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authorDizzyEggg <jajkodizzy@wp.pl>2017-10-22 18:43:15 +0200
committerDizzyEggg <jajkodizzy@wp.pl>2017-10-22 18:43:15 +0200
commitdf4e32a307c17163e9a64e5ea615ab9eb18afc4b (patch)
tree0aa62be639c330084f67032185eff58768a5cc9e /src/battle_controllers.c
parent813b1bfd4a8f0fc316e78b39abaaafd09a42f0c4 (diff)
player battle controller is done
Diffstat (limited to 'src/battle_controllers.c')
-rw-r--r--src/battle_controllers.c94
1 files changed, 47 insertions, 47 deletions
diff --git a/src/battle_controllers.c b/src/battle_controllers.c
index 1086c6955..bf6962b1b 100644
--- a/src/battle_controllers.c
+++ b/src/battle_controllers.c
@@ -984,9 +984,9 @@ void EmitSetRawMonData(u8 bufferId, u8 monId, u8 bytes, void *data)
void EmitLoadMonSprite(u8 bufferId)
{
gBattleBuffersTransferData[0] = CONTROLLER_LOADMONSPRITE;
- gBattleBuffersTransferData[1] = 4;
- gBattleBuffersTransferData[2] = 4;
- gBattleBuffersTransferData[3] = 4;
+ gBattleBuffersTransferData[1] = CONTROLLER_LOADMONSPRITE;
+ gBattleBuffersTransferData[2] = CONTROLLER_LOADMONSPRITE;
+ gBattleBuffersTransferData[3] = CONTROLLER_LOADMONSPRITE;
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
@@ -1009,27 +1009,27 @@ void EmitReturnMonToBall(u8 bufferId, u8 arg1)
void EmitDrawTrainerPic(u8 bufferId)
{
gBattleBuffersTransferData[0] = CONTROLLER_DRAWTRAINERPIC;
- gBattleBuffersTransferData[1] = 7;
- gBattleBuffersTransferData[2] = 7;
- gBattleBuffersTransferData[3] = 7;
+ gBattleBuffersTransferData[1] = CONTROLLER_DRAWTRAINERPIC;
+ gBattleBuffersTransferData[2] = CONTROLLER_DRAWTRAINERPIC;
+ gBattleBuffersTransferData[3] = CONTROLLER_DRAWTRAINERPIC;
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
void EmitTrainerSlide(u8 bufferId)
{
gBattleBuffersTransferData[0] = CONTROLLER_TRAINERSLIDE;
- gBattleBuffersTransferData[1] = 8;
- gBattleBuffersTransferData[2] = 8;
- gBattleBuffersTransferData[3] = 8;
+ gBattleBuffersTransferData[1] = CONTROLLER_TRAINERSLIDE;
+ gBattleBuffersTransferData[2] = CONTROLLER_TRAINERSLIDE;
+ gBattleBuffersTransferData[3] = CONTROLLER_TRAINERSLIDE;
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
void EmitTrainerSlideBack(u8 bufferId)
{
gBattleBuffersTransferData[0] = CONTROLLER_TRAINERSLIDEBACK;
- gBattleBuffersTransferData[1] = 9;
- gBattleBuffersTransferData[2] = 9;
- gBattleBuffersTransferData[3] = 9;
+ gBattleBuffersTransferData[1] = CONTROLLER_TRAINERSLIDEBACK;
+ gBattleBuffersTransferData[2] = CONTROLLER_TRAINERSLIDEBACK;
+ gBattleBuffersTransferData[3] = CONTROLLER_TRAINERSLIDEBACK;
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
@@ -1051,18 +1051,18 @@ void EmitPaletteFade(u8 bufferId)
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
-void EmitCmd12(u8 bufferId)
+void EmitSuccessBallThrowAnim(u8 bufferId)
{
- gBattleBuffersTransferData[0] = CONTROLLER_12;
- gBattleBuffersTransferData[1] = 12;
- gBattleBuffersTransferData[2] = 12;
- gBattleBuffersTransferData[3] = 12;
+ gBattleBuffersTransferData[0] = CONTROLLER_SUCCESSBALLTHROWANIM;
+ gBattleBuffersTransferData[1] = CONTROLLER_SUCCESSBALLTHROWANIM;
+ gBattleBuffersTransferData[2] = CONTROLLER_SUCCESSBALLTHROWANIM;
+ gBattleBuffersTransferData[3] = CONTROLLER_SUCCESSBALLTHROWANIM;
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
-void EmitBallThrow(u8 bufferId, u8 caseId)
+void EmitBallThrowAnim(u8 bufferId, u8 caseId)
{
- gBattleBuffersTransferData[0] = CONTROLLER_BALLTHROW;
+ gBattleBuffersTransferData[0] = CONTROLLER_BALLTHROWANIM;
gBattleBuffersTransferData[1] = caseId;
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 2);
}
@@ -1178,12 +1178,12 @@ void EmitChooseAction(u8 bufferId, u8 arg1, u16 arg2)
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
-void EmitYesNoBox(u8 bufferId)
+void EmitUnknownYesNoBox(u8 bufferId)
{
- gBattleBuffersTransferData[0] = CONTROLLER_YESNOBOX;
- gBattleBuffersTransferData[1] = CONTROLLER_YESNOBOX;
- gBattleBuffersTransferData[2] = CONTROLLER_YESNOBOX;
- gBattleBuffersTransferData[3] = CONTROLLER_YESNOBOX;
+ gBattleBuffersTransferData[0] = CONTROLLER_UNKNOWNYESNOBOX;
+ gBattleBuffersTransferData[1] = CONTROLLER_UNKNOWNYESNOBOX;
+ gBattleBuffersTransferData[2] = CONTROLLER_UNKNOWNYESNOBOX;
+ gBattleBuffersTransferData[3] = CONTROLLER_UNKNOWNYESNOBOX;
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
@@ -1200,7 +1200,7 @@ void EmitChooseMove(u8 bufferId, bool8 isDoubleBattle, bool8 NoPpNumber, struct
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, sizeof(*movePpData) + 4);
}
-void EmitOpenBag(u8 bufferId, u8 *arg1)
+void EmitChooseItem(u8 bufferId, u8 *arg1)
{
s32 i;
@@ -1337,38 +1337,38 @@ void EmitCmd32(u8 bufferId, u16 size, void *data)
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, size + 3);
}
-void EmitChoiceReturnValue(u8 bufferId, u8 arg1, u16 arg2)
+void EmitTwoReturnValues(u8 bufferId, u8 arg1, u16 arg2)
{
- gBattleBuffersTransferData[0] = CONTROLLER_CHOICERETURNVALUE;
+ gBattleBuffersTransferData[0] = CONTROLLER_TWORETURNVALUES;
gBattleBuffersTransferData[1] = arg1;
gBattleBuffersTransferData[2] = arg2;
gBattleBuffersTransferData[3] = (arg2 & 0xFF00) >> 8;
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
-void EmitCmd34(u8 bufferId, u8 b, u8 *c)
+void EmitChosenMonReturnValue(u8 bufferId, u8 b, u8 *c)
{
s32 i;
- gBattleBuffersTransferData[0] = CONTROLLER_34;
+ gBattleBuffersTransferData[0] = CONTROLLER_CHOSENMONRETURNVALUE;
gBattleBuffersTransferData[1] = b;
for (i = 0; i < 3; i++)
gBattleBuffersTransferData[2 + i] = c[i];
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 5);
}
-void EmitCmd35(u8 bufferId, u16 b)
+void EmitOneReturnValue(u8 bufferId, u16 arg1)
{
- gBattleBuffersTransferData[0] = CONTROLLER_35;
- gBattleBuffersTransferData[1] = b;
- gBattleBuffersTransferData[2] = (b & 0xFF00) >> 8;
+ gBattleBuffersTransferData[0] = CONTROLLER_ONERETURNVALUE;
+ gBattleBuffersTransferData[1] = arg1;
+ gBattleBuffersTransferData[2] = (arg1 & 0xFF00) >> 8;
gBattleBuffersTransferData[3] = 0;
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
-void EmitCmd36(u8 bufferId, u16 b)
+void EmitOneReturnValue_Duplicate(u8 bufferId, u16 b)
{
- gBattleBuffersTransferData[0] = CONTROLLER_36;
+ gBattleBuffersTransferData[0] = CONTROLLER_ONERETURNVALUE_DUPLICATE;
gBattleBuffersTransferData[1] = b;
gBattleBuffersTransferData[2] = (b & 0xFF00) >> 8;
gBattleBuffersTransferData[3] = 0;
@@ -1378,9 +1378,9 @@ void EmitCmd36(u8 bufferId, u16 b)
void EmitCmd37(u8 bufferId)
{
gBattleBuffersTransferData[0] = CONTROLLER_37;
- gBattleBuffersTransferData[1] = 37;
- gBattleBuffersTransferData[2] = 37;
- gBattleBuffersTransferData[3] = 37;
+ gBattleBuffersTransferData[1] = CONTROLLER_37;
+ gBattleBuffersTransferData[2] = CONTROLLER_37;
+ gBattleBuffersTransferData[3] = CONTROLLER_37;
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
@@ -1394,27 +1394,27 @@ void EmitCmd38(u8 bufferId, u8 b)
void EmitCmd39(u8 bufferId)
{
gBattleBuffersTransferData[0] = CONTROLLER_39;
- gBattleBuffersTransferData[1] = 39;
- gBattleBuffersTransferData[2] = 39;
- gBattleBuffersTransferData[3] = 39;
+ gBattleBuffersTransferData[1] = CONTROLLER_39;
+ gBattleBuffersTransferData[2] = CONTROLLER_39;
+ gBattleBuffersTransferData[3] = CONTROLLER_39;
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
void EmitCmd40(u8 bufferId)
{
gBattleBuffersTransferData[0] = CONTROLLER_40;
- gBattleBuffersTransferData[1] = 40;
- gBattleBuffersTransferData[2] = 40;
- gBattleBuffersTransferData[3] = 40;
+ gBattleBuffersTransferData[1] = CONTROLLER_40;
+ gBattleBuffersTransferData[2] = CONTROLLER_40;
+ gBattleBuffersTransferData[3] = CONTROLLER_40;
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
void EmitHitAnimation(u8 bufferId)
{
gBattleBuffersTransferData[0] = CONTROLLER_HITANIMATION;
- gBattleBuffersTransferData[1] = 41;
- gBattleBuffersTransferData[2] = 41;
- gBattleBuffersTransferData[3] = 41;
+ gBattleBuffersTransferData[1] = CONTROLLER_HITANIMATION;
+ gBattleBuffersTransferData[2] = CONTROLLER_HITANIMATION;
+ gBattleBuffersTransferData[3] = CONTROLLER_HITANIMATION;
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}