diff options
author | DizzyEggg <jajkodizzy@wp.pl> | 2017-10-22 18:43:15 +0200 |
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committer | DizzyEggg <jajkodizzy@wp.pl> | 2017-10-22 18:43:15 +0200 |
commit | df4e32a307c17163e9a64e5ea615ab9eb18afc4b (patch) | |
tree | 0aa62be639c330084f67032185eff58768a5cc9e /src/battle_controllers.c | |
parent | 813b1bfd4a8f0fc316e78b39abaaafd09a42f0c4 (diff) |
player battle controller is done
Diffstat (limited to 'src/battle_controllers.c')
-rw-r--r-- | src/battle_controllers.c | 94 |
1 files changed, 47 insertions, 47 deletions
diff --git a/src/battle_controllers.c b/src/battle_controllers.c index 1086c6955..bf6962b1b 100644 --- a/src/battle_controllers.c +++ b/src/battle_controllers.c @@ -984,9 +984,9 @@ void EmitSetRawMonData(u8 bufferId, u8 monId, u8 bytes, void *data) void EmitLoadMonSprite(u8 bufferId) { gBattleBuffersTransferData[0] = CONTROLLER_LOADMONSPRITE; - gBattleBuffersTransferData[1] = 4; - gBattleBuffersTransferData[2] = 4; - gBattleBuffersTransferData[3] = 4; + gBattleBuffersTransferData[1] = CONTROLLER_LOADMONSPRITE; + gBattleBuffersTransferData[2] = CONTROLLER_LOADMONSPRITE; + gBattleBuffersTransferData[3] = CONTROLLER_LOADMONSPRITE; PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4); } @@ -1009,27 +1009,27 @@ void EmitReturnMonToBall(u8 bufferId, u8 arg1) void EmitDrawTrainerPic(u8 bufferId) { gBattleBuffersTransferData[0] = CONTROLLER_DRAWTRAINERPIC; - gBattleBuffersTransferData[1] = 7; - gBattleBuffersTransferData[2] = 7; - gBattleBuffersTransferData[3] = 7; + gBattleBuffersTransferData[1] = CONTROLLER_DRAWTRAINERPIC; + gBattleBuffersTransferData[2] = CONTROLLER_DRAWTRAINERPIC; + gBattleBuffersTransferData[3] = CONTROLLER_DRAWTRAINERPIC; PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4); } void EmitTrainerSlide(u8 bufferId) { gBattleBuffersTransferData[0] = CONTROLLER_TRAINERSLIDE; - gBattleBuffersTransferData[1] = 8; - gBattleBuffersTransferData[2] = 8; - gBattleBuffersTransferData[3] = 8; + gBattleBuffersTransferData[1] = CONTROLLER_TRAINERSLIDE; + gBattleBuffersTransferData[2] = CONTROLLER_TRAINERSLIDE; + gBattleBuffersTransferData[3] = CONTROLLER_TRAINERSLIDE; PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4); } void EmitTrainerSlideBack(u8 bufferId) { gBattleBuffersTransferData[0] = CONTROLLER_TRAINERSLIDEBACK; - gBattleBuffersTransferData[1] = 9; - gBattleBuffersTransferData[2] = 9; - gBattleBuffersTransferData[3] = 9; + gBattleBuffersTransferData[1] = CONTROLLER_TRAINERSLIDEBACK; + gBattleBuffersTransferData[2] = CONTROLLER_TRAINERSLIDEBACK; + gBattleBuffersTransferData[3] = CONTROLLER_TRAINERSLIDEBACK; PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4); } @@ -1051,18 +1051,18 @@ void EmitPaletteFade(u8 bufferId) PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4); } -void EmitCmd12(u8 bufferId) +void EmitSuccessBallThrowAnim(u8 bufferId) { - gBattleBuffersTransferData[0] = CONTROLLER_12; - gBattleBuffersTransferData[1] = 12; - gBattleBuffersTransferData[2] = 12; - gBattleBuffersTransferData[3] = 12; + gBattleBuffersTransferData[0] = CONTROLLER_SUCCESSBALLTHROWANIM; + gBattleBuffersTransferData[1] = CONTROLLER_SUCCESSBALLTHROWANIM; + gBattleBuffersTransferData[2] = CONTROLLER_SUCCESSBALLTHROWANIM; + gBattleBuffersTransferData[3] = CONTROLLER_SUCCESSBALLTHROWANIM; PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4); } -void EmitBallThrow(u8 bufferId, u8 caseId) +void EmitBallThrowAnim(u8 bufferId, u8 caseId) { - gBattleBuffersTransferData[0] = CONTROLLER_BALLTHROW; + gBattleBuffersTransferData[0] = CONTROLLER_BALLTHROWANIM; gBattleBuffersTransferData[1] = caseId; PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 2); } @@ -1178,12 +1178,12 @@ void EmitChooseAction(u8 bufferId, u8 arg1, u16 arg2) PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4); } -void EmitYesNoBox(u8 bufferId) +void EmitUnknownYesNoBox(u8 bufferId) { - gBattleBuffersTransferData[0] = CONTROLLER_YESNOBOX; - gBattleBuffersTransferData[1] = CONTROLLER_YESNOBOX; - gBattleBuffersTransferData[2] = CONTROLLER_YESNOBOX; - gBattleBuffersTransferData[3] = CONTROLLER_YESNOBOX; + gBattleBuffersTransferData[0] = CONTROLLER_UNKNOWNYESNOBOX; + gBattleBuffersTransferData[1] = CONTROLLER_UNKNOWNYESNOBOX; + gBattleBuffersTransferData[2] = CONTROLLER_UNKNOWNYESNOBOX; + gBattleBuffersTransferData[3] = CONTROLLER_UNKNOWNYESNOBOX; PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4); } @@ -1200,7 +1200,7 @@ void EmitChooseMove(u8 bufferId, bool8 isDoubleBattle, bool8 NoPpNumber, struct PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, sizeof(*movePpData) + 4); } -void EmitOpenBag(u8 bufferId, u8 *arg1) +void EmitChooseItem(u8 bufferId, u8 *arg1) { s32 i; @@ -1337,38 +1337,38 @@ void EmitCmd32(u8 bufferId, u16 size, void *data) PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, size + 3); } -void EmitChoiceReturnValue(u8 bufferId, u8 arg1, u16 arg2) +void EmitTwoReturnValues(u8 bufferId, u8 arg1, u16 arg2) { - gBattleBuffersTransferData[0] = CONTROLLER_CHOICERETURNVALUE; + gBattleBuffersTransferData[0] = CONTROLLER_TWORETURNVALUES; gBattleBuffersTransferData[1] = arg1; gBattleBuffersTransferData[2] = arg2; gBattleBuffersTransferData[3] = (arg2 & 0xFF00) >> 8; PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4); } -void EmitCmd34(u8 bufferId, u8 b, u8 *c) +void EmitChosenMonReturnValue(u8 bufferId, u8 b, u8 *c) { s32 i; - gBattleBuffersTransferData[0] = CONTROLLER_34; + gBattleBuffersTransferData[0] = CONTROLLER_CHOSENMONRETURNVALUE; gBattleBuffersTransferData[1] = b; for (i = 0; i < 3; i++) gBattleBuffersTransferData[2 + i] = c[i]; PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 5); } -void EmitCmd35(u8 bufferId, u16 b) +void EmitOneReturnValue(u8 bufferId, u16 arg1) { - gBattleBuffersTransferData[0] = CONTROLLER_35; - gBattleBuffersTransferData[1] = b; - gBattleBuffersTransferData[2] = (b & 0xFF00) >> 8; + gBattleBuffersTransferData[0] = CONTROLLER_ONERETURNVALUE; + gBattleBuffersTransferData[1] = arg1; + gBattleBuffersTransferData[2] = (arg1 & 0xFF00) >> 8; gBattleBuffersTransferData[3] = 0; PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4); } -void EmitCmd36(u8 bufferId, u16 b) +void EmitOneReturnValue_Duplicate(u8 bufferId, u16 b) { - gBattleBuffersTransferData[0] = CONTROLLER_36; + gBattleBuffersTransferData[0] = CONTROLLER_ONERETURNVALUE_DUPLICATE; gBattleBuffersTransferData[1] = b; gBattleBuffersTransferData[2] = (b & 0xFF00) >> 8; gBattleBuffersTransferData[3] = 0; @@ -1378,9 +1378,9 @@ void EmitCmd36(u8 bufferId, u16 b) void EmitCmd37(u8 bufferId) { gBattleBuffersTransferData[0] = CONTROLLER_37; - gBattleBuffersTransferData[1] = 37; - gBattleBuffersTransferData[2] = 37; - gBattleBuffersTransferData[3] = 37; + gBattleBuffersTransferData[1] = CONTROLLER_37; + gBattleBuffersTransferData[2] = CONTROLLER_37; + gBattleBuffersTransferData[3] = CONTROLLER_37; PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4); } @@ -1394,27 +1394,27 @@ void EmitCmd38(u8 bufferId, u8 b) void EmitCmd39(u8 bufferId) { gBattleBuffersTransferData[0] = CONTROLLER_39; - gBattleBuffersTransferData[1] = 39; - gBattleBuffersTransferData[2] = 39; - gBattleBuffersTransferData[3] = 39; + gBattleBuffersTransferData[1] = CONTROLLER_39; + gBattleBuffersTransferData[2] = CONTROLLER_39; + gBattleBuffersTransferData[3] = CONTROLLER_39; PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4); } void EmitCmd40(u8 bufferId) { gBattleBuffersTransferData[0] = CONTROLLER_40; - gBattleBuffersTransferData[1] = 40; - gBattleBuffersTransferData[2] = 40; - gBattleBuffersTransferData[3] = 40; + gBattleBuffersTransferData[1] = CONTROLLER_40; + gBattleBuffersTransferData[2] = CONTROLLER_40; + gBattleBuffersTransferData[3] = CONTROLLER_40; PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4); } void EmitHitAnimation(u8 bufferId) { gBattleBuffersTransferData[0] = CONTROLLER_HITANIMATION; - gBattleBuffersTransferData[1] = 41; - gBattleBuffersTransferData[2] = 41; - gBattleBuffersTransferData[3] = 41; + gBattleBuffersTransferData[1] = CONTROLLER_HITANIMATION; + gBattleBuffersTransferData[2] = CONTROLLER_HITANIMATION; + gBattleBuffersTransferData[3] = CONTROLLER_HITANIMATION; PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4); } |