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authorGriffinR <griffin.g.richards@gmail.com>2021-01-13 15:17:32 -0500
committerGriffinR <griffin.g.richards@gmail.com>2021-01-13 15:20:29 -0500
commitb9e1b050e10c8d7d62eb49fb1a4ab1a30a1bdaa8 (patch)
tree24ee473173d518b511674751f60724d5317cf708 /src/battle_controllers.c
parent29e59c8eef90b5d166cecae0c54f4ecdd8d51333 (diff)
Label remaining battle types
Diffstat (limited to 'src/battle_controllers.c')
-rw-r--r--src/battle_controllers.c20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/battle_controllers.c b/src/battle_controllers.c
index 297a8b577..20e638777 100644
--- a/src/battle_controllers.c
+++ b/src/battle_controllers.c
@@ -174,9 +174,9 @@ static void InitSinglePlayerBtlControllers(void)
if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
{
- if (gBattleTypeFlags & BATTLE_TYPE_x2000000)
+ if (gBattleTypeFlags & BATTLE_TYPE_RECORDED_LINK)
{
- if (gBattleTypeFlags & BATTLE_TYPE_x80000000)
+ if (gBattleTypeFlags & BATTLE_TYPE_RECORDED_IS_MASTER)
{
gBattleMainFunc = BeginBattleIntro;
@@ -259,9 +259,9 @@ static void InitSinglePlayerBtlControllers(void)
}
else if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
- u8 var; // multiplayer Id in a recorded battle?
+ u8 multiplayerId;
- for (var = gUnknown_0203C7B4, i = 0; i < MAX_BATTLERS_COUNT; i++)
+ for (multiplayerId = gRecordedBattleMultiplayerId, i = 0; i < MAX_BATTLERS_COUNT; i++)
{
switch (gLinkPlayers[i].id)
{
@@ -275,7 +275,7 @@ static void InitSinglePlayerBtlControllers(void)
break;
}
- if (i == var)
+ if (i == multiplayerId)
{
gBattlerControllerFuncs[gLinkPlayers[i].id] = SetControllerToRecordedPlayer;
switch (gLinkPlayers[i].id)
@@ -292,8 +292,8 @@ static void InitSinglePlayerBtlControllers(void)
break;
}
}
- else if ((!(gLinkPlayers[i].id & 1) && !(gLinkPlayers[var].id & 1))
- || ((gLinkPlayers[i].id & 1) && (gLinkPlayers[var].id & 1)))
+ else if ((!(gLinkPlayers[i].id & 1) && !(gLinkPlayers[multiplayerId].id & 1))
+ || ((gLinkPlayers[i].id & 1) && (gLinkPlayers[multiplayerId].id & 1)))
{
gBattlerControllerFuncs[gLinkPlayers[i].id] = SetControllerToRecordedPlayer;
switch (gLinkPlayers[i].id)
@@ -337,7 +337,7 @@ static void InitSinglePlayerBtlControllers(void)
gBattlerControllerFuncs[2] = SetControllerToRecordedPlayer;
gBattlerPositions[2] = B_POSITION_PLAYER_RIGHT;
- if (gBattleTypeFlags & BATTLE_TYPE_x2000000)
+ if (gBattleTypeFlags & BATTLE_TYPE_RECORDED_LINK)
{
gBattlerControllerFuncs[1] = SetControllerToRecordedOpponent;
gBattlerPositions[1] = B_POSITION_OPPONENT_LEFT;
@@ -362,7 +362,7 @@ static void InitSinglePlayerBtlControllers(void)
gBattlerControllerFuncs[3] = SetControllerToRecordedPlayer;
gBattlerPositions[3] = B_POSITION_PLAYER_RIGHT;
- if (gBattleTypeFlags & BATTLE_TYPE_x2000000)
+ if (gBattleTypeFlags & BATTLE_TYPE_RECORDED_LINK)
{
gBattlerControllerFuncs[0] = SetControllerToRecordedOpponent;
gBattlerPositions[0] = B_POSITION_OPPONENT_LEFT;
@@ -825,7 +825,7 @@ void sub_8033648(void)
s32 j;
u8 *recvBuffer;
- if (gReceivedRemoteLinkPlayers != 0 && (gBattleTypeFlags & BATTLE_TYPE_20))
+ if (gReceivedRemoteLinkPlayers != 0 && (gBattleTypeFlags & BATTLE_TYPE_LINK_IN_BATTLE))
{
DestroyTask_RfuIdle();
for (i = 0; i < GetLinkPlayerCount(); i++)