransferData[3] = CONTROLLER_50;
- PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
+ sBattleBuffersTransferData[0] = CONTROLLER_50;
+ sBattleBuffersTransferData[1] = CONTROLLER_50;
+ sBattleBuffersTransferData[2] = CONTROLLER_50;
+ sBattleBuffersTransferData[3] = CONTROLLER_50;
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
}
void EmitSpriteInvisibility(u8 bufferId, bool8 isInvisible)
{
- gBattleBuffersTransferData[0] = CONTROLLER_SPRITEINVISIBILITY;
- gBattleBuffersTransferData[1] = isInvisible;
- gBattleBuffersTransferData[2] = CONTROLLER_SPRITEINVISIBILITY;
- gBattleBuffersTransferData[3] = CONTROLLER_SPRITEINVISIBILITY;
- PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
+ sBattleBuffersTransferData[0] = CONTROLLER_SPRITEINVISIBILITY;
+ sBattleBuffersTransferData[1] = isInvisible;
+ sBattleBuffersTransferData[2] = CONTROLLER_SPRITEINVISIBILITY;
+ sBattleBuffersTransferData[3] = CONTROLLER_SPRITEINVISIBILITY;
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
}
void EmitBattleAnimation(u8 bufferId, u8 animationId, u16 argument)
{
- gBattleBuffersTransferData[0] = CONTROLLER_BATTLEANIMATION;
- gBattleBuffersTransferData[1] = animationId;
- gBattleBuffersTransferData[2] = argument;
- gBattleBuffersTransferData[3] = (argument & 0xFF00) >> 8;
- PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
+ sBattleBuffersTransferData[0] = CONTROLLER_BATTLEANIMATION;
+ sBattleBuffersTransferData[1] = animationId;
+ sBattleBuffersTransferData[2] = argument;
+ sBattleBuffersTransferData[3] = (argument & 0xFF00) >> 8;
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
}
void EmitLinkStandbyMsg(u8 bufferId, u8 arg1, bool32 arg2)
{
bool8 arg2_ = arg2;
- gBattleBuffersTransferData[0] = CONTROLLER_LINKSTANDBYMSG;
- gBattleBuffersTransferData[1] = arg1;
+ sBattleBuffersTransferData[0] = CONTROLLER_LINKSTANDBYMSG;
+ sBattleBuffersTransferData[1] = arg1;
if (arg2_)
- gBattleBuffersTransferData[3] = gBattleBuffersTransferData[2] = sub_81850DC(&gBattleBuffersTransferData[4]);
+ sBattleBuffersTransferData[3] = sBattleBuffersTransferData[2] = sub_81850DC(&sBattleBuffersTransferData[4]);
else
- gBattleBuffersTransferData[3] = gBattleBuffersTransferData[2] = 0;
+ sBattleBuffersTransferData[3] = sBattleBuffersTransferData[2] = 0;
- PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, gBattleBuffersTransferData[2] + 4);
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, sBattleBuffersTransferData[2] + 4);
}
void EmitResetActionMoveSelection(u8 bufferId, u8 caseId)
{
- gBattleBuffersTransferData[0] = CONTROLLER_RESETACTIONMOVESELECTION;
- gBattleBuffersTransferData[1] = caseId;
- PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 2);
+ sBattleBuffersTransferData[0] = CONTROLLER_RESETACTIONMOVESELECTION;
+ sBattleBuffersTransferData[1] = caseId;
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 2);
}
void EmitCmd55(u8 bufferId, u8 arg1)
{
- gBattleBuffersTransferData[0] = CONTROLLER_55;
- gBattleBuffersTransferData[1] = arg1;
- gBattleBuffersTransferData[2] = gSaveBlock2Ptr->field_CA9_b;
- gBattleBuffersTransferData[3] = gSaveBlock2Ptr->field_CA9_b;
- gBattleBuffersTransferData[5] = gBattleBuffersTransferData[4] = sub_81850DC(&gBattleBuffersTransferData[6]);
- PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, gBattleBuffersTransferData[4] + 6);
+ sBattleBuffersTransferData[0] = CONTROLLER_55;
+ sBattleBuffersTransferData[1] = arg1;
+ sBattleBuffersTransferData[2] = gSaveBlock2Ptr->field_CA9_b;
+ sBattleBuffersTransferData[3] = gSaveBlock2Ptr->field_CA9_b;
+ sBattleBuffersTransferData[5] = sBattleBuffersTransferData[4] = sub_81850DC(&sBattleBuffersTransferData[6]);
+ PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, sBattleBuffersTransferData[4] + 6);
}